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Silgrad Tower: Oblivion » Beyond Cyrodiil » Skyrim for Oblivion » Skyrim Quests » The Pit » Hello You
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Smokindan
Chieftain of Skyrim


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Registration Date: 13.06.2006
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Location: Western Australia, Australia

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Great work, Sieg! That'll definitely be in the PR post :)

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01.07.2007 09:33 Smokindan is offline Send an Email to Smokindan Search for Posts by Smokindan Add Smokindan to your Buddy List
Siegfried
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Registration Date: 07.03.2006
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Glad all you guys like it, I had to try out several different things before I settled on one (rock lined walls, ect), and I used a lot of vertex shading (whole base of the pit is vertex shaded with a burnt orange). I was actually kind of worried it didn't turn out well.
01.07.2007 17:49 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Siegfried
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I was thinking about Pits and law enforcement the other day, and it occurred to me that it might be possible to script it so that rather than going to prison for your crimes, the player gets stripped naked and flung into the nearest pit. After that they have to fight against wild animals with their bare hands.

The problem crops up though as to whether or not the prison system is hard-coded into the game, or scripted. I know Shivering Isles added in a new type of "Gauntlet" prison, but again since it was made by Beth they could have altered the code to add it in.

Anyway though discuss.
27.06.2008 23:53 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Alasdair
Jarl of Skyrim


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Registration Date: 29.08.2006
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That's probably a better form of punishment than prisons, since we have no prisons. :) I think it would be scriptable, although I'm no expert on such things. We could be nice and give them a cheap weapon that matches their highest fighting skill, since wrestling bears with bare hands would probably be a death penalty for most.
28.06.2008 00:14 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List View the MSN Profile for Alasdair
Ibsen's Ghost
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Registration Date: 14.12.2007
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That fits the Nordic theme perfectly to me!

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Hegemege
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Registration Date: 23.04.2008
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And high bounty means also lots and lots of tough animals, right? Sounds really good for me.

I believe that the prison systme is bery ahrd coded because there is already many functions for anything related to crimes and all. But it could be scripted I think. If cannot it's too bad for losing so nice opportunity to use these Pits. Maybe someone more talented with scripts can comment?
28.06.2008 00:56 Hegemege is offline Send an Email to Hegemege Search for Posts by Hegemege Add Hegemege to your Buddy List View the MSN Profile for Hegemege
Alasdair
Jarl of Skyrim


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Registration Date: 29.08.2006
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If you had some sort of holding cell it would work. You could place a PrisonMarker in the holding cell, and another in the pit itself. Once the player commits a crime they get transported to PrisonMarker 1, the holding cell. The holding cell interior would need to contain the StolenGoods chest, as per usual. Once the player sleeps on the bed in the cell to 'serve their time', they don't get transported to the exterior of the jail, as they would normally. Instead the player gets transported to the pit where they have to fight an animal of some sort - we could set up the fight using scripts executed while the player is in the holding cell.

Edit:

Ok, I made a test plugin and it works, with three ittle annoyances:

All guards have to be Imperial, is there any way around this?
My skills decreased slightly, not that much of a problem.
A bunch of completely random NPCs spawned at the jail exit when I did...

Edit 2:

The random NPCs are the fighters guild people who you have to bring weapons to on the first fighters guild quest. I am master of the fighters guild, so I have completed that quest... odd.

This post has been edited 2 time(s), it was last edited by Alasdair: 28.06.2008 02:02.

28.06.2008 01:08 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List View the MSN Profile for Alasdair
Siegfried
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Registration Date: 07.03.2006
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That last bug is strange, no idea what could cause it.

I imagine there has to be a way around using Imperials, Captain Byrd is a Nord and he functions as a guard, no? If not I think it could be possible to disable the regular dialog for the Imperial Guards and then replicate it but with Nordic voices. They would still look Imperial, but we could alter features by hand to look more Nordic plus deck them out in Nord gear, and then they have the custom dialog.
28.06.2008 02:34 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
nick_op
Baron


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Golden Saints and Dark Seducers are guards as well, aren't they. And I'm prety sure that Silgrad Tower must be using dunmer guards.

I was under the impression that lack of dialogue was the only thing that stopped other races being a guard.
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Richard
Chieftain of Skyrim


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Registration Date: 23.08.2006
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Yeah Captain Burd in Bruma is a Nord guard isn't he? The expert in the field of Oblivion guards is Reneer (of Reneer's Guard Overhaul fame), he might be good to ask about stuff.
28.06.2008 13:30 Richard is offline Send an Email to Richard Search for Posts by Richard Add Richard to your Buddy List
nick_op
Baron


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I just checked up on Burd, his class appears to be Knight.

Reneer is probably the guy to check with, I imagine he know more than anyone about the guard system in Oblivion.

Also might be worth checking if Silgrad has managed Dunmer guards.
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Alasdair
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Registration Date: 29.08.2006
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After looking at it more closely we will probably have to make a new 'crime' quest for Skyrim. All the crime in Cyrodiil is handled using the crime quest, which appears to work only for imperials. In shivering isles there is a SECrime quest for Dark Seducers and Golden Saints. We could make our own crime quest for skyrim 'SKCrime' that would work with Nord Guards. It would also give us total control over what happens on arrest. We could do the pit thing perfectly that way.

I have no idea how Burd works though... he's an Enigma. :)
28.06.2008 22:20 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List View the MSN Profile for Alasdair
Siegfried
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Registration Date: 07.03.2006
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quote:
Originally posted by Alasdair
I have no idea how Burd works though... he's an Enigma. :)

Nah, he's just that much of a beast, he's like the Chuck Norris of Oblivion, he can arrest you without a script.

It also occurred to me that we could include Imperial Guards (or perhaps legionaires at the legion forts) who used the default crime quest, where if you surrendered to them they would simply lock you up in prison. Would add an interesting little twist if you gave the player a chance to choose where they surrendered.
29.06.2008 00:19 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Senten
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Registration Date: 22.09.2007
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Location: Black Marsh

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quote:
Originally posted by Siegfried
quote:
Originally posted by Alasdair
I have no idea how Burd works though... he's an Enigma. :)

Nah, he's just that much of a beast, he's like the Chuck Norris of Oblivion, he can arrest you without a script.


LOOOOOL XDDDDDD Chuck Norris forever:D

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29.06.2008 19:01 Senten is offline Send an Email to Senten Homepage of Senten Search for Posts by Senten Add Senten to your Buddy List YIM Account Name of Senten: Senten16 View the MSN Profile for Senten
MarcusAurelio
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Registration Date: 24.02.2008
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I liked seagull better tho' :D

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29.06.2008 19:55 MarcusAurelio is offline Send an Email to MarcusAurelio Search for Posts by MarcusAurelio Add MarcusAurelio to your Buddy List
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