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KuKulzA
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Rieklings, as a playable race Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

as you guys MUST know, Rieklings aren't stupid, and they are sentient...
they make armor, tools, deals, uprisings, bad smell, funny gurgles... huge knives...
well what do you guys think of Rieklings as a playable race? they would be good hunters, very small and hardy.... maybe have a bonus when in the snow... and also have a close affinity with the land... they are afterall much like beast-folk, such as Argonians and Centaur who are very attuned with their lands (provided they live on them and aren't somewhere else like in a circus :D )
I know they are shorter than Bosmer.... but stil.... they ARE strong
even the smallest goblin is quite strong, they have dense muscles and and strong, compact bodies... like Rieklings... (of course goblins can also grow to be bigger than orcs)
and Rieklings ride Bristleback boars... and one at least one occasion, Krish hired Grahl to help take over Karstaag caslte... and Dulk was such a loyalist...
these little blue icy dudes are so cute... and gurgly... Brew


ok, guys, I am not joking, can we have Rieklings as a playable race?
21.04.2006 00:25 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
Siegfried
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RE: Rieklings, as a playable race Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Well its been my intent that we would make our rieklings short, retextured orcs with pointy ears, so it doesnt' seem to far fetched to release them as playable. I think it will be a seperate plugin that adds them as a race, but they will be a race. I doubt that we're going to bother adding in any riekling cities or doing a whole lot with them other than enemies, but you'll likely stumble accross the occasional friendly riekling. If I get my way we'll have a dancing one in a bar. Its a major benefit to make Rieklings a race, that way we don't have to come up with original models, and we can have a great deal of variety in the little buggers.
21.04.2006 00:31 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
KuKulzA
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also.... perhaps there are a few Riekling only factions...
Woodland Tribes
Tundra Tribes
Krish's Rebellion

maybe the woodland tribes have different custims than tundra ones
and also, maybe Krish has carried his rebellion on into Skyrim, trying to gather support... Wink


whatever case PLEASE let Rieklings hire Grahl like Krish did (although when he did his lads were eaten instead of Dulk's).... you know, little brother - big brother...
it would be so cool....

a Nord jumps out of the woods... he is short for a Nord but more than twice the size of the Riekling... the Riekling bravely fights off the Nord but when the Nord realizes the little warrior is too agile and dense to be beaten by a duel between swords he simply kicks the poor like blue man over... now the smirf (Riekling) is real mad and he makes a high pitched gurgle... out of the woods jumps an enourmous grahl.... he roars at the Nord... and the Nord dies of fear... but before he does, leave a big yellow patch of snow at his feet Dance

This post has been edited 2 time(s), it was last edited by KuKulzA: 21.04.2006 01:20.

21.04.2006 01:13 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
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The riekling tribes could exist just like different goblin tribes in Ob, but not as factions joinable by rieklings only. Thing is that making a bunch of riekling factions makes them more powerfull and influential than they should be, plus its just not worth developing questlines that all characters won't be able to experience. As for Krish's rebellion, that was against Kaarstaag, why would it go to Skyrim? Besides the Nerevarine kind of kicked the crud out of everyone involved in the rebellion. If someone makes a Grahl model then I see the potential for "summon grahl" to be a riekling racial, but we don't even know if someone is going to make a grahl yet.
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KuKulzA
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sorry dude... Ashlanders are usually a sort of Dunmer only... so are Cammona Tong usually... but that doesn't mean they are as powerful as Great House Dres or anything....

so having Riekling Woodland Tribes doesn't mean they are more powerful than say the Guard of Riften
21.04.2006 03:36 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
LostInGeneral
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Aren't they sort of... hostile?

Wouldn't that make it hard to have them playable?
21.04.2006 06:52 LostInGeneral is offline Send an Email to LostInGeneral Search for Posts by LostInGeneral Add LostInGeneral to your Buddy List
KuKulzA
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nah of course not, see these new playable races.... naga, Paatru, goblin, Riekling.... it just harder....
21.04.2006 13:27 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
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Sure, I'd love to see a rieckling village. There could maybe be one in the mountains west of Reich Parkeep, if we have good assets to mod them with. I think only a handful of them should be intelligent enough to be talked with though, like it was in Bloodmoon; that would certainly make them overall easier to mod too, if you don't have to worry about dialogue for most of them. It would be pretty sweet to k... I mean *see* them again Elk
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KuKulzA
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I think it would be cool to be one, knowing you'd be one of few intelligible people of your kind and the majority of your folks can only gurgle at you! pls, you can get a Grahl friend... that is just so cool...
21.04.2006 17:02 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
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I wouldn't mind a small riekling settlement tucked away somewhere in the mountains, maybe ashlander camp size or smaller. I think you might be reading a bit to far into the whole grahl relationship there thought Kukulza.
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um, although a little "village" might be OK, I dont think that they would be good for a playable race.

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21.04.2006 23:23 Lady Nerevar is offline Homepage of Lady Nerevar Search for Posts by Lady Nerevar Add Lady Nerevar to your Buddy List AIM Screen Name of Lady Nerevar: lady nerevar tr View the MSN Profile for Lady Nerevar
KuKulzA
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Eek 1 are you crazy? No Riekling playable race?! are you insane! Mad ...or is that me?

now just read the bold text... say it with me
I DOnt think that they would be good for a playable race.

good. glad we agree! Rocking Banana



actually, I think I am too into the idea, especially th grahl thing.... but maybe had a special quest where you can "hire" one... for like... a slab of horker blubber... or a torso of a Nord... or... cleaning hs toes...
22.04.2006 01:04 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
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The grahl idea is a bit much, as for being able to play as riekling as I said before it would likely be a seperate mod, so you don't have to download our mod to play one. Come to think of it that would make a nice teaser mod Wink
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-Sulan-
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A riekling village sounds nice me thinks!! :) Were they in bloodmoon? I never saw any...
Are there any screenshots/concepts?

I think I might do some concept-sketch(es)...
27.04.2006 02:49 -Sulan- is offline Send an Email to -Sulan- Search for Posts by -Sulan- Add -Sulan- to your Buddy List
Siegfried
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At the end of this post is a pic of a Riekling Quest Idea: Who Can Drink The Most BTW long time no see Sulan!
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KuKulzA
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quote:
Originally posted by Siegfried
At the end of this post is a pic of a Riekling Quest Idea: Who Can Drink The Most BTW long time no see Sulan!

hehehe :lmao:
27.04.2006 03:47 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
-Sulan-
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quote:
Originally posted by Siegfried
At the end of this post is a pic of a Riekling Quest Idea: Who Can Drink The Most BTW long time no see Sulan!


Thanks for the pic, allthough I know what rieklings look like. But not what riekling houses look like, are there any pics/info on the subject of riekling villages, culture, society, arcitecture?
Or should we make it up?

*I can see them living in little "hobbet-like" buildings and caves.
*From what I understand, their intelligence varies a lot - How would that influence their society/leadership? In some tribe brute force might have prevailed, leading to a very primitive way of life. In some other tribe smarts might have prevailed, and a more civilised society developed...

Just some thoughts... :) I?d be willing to work on a riekling tribe with some story and society...

Yeah! I?ve been away for some time, playing Oblivion, enjoying spring and all :)
But I?ll be here more often from now on I thinks.

btw. I?ll have a new exploration/city song up very soon (it?s ready, but I did?nt get filefront to do as I please). And also Minsu (my brother) has a wonderful piece in the works :

Edit:
Quote from Kakulza in Falmer thread:
Rieklings?
They resemble goblins and are short and broad. They are good at taming beasts and hunting them as well. They can talk to Grahl and trolls apparently, and try to recruit them, not always successfully. In any case, Rieklings are said to be Falmer by the Nords.... not everyone agrees
Two theories are present, both likely cases...
1. the Riekling are degenerate Falmer who further evolved into perfectly adapted creatures. They had to hide underground in order to escape the rampaging Nords and so when they emerged many years later, they were well adapted, ugly, and strong. Stubby featers and a compact and broad body are good for survival in the tundra, ask any Siberian or Inuit....
2. The use of goblins by elves was common, and it is not unlikely that the Falmer used ice-goblins. By the time the Falmer died out, the word Falmer and the work Riekling became connotations for each other due to their war-relationship and so eventually as memories faded and fire-side tales exaggerated, the Rieklings became Falmer in the minds of the Nords.
End quote:

Interesting me thinks, thanks Kakulza. Whichever of the two theaories are true could be up to the player to decide what she/he believes...

This post has been edited 1 time(s), it was last edited by -Sulan-: 27.04.2006 04:06.

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Siegfried
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Hmm, yeah we don't have anything on Riekling society or dwellings, in BM they were all controlled by Kaarstaag and lived in his Ice Castle. What you brought up is probably a pretty good start, Sulan. I doubt they ever live in tribes of more than forty or so. Hey Sulan, would you mind working on some Riekling sound effects for us?
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-Sulan-
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quote:
Originally posted by Siegfried
Hmm, yeah we don't have anything on Riekling society or dwellings, in BM they were all controlled by Kaarstaag and lived in his Ice Castle. What you brought up is probably a pretty good start, Sulan. I doubt they ever live in tribes of more than forty or so. Hey Sulan, would you mind working on some Riekling sound effects for us?


I?ve started doing some concepts and thinking on Rieklings and their way of life :) I don?t know why I got so interested in them, but oh well...

Yes I?d like to do sound effects for them, I guess you mean voicing mostly (shrieks when they get hit, some conversation etc). Thats the only sound I can think of that is Riekling-specific...
I?d like to work on other sound effects also, any requests can be posted in the "sound" thread.

I?ve spoken to Minsu about doing some voice-samples and other sound stuff but we have?nt really had the time to get started on it yet, we also had some down time when our main studio-computer had a break down. But everythings up and running again, and we should get some more free time now during summer :)

Got alittle carried away.. Anyway I?ll get some Riekling ideas and concepts up shortly, and perhaps some sound also :)

btw. Who is Karstaag? I never got around to playing BM much, will he have any significance on Skyrim Rieklings? I guess the question is: Should I read up on him?

This post has been edited 1 time(s), it was last edited by -Sulan-: 28.04.2006 01:22.

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Siegfried
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Kaarstag was a Frost Giant in BM, he lived in a big ice castle, and controlled all the Rieklings in BM. Part way through the mainquest the some Rieklings rebelled against Kaarstag and allied with the Graahl, unfortunately the Grahl turned on the rebels and killed most of them. At the end of the mainquest you had to ill Kaarstag to access the final boss. As for sounds Rieklings make grunt and gurgle. They sounded almost like pigs. I don't recall any shreiking, but theres nothing wrong with some shrieking sounds, so long as the grunts and gurgles come back. You might want to listen to them in BM to get a better idea of the sounds. On Riekling society try taking a look at the Falmer discussion thread, since Rieklings are going to have some connection to Falmer, though to what extent is yet undecided, I think you should try to have a few similarities in their societies appear.
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Ok thanks for the info and voice guidelines! I think I've got a pretty good idea of what you mean :) I'll definetly read up on Falmer society, I saw you posted some extensive ideas about it, I'll go through it again...

Edit:

quote:
Originally posted by -Sulan- in the Falmer discussion
That is very interestiging Kukulza! I like the theories you've posted (3 that I've read). Good job!

I think we don't need a definite answer to it though, it could be debated in books, by researchers and rieklings themselfs. A mystery, that the mod discusses through books, dialogue, hints etc. What do you think?



Edit 2006.04.29 00:25:
A concept of what a Riekling surface dwelling might look like, kind of like hobetville but in the snow. What do you think?

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riekling_surfacedwelling1.jpg (17.04 KB)

This post has been edited 1 time(s), it was last edited by -Sulan-: 28.04.2006 01:45.

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Siegfried
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Nice concept Sulan. Can it look a bit less "Hobbit Esque", not that theres a problem with them having burrows, but it looks a bit to nice and well kept. I imagine Rieklings would be pretty sloppy, there should be bones, rubble, and maybe a fire visible. I know that the dwelling is in the distance, so you can't see all the details, but I think you should take it into consideration with your later work.
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quote:
Originally posted by Siegfried
Nice concept Sulan. Can it look a bit less "Hobbit Esque", not that theres a problem with them having burrows, but it looks a bit to nice and well kept. I imagine Rieklings would be pretty sloppy, there should be bones, rubble, and maybe a fire visible. I know that the dwelling is in the distance, so you can't see all the details, but I think you should take it into consideration with your later work.


Yes! You?re absolutely right!! I was just caught up on Burrows for this one, I?ll get going on a more detailed and messy one.

I?m also thinking about a village in cave, with little cottages and stuff inside a big hollow...
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If Rieklings were in a cave I'm not sure they would bother building cottages, at most they would probably just throw up some yurts or shacks. They might just all live in the open. However the coolest would be a tunnel network, a central communal tunnel with branches and hallways leading off to dwellings. Could be a new dungeon type Wink
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Hehe, I underestimate the sloppiness of the Riekling! I get your point though!! :)
I was thinking in-cave village because it might look cool. A tunnel network would probably make more sense, good inputs for further concepts on the little fellows :D
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Yeah a village would be cool, I think though if we're bent on an in cave village it should be vampires or Nords (underground to escape the cold maybe?), just seem more likely to build houses than Rieklings. Remember, as far as ES stats are concerned the intelligence of a Riekling is probably about 7 Wink
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