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Silgrad Tower: Oblivion » Beyond Cyrodiil » Skyrim for Oblivion » Skyrim Claims Section » Skyrim Settlement Claims » Rift Claim: Greenwood » Hello You
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The Old Ye Bard
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For the discussin and development of Greenwood.

Here is the latest version.
Also I find it completly acceptable that it would be snowy there as it is at the bottom of the Jerals. Also on another note, I have seen it written on a few maps as "Greenwall" not "Greenwood". But I think I will stick with Greenwood as it sounds cooler. Also this village diety is Kyne, and that is why there is a statue of her in the middle of town.

Attachment:
7zGreenwood.esp

This post has been edited 2 time(s), it was last edited by The Old Ye Bard: 16.11.2006 22:10.

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Smokindan
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Looking good TOYB Good job!

Could you put in a trader for this Fighter's Guild quest?

quote:
Debtrimental Debt
Retrieve debt money from a trader in Greewood. Persuade, threaten ,steal etc. until you get the money. Also, if you cajole enough you can get an item from the trader. Go to the FG agent in the mead hall/inn in Greenwood to get a monetary reward and continue on to Sungard.


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The Old Ye Bard
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There is already a trader their, he is a sweet old man. He owns a workshop and builds manythings, currently his nephew is living with him as an aprentice. Also do you need me to put in a FG member in the mead hall?
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Smokindan
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quote:
Originally posted by The Old Ye Bard
There is already a trader their, he is a sweet old man. He owns a workshop and builds manythings, currently his nephew is living with him as an aprentice. Also do you need me to put in a FG member in the mead hall?


Yes please, no-one special just an ordinary Nord.

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The Old Ye Bard
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Sure. Is he a resident of Greenwood, or is he just staying at the mead hall for a time? At any rate I will put him in.

Also what is the debt for?

Edit 2006.08.06 01:10
Here is the latest version of Greenwood. I should have all of the Ints done and finished by the end of this week. Also I have put the fighter's guild operative in the Tavern.

Also I need these signs (Retex of Bruma Signs); "Greenwood", "Ryn's Bed & Breakfast", "Hiriygg's Workshop".

P.S. The Fighter's Guild Operative is an Imperial and his name is Hamish Utilies, for the time being. If you want me to change it I can and will.

Attachment:
7zGreenwood.esp

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Smokindan
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quote:
Originally posted by The Old Ye Bard
Sure. Is he a resident of Greenwood, or is he just staying at the mead hall for a time? At any rate I will put him in.

Also what is the debt for?


Just staying for a while. And the debt is owed to a noble from Riften. Perhaps it was money for shamans/witch doctors (whatever they're called in Skyrim) to save his wife from a terrible illness? They had a happy few years together but she was a shell of her former self. Blah, blah, blah etc. etc.

I'm open to ideas if you don't like that :)

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The Old Ye Bard
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I would like it to have something to do with his nephew, like his Nephew had got a bounty on his head and so he went to his uncle for money, but then the uncle didn't have enough money so got a loan, but then couldn't repay it.
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quote:
Originally posted by The Old Ye Bard
I would like it to have something to do with his nephew, like his Nephew had got a bounty on his head and so he went to his uncle for money, but then the uncle didn't have enough money so got a loan, but then couldn't repay it.


Sounds good and the nephew actually has something to do with the quest rather than being an NPC on the side.

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The Old Ye Bard
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Here is the newest version, Greenwood is now in the Skyrim worldspace. I still have to do some more lanscaping and detailing of the wilderness around it. The Ints are now all linked up. Most of Npcs are there. Everything apart from Dialouge, RAI and quests should be done in under a week. And hopefully it will be completly finished around the time Haerter's Gap is finished.

P.S. I'm beating you Psychotic Cool Wink
Also I'm probably going to need to find a hosting site soon(It's already 356 KB!!!!!!!!)

Attachment:
7zGreenwood.esp

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Psychotic
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Nooooooooooo!!! You'll pay for that, I SWEAR IT! :D

When I'm done with the ice caves I'll get back to doing Reich Corigate.
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The Old Ye Bard
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I hoping to have about 4 ints completly detailed by tonight, with the resource file Chaos
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Looking very good TOYB! The town shouldn't be under snow. Originally it was meant to be in an Aspen/Birch Forest, but the elevation on the Heightmap came out to be significantly higher than I planned, so if you want you can use pine trees.
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The Old Ye Bard
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The town isn't under snow, it just has a few snowy patches here and there as it is at the bottom of the jerals.
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quote:
Originally posted by The Old Ye Bard
The town isn't under snow, it just has a few snowy patches here and there as it is at the bottom of the jerals.

There shouldn't be snow though, it should be very Green. Also could a texturer put the Reich Corigate Roof Textures onto the Bruma homes for me?
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The Old Ye Bard
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don't worry once I have th rest of the trees added it will look very green....also I have seen on a few maps Greenwood being called greenwall....
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quote:
Originally posted by The Old Ye Bard
don't worry once I have th rest of the trees added it will look very green....also I have seen on a few maps Greenwood being called greenwall....

There are a ton of variants for most town's name. For example I've also seen Greenwood called Greenwatch. I've seen Reich Corigate called Reich Cangate. Going from Greenwood's high up location that might be a better name for it, as it has a view of the surrounding areas.

BTW could you create a path leading down to the river, and set up a small beach/location for boats to dock.
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The Old Ye Bard
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Yeah I started on making a path after I uploaded the last version. It will take me a while to finish.
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quote:
Originally posted by Siegfried
Also could a texturer put the Reich Corigate Roof Textures onto the Bruma homes for me?

I can. How soon do you need them?
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Siegfried
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quote:
Originally posted by Psychotic
quote:
Originally posted by Siegfried
Also could a texturer put the Reich Corigate Roof Textures onto the Bruma homes for me?

I can. How soon do you need them?

No great rush, but they'll be used in Greenwood and Riften. So sooner is better.
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I'm still working on perfecting the ice thingy, but this shouldn't take much time.
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The Old Ye Bard
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Cool, but instead of bringing it through the master fille I think I will bring it through the .esp, as downlding the mster file on dial up is a killer for computers.

Edit 2006.08.08 10:53:
Here is the latest version, with a path going down the cliff/mountain, and if someone says there is anything wrong with the path I will cut them into little tiny pices then feed it to my dog(As I just spent 5 hours straight working on it)....

I'm going to sleep now and when I wake up I will probably find myself at the computer....Sleep modding, one can only dream Wink

Edit: I'm so tired I forgot to attach it Uh Oh also the file is 1.5 KB off 500 Eek 1

Attachment:
7zGreenwood.esp


Edit 2006.08.08 21:22:
Here is a more refined version. I need to make two more Ints but I think I'm going quite well. more than half of the Ints still need to be detailed. Also I'm not going to be foresting the whole area, I will leave that up to an exterior modder or the HM generator, as I don't know the exact tree around the area, and it all needs to blend in. I should have this ready for Dialouge and quests by the end of the week still :)

Also I .rar'd it this time Yes so that means I will still be able to upload it to here for a while longer Dancing Banana

Attachment:
7zGreenwood.rar

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zipped and r'ared :lmao: Reviewing now.

Edit: My review- Looking very good, don't worry about laying down any more trees, I can handle that with the region editor. The ship feels a bit to big, but its OK for now. It brings up a very important job for us though: Longships :D What's a Nord without their Longship? When one of our modelers has some free time I'll see if they can get one done. Later on I'll ask you to remove the snowy-roofed buildings once I get the snowless roof variants added into the resource master file, along with the trees with snow on their branches and snow ground textures. Maybe lighten

The path looks great, reminds me of the concept by Sulan of that city on the hill, at first I was worried about Greenwood's altitude, but it is turning out great. Could you make the path back to town better visible? I assume it's because you've reached the max texture count for a cell, I try and find the technique to delete textures from cells.

BTW the dead deer is a very Nordic touch...

This post has been edited 1 time(s), it was last edited by Siegfried: 09.08.2006 03:01.

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Can you ZIP a RAR file, and JAR a ZIP, then 7Z the JAR? Confused
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quote:
Originally posted by TheImperialDragon
Can you ZIP a RAR file, and JAR a ZIP, then 7Z the JAR? Confused

Huh??? Confused Confused
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To delete textures, in the construction set with the editing window active, hit "b" to show the cell boundaries. Then hit "h" for the landscape editor. Activate the editing window again. Move your cursor over the square where you want to delete textures. Press "I" to bring up the four quarters of that square. Left-click the texture that you want to delete, to highlight it. Press the "Delete" key.

edit: But be careful: this action is not reversable (you can't just "Ctrl-z" to undo it.)

This post has been edited 1 time(s), it was last edited by Greybeard: 09.08.2006 05:00.

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The Old Ye Bard
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I am bringing the snowless variant of the arcitecture in through the .esp(doing so this very second), it will make sure I name it something diffent from what will be in the resource file so not to cause any glitchs(1SKGreenwoodHouse(Class)(Number) if that's alright with you) I will also make sure it goes under the directory, Arcitecture - 1SK - Greenwood - (Object).

Also the reson why the .zip is in the .rar is that I tried to upload the .zip but then relised this Web Site didn't support it, so I dropped it into a .rar....
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quote:
Originally posted by The Old Ye Bard
I am bringing the snowless variant of the arcitecture in through the .esp(doing so this very second), it will make sure I name it something diffent from what will be in the resource file so not to cause any glitchs(1SKGreenwoodHouse(Class)(Number) if that's alright with you) I will also make sure it goes under the directory, Arcitecture - 1SK - Greenwood - (Object).

Also the reson why the .zip is in the .rar is that I tried to upload the .zip but then relised this Web Site didn't support it, so I dropped it into a .rar....


Get the 7Z program, much higher compression, much easier to use in my humble opinion.
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The Old Ye Bard
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Here is a verbal update for you.

There is now a tower, and five Burial Tombs going along the path. Only one burial Tomb has an Int, and it is a fairly big one(A mass one for the commoners of greenwood, the other ones will be for specific familes/Heros/Cheiftens). The tower also does not have an Int left, when it is made however it will house the greenwood guards(Their most important job is not protecting greenwood but protecting the burial tombs from grave robbers and maintaining them, I hope that a theives guild mission will revolve around stealing from one Wink ). I have replaced all of the buildings with versions without snow(Courtesy of Psychotic :) ), though I will have to remake the tavern int because of this as I replaced all the bruma lower class buildings with stock lower class ones. Also the Dock keepers House still needs to be made(basement included), I will not make an Int for the boat, as it will have to be replaced eventually with a new longboat model, I will however give it doors that need a key and not put the key ingame. Also as for the location of the Tombs, they are along the path down the mountain.

I will post an .esp once I get a filefront account :)
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Ok cool, do you still have a version with the Bruma lowerclass buildings? Because I requested that Blaze, the guy that joined last night put the snowless thatch textures on them, so I'm hoping you could keep the old ones and replace them soon.
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The Old Ye Bard
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I just replaced them with the standard Lower Class buildings as I said in my last post Wink They use the same models anyway Wink
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quote:
Originally posted by The Old Ye Bard
I just replaced them with the standard Lower Class buildings as I said in my last post Wink They use the same models anyway Wink

Oh, thought you were talking about the Farm Houses :lmao: My bad for not paying attention.
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Wink :lmao:
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TOYB is this being worked on or has it been postponed???
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Other things have taken priorty over this, also I don't want to do anymore at the moment because of the Height Map issues.
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I'd like to have a look at this if you don't mind, what would be the best way to find it on the heightmap? It is fairly big.
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quote:
Originally posted by Liquid Cheese
I'd like to have a look at this if you don't mind, what would be the best way to find it on the heightmap? It is fairly big.

Look at the cells that have been changed in the CS.
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The Old Ye Bard
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O.K. I'm going to be scraping all work done on Greenwood so far, the reasons being.

1) It uses Bruma Architecture and should use the Riften set.

2) It relies on the previous HM.

3) a lot has changed in the time since it was first made.

I'm going to try and get the same effect I had before, but because of the architecture it will probably be a lot differnt.
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Psychotic
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Why not use the Bruma architecture, it's the only place that will use it in The Rift. Confused The Riften architecture is already used in Riften and in Reich Corigate, using the Bruma architecture will give Greenwood uniqueness (to some extent).
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Smokindan
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Agreed. I don't know why we're totally boycotting Bruma architecture. At least have it somewhere and anyway, isn't Bruma the most Nordic architecture in Cyrodiil?

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quote:
Originally posted by Smokindan
Agreed. I don't know why we're totally boycotting Bruma architecture. At least have it somewhere and anyway, isn't Bruma the most Nordic architecture in Cyrodiil?


We are using it, it is the sole architecture in Eastmarch.

I am using LC Bruma still and I have retexed the roofs of the Riften MC with the bruma snowy roof so it does look abit like Bruma styled stuff.

Also you have to remember that Greenwood is part of the Rift and should rightly be using Riftens architecture (to some extent) anyway. It is looking quite unique already but it also needs to relate to Riften.

The Old Ye Bard has attached this image (downsized version):

GreenwoodAlpha02.jpg (145 KB)
17.11.2006 02:24 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
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