The Pit |
Smokindan
Chieftain of Skyrim
Registration Date: 13.06.2006
Posts: 813
Location: Western Australia, Australia
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Great work, Sieg! That'll definitely be in the PR post
__________________ I like pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals.
Men occasionally stumble over the truth, but most of them pick themselves up and hurry off as if nothing ever happened.
->Sir Winston Churchill
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01.07.2007 09:33 |
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Siegfried
Archduke
Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...
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Glad all you guys like it, I had to try out several different things
before I settled on one (rock lined walls, ect), and I used a lot of
vertex shading (whole base of the pit is vertex shaded with a burnt
orange). I was actually kind of worried it didn't turn out well. |
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01.07.2007 17:49 |
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Siegfried
Archduke
Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...
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I was thinking about Pits and law enforcement the other day, and it
occurred to me that it might be possible to script it so that rather
than going to prison for your crimes, the player gets stripped naked
and flung into the nearest pit. After that they have to fight against
wild animals with their bare hands.
The problem crops up though as to whether or not the prison system is
hard-coded into the game, or scripted. I know Shivering Isles added in
a new type of "Gauntlet" prison, but again since it was made by Beth
they could have altered the code to add it in.
Anyway though discuss.
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27.06.2008 23:53 |
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Alasdair
Jarl of Skyrim
Registration Date: 29.08.2006
Posts: 1,169
Location: Somerset, England
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That's probably a better form of punishment than prisons, since we have no prisons.
I think it would be scriptable, although I'm no expert on such things.
We could be nice and give them a cheap weapon that matches their
highest fighting skill, since wrestling bears with bare hands would
probably be a death penalty for most. |
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28.06.2008 00:14 |
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Ibsen's Ghost
ST Modder
Registration Date: 14.12.2007
Posts: 1,531
Location: UK
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That fits the Nordic theme perfectly to me!
__________________ Cunning Linguist (Writer and Voice Actor
- Lost Spires, Giskard's mods inc. Mage/Necromancy Guild, Silgrad
Tower, Gates to Aesgaard, Painkiller's mods inc. Forgotten Shields
& others besides ESIV.)
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28.06.2008 00:49 |
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Hegemege
ST Modder
Registration Date: 23.04.2008
Posts: 193
Location: Helsinki, Finland \,,/
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And high bounty means also lots and lots of tough animals, right? Sounds really good for me.
I believe that the prison systme is bery ahrd coded because there is
already many functions for anything related to crimes and all. But it
could be scripted I think. If cannot it's too bad for losing so nice
opportunity to use these Pits. Maybe someone more talented with scripts
can comment?
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28.06.2008 00:56 |
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Alasdair
Jarl of Skyrim
Registration Date: 29.08.2006
Posts: 1,169
Location: Somerset, England
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If you had some sort of holding cell it would work. You could place a
PrisonMarker in the holding cell, and another in the pit itself. Once
the player commits a crime they get transported to PrisonMarker 1, the
holding cell. The holding cell interior would need to contain the
StolenGoods chest, as per usual. Once the player sleeps on the bed in
the cell to 'serve their time', they don't get transported to the
exterior of the jail, as they would normally. Instead the player gets
transported to the pit where they have to fight an animal of some sort
- we could set up the fight using scripts executed while the player is
in the holding cell.
Edit:
Ok, I made a test plugin and it works, with three ittle annoyances:
All guards have to be Imperial, is there any way around this?
My skills decreased slightly, not that much of a problem.
A bunch of completely random NPCs spawned at the jail exit when I did...
Edit 2:
The random NPCs are the fighters guild people who you have to bring
weapons to on the first fighters guild quest. I am master of the
fighters guild, so I have completed that quest... odd. This post has been edited 2 time(s), it was last edited by Alasdair: 28.06.2008 02:02.
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28.06.2008 01:08 |
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Siegfried
Archduke
Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...
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That last bug is strange, no idea what could cause it.
I imagine there has to be a way around using Imperials, Captain Byrd is
a Nord and he functions as a guard, no? If not I think it could be
possible to disable the regular dialog for the Imperial Guards and then
replicate it but with Nordic voices. They would still look Imperial,
but we could alter features by hand to look more Nordic plus deck them
out in Nord gear, and then they have the custom dialog. |
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28.06.2008 02:34 |
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nick_op
Baron
Registration Date: 02.05.2008
Posts: 440
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Golden Saints and Dark Seducers are guards as well, aren't they. And
I'm prety sure that Silgrad Tower must be using dunmer guards.
I was under the impression that lack of dialogue was the only thing that stopped other races being a guard.
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28.06.2008 12:04 |
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Richard
Chieftain of Skyrim
Registration Date: 23.08.2006
Posts: 747
Location: Invercargill, New Zealand
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Yeah Captain Burd in Bruma is a Nord guard isn't he? The expert in the
field of Oblivion guards is Reneer (of Reneer's Guard Overhaul fame),
he might be good to ask about stuff.
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28.06.2008 13:30 |
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nick_op
Baron
Registration Date: 02.05.2008
Posts: 440
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I just checked up on Burd, his class appears to be Knight.
Reneer is probably the guy to check with, I imagine he know more than anyone about the guard system in Oblivion.
Also might be worth checking if Silgrad has managed Dunmer guards.
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28.06.2008 21:22 |
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Alasdair
Jarl of Skyrim
Registration Date: 29.08.2006
Posts: 1,169
Location: Somerset, England
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After looking at it more closely we will probably have to make a new
'crime' quest for Skyrim. All the crime in Cyrodiil is handled using
the crime quest, which appears to work only for imperials. In shivering
isles there is a SECrime quest for Dark Seducers and Golden Saints. We
could make our own crime quest for skyrim 'SKCrime' that would work
with Nord Guards. It would also give us total control over what happens
on arrest. We could do the pit thing perfectly that way.
I have no idea how Burd works though... he's an Enigma.
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28.06.2008 22:20 |
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Siegfried
Archduke
Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...
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quote: |
Originally posted by Alasdair
I have no idea how Burd works though... he's an Enigma.
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Nah, he's just that much of a beast, he's like the Chuck Norris of Oblivion, he can arrest you without a script.
It also occurred to me that we could include Imperial Guards (or
perhaps legionaires at the legion forts) who used the default crime
quest, where if you surrendered to them they would simply lock you up
in prison. Would add an interesting little twist if you gave the player
a chance to choose where they surrendered. |
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29.06.2008 00:19 |
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Senten
Elder Troll
Registration Date: 22.09.2007
Posts: 991
Location: Black Marsh
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quote: |
Originally posted by Siegfried
quote: |
Originally posted by Alasdair
I have no idea how Burd works though... he's an Enigma.
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Nah, he's just that much of a beast, he's like the Chuck Norris of Oblivion, he can arrest you without a script.
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LOOOOOL XDDDDDD Chuck Norris forever
__________________ -Leader of TESIV:East of Alinor -
-Co-Leader of The Black Marshes -
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29.06.2008 19:01 |
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MarcusAurelio
First Knight
Registration Date: 24.02.2008
Posts: 138
Location: Tallinn , Estland
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I liked seagull better tho'
__________________ The Nord pointed his finger at the building on the hill , and said :"That is the Emerald Hall , the Palace of Ysgramor."
How can you tell if a Bosmer is lying? If his lips are moving.
my concepts - http://ysgramor.deviantart.com
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29.06.2008 19:55 |
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