Skyrim: Devs be carefull! |
Reddan
Swordsman
Registration Date: 11.03.2006
Posts: 15
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Skyrim: Devs be carefull! |
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Skyrim is arguably a more difficult mod to implement than the others on
this forum due to the fact that there has been no game set in it to use
as a basis. (correct me if I'm wrong)
But this gives it potential, so as I've said to the others, I'm saying here.
Nothing should go to waste or be there without reason.
When you're putting things into this mod think why you're doing it and weigh it against why shouldn't you do it.
Very few NPCs have no quest relation, and the same goes for places.
Having pointless things makes the mod feel unfinished or messy. I know
you people wont let us down
(I've posted something similar to the other mods, perhaps it's spam, but they wont neccisarily read this.)
__________________ The DeVi
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11.03.2006 17:05 |
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Vrenir
Viscount
Registration Date: 07.02.2006
Posts: 660
Location: Washington State
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From what I've read on these forums, I think that the Skyrim
administration has less of a problem there than any of the other
groups. They have a very set and focused agenda with multiple specific
projects. |
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11.03.2006 17:50 |
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Galrina
Seigneur
Registration Date: 18.09.2005
Posts: 210
Location: SW IN
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At first there will be some "empty" places in Skyrim, however they will
be done in such a way as to inspire our good folk to create quests and
tales around them.
Land first, the rest follows.. and with this crew it will follow swiftly.
__________________ aka Lacey or Mrs. Danath_in. hehe
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11.03.2006 18:53 |
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Danath_in
Seigneur
Registration Date: 14.09.2005
Posts: 244
Location: Sw Indiana
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One of the strengths of this team in pulling togther a beliveable
skyrim culture lies in the fact that between all of us there is a vast
array of knowledge of the RL ancient norse and celtic societies wich
does apply in one fashoin or another when forming skyrim and its
denizins.
Bethesda placed a very close resemblince of the blend between celtic
lore for the nord race. This is can even be seen in the expantion of
Bloodmoon. The part where the adventure partipates in the night
wearwolf hunt with the folks of skaal and afterwards you end up in what
I call the catacombs of herne. this is a nicely done rendition of the
equivilent of the celtics legend of the wild hunt. Bloodmoon doesnt
follow the legend to a tee but it is very easly seen.
In the books of Morrowind you will find reffrences to the White Stag
and the Wild hunt .. The White Stag is an aspect of Celtic god Herne as
well. If you look closly at the oblivion screen shots of the nord house
you will see once again the close corilation between the nords and
ancient celtic influnce in that there is celtic/nordic scrollwork and
celtic knotwork. With the abilities of the very talented Zarkis on
quest writting and scripting as well as his eye for authentic apearing
eqiptment and very appealing insperational use only graphics into the
mix. With concept artists Kukaluza and Siefried what we can envision
those 2 can deffintly stand to the task ahead. take all of this and
back it up with -Sulans- sound work and ideas from all differnt
scourses both in and outside of the team will deffinatly yeild a very
Beliveable Skyrim Mod that we can all be proud of and enjoy.
Danath_in
__________________ The keeper of the one and only Evil Beagle.
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11.03.2006 19:11 |
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Reddan
Swordsman
Registration Date: 11.03.2006
Posts: 15
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I'm glad to see you guys understand what you're taking on, I'd hate for
something that could be so great to be anything less
Good luck, I'm with you all the way.
__________________ The DeVi
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12.03.2006 15:41 |
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Galrina
Seigneur
Registration Date: 18.09.2005
Posts: 210
Location: SW IN
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I can say.. it is sometimes easier to build caves, hidden entrances,
etc. when you know ahead of time what is needed for quests. hehe
Although I am fond of throwing hidden doorways behind waterfalls (trite
I know but I still like it.. lol) and old mines half buried behind
rocks, etc.. it's still nice to have a specific goal to build for.
__________________ aka Lacey or Mrs. Danath_in. hehe
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12.03.2006 19:43 |
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