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Silgrad Tower: Oblivion » Beyond Cyrodiil » Skyrim for Oblivion » Acoustic Development » Music and sound development. » Hello You
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Quentin Fortune
The Fourth Horseman


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Ah, thanks for the information, Danath.

I wouldn't use mine ... at least not the one I submitted for I wanted to do some longer recordings this weekend so there will be a variety to choose from.

Greetings

Quentin

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Danath_in
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looking forward to hearning both of em guys and actualy hhehe I let Galrina desiced lol ..
You both are very talanted and we consider ourselves very fortunate to have you both.

sulan as far as wich is best way to go about that let me get back with you after some more thought about it.

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This post has been edited 1 time(s), it was last edited by Danath_in: 16.03.2006 20:44.

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Galrina
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Setting the scene:

The Feast of the Dead begins. The marketplace is ablaze with color! Gaily striped and colored penants flap in the breeze from every market stall and shop and folk in their finest clothes throng the city streets. Everywhere masks are seen on children and young folk who will do their utmost to frighten off any evil spirits unlucky enough to be caught in the city this eventide. The polished armor of the warriors catches the colors and lights and throws it back in a kaleidoscope of hues. As the time of the Reading approaches all in the city begin to make their way to the courtyard in front of the Great Hall. Silence falls.

At the top of the staircase stands the Tongue. He vied for this honor all year with many others and now the time is here. To his left and right stand two drummers. Together they strike the tones calling the people forth. After a few minutes the beats slow, almost to a heartbeat. When no sound but the drums can be heart, the Tongue begins.

The names roll from his tongue, solemn and sacred. The drums behind him calling the spirits of the honored dead home to witness this, their Feast day.


-------------------------------------------------

That's the environment. Dang.. I think that's a book too. lol

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This post has been edited 1 time(s), it was last edited by Galrina: 16.03.2006 22:04.

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-Sulan-
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So I completed tune nr:1. Any ideas for what to name it? I'm out of inspiration. There is "only" some mixing/mastering left.
mirror of mp3 download url

It's a pretty heavy tune, made for some special dungeon or mountain hall. I think it might be too dramatic to use as a "generic" tune, and might fit better for some special occasion.. Just my thoughts though...

What do you guys think?
What do you think it should be used for (if at all)?
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Vrenir
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A new and finished work by Sulan, my favorite Silgrad Composer! It sounds great by the way.
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Zarkis
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quote:
Originally posted by -Sulan-
So I completed tune nr:1 (any ideas for what to name it? I?m out of inspiration).
There is "only" some mixing/mastering left.

It?s a pretty heavy tune, made for some special dungeon or mountain hall. I think it might be too dramatic to use as a "generic" tune, and might fit better for some special occasion.. Just my thoughts though...

http://files.filefront.com/Hm1mp3/;4893416;;/fileinfo.html

What do you guys think?
What do you think it should be used for (if at all) ?


If at all? You are kidding! Good job!

It would fit to any nord tomb or dungeon. A special occassion could be the deepest level of the Riften catacombs, where that forgotten nercomancer with his horde is at home. I imagine a lot of skulls and bones there. This guy was enclosed down there for a long time. It should be creepy there.

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Zarkis
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quote:
Originally posted by Galrina
Setting the scene:

The Feast of the Dead begins. The marketplace is ablaze with color! Gaily striped and colored penants flap in the breeze from every market stall and shop and folk in their finest clothes throng the city streets. Everywhere masks are seen on children and young folk who will do their utmost to frighten off any evil spirits unlucky enough to be caught in the city this eventide. The polished armor of the warriors catches the colors and lights and throws it back in a kaleidoscope of hues. As the time of the Reading approaches all in the city begin to make their way to the courtyard in front of the Great Hall. Silence falls.

At the top of the staircase stands the Tongue. He vied for this honor all year with many others and now the time is here. To his left and right stand two drummers. Together they strike the tones calling the people forth. After a few minutes the beats slow, almost to a heartbeat. When no sound but the drums can be heart, the Tongue begins.

The names roll from his tongue, solemn and sacred. The drums behind him calling the spirits of the honored dead home to witness this, their Feast day.


-------------------------------------------------

That's the environment. Dang.. I think that's a book too. lol



The climax of that ceremony could be that a strong wind blows through the yard and some real nord ghosts appear, dance around the tongue for a short time and disappear...

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Danath_in
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sounds great sulan Good job!
We deffinatlly can use this.
Sounds like something you would hear sllinking some ruins of a once proud city.

quote:
The climax of that ceremony could be that a strong wind blows through the yard and some real nord ghosts appear, dance around the tongue for a short time and disappear...


ohh man thats a heck of an idea try this on for size have the ghosts showup and slowly march by. what ya think ??

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This post has been edited 1 time(s), it was last edited by Danath_in: 20.03.2006 09:25.

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-Sulan-
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quote:
Originally posted by Zarkis
If at all? You are kidding! Good job!
[...]


Yeah! Something like that, the catacombs of Riften would be nice to use it for! :) I'm planning a series of more generic dungeon/tomb songs, most of which will not be as dramatic as this one but will sort of hint on the melodies and character of this one.

I'm glad you guys like it :)

Edit 2006.04.29 00:04:
New atmosphere type tune. I think it would go well as one of the "public songs" (public as in how Oblivion sorts them), played in towns or indoors when you check your inventory and reads a book before your character goes to sleep.

I'm quite happy with it and feel it's the first one I've made that can be used as it currently is. Please feel free to express whatever your feelings about it!

http://www.femeta.se/temp/Skyrim_atmosphere1.mp3
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Siegfried
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Awesome! I love it, would work great for some remote, sleepy little village. I think it would also make a good adventure song. Seems like it would fit nicely for hiking along with snow beggining to flurry.
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-Sulan-
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quote:
Originally posted by Siegfried
Awesome! I love it, would work great for some remote, sleepy little village. I think it would also make a good adventure song. Seems like it would fit nicely for hiking along with snow beggining to flurry.


Thx! Glad you likes it :)
Yes, allthough a bit on the dramatic side I believe it can be broadly applied as an exploration and atmosphere song.

The way I see it it's the first definite song for Skyrim (if no-one objects), with many more to come offcourse, the two posted at the top of this thread can be considered "prototypes"...
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Siegfried
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None here.
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Vrenir
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I just wanted to say that once again, your work astounds me, Sulan. Please do more.
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Axen
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Whoa.
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-Sulan-
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New song :)
This one is also an atmosphere/exploration song. Mixing is more or less complete, and the volume is at the right level.

http://www.femeta.se/temp/Skyrim_atmosphere2.mp3
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raggidman
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wish I could get to hear your music Sulan, but I don't have the administrative access I would need to activate your kind of download on this weird comp.

If it don't load direct into the MP3 player here from your end and self activate, all I get is an unusable file...

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-Sulan-
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http://www.femeta.se/temp/Sometheme_mix1.mp3

Not really ready, but allmost. I'm thinking it could be the Skyrim theme maybe?
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xifr
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I'm working on some stuff. I'm not that versed in the celtic style, so I'll likely stick to dungeons and such.

I'm currently writing something that sounds very powerful and foreboding, but maybe a bit too powerful for dungeon ambience, maybe for a quest? I'll post it up when it's done.
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Siegfried
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Hi there xfir, glad to see you on the forums. -Sulan-, not sure if its my comp but the link to your new piece doesn't want to work for me.

Edit: Nevermind its working perfectly fine, and the tune is incredible! Great for wandering through a snowy pine forest, or hiking through a green valley. For your next piece might I suggest a heroic sounding piece with bagpipe like sounds?

This post has been edited 1 time(s), it was last edited by Siegfried: 21.05.2006 04:01.

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-Sulan-
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quote:
Originally posted by xifr
I'm working on some stuff. I'm not that versed in the celtic style, so I'll likely stick to dungeons and such.

I'm currently writing something that sounds very powerful and foreboding, but maybe a bit too powerful for dungeon ambience, maybe for a quest? I'll post it up when it's done.


Sweet! Looking forward to hear it!! :)

For a quest (or special event): I don't know how music will trigger in the mod really... If the music will trigger by some script or if they'll just go into the games music folder.
It'd be cool to be able to tie specific music to specific events or places but on the other hand then the player might not be able to swap music?
I don't know how it'll work.

I'm not well versed in Celtic or nordic music either. I only recently started composing and try to aim for abit of a nordic folk-music sound...
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Siegfried
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I'd say we should have unique music for major battles and events. Adventure tunes should just go in the adventure folder, and I'd like to see some unique tunes for taverns, marketplaces, to add some ambience to the rather boring OB city music.
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-Sulan-
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quote:
Originally posted by Siegfried
I'd say we should have unique music for major battles and events. Adventure tunes should just go in the adventure folder, and I'd like to see some unique tunes for taverns, marketplaces, to add some ambience to the rather boring OB city music.


Yeah that'd be nice! To be able to do more specific music. On this last piece I did I kind of held it back, so as not to seam out of place if the music is too "grand" when you're just hanging out in the forest picking mushrooms like I allways do when I play :)

Heroic + bagpipes = noted - I'll see if I can come up with something along those lines, heroic is no problem I believe but I hardly ever heard a bagpipe :)
No promises, but I'll keep it in mind when I cycle my sample library Wink

Edit: Whoops, I just listened to the last one I did at home in some earphones I have by my comp. And the Obo squeeks so bad I'm surprised my glasses are intact...

This post has been edited 1 time(s), it was last edited by -Sulan-: 21.05.2006 04:42.

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xifr
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We should also have a couple pieces that are made just using a quartet or something for when you go near bands.
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-Sulan-
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quote:
Originally posted by xifr
We should also have a couple pieces that are made just using a quartet or something for when you go near bands.


Yeah we're thinking we'll make bards/gleemen :) It's discussed here somewhere.

I think it'd be cool to have a gleemen that playes if you pay, you pay in alcohol, and the more you pay the worse he playes :)
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The links for all but the most recently posted tune don't seem to be working. Can you see if you can get them back up, since I have the links in the Teaser threads on big mod sights.
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Nice tunes. The percussion in Hm1 takes me back to Daggerfall. :)
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anyone know of a good place to upload audio files, preferably so they can just be played in browser rather than downloaded? got a few tracks that I thought you guys could listen to (and probably tell me how terrible they are)

The links at the start of this post are dead as well, would havel iked to of heard the songs!

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Funny I saw this thread I just downloaded an amazing music pack for Oblivion. These songs are great very fitting. I love music, very much. I always check out the music mods unless they're screaming death metal. lol

http://www.elderscrolls.com/forums/index.php?showtopic=478982
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zeeroh
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Joel here, let me know if you need any help with anything. Not sure what software you're using to compose, but either way email me at jrhager84@ if you need anything. Keep up the good work!
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quote:
Originally posted by zeeroh
Joel here, let me know if you need any help with anything. Not sure what software you're using to compose, but either way email me at jrhager84@gmail.com if you need anything. Keep up the good work,

-Joel

Hello zeeroh and welcome to Skyrim for Oblivion! Jump
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-Sulan-
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Hi Joel! Welcome to the forums!!
I'm using cubase, a bunch of samples and a cello and some percussion instruments.
Any and all help is appreciated!! What can you do?
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Siegfried
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quote:
Originally posted by -Sulan-
Hi Joel! Welcome to the forums!!
I?m using cubase, a bunch of samples and a cello and some percussion instruments.
Any and all help is appreciated!! What can you do?

I think he wants an email, since he gave away his address. I'll leave getting in touch with him with you since his skills fall under your jurisdiction. BTW I got you moderator priveleges of the Acoustic Dev Board.
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-Sulan-
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quote:
Originally posted by Siegfried
I think he wants an email, since he gave away his address. I'll leave getting in touch with him with you since his skills fall under your jurisdiction. BTW I got you moderator priveleges of the Acoustic Dev Board.


Of course! Stupido meo Tongue I'm on it.
Thx for the privileges!!
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I have three new dungeon tunes.

These three together form a theme, that can be applied to one or more dungeon tilesets.
I plan on making three sets of three dungeon tunes total.

I hope we can have different tunes for different types of dungeons it?d be sweety (I nag too much about this Tongue ).
Anyway, these sound sort of mountainous with the Cello and everything :)

I?m sort of a Cello rookie, but with lots and lots of retakes it turned out pretty nice.

What do you think?

Frozen Mead - Part 1
Frozen Mead - Part 2
Frozen Mead - Part 3
Outdated links. They were:
http://www.altissimo.se/temp/skyrim/musi...eon_1A_mix1.mp3
http://www.altissimo.se/temp/skyrim/musi...eon_1B_mix1.mp3
http://www.altissimo.se/temp/skyrim/musi...eon_1C_mix2.mp3

ps. Please excuse my bad habit of coming up with bad names!!

This post has been edited 6 time(s), it was last edited by -Sulan-: 05.07.2006 23:50.

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Siegfried
Archduke


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Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...

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The links don't want to work for me. I really don't have a problem with the name Frozen Mead though :lmao:
05.07.2006 23:46 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
-Sulan-
Chieftain of Skyrim


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Registration Date: 06.03.2006
Posts: 443
Location: Sweden

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Not for me either, I?m screwing around with the links now...

Now the links work :)

Edit: No comments yet? :/ Anyway I just tested playing the game with these three dungeon tunes (switching out all the default dungeon songs since these are made as a set for a specific dungeon type(s)). I thought they worked nicely, only I might adjust the volumes alittle and add some compression...
They feel mellow, mysterious, sometimes hopeful, sometimes scary, but mostly mellow and creepy me thinks.

btw, are my links slow? Wondering because it?s our local server at work...

This post has been edited 3 time(s), it was last edited by -Sulan-: 07.07.2006 01:44.

05.07.2006 23:47 -Sulan- is offline Send an Email to -Sulan- Search for Posts by -Sulan- Add -Sulan- to your Buddy List
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Silgrad Tower: Oblivion » Beyond Cyrodiil » Skyrim for Oblivion » Acoustic Development » Music and sound development.

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