Rieklings, as a playable race |
KuKulzA
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Registration Date: 07.09.2005
Posts: 7,061
Location: USA / Taiwan
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Rieklings, as a playable race |
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as you guys MUST know, Rieklings aren't stupid, and they are sentient...
they make armor, tools, deals, uprisings, bad smell, funny gurgles... huge knives...
well what do you guys think of Rieklings as a playable race? they would
be good hunters, very small and hardy.... maybe have a bonus when in
the snow... and also have a close affinity with the land... they are
afterall much like beast-folk, such as Argonians and Centaur who are
very attuned with their lands (provided they live on them and aren't
somewhere else like in a circus
)
I know they are shorter than Bosmer.... but stil.... they ARE strong
even the smallest goblin is quite strong, they have dense muscles and
and strong, compact bodies... like Rieklings... (of course goblins can
also grow to be bigger than orcs)
and Rieklings ride Bristleback boars... and one at least one occasion,
Krish hired Grahl to help take over Karstaag caslte... and Dulk was
such a loyalist...
these little blue icy dudes are so cute... and gurgly...
ok, guys, I am not joking, can we have Rieklings as a playable race?
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21.04.2006 00:25 |
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Siegfried
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Registration Date: 07.03.2006
Posts: 2,598
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RE: Rieklings, as a playable race |
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Well its been my intent that we would make our rieklings short,
retextured orcs with pointy ears, so it doesnt' seem to far fetched to
release them as playable. I think it will be a seperate plugin that
adds them as a race, but they will be a race. I doubt that we're going
to bother adding in any riekling cities or doing a whole lot with them
other than enemies, but you'll likely stumble accross the occasional
friendly riekling. If I get my way we'll have a dancing one in a bar.
Its a major benefit to make Rieklings a race, that way we don't have to
come up with original models, and we can have a great deal of variety
in the little buggers. |
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21.04.2006 00:31 |
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KuKulzA
King
Registration Date: 07.09.2005
Posts: 7,061
Location: USA / Taiwan
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21.04.2006 01:13 |
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Siegfried
Archduke
Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...
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The riekling tribes could exist just like different goblin tribes in
Ob, but not as factions joinable by rieklings only. Thing is that
making a bunch of riekling factions makes them more powerfull and
influential than they should be, plus its just not worth developing
questlines that all characters won't be able to experience. As for
Krish's rebellion, that was against Kaarstaag, why would it go to
Skyrim? Besides the Nerevarine kind of kicked the crud out of everyone
involved in the rebellion. If someone makes a Grahl model then I see
the potential for "summon grahl" to be a riekling racial, but we don't
even know if someone is going to make a grahl yet. |
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21.04.2006 02:31 |
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KuKulzA
King
Registration Date: 07.09.2005
Posts: 7,061
Location: USA / Taiwan
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sorry dude... Ashlanders are usually a sort of Dunmer only... so are
Cammona Tong usually... but that doesn't mean they are as powerful as
Great House Dres or anything....
so having Riekling Woodland Tribes doesn't mean they are more powerful than say the Guard of Riften
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21.04.2006 03:36 |
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LostInGeneral
Guardian
Registration Date: 14.03.2006
Posts: 68
Location: Canada, eh?
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Aren't they sort of... hostile?
Wouldn't that make it hard to have them playable?
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21.04.2006 06:52 |
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KuKulzA
King
Registration Date: 07.09.2005
Posts: 7,061
Location: USA / Taiwan
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nah of course not, see these new playable races.... naga, Paatru, goblin, Riekling.... it just harder....
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21.04.2006 13:27 |
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Razorwing
Administrator
Registration Date: 24.03.2004
Posts: 10,039
Location: Sweden
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Sure, I'd love to see a rieckling village. There could maybe be one in
the mountains west of Reich Parkeep, if we have good assets to mod them
with. I think only a handful of them should be intelligent enough to be
talked with though, like it was in Bloodmoon; that would certainly make
them overall easier to mod too, if you don't have to worry about
dialogue for most of them. It would be pretty sweet to k... I mean
*see* them again
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21.04.2006 14:15 |
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KuKulzA
King
Registration Date: 07.09.2005
Posts: 7,061
Location: USA / Taiwan
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I think it would be cool to be one, knowing you'd be one of few
intelligible people of your kind and the majority of your folks can
only gurgle at you! pls, you can get a Grahl friend... that is just so
cool... |
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21.04.2006 17:02 |
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Siegfried
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Registration Date: 07.03.2006
Posts: 2,598
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I wouldn't mind a small riekling settlement tucked away somewhere in
the mountains, maybe ashlander camp size or smaller. I think you might
be reading a bit to far into the whole grahl relationship there thought
Kukulza. |
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21.04.2006 22:14 |
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KuKulzA
King
Registration Date: 07.09.2005
Posts: 7,061
Location: USA / Taiwan
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are you crazy? No Riekling playable race?! are you insane!
...or is that me?
now just read the bold text... say it with me
I DOnt think that they would be good for a playable race.
good. glad we agree!
actually, I think I am too into the idea, especially th grahl thing....
but maybe had a special quest where you can "hire" one... for like... a
slab of horker blubber... or a torso of a Nord... or... cleaning hs
toes... |
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22.04.2006 01:04 |
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Siegfried
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Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...
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The grahl idea is a bit much, as for being able to play as riekling as
I said before it would likely be a seperate mod, so you don't have to
download our mod to play one. Come to think of it that would make a
nice teaser mod
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22.04.2006 03:42 |
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-Sulan-
Chieftain of Skyrim
Registration Date: 06.03.2006
Posts: 443
Location: Sweden
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A riekling village sounds nice me thinks!!
Were they in bloodmoon? I never saw any...
Are there any screenshots/concepts?
I think I might do some concept-sketch(es)...
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27.04.2006 02:49 |
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Siegfried
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Registration Date: 07.03.2006
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27.04.2006 03:11 |
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KuKulzA
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Registration Date: 07.09.2005
Posts: 7,061
Location: USA / Taiwan
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hehehe
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27.04.2006 03:47 |
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-Sulan-
Chieftain of Skyrim
Registration Date: 06.03.2006
Posts: 443
Location: Sweden
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Thanks for the pic, allthough I know what rieklings look like. But not
what riekling houses look like, are there any pics/info on the subject
of riekling villages, culture, society, arcitecture?
Or should we make it up?
*I can see them living in little "hobbet-like" buildings and caves.
*From what I understand, their intelligence varies a lot - How would
that influence their society/leadership? In some tribe brute force
might have prevailed, leading to a very primitive way of life. In some
other tribe smarts might have prevailed, and a more civilised society
developed...
Just some thoughts...
I?d be willing to work on a riekling tribe with some story and society...
Yeah! I?ve been away for some time, playing Oblivion, enjoying spring and all
But I?ll be here more often from now on I thinks.
btw. I?ll have a new exploration/city song up very soon (it?s ready,
but I did?nt get filefront to do as I please). And also Minsu (my
brother) has a wonderful piece in the works :
Edit:
Quote from Kakulza in Falmer thread:
Rieklings?
They resemble goblins and are short and broad. They are good at taming
beasts and hunting them as well. They can talk to Grahl and trolls
apparently, and try to recruit them, not always successfully. In any
case, Rieklings are said to be Falmer by the Nords.... not everyone
agrees
Two theories are present, both likely cases...
1. the Riekling are degenerate Falmer who further evolved into
perfectly adapted creatures. They had to hide underground in order to
escape the rampaging Nords and so when they emerged many years later,
they were well adapted, ugly, and strong. Stubby featers and a compact
and broad body are good for survival in the tundra, ask any Siberian or
Inuit....
2. The use of goblins by elves was common, and it is not unlikely that
the Falmer used ice-goblins. By the time the Falmer died out, the word
Falmer and the work Riekling became connotations for each other due to
their war-relationship and so eventually as memories faded and
fire-side tales exaggerated, the Rieklings became Falmer in the minds
of the Nords.
End quote:
Interesting me thinks, thanks Kakulza. Whichever of the two theaories
are true could be up to the player to decide what she/he believes...
This post has been edited 1 time(s), it was last edited by -Sulan-: 27.04.2006 04:06.
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27.04.2006 03:56 |
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Siegfried
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Registration Date: 07.03.2006
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Hmm, yeah we don't have anything on Riekling society or dwellings, in
BM they were all controlled by Kaarstaag and lived in his Ice Castle.
What you brought up is probably a pretty good start, Sulan. I doubt
they ever live in tribes of more than forty or so. Hey Sulan, would you
mind working on some Riekling sound effects for us? |
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27.04.2006 14:28 |
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-Sulan-
Chieftain of Skyrim
Registration Date: 06.03.2006
Posts: 443
Location: Sweden
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quote: |
Originally posted by Siegfried
Hmm, yeah we don't have anything on Riekling society or dwellings, in
BM they were all controlled by Kaarstaag and lived in his Ice Castle.
What you brought up is probably a pretty good start, Sulan. I doubt
they ever live in tribes of more than forty or so. Hey Sulan, would you
mind working on some Riekling sound effects for us? |
I?ve started doing some concepts and thinking on Rieklings and their way of life
I don?t know why I got so interested in them, but oh well...
Yes I?d like to do sound effects for them, I guess you mean voicing
mostly (shrieks when they get hit, some conversation etc). Thats the
only sound I can think of that is Riekling-specific...
I?d like to work on other sound effects also, any requests can be posted in the "sound" thread.
I?ve spoken to Minsu about doing some voice-samples and other sound
stuff but we have?nt really had the time to get started on it yet, we
also had some down time when our main studio-computer had a break down.
But everythings up and running again, and we should get some more free
time now during summer
Got alittle carried away.. Anyway I?ll get some Riekling ideas and concepts up shortly, and perhaps some sound also
btw. Who is Karstaag? I never got around to playing BM much, will he
have any significance on Skyrim Rieklings? I guess the question is:
Should I read up on him?
This post has been edited 1 time(s), it was last edited by -Sulan-: 28.04.2006 01:22.
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28.04.2006 01:20 |
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Siegfried
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Registration Date: 07.03.2006
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Kaarstag was a Frost Giant in BM, he lived in a big ice castle, and
controlled all the Rieklings in BM. Part way through the mainquest the
some Rieklings rebelled against Kaarstag and allied with the Graahl,
unfortunately the Grahl turned on the rebels and killed most of them.
At the end of the mainquest you had to ill Kaarstag to access the final
boss. As for sounds Rieklings make grunt and gurgle. They sounded
almost like pigs. I don't recall any shreiking, but theres nothing
wrong with some shrieking sounds, so long as the grunts and gurgles
come back. You might want to listen to them in BM to get a better idea
of the sounds. On Riekling society try taking a look at the Falmer
discussion thread, since Rieklings are going to have some connection to
Falmer, though to what extent is yet undecided, I think you should try
to have a few similarities in their societies appear. |
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28.04.2006 01:36 |
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Siegfried
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Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...
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Nice concept Sulan. Can it look a bit less "Hobbit Esque", not that
theres a problem with them having burrows, but it looks a bit to nice
and well kept. I imagine Rieklings would be pretty sloppy, there should
be bones, rubble, and maybe a fire visible. I know that the dwelling is
in the distance, so you can't see all the details, but I think you
should take it into consideration with your later work. |
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29.04.2006 00:36 |
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-Sulan-
Chieftain of Skyrim
Registration Date: 06.03.2006
Posts: 443
Location: Sweden
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quote: |
Originally posted by Siegfried
Nice concept Sulan. Can it look a bit less "Hobbit Esque", not that
theres a problem with them having burrows, but it looks a bit to nice
and well kept. I imagine Rieklings would be pretty sloppy, there should
be bones, rubble, and maybe a fire visible. I know that the dwelling is
in the distance, so you can't see all the details, but I think you
should take it into consideration with your later work. |
Yes! You?re absolutely right!! I was just caught up on Burrows for this one, I?ll get going on a more detailed and messy one.
I?m also thinking about a village in cave, with little cottages and stuff inside a big hollow...
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29.04.2006 00:48 |
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Siegfried
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Registration Date: 07.03.2006
Posts: 2,598
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If Rieklings were in a cave I'm not sure they would bother building
cottages, at most they would probably just throw up some yurts or
shacks. They might just all live in the open. However the coolest would
be a tunnel network, a central communal tunnel with branches and
hallways leading off to dwellings. Could be a new dungeon type
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29.04.2006 01:04 |
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-Sulan-
Chieftain of Skyrim
Registration Date: 06.03.2006
Posts: 443
Location: Sweden
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Hehe, I underestimate the sloppiness of the Riekling! I get your point though!!
I was thinking in-cave village because it might look cool. A tunnel
network would probably make more sense, good inputs for further
concepts on the little fellows
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29.04.2006 01:17 |
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Siegfried
Archduke
Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...
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Yeah a village would be cool, I think though if we're bent on an in
cave village it should be vampires or Nords (underground to escape the
cold maybe?), just seem more likely to build houses than Rieklings.
Remember, as far as ES stats are concerned the intelligence of a
Riekling is probably about 7
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29.04.2006 03:54 |
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