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Silgrad Tower: Oblivion » Beyond Cyrodiil » Skyrim for Oblivion » Skyrim Claims Section » Skyrim Settlement Claims » Haerter's Gap Bugs » Hello You
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The Old Ye Bard
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Problems I have found:

*Every Npc now has the start of the Marker, what Marker? dialouge, except some with quests(Not all of the ones with quests though.

*The person in a Tempting Offer for some reason is painting, I think this is because of their AI skedule, I have included a screenie of the probelm.

*In the CS the dunmer guards with the bonemold raiment don't have torsos and ingame they don't even show up.

*The new shields appear as the large exclamation marks, in the CS and ingame.

*The caves need fast travel markers.

*Dunmer Census officer and the Dunmer priest need RAI and pathgrids.

*Change the new beds from "Nord bed" to "Bed".

Tis all for the moment, the new roofs are looking good Wink

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ScreenShot0.jpg (43 KB)
04.09.2006 07:57 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Psychotic
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Sounds like a lot of missing meshes, a misplaced AI schedule/animation and a missing dialog condition. We need to organize the resources (meshes, textures) that we need for HG a bit better.
04.09.2006 08:24 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
The Old Ye Bard
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So the textures are an easy fix.

How are you on those signposts?
04.09.2006 09:09 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Psychotic
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quote:
Originally posted by The Old Ye Bard
How are you on those signposts?

What about those signposts? I already made a signpost for HG, someone only needs to put it in the CS.

Check the HG thread.

This post has been edited 1 time(s), it was last edited by Psychotic: 04.09.2006 09:13.

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The Old Ye Bard
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You did Confused I didn't see it in any posts, oh well.

Do you think you could make some signs for the various shops and places in Haerter's Gap?
04.09.2006 09:15 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Psychotic
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quote:
Originally posted by The Old Ye Bard
You did Confused I didn't see it in any posts, oh well.

Do you think you could make some signs for the various shops and places in Haerter's Gap?

You know we really need to get some more texturers. :D I CAN do them, but I would suggest that you give it a go, it's good practice.
04.09.2006 09:19 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
The Old Ye Bard
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Well the thing is I can only make Icons and do colour tints. Wink
04.09.2006 09:29 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Psychotic
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All you need to know. Yes
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TheImperialDragon
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quote:
Originally posted by The Old Ye Bard
Well the thing is I can only make Icons and do colour tints. Wink


NOOB Brew

Sorry, had to do that back to you. Tongue

Anyway, just mess around with the different tools, very good way of figuring it out.

Here are some attached pics of some weird bugs, one of them is of a rock while going up the mountain (that was in the beta, all these were in the beta), the doors colided, and the dialogue was somewhat messed up, as every character said those lines to me. Not sure if you fixed them or not, but it is my belated bug report for Hearter's Gap. Oh yeah, you may also want to mention (readme or in a post or something) how to expand the borders of Cyrodiil.

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The Old Ye Bard
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Read it and it's to confusing Tongue
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TheImperialDragon
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quote:
Originally posted by The Old Ye Bard
Read it and it's to confusing Tongue


Read what?

EDIT: I thought you were talking about my post, sorry, lol.
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The Old Ye Bard
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If your only going to read one post then really theres no point in answering the question.
04.09.2006 09:39 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Psychotic
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quote:
Originally posted by The Old Ye Bard
Read it and it's to confusing Tongue

Read it again (the tutorial), you'll figure it out . Wink
04.09.2006 09:43 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
TheImperialDragon
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Dumb it down a little, too complicated for us people who are up at 3:00 (sorry, 3:45) in the morning who can't get any sleep.

EDIT: Oh, the tutorial, I was talking about the above post. The one where I was talking about bugs in Hearter's Gap.
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Smokindan
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quote:
Originally posted by The Old Ye Bard
*Every Npc now has the start of the Marker, what Marker? dialouge, except some with quests(Not all of the ones with quests though.

*The person in a Tempting Offer for some reason is painting, I think this is because of their AI skedule, I have included a screenie of the probelm.


Marker, What Marker? dialogue isn't in atm. And I've fixed Greeting problems. The tempting offer chick. She was meant to use the chair next to her in her schedule. I thought that would mean she would sit on it...obviously not.

TID, those greetings problems should be fixed in the next release.

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TheImperialDragon
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I'M LOST!!! Dunce Bash Eek 1 Are we talking about bugs, retexturing or tutorials??? Confused

Too confused, off to bed for me... Maybe now that it's 3:52 in the morning, I'll actually get to sleep.

EDIT: Btw, When is the next release planned for?
04.09.2006 09:53 TheImperialDragon is offline Send an Email to TheImperialDragon Search for Posts by TheImperialDragon Add TheImperialDragon to your Buddy List
Psychotic
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Go get some sleep for crying out loud! :D

I'm talking about texturing tutorials and Smokey is talking about bugs. The next REL is when Smokindan says so. Yes
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Smokindan
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Hehe, I'll upload my .esp tonight after fixing some of the stuff in Qxzyz's vid.

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Greybeard
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I've got the file from Dan, and am going back to page 1 of this thread. I should be able to put the next version up in about 12 hours. Then we'll need some kind of agreement or vote about whether it's complete enough to put up as a beta publicly.

Check Textures for the shields are added.

Thanks for the video, Farfalo. It really helps to see what you do.
Check delete campfire
Check fixed tower window textures
Check fixed the rocks at 29,37 & 28,37
Check add mapmarkers for the camp and cave (dead friend is "Adiarf Kolsveinn") NOTE: SD, I didn't "initially disable" the markers; not sure how that works with the quest. - Edited the diary to ID=1SKxxKolsveinnDiary
Check Reworked the room at Tjernagel's so the chest is accessable.
Check Reworked the Imp office so that the doors don't clash.
Check Made it "a bit" harder to bypass the offices in the ext.
Check Fixed snow on the roofs of the houses.
Check Added Halfway Hikers Cave

This post has been edited 8 time(s), it was last edited by Greybeard: 04.09.2006 20:42.

04.09.2006 14:44 Greybeard is offline Send an Email to Greybeard Homepage of Greybeard Search for Posts by Greybeard Add Greybeard to your Buddy List Add Greybeard to your Contact List
Psychotic
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Who was it again that said "I love it when a plan comes together!"? :D

This post has been edited 1 time(s), it was last edited by Psychotic: 04.09.2006 19:23.

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Some idiot who made up the plan as he went. Eek 1 I've just been "informed" that I'm going to the in-laws for supper. I'll have to button this up now to get it uploaded for y'all. Still more bugs to fix, but that'll have to wait unless one of you has some free time. Just make sure only one person is working with the main .esp at a time.
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The Old Ye Bard
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I would but I have a mountain of work to do with Riften Frown
04.09.2006 21:35 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
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Well, here's an update anyway:

beta 07

If no one gets to it, I'll work on it later.
04.09.2006 22:14 Greybeard is offline Send an Email to Greybeard Homepage of Greybeard Search for Posts by Greybeard Add Greybeard to your Buddy List Add Greybeard to your Contact List
Liquid Cheese
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I killed two birds with one stone with this video, it shows a giant exclamation mark bug and EVERYONE in the entire game greets me with the snow bear quest offer, it shows both here. Although the second one is supposed to be fixed in the newest update, but I did the video before I saw the update.

http://files.filefront.com/oblivion_faul...;/fileinfo.html
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I'll work on any bugs quest-wise and interior-wise in the next release. If we're going to release to the public soon I'll try and finish 1 or 2 of the new quests and then finish the rest in a later release i.e. just put 'GetIsPlayableRace' to 0 so the quest can't be activated until I finish it :)

LC: Not too sure about the exclamation mark and yeah, the dialogue'll be fixed in the release above.

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Hmmm - wonder which tex I forgot this time. Eek 1 And Smokindan, go ahead and update the mainfile. I'm back, but it's time to close up here (work tomorrow). I should be able to squash some more bugs in about 20 hrs.
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Psychotic
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quote:
Originally posted by Greybeard
Hmmm - wonder which tex I forgot this time. Eek 1

I thought that the exclamation mark meant a missing mesh?
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Qxzyz
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I've got another bug video/txt file for esp 07:

http://www.4shared.com/dir/764944/fd6f99a/sharing.html

Filename = HGesp07LookSee 01

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This post has been edited 3 time(s), it was last edited by Qxzyz: 05.09.2006 03:43.

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The Old Ye Bard
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quote:
Originally posted by Psychotic
quote:
Originally posted by Greybeard
Hmmm - wonder which tex I forgot this time. Eek 1

I thought that the exclamation mark meant a missing mesh?


If it's a missing mesh it simple doesn't show up, the same thing happens if the mesh is there but there is a problem.
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Psychotic
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quote:
Originally posted by The Old Ye Bard
quote:
Originally posted by Psychotic
quote:
Originally posted by Greybeard
Hmmm - wonder which tex I forgot this time. Eek 1

I thought that the exclamation mark meant a missing mesh?


If it's a missing mesh it simple doesn't show up, the same thing happens if the mesh is there but there is a problem.

But if it's a missing texture than the mesh is simply purple, so I think the mesh is the problem.
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Smokindan
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Cheers for the latest vid, Qxzyz :) It's getting smaller each time :D Here's waht I've fixed so far.

quote:

+Tjernagel has given the player permission to look in the basement, but there's a red icon on the door...
+ Fire in Tjernagel's seems to be coming out of the fireplace...


Ownership should now go to your when you recieve the quest and go back to Tjernagel when you finish. The fire's repositioned.

quote:

+ Upon finding the sister of Janine in Bruma for the "A Girl Away From Home" quest, Asta doesn't progress the quest. Additionally, her placement seems to block the pathgrid for other NPC's in room...unless, of course, she just happened to wander here from wherever she's otherwise supposed to be...


She now has a greeting which automaticaly adds the topic needed to progress. I'm not sure about placement as there's not much room...

quote:

+ Journal stuff..*snip*


I've fixed the mistakes but feel free, in the next rel. or whenever, to fix the grammatical errors.

quote:

+ There's no way to get out of Yulghr's private area -- the area accessed via a trapdoor in the Skyrim Office...furthermore, his bed down there is unowned.
+ Can't get Aaberg to initiate any sort of merchant activities...in fact, I can't seem to convince him I'm not trespassing in his shop, no matter the time of day.
+ "Entry Into Skryim" quest: Yulghr directs the player to Hauk...Hauk says ok. Quest stays open in journal. Is there anything further that should be happeneing here?


I've added a ladder to Yulghr's study. Aaberg just needs some RAI so he can sell stuff and Hauk's dialogue says return to Yulghr to confirm your entry into Skyrim (I'll add that to the journal entry too.)

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Psychotic
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There are also two missing meshes, the bonemols armor and the robe for the White Witch.
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Qxzyz
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Oops -- I had one other clip to go in that video which I mistakenly omitted...

Upon first encountering Haerter's Ghost, I like that he doesn't immediately greet the player prior to conversation. However, after the player converses with Haerter for the first time, he reverts to normal AI conversation; that is, not only will he say, "Hello!" as the player comes close to him using the OB Nord voice, but all other conversation options seem to have been replaced with just generic "Rumors." Additionally, the skeleton in the room appears to have vanished altogether...

Also, I apologize for not completing the thought in the ReadMe concerning Yulghr...Player talks to Yulghr -> player talks to Hauk -> further conversations with Yulghr don't advance/complete the quest.

Just my 2 septims...


Cheers

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This post has been edited 2 time(s), it was last edited by Qxzyz: 05.09.2006 14:43.

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Greybeard
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Good to see all the bug squashing. I'd like to get your impressions about when to release this to the general public, whether beta or done.
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Liquid Cheese
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I think we should hold the release until we have as much stuff in as possible, as opposed to weekly updates to haerters gap. That gets annoying, when you have to keep redownloading just to get an extra couple of pieces of armour and one more dungeoun.
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Liquid Cheese
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BUGS BUGS BUGS

I tried to avoid anything said already so here goes.

-The character taarirna paints thin air and when no painting the pallette just sticks through her arm/hand

-The door leading down into the lower rooms of the public house, opens up and clips into the stairs

-Aralin's bench sticks really far into the wall

-Aralin's room also looks REALLY bare on one side, not a bug I know but still looks weird

-The doors to the two upper room in the public house, have large gaps inbetween the door and the door frame, big enough for my cursor to fit inbetween and steal stuff from inside even when the door is locked.

-Not too much of a bug, but the only option you have with tjernagel when asking about renting a room is 'I'll take it' so you can't refuse if you don't have the money or if you don't necessarily need it.

-Sins of a youth Volume 1, has space for an artist H in the word 'had' on the first page, but there isn't an H there just a gap, so the word says 'ad'

-When speaking to Yulghr, it says "I'l" instead of "I'll" (I'll fill out the forms to go to skyrim now"

-It says getting in to skyrim instead of getting into skyrim

-The grey bear is invisible

-I also found out what the giant exclamation mark was, it is going around hauk and moves when he does, so it is him... but he looks fine and talks fine.

I've got screenshots of all of these (except the last one) so if you don't understand what I mean I'll upload the pic.

This post has been edited 1 time(s), it was last edited by Liquid Cheese: 05.09.2006 20:45.

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The Old Ye Bard
Princess


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Registration Date: 25.05.2006
Posts: 3,396

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We already know what the exclamtion mark is, it's the HG shield.

Bugs I have found

*The Bear legion shield is only to be worn by the nord guards, and change the name from "HG Unit Shield" to "Bear Legion Shield". The Imp guards shuld use the standard Imp Legion shield, and the Dunmer either need a shield from ST or use we need to make a custom bonemold shield. Also if Cyro_ can finish off that Bonemold helm of his over at Vv we could use it for the Dunmer guards.

*The wall north wall needs to be lowered, because at the moment half of it is floating, showing the inside of the mesh.

*Light in the shrine needs to be darkened(the main light, not directional or lightsources).

*Lightsources in the Public house need to be moved further away from each other, and all of the candles need to be replaced with ones that don't have those big drips as they bleed with everything.
05.09.2006 21:27 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Greybeard
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Registration Date: 21.05.2006
Posts: 721
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More bug squashing, eh? Wink

SD (who has the main .esp) should be getting up in a few hours. Once he's satisfied with his area of work, I'll squash some more bugs into slime. Yes It'd be nice to work this stuff like MW, and just make updates to the files at random, but OB doesn't work that way. *sigh*

In the meantime, Psychotic, if you'd like to send me those meshes that need merging . . .

This post has been edited 1 time(s), it was last edited by Greybeard: 05.09.2006 23:09.

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Smokindan
Chieftain of Skyrim


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Registration Date: 13.06.2006
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I'll deal with the interior bugs this arvo i.e. about 8 hours from now (school Frown ) and then upload the main .esp tonight. Then GB can look at the missing meshes.

__________________
I like pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals.
Men occasionally stumble over the truth, but most of them pick themselves up and hurry off as if nothing ever happened.

->Sir Winston Churchill
06.09.2006 01:11 Smokindan is offline Send an Email to Smokindan Search for Posts by Smokindan Add Smokindan to your Buddy List
Psychotic
Jarl of Skyrim


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Registration Date: 30.07.2006
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The missing meshes I mentioned should already be in the HG .7z pack, only their paths needs to be fixed in the CS (or so I'm guessing). Also Haerter's ghost doesn't have a ghost shader yet (he needs to use the undead blade shader). One more thing that is not a bug, but might be worth changing is the silver weapons. They are regular silver weapons, but at least some of them should be swapped with Nordic silver weapons.

About the HG guard shield, either use the white one for the Nord guards or the black elongated one (Bear Legion shield) which I didn't actually see as an object in the CS (I might have overlooked it though).

One more thing. I recommend running a havoc sim once you do an int cell because a lot of the objects (clutter, weapons, etc.) might fall on the ground in unexpected ways once the cell is loaded in-game.


I might be able to do some bug fixing in about 18 hours, so I'll work on the latest version we have by then. Don't fix all the bugs while I'm gone. =)
06.09.2006 02:11 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
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