Falmer ruins |
Danath_in
Seigneur
Registration Date: 14.09.2005
Posts: 244
Location: Sw Indiana
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could someone do some concept art for these please ??
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17.03.2006 03:29 |
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Siegfried
Archduke
Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...
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What exactly are you looking for in the Falmer ruins? I might try my
hand at them, but I'd like a bit of an idea of what you're looking for
first. |
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17.03.2006 04:23 |
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Danath_in
Seigneur
Registration Date: 14.09.2005
Posts: 244
Location: Sw Indiana
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actualy I am not real sure to be honest its one of those things that you know it when ya see it.
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17.03.2006 05:09 |
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KuKulzA
King
Registration Date: 07.09.2005
Posts: 7,061
Location: USA / Taiwan
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I will try....
it will be a mix of natural ice formations and structure.... like as if
the Falmer wanted to make their homes blend into the environment but on
close inspection, make it a grand icy home, isulated within of
course... like an igloo, quite warm within.... that is what I will be
aiming for... and you did say RUINS..... not intact structures right? |
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17.03.2006 05:36 |
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KuKulzA
King
Registration Date: 07.09.2005
Posts: 7,061
Location: USA / Taiwan
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I think we will have spectacular concepts... but now, I go sleep soon
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17.03.2006 05:48 |
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Danath_in
Seigneur
Registration Date: 14.09.2005
Posts: 244
Location: Sw Indiana
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kk you have a good rest kuka tc and rest well
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17.03.2006 05:48 |
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Galrina
Seigneur
Registration Date: 18.09.2005
Posts: 210
Location: SW IN
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I wouldn't use ice per se, I could see them using white marble (or
whatever would pass for it in Skyrim) though which would still look
like ice; especially from a distance.
The new elf ruins in OB might be a good starting point too. Those high
flowing arches are eye candy. Perhaps our ruins could be more
crystalline in shape, faceted to catch the light. It would be cool if
we could get a prismatic effect but I think that might be pushing it.
lol
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17.03.2006 17:17 |
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Siegfried
Archduke
Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...
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I think we should probably base our Falmer ruins off the elven ruins
that ship with Oblivion, the ruins are really nice and wouldn't look
terrible up on a frozen mountain top, if we had icicles and stuff
hanging from them. For concepts I think we should start by looking at
the elven ruins, then trying to decide what needs to be changed about
them to best suit the world that the Falmer inhabited. They need to be
sturdy and made from materials that look like they would be found in
Skyrim, they also need to look like they'd keep their inhabitants warm,
and probably most importantly, they need to be heavily fortified to
survive raids by Nords and mountain beasts. The greatest challenge I
see here is making the structures look sturdy and battle-ready, while
maintaining the look of elven elegance. As for ice structures, I think
we should make Falmer architecture look more like elven ruins, I do
think though that we should have some kind of tile set and structures
that have the ice theme, Falmer might use magic to create outposts or
temporary structuers from ice, or we could just have something else use
it. This post has been edited 1 time(s), it was last edited by Siegfried: 18.03.2006 04:04.
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18.03.2006 04:02 |
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Danath_in
Seigneur
Registration Date: 14.09.2005
Posts: 244
Location: Sw Indiana
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sounds like a winner if we need to can always retexture
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18.03.2006 04:08 |
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KuKulzA
King
Registration Date: 07.09.2005
Posts: 7,061
Location: USA / Taiwan
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anyone know of the cartoon/anime series Avatar: The last Airbender?
its really not bad, though made for little children.... its a pretty good show...
but the water-benders in it kinda inspire falmer? there are four
nations of men, fire, earth, water, and air.... but the air nation has
been decimated by fire and only a few villages with actual air-bender
people, but no airbenders as not everyone has the ability. The Earth
nation and fire are rivals, but the fire nation, industrious and all
takes on all of them. The southern water tribe is a bunch of nomadic
tundra folk but the northern are city folks....
so was thinking.... maybe there are three types of Falmer in the
past... there were the nomadic tribes that are the descendents of the
original Falmer who had to live tribally to survive, the highland type
that lived in forests and in the mountains living in tree trunks and
caves, and the city Falmer... they were on good terms as fighting with
one another was not an option when they first settled, then in their
wars against nature and native creatures, then against the Nords.
So perhaps the nomads lived in ice, the highlanders lived in hide/wood
homes that froze and made a strong albeit small home or lived in
caves... and the city folk.... well we need to think about that.....
perhaps they made their homes then used magicks to cover it all with
ice and then carved out additional stuff out of the ice such as towers
and ramparts above their city..... so then it would seem the city was
under the tundra defended from above by icy towers and walls....?
hey just throwing out ideas see
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18.03.2006 04:35 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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Since there is no concept on the Falmer Ruins I decided to create one.
It's something like the Tower buildings in "Heroes 3 of Might and
Magic". The whole thing could use some improvement, but this is just a
basic sketch. Any ideas would be appreciated.
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10.08.2006 19:12 |
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Krisi-_
Archduke
Registration Date: 27.06.2006
Posts: 1,532
Location: Norway
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RE: [concept] Falmer Ruins |
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more ES elvish...
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10.08.2006 19:14 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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As I said it's a basic sketch, it can be made to look more elvish.
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10.08.2006 19:16 |
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a while back it was decided that we would reuse the Ayleid models, but
give them a transparent ice texture to make them look like they had
been made of ice, similar to castle Karstaag. There also wasn't going
to be an interior set just exterior which means that the exteriors
would be a lot more fun to roam as they would of been quite unique.
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10.08.2006 20:12 |
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Siegfried
Archduke
Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...
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Nice concept Psychotic, but they should resemble the Ayleid Ruins
somewhat as stated above. Since the decision to use the retextured
Ayleid Ruins was made a while back, if people think new models are
necessary I would be fine with mesh edits of The Ayleid Ruins. Also it
will be necessary to create interiors as well, since the Falmer surely
lived indoors to escape the cold, but the ruins will still have more
exterior than interior. |
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10.08.2006 20:21 |
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Krisi-_
Archduke
Registration Date: 27.06.2006
Posts: 1,532
Location: Norway
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quote: |
Originally posted by Siegfried
Nice concept Psychotic, but they should resemble the Ayleid Ruins
somewhat as stated above. Since the decision to use the retextured
Ayleid Ruins was made a while back, if people think new models are
necessary I would be fine with mesh edits of The Ayleid Ruins. Also it
will be necessary to create interiors as well, since the Falmer surely
lived indoors to escape the cold, but the ruins will still have more
exterior than interior. |
Lovely ayleid/falmer ruins on tops of mountains..
__________________ The meaning of life is 'Bucket'.
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10.08.2006 20:24 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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Sure transparent Ayleid ruins would look nice. But also for this
suggested concept the walls of some of the Cyrodiil towers can be
retextured with a transparent ice texture. Their interiors can also be
retextured and put in an exterior cell just inside the exterior mesh
(they should fit correctly). It can look really cool walking inside a
tower of crystal ice on top of a mountain. Anyway just an idea.
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10.08.2006 21:01 |
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Krisi-_
Archduke
Registration Date: 27.06.2006
Posts: 1,532
Location: Norway
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me = not sure about ice texture
__________________ The meaning of life is 'Bucket'.
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10.08.2006 21:04 |
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quote: |
Originally posted by Psychotic
Sure transparent Ayleid ruins would look nice. But also for this
suggested concept the walls of some of the Cyrodiil towers can be
retextured with a transparent ice texture. Their interiors can also be
retextured and put in an exterior cell just inside the exterior mesh
(they should fit correctly). It can look really cool walking inside a
tower of crystal ice on top of a mountain. Anyway just an idea.
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That sounds great, do you think you could take a shot at re-texing some after(or before if you've got time) HG is released?
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10.08.2006 21:13 |
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quote: |
Originally posted by Psychotic
quote: |
Originally posted by Krisi-_
me = not sure about ice texture |
It might look creative.
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Have a shot at re-texing one piece to see how the rest would turn out
Hopefully they will look nice and we can go through with it
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10.08.2006 21:20 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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quote: |
Originally posted by The Old Ye Bard
quote: |
Originally posted by Psychotic
quote: |
Originally posted by Krisi-_
me = not sure about ice texture |
It might look creative.
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Have a shot at re-texing one piece to see how the rest would turn out
Hopefully they will look nice and we can go through with it
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The Ayleid ruins or Imperial towers, or both?
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10.08.2006 21:43 |
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quote: |
Originally posted by Psychotic
quote: |
Originally posted by The Old Ye Bard
quote: |
Originally posted by Psychotic
quote: |
Originally posted by Krisi-_
me = not sure about ice texture |
It might look creative.
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Have a shot at re-texing one piece to see how the rest would turn out
Hopefully they will look nice and we can go through with it
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The Ayleid ruins or Imperial towers, or both?
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Have a shot at both of them.
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10.08.2006 21:45 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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10.08.2006 22:14 |
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Have you made a start yet? If so would be great to see a progress shot
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11.08.2006 06:05 |
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Have you made any progress?
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11.08.2006 13:42 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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quote: |
Originally posted by The Old Ye Bard
Have you made any progress? |
I made a few simple "transparent ice" re-textures of a Cheydinhal
tower. It works well, but it will need a bit of effort to make it look
good. There's noting that would be a problem, but since I claimed that
ice cave for the teaser that is a priority for me at the moment. When
I'm done with the cave (and I will be soon) I'll work more on this and
will post screenshots in time.
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11.08.2006 13:49 |
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Cheydinhal
why did you re-tex that? Anyway it's good your making a start
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11.08.2006 22:02 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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quote: |
Originally posted by The Old Ye Bard
Cheydinhal
why did you re-tex that? Anyway it's good your making a start
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The Cheydinhal tower looks most like the ones in my concept. I'll also
re-texture some Ayleid ruins and maybe something else that would look
good.
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11.08.2006 22:50 |
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Try retexing some of the IC towers.
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11.08.2006 23:00 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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quote: |
Originally posted by The Old Ye Bard
Try retexing some of the IC towers.
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You're right, there is a tower there that looks much more elvish (the IC is Ayleid after all).
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12.08.2006 00:05 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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quote: |
Originally posted by The Old Ye Bard
Also it's got a really good shape for something made of Ice
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I'll be done with the cave in a few hours (just need to put a path grid
and test it) and that I'll start re-texturing all the neat Ayleid stuff
I can find. The only problem is that I'm not sure if this particular
Ayleid has a proper interior, I'll need to check that.
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12.08.2006 00:14 |
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What would be nice is some plates, bowls, etc that where transparent Ice. But the arcitecture still comes first.
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12.08.2006 00:17 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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quote: |
Originally posted by The Old Ye Bard
What would be nice is some plates, bowls, etc that where transparent Ice. But the arcitecture still comes first. |
Yeah, we might make that into a kind of extremely rare and expensive "diner set", good for stealing and looting.
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12.08.2006 00:23 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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quote: |
Originally posted by The Old Ye Bard
Whats the Progress like? |
I'm having a bit of trouble with a script for the ice cave, haven't gotten to the re-texturing yet. Patience.
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12.08.2006 04:35 |
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Cool. What script are you stuck on if you don't mind me asking?
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12.08.2006 04:37 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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quote: |
Originally posted by The Old Ye Bard
Cool. What script are you stuck on if you don't mind me asking? |
A very simple one, but the fact is that I suck at scripting and that
this is my first script of the kind. I just need to move an object on
the Z axis by a set amount of units per frame and then make it stop at
specific coordinates on the Z axis. I think I know how, I just need to
refine my knowledge.
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12.08.2006 04:46 |
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