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Silgrad Tower: Oblivion » Beyond Cyrodiil » Skyrim for Oblivion » The Mead Hall » Introductions: Welcome to Skyrim » Hello You
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Go to the bottom of this page Introductions: Welcome to Skyrim
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Danath_in
Seigneur


Registration Date: 14.09.2005
Posts: 244
Location: Sw Indiana

Introductions: Welcome to Skyrim Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

The main goal of the Skyrim mod is to bring to life the province of Skyrim for TES4. By using not only TES lore but also adapting authentic
Nordic/Celtic lore to TES. We feel that this combination will yield a very colorful and beliveable world for everyone to enjoy. We will be doing the whole province minus Windhelm area. Our plan is to start with Riften area. The reason for this is, This region boards both Morrowind province (Silgrad Tower area ) and Cyrodiil province. Thus giving us a great base to start from when we are ready to proceed to another area
of the province.

If this kinda of project is interesting to you and you wish to help please don't hesitate make a post. If your a modeler and are interested in doing something for Skyrim please post a sample of your work, remember that any models directly contributed to Skyrim can be used by other projects within the Beyond Cyrodiil network of mods, but will not be used outside our network of mods without your express permission.

Danath_in

We need everyone's help, whether you can do art, sound, modding, or just providing general ideas!

[edit 2008/03/05] - Made the ideal of resource sharing between BC mods more clear.

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This post has been edited 4 time(s), it was last edited by Alasdair: 05.03.2008 20:57.

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Siegfried
Archduke


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Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...

RE: Welcome to Skyrim Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

An update on the game plan/schedule of Skyrim for Oblivion:

Teasers:
Riekling Race: Will be released as soon as they are created.
Falmer: ??? May be released after completion.
Reachmen: ??? May be released after completion.
Haerter Gap Teaser: Target release date is September 1st, we hope to keep it, but it is subject to change.
Other Teasers: We will release Videos, small mods, and possibly modder's resources, betas, and maybe even some kind of a competition. We have no specific plans or release dates for these as of now, but they will occur as we go forward with the project.

Skyrim for Oblivion:
The Rift: The Rift area will be released as a beta once all settlements are mostly complete, the area is playable, and the mainquest for the region is complete. We don't have a timetable for this, but I would like to see a release before the end of this year, and I will atempt to keep that.
Eastern Skyrim: This will be composed of the 6 Eastern Holds of Skyrim: The Rift, The Pale, White Hold, Northshore, Winter Hold, and Eastmarch. This will not be a beta, I hope to have a completed mainquest that takes you all across our completed landmass, complete faction questlines, sidequestlines, dungeons, and a bug free file. We do not have a set release date, though idealicly we can complete this in roughly 2 years. I hope to unveil the details of the Eastern Skyrim Mainquestline relatively soon.
Western Skyrim: This will be composed of the Western 3 Holds of Skyrim: Haafinheim, The Reach, and Falcrentheim. We will begin work on this after we complete Eastern Skyrim. All the same standards will aply here, and hopefully it can be completed in roughly a year. We hope to have a mainquestline featuring either the city of Orsinium and the Orcish people rebelling in an atempt to gain provincial status, or a war with High Rock. Should Eastern Skyrim progress more slowly than planned, and with ES V nearing release (say a year) and indications saying that W. Skyrim will progress no more rapidly than E. Skyrim, we will release it Hold by Hold. Each Hold being complete with questlines, ect, and bug free. Which Hold we do first will be decided by general consensus within the mod team.

A map of the Holds http://img61.imageshack.us/img61/5751/promskyrimmap8no.jpg
06.07.2006 22:02 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Eersul
Apprentice


Registration Date: 06.10.2006
Posts: 8
Location: Newport News, Virginia

Skyrim, Riften Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I am very interested in your project as I have already modded Riften along with a small village located just over the mountian from the Azure Shrine. There is a road from just east of the shrine, where the Oblivion Gate will appear, that leads to Glenhearth Vale, the village I created and then to the east to Riften. The player can walk from Cyrodill to Skyrim in my Mod. I have a player house there along with an Inn and a general merchandise shop with NPC's to handle sales, and rental of beds, as in the main game. I would like to be a part of your project, so please contact me, that is if you want what input I may contribute. I do not do mesh and texture work, sofar that is, but I can do design and layout as well as flesh out areas, clutter, furniture, NPC's, creatures and the like for interiors, city streets, and wilderness.
06.10.2006 19:16 Eersul is offline Send an Email to Eersul Search for Posts by Eersul Add Eersul to your Buddy List View the MSN Profile for Eersul
Psychotic
Jarl of Skyrim


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Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm

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Ooo a modder! :D

WELLCOME TO SKYRIM FOR OBLIVION Eersul! Jump Jump

Your skills in the CS will certainly be useful here. At the moment there is not much CS work to do except for dungeons and some Riften interiors.

However you might be interested in creating some concept maps or drawings for the villages, towns and cities of Skyrim. All the towns from the Rift region have been claimed and with the exception of Sunguard (witch is on hold) Riften is the only town that still needs some interiors made, so if you want to build something on a bigger scale you will have to wait a bit until the claims for the other regions go up.

If you are interested in doing a city (since you already have experience in that field) you can look at the map of the Holds posted in this thread and do a concept for a city or town from the Eastmarch or Falkreath (Falcrentheim) area. I suggest that you familiarize yourself with the lore and geography of Skyrim, as it will certainly help when trying to create something out of nothing. Yes

Enjoy your stay and have fun! =)


@Arbiter: Hehe, another one crosses to The Nord side! :D
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Arbiter
Archduke


Registration Date: 24.10.2005
Posts: 1,918
Location: Croatia the Nether-Bringer

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No words... :D

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Smokindan
Chieftain of Skyrim


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Registration Date: 13.06.2006
Posts: 813
Location: Western Australia, Australia

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Welcome to Skyrim for Oblivion, Eersul!!

Enjoy your stay :D

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Karzan
First Knight


Registration Date: 29.12.2006
Posts: 124

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I'm really interested in this project... Being a 360 player I guess I can't get it... Uh Oh Uh Oh

I'd love to give imput... With my small knowledge of the Nordic culture... <laughs> I'll be doing some reading of course...

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Psychotic
Jarl of Skyrim


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Registration Date: 30.07.2006
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Welcome Karzan! Jump

I'm sure you'll find something to do. Yes

Enjoy! Cheers
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Siesta Guru
Elder of Skyrim


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Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar

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WElcome!

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Karzan
First Knight


Registration Date: 29.12.2006
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Thank you!

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Karzan
First Knight


Registration Date: 29.12.2006
Posts: 124

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Can I get one of the big light blue welcomes? :lmao:

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The Old Ye Bard
Princess


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Registration Date: 25.05.2006
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quote:
Originally posted by Karzan
Can I get one of the big light blue welcomes? :lmao:


Welcome Karzan
29.12.2006 23:18 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Karzan
First Knight


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Hooray!!!! Cheers

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albutch
Warder


Registration Date: 21.02.2007
Posts: 18
Location: Scotland

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Hi I'm albutch I'm modding for valenwood but I wouldn't mind helping when I have some free time. =)
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Psychotic
Jarl of Skyrim


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Registration Date: 30.07.2006
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Welcome albutch! Jump

Help yourself to a claim if you like. =)
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albutch
Warder


Registration Date: 21.02.2007
Posts: 18
Location: Scotland

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Thanks for the warm welcome ill do some claims soon just got to finish one for valenwood.
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Alasdair
Jarl of Skyrim


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Registration Date: 29.08.2006
Posts: 1,169
Location: Somerset, England

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Welcome to Skyrim for Oblivion albutch!

Wasted
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RabidEggoWaffles
Apprentice


Registration Date: 17.04.2007
Posts: 6
Location: Maine, US

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I'm new, I can't mod or anything, but I think I can come up with a few ideas. If thats okay with everyone here.
17.04.2007 20:17 RabidEggoWaffles is offline Send an Email to RabidEggoWaffles Search for Posts by RabidEggoWaffles Add RabidEggoWaffles to your Buddy List
Siegfried
Archduke


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Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...

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Welcome man, and sure that's OK :D Best place to start would probably be to post up some ideas on the quest board.

BTW if you're ever interested in learning to mod I'm sure someone would be happy to help you.
17.04.2007 23:07 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Psychotic
Jarl of Skyrim


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Welcome! Jump

Yes, what Sieg said. :D
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Richard
Chieftain of Skyrim


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Registration Date: 23.08.2006
Posts: 747
Location: Invercargill, New Zealand

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That map in the second post could do with a more prominent position on this here forum. The 'General info on Skyrim' thread perhaps? Because I always forget where it is =/
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Ellyeana
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Hi, I'm new to this site. I love the Nordic race and would be honoured to help Skyrim come into being any way I can.

Unfortunately, I can't mod, but I can help with any concept art (people, flora and fauna are specialities) and any female voicework that needs doing.

Anyway - it's great work that you all are doing and if there's any way I can help I'd love to!
06.03.2008 16:51 Ellyeana is offline Send an Email to Ellyeana Search for Posts by Ellyeana Add Ellyeana to your Buddy List View the MSN Profile for Ellyeana
Mormacil
Herma-Mora the Woodland Man


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Registration Date: 15.08.2006
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If you want to do voiceacting contact SACarrow, he handles all voiceacting of Silgrad Tower and he can always use a voiceactress ^^ Well welcome to Skyrim altough I can't officially welcome you because I'm no teammember Tongue Enjoy your stay :)

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This post has been edited 1 time(s), it was last edited by Mormacil: 06.03.2008 17:30.

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Ellyeana
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Registration Date: 03.03.2008
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Thanks for the unofficial welcome, Mormacil!

I've been lurking around the forums for a few days and just plucked up the courage to make myself known :)

I did put a topic in the audio development part of the main forum, so hopefully SACarrow will see it - I feel a bit rude just randomly sending them a message when they've no clue who I am and I'm sure they're busy!
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Alasdair
Jarl of Skyrim


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Registration Date: 29.08.2006
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Welcome to Skyrim Ellyeana! We're not working on voice acting at the moment, but as Mormacil pointed out SACarrow is in charge of voice acting for the Silgrad Tower mod, so he's the guy to contact for that kinda thing. Flora concept art is definitely something we need though, so it'd be great if you did some of that. :)
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Mormacil
Herma-Mora the Woodland Man


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SACarrow won't find it rude if you told him I send you :D

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06.03.2008 17:58 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
Richard
Chieftain of Skyrim


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Registration Date: 23.08.2006
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Hey, it's a girl...QUICK, CATCH HER IN THE BIG NET BEFORE SHE ESCAPES! Well okay maybe not just yet, but if the time comes for some voice acting we probably could.

On a more serious note, welcome! Good job!
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Ellyeana
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quote:
Originally posted by Richard
Hey, it's a girl...QUICK, CATCH HER IN THE BIG NET BEFORE SHE ESCAPES!


Well, that's a welcome and a half! :) Thank you!
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DarthGeddes
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Registration Date: 31.05.2008
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Hey everyone, I'm new too, and I've been looking for some expansion mods like this. I would like to help too, though I can't mod for Oblivion, I have modded (Not very well :D ) for the Quake engine (JK3:JA).
Wouldn't mind learning though, as some might call me a computer enthusiast with spare time on his hands. Rocking Banana
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LostInGeneral
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Registration Date: 14.03.2006
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Location: Canada, eh?

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I'm not technically new here - I did a handful of ancient textures which probably won't be used since I was only filling in before the project had a decent texture artist. I'd be surprised if there was anybody here who still remembered me.

Anyway, I figured I'd come back and lend a hand. I can do pretty much anything in some capacity, though CS related tasks are the easiest for me; particularly interior cell building and AI.

So, hello again.
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Siegfried
Archduke


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Registration Date: 07.03.2006
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quote:
Originally posted by LostInGeneral
I'd be surprised if there was anybody here who still remembered me.

I'm still lurking around here, I'm not in charge anymore and I don't do much, but I remember you. And I do believe that your Falmer Armor textures are still in our master file :D

Welcome back old boy Jump
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Quokimbo
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Hello there! I am new here, I got recruited by Siegfried from the Bethesda forums.

Modeler Looking to Join.

Hello!

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04.06.2008 06:45 Quokimbo is offline Send an Email to Quokimbo Homepage of Quokimbo Search for Posts by Quokimbo Add Quokimbo to your Buddy List
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Silgrad Tower: Oblivion » Beyond Cyrodiil » Skyrim for Oblivion » The Mead Hall » Introductions: Welcome to Skyrim

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