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-Sulan-
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Sulans concept art thread :) Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

So I made a thread for all my concept contributions. New stuff will be in my last post.



Some ideas on riekling burrows, please excuse the hideous quality, my scanner is dead so I used the phone :/
I'll look into getting a new scanner soon, any suggestions on a good, not too pricy scanner btw? (I had a Canoscan 8000f which was more than good enough for me)

-Sulan- has attached these images (downsized versions):

riekling_burrow_01.jpg (11.02 KB) | riekling_burrow_02.jpg (25 KB)
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Siegfried
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RE: Sulans concept art thread :) Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Nice work -Sulan-, I especially like the one carved into a tree. Would you be interested in handling the development of our riekling lore?
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-Sulan-
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RE: Sulans concept art thread :) Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

quote:
Originally posted by Siegfried
Nice work -Sulan-, I especially like the one carved into a tree. Would you be interested in handling the development of our riekling lore?


Yes I got interested in them when we started discussing the implimentation of them. I'd definetly be interested in working with them.
*Is there anything specific you had in mind for them?
*Will they be part in any important quests or the storyline in any way?
*Could anyone point me to any existing info about them? (I've read what I could find on the imperial library)

I'll scratch my beard for abit and post a discussion thread. :)



Here are some old stuff also posted in the conept art thread, just wanted to get it all collected here...

Some architecture, landscape and a monster discussed as some ice creature.

-Sulan- has attached these images (downsized versions):

Monster.jpg (58 KB) | village people.jpg (124.17 KB) | town1.jpg (176.11 KB) | hmm.jpg (173 KB) | Cottage.jpg (40 KB)

This post has been edited 1 time(s), it was last edited by -Sulan-: 23.07.2006 04:17.

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The Old Ye Bard
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I love the arcitecture in the third picture, it would be lovely to see some like that in small settlements along the northern coast.
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TheImperialDragon
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I like the first one. The second one too. The third one isn't bad either. Oh? The fourth looks interesting as well. The fifth looks awesome.

In other words, good job, sometimes, I wish I could actually draw something.

Just one question about the first one though... What is it exactly?
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The Old Ye Bard
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Could we get someone making the Arcitecture in the Third Pic?

-Sulan- could you brack up the pieces of your arcitecture into functual views(each piece needs a front, side and top view) so that a modeler can easily model it.
23.07.2006 09:47 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
TheImperialDragon
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Personally, I like the architecture in the second pic. It looks more like stone and wood kind of material I imagined the smaller settlements to be built like.
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The Old Ye Bard
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There is already arcitecture like in the second pic that shipped with Oblivion.
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TheImperialDragon
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Which architecture are you refering to? That isn't Bruma architecture I see in the diagram... I mean the simple stone and wood makes it feel more northernly, and the market in the middle is also interesting. The cold would make it nearly unbearable to be outside doing fine carvings on the wood or anything, and the general feel of that architecture is like an developing village.
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The Old Ye Bard
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The second one has a more memorable quality in it, and is more unique. Also I was not refering to Bruma, but farm house with snow on it, anyway brumas lower class looks like it to.
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-Sulan-
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I?ll get to making front top side drawings of the third architecture! I?ve got more drawings of it, since its a town in a Harnmaster (a P?n?P RPG) module I?ve worked on.

I?m glad you like it! :) It?s a rather clear/defined design so it?d suit a city?s castle, rich quarters and possibly merchant district me thinks...

That second one is more of individually built mideival type village houses, that kind of architecture is ofcourse also needed.

The monster was something I did long ago (not specifically for Skyrim) but has been discussed as a possible Ice-wraith or something like that...
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Siegfried
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The architecture in the third pic can probably be used for Solitude.
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The Old Ye Bard
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Using that arcitecture for the holds would ruin it me thinks, as it would be cool to have arcitecture specifically for towns.
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Siegfried
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quote:
Originally posted by The Old Ye Bard
Using that arcitecture for the holds would ruin it me thinks, as it would be cool to have arcitecture specifically for towns.

But is an entire new tileset worth creating for use once in a small town? If we could do it that would be great, but I don't think its plausible.
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The Old Ye Bard
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No I didn't mean just one town, towns in general.
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YE GODs sulan, those are all beeeaautiful.

Here, I've been running around trying to get people to do illustrations for plants in the Botany Books, and there you have been Bitch hiding away your genius like a spoilt brat in the cupboard under the stairs with the biscuit tin!

Junk everything else and do more! Yes


hmmm, now how can I make use of this wonderful discovery....binding contracts, penalty clauses, wild parties and wilder women, the photographers and the secret cameras... hope you enjoyed all that (raggidman hides away several copies of the negatives just in case Sulan tries to get 'difficult') hmmm :D - right now that's sorted:

You can start with something like snow-drops if you want to add an RL plant, but all the tiny spring flowers that pop up in the snow at the first sign of a hit of sunshine should be in. Not just for Botany Books in itself, but also to inspire modellers to create graphic models for actual in-game plants.

Also there was a 'rare' plant on the top of a mountain in Solstheim - think it was to cure something...

You do realise you have been drafted don't you? :lmao:

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-Sulan-
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hehe... Drafted, hmm...

v. draft'ed, draft'ing, drafts
v. tr.
1. To select from a group for some usually compulsory service: drafted into the army.
2. To select from a group for placement on a sports team.
3. To draw up a preliminary version of or plan for.
4. To create by thinking and writing; compose: draft a speech.



Thanks for the compliments!! I feel overwhelmed!
I'd gladly do illustrations for the botany books, since I'm quite the flower-picker and alchemist when I play. :)

Could you get alittle deeper on what you had in mind, etc and point me to references of what is to be illustrated? And I'll get on it :)

Also take a look at these two threads, amazing stuff!!!

Aun's concept art | Corwyn's concept art

Oh, almost forgot to mention that until I get a new scanner I'm reduced to half-assed photos with the phone. But sometimes I visit a friend with a decent scanner.

This post has been edited 2 time(s), it was last edited by -Sulan-: 28.07.2006 14:47.

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Did you Do any artwork on WFRP's The enemy within. I swear I recognize your work.........or maybe it is from harn that I have seen it although I have very limited interaction with Harn
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The Old Ye Bard
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Where are you with the functual drawings of that arcitecture -Sulan-?
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-Sulan-
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quote:
Originally posted by The Old Ye Bard
Where are you with the functual drawings of that arcitecture -Sulan-?


The one for the big tower is finnished, I?ll make another two as well.

I have to get to a decent scanner also for these...
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-Sulan-
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Here are some three view drawings along with styles on doors, windows and battlements. As well as another picture of a city with this architecture (don't mind the soldier, it's originally the cover of a booklet that never happened :)

I was thinking the towers cold be made in pieces, so that they can be made in any height.

I've always thought of these buildings as being white plastered with black tile roofs, the window and door frames being dark wood. Thats just how I imagined it though, what do you guys think?

-Sulan- has attached these images (downsized versions):

Stad.jpg (50 KB) | fd_bigtower.jpg (43 KB) | fd_smalltower.jpg (27.07 KB) | style.jpg (50 KB) | fd_balcony.jpg (31.01 KB)

This post has been edited 1 time(s), it was last edited by -Sulan-: 17.08.2006 17:49.

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Psychotic
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Spot on -Sulan-, they look terrific! Good job!

They would probably fit well in one of the new holds, can't think of a specific city at the moment.
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Siegfried
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Looks great Sulan, it would probably fit best for towns in the Solitude area.
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Good job!

I love that first pic, especially.

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Very nice, Sulan! A mighty fortress, indeed!
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-Sulan-
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Here are some more stuff...

*A little remote coast village with a little lighthouse I sketched together..
*A crazy port I found lying around here, not made for skyrim specifically but I thought the terrain was funky so it might be inspiring I dunno. With the port and city/town built into a canyon like delta.
*Some cavalry with rugged northernlike horses, also not Skyrim specific but it was for the Harnmaster module I babbled about and the folk on the horses live where its very cold.. lol oh well..
*And if there were Wyverns in Skyrim this is what I think they?d look like, I imagine it white and/or light grey or as a frost creature...

-Sulan- has attached these images (downsized versions):

northcoastvillage.jpg (61.32 KB) | cavalry.jpg (249 KB) | Port.jpg (88 KB) | drake.jpg (156.23 KB)
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Eek 1

Very nice Sulan, you have a real talent for drawing.
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The Old Ye Bard
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quote:
Originally posted by -Sulan-
Here are some more stuff...

*A little remote coast village with a little lighthouse I sketched together..
*A crazy port I found lying around here, not made for skyrim specifically but I thought the terrain was funky so it might be inspiring I dunno. With the port and city/town built into a canyon like delta.
*Some cavalry with rugged northernlike horses, also not Skyrim specific but it was for the Harnmaster module I babbled about and the folk on the horses live where its very cold.. lol oh well..
*And if there were Wyverns in Skyrim this is what I think they?d look like, I imagine it white and/or light grey or as a frost creature...


That coast village will be a big inspiration for making the Nordic encampment/village in Solstheim that the Nords from Winterhold have made.

Good job!
10.12.2006 06:32 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Liquid Cheese
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Cool, I always loved your concept art, I'm glad you've put up some more. I love the tongue on the Wyvern.
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-Sulan-
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Oh I love tongues in general Cool

I'm glad you liked the village picture Toyb!!! :) I hoped it could serve as inspiration! And thank you very much Gustave, you're most kind!!! I get very happy! Yes

Here are some photos of mountains in Sweden during summer, it shows the harsh rocks and gives a good feel for colours, the altitude is about 1500 metres I believe, so it's not that high but it's above the treeline by good margin. There is also a mighty creature of Skyrim on the pictures that is very dangerous even to high level characters, and if you don't watch yourself she might lick your head off with that slobby tongue...

If you wondered, the creature only has one eye. The other one poured out in a green-blueish goo... (it's actually true)...

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fjell1.jpg (106.15 KB) | fjell2.jpg (115 KB) | fjell3.jpg (87.10 KB)
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Dude, thats looks toooo goood, how long do you work to make one of those drawings... Holy mother of god they look good ..
Good job!

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That village is just amazing! Rocking Banana
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Nice work, Sulan! Good job! The village gives me some good ideas for building and compound models, as does that marvelous rope bridge. You may have been well above the tree line, but I noticed that shrubbery in the 3rd pic. Gives us more ideas of what we can - and can't - do.
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-Sulan-
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quote:
Originally posted by Greybeard
Nice work, Sulan! Good job! The village gives me some good ideas for building and compound models, as does that marvelous rope bridge. You may have been well above the tree line, but I noticed that shrubbery in the 3rd pic. Gives us more ideas of what we can - and can't - do.


Oh the third pic is a little lower I think, maybe 1000m/3000f. I?m not sure, long since I was there in the summer now...
But yeah some twisted little poor excuses for tree?s, bushes grow at those heights over there, but not in the open, only in places where they are somewhat protected and where the snow does?nt get too deep.
So one has to think about tree placement, where a little tree might be allowed to root..
There are certain flowers that grow there also, which are very small and white.
The landscape further down around this place is typical old pine forest which is very dense at places, and less dense where there are more rocks..

btw, you probably know but: The treeline is?nt at a fixed altitude. It shifts depending on the climate, the past years you can see the treeline climbing upwards by a few meters every year...

Hubbabubba: Something like the village is an hour or so, something like the wyvern is 4 hours or so :) And thank you!!
11.12.2006 23:35 -Sulan- is offline Send an Email to -Sulan- Search for Posts by -Sulan- Add -Sulan- to your Buddy List
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Great work! I like your style, especially the fortress. I could rebuild it, if it's wished?

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Yes please, that would be very much appreciated.

However could you please do the other modeling job first, as it is a much higher priority than this (The Architecture in the concept art would be used in Solitude, the last hold we will be making).

So remember the *other* modeling job.
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quote:
Originally posted by The Old Ye Bard
So remember the *other* modeling job.


What other modeling job? Eek 1

Skaal Architecture?
13.12.2006 20:41 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List View the MSN Profile for Alasdair
The Old Ye Bard
Princess


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Registration Date: 25.05.2006
Posts: 3,396

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quote:
Originally posted by Alasdair
quote:
Originally posted by The Old Ye Bard
So remember the *other* modeling job.


What other modeling job? Eek 1

Skaal Architecture?


Maybe, maybe not Wink You'll just have to wait until he makes a thread with his perfect skaal architecture! Which he maybe making...

13.12.2006 20:43 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Siesta Guru
Elder of Skyrim


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Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar

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Drooling behind my keyboard :D thats sweet man

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13.12.2006 21:36 Siesta Guru is offline Send an Email to Siesta Guru Search for Posts by Siesta Guru Add Siesta Guru to your Buddy List
Psychotic
Jarl of Skyrim


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Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm

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quote:
Originally posted by Entartet
Great work, I like you style, especially the fortress,

I could rebiuld it, if it's wished

Looks great! Good job!

I can't quite see how the balcony will look in-game from those pictures, but it's still a WIP so no worries. :)
13.12.2006 21:40 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
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