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The Old Ye Bard
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This thread is for me to answer some of the questions you may have about Solstheim, such as what's the MQ going to be about, are you going to meet the Skall? This thread is also for the general discussin of Solstheim, and your thoughts and ideas of what you think should be in Solstheim and what you'd like to see.
10.09.2006 20:23 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Liquid Cheese
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The MQ sounds like a good place to start.
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The Old Ye Bard
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There will be two MQs, one made by Skyrim and one made by the combined forces of ST, Vv and Skyrim.

Skyrims MQ (or MQ 1) will be about Solstheim itself and it's inner workings.

MQ 2 will be about the nords who captured Solstheim moving on to attack MW.
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Cuthalion
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is there going to be the "Imperial *whatever* struggleing to survive in the harsh climate of Solstheim" idea? Because that was one of the coolest things in Bloodmoon. The feeling of you working together with NPC's like that gives an unparelled idea of interactivity.... ('course the Imperial *whatever* cán fail in the end)....

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Greybeard
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Cuthalion, not for the MQ, but that should definitely be included in the quests, and more of those interactive types as well. I don't know how difficult they'll be to script, but I'm sure Smokindan will have some idea of how to put it in.
12.09.2006 17:39 Greybeard is offline Send an Email to Greybeard Homepage of Greybeard Search for Posts by Greybeard Add Greybeard to your Buddy List Add Greybeard to your Contact List
The Old Ye Bard
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The Legion General from BM in Fort Frostmoth will be in MQ 1, you find him barely alive and chose to help him, but later on he turns on you and trys to kill you, later you meet up with him in the MQ but he is in Werewolf form(He got bitten by a Werewolf during events of BM, and turned into one). After that you hunt him down, only to reveal a more sinister evil...
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Psychotic
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quote:
Originally posted by The Old Ye Bard
The Legion General from BM in Fort Frostmoth will be in MQ 1, you find him barely alive and chose to help him, but later on he turns on you and trys to kill you, later you meet up with him in the MQ but he is in Werewolf form(He got bitten by a Werewolf during events of BM, and turned into one). After that you hunt him down, only to reveal a more sinister evil...

*sound effects indicating tension*... to be continued... :D
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Siegfried
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I'm sad, Captain Carrius was so awesome Frown One of my favorite characters, can there be an option to save him?
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The Old Ye Bard
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He goes crazy with Lycanothry, no way to save him and in the end he gets killed anyway but not by you Wink
13.09.2006 04:50 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
The Old Ye Bard
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Hmmm....I thought people would be intrested in this Wink

This post has been edited 1 time(s), it was last edited by The Old Ye Bard: 14.09.2006 21:43.

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Arbiter
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quote:
Originally posted by The Old Ye Bard
He goes crazy with Lycanothry, no way to save him and in the end he gets killed anyway but not by you Wink


I always like it more when NPCs die by.... "accidents". :D

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Cuthalion
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I like it when NPC's die because it gives the final sense of interactivity Wink

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OblivionMon
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I think their should be the ruins of Raven Rock which by lore gets abandoned just go to the waterfront and ask around. You should be able to make it rise once again. Oh and in the Impirial fort(if it's still their)u find the head guy as a beggar and he asks u if u could help him make it a colony once again. Oh and have a quest to find a living Falmer or something as such.(would make interesting) Will u have voiced dialogue??? If so make them have skyrm region rumors not everything about Cyrodiil. Also how about the Skaal have had some mischievous people leave their colony and start their own because they got fed up with the tight rules and so they want to make their own traditions. The place should still be very Nord oriented but with even more mead. Come up with a very interesting name also. =)
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The Old Ye Bard
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quote:
Also how about the Skaal have had some mischievous people leave their colony and start their own because they got fed up with the tight rules and so they want to make their own traditions. The place should still be very Nord oriented but with even more mead. Come up with a very interesting name also.


Beth did it, and it's called Thirsk.

Also most of your other questions can be answered by reading the thread in full.
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OblivionMon
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No not thirsk I mean even more mischievous and just recently not a hundred years ago. I mean more then 1 building I mean like 5 or 6. The people should basically be bandits. Yes
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The Old Ye Bard
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No there will not be another native Solstheim settlement, however as I remember it there was another Skall settelment thing in BM where people had gotten kicked out of Thirsk because they used that Ice stuff for weapons, that maybe might become a larger settlement with about 4-6 houses.
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OblivionMon
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Good job! Hey good idea
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Gannondorf
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quote:
Originally posted by OblivionMon
Good job! Hey good idea


Sup, OblivionMon!


ITS PEANUT BUTTER JELLY TIME!!! Dancing Banana

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Psychotic
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Welcome Gannondorf! Jump



Your avatar is freaking me out! :D
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Smokindan
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Hi Gannondorf!! Welcome!!

And your avatar goes freakishly well with that dancing banana :shudder:

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Greybeard
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Welcome Gannondorf! Enjoy your stay!
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The Grey Wizard
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Isn't penut butter jelly time when you cover magic mushrooms with penut butter and jelly to cover the taste and then trip out? Maybe I am mistaken.
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Psychotic
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quote:
Originally posted by The Grey Wizard
Isn't penut butter jelly time when you cover magic mushrooms with penut butter and jelly to cover the taste and then trip out? Maybe I am mistaken.

:lmao:

You should stick to your smoking pipe Grey Wizard. :D

This post has been edited 1 time(s), it was last edited by Psychotic: 22.09.2006 02:22.

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Liquid Cheese
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What different settlements will there be on solstheim this time around? I'm guessing there will be no raven rock, it might be cool to have had a major mining accident there that trapped loads of workers down in the mines, the place could be abandoned and swarmed with undead skeletons weilding pickaxes (it is possible with the deadly clutter mod) who are all the dead miners, this accident could have been what caused raven rock to close down (or at least one of the major factors).
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unholyalliance
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The Imperial Fort is still there as NPC's in Oblivion occasionally talk about the nords invading, and how they are trying to remove the fort there. There is a man in the Imperial City waterfront who talks about Raven Rock, but I can't wuite remeber waht he says

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Psychotic
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Raven Rock will be abandoned because the funding ran out, but the miming accident isn't a bad idea.
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The Old Ye Bard
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Actaully it was abandoned, but it has already been discussed that when the nords invaded they burnt to the ground, but a few buildings(like the entrance to the mine) will remain.
09.10.2006 20:57 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Liquid Cheese
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You forgot to mention other settlements.
09.10.2006 21:44 Liquid Cheese is offline Send an Email to Liquid Cheese Search for Posts by Liquid Cheese Add Liquid Cheese to your Buddy List
The Old Ye Bard
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The current settlements are;

Native
Skall village
Thirsk
Small outcast village(previously only Graring's House)(does not yet have name)

New
Nord Town(Possible name, Windchild(because it is the child city of Windhelm))
Nord outpost village(no name of yet)

Destroyed
Raven Rock
Fort Frostmoth

Lone Houses
Uncle Sweetshare's Workshop
Thormoor's Watch(A Lighthouse has been established here by Thormoor)
A few seperated fishing huts on the west coast.

Other
Castle Karstaag
10.10.2006 05:11 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Liquid Cheese
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Cool, much more populated than Bloodmoon then, what happened to frostmoth?
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The Old Ye Bard
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It was already mostly detroyed after the events of BM, and afterwards the garrison was killed/driven away by the attacking nords.
10.10.2006 20:52 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Psychotic
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Moved to the settlement claims board.
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Richard
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Will Solstheim be a separate worldspace visitable only by boat?
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Psychotic
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quote:
Originally posted by Richard
Will Solstheim be a separate worldspace visitable only by boat?

Yes.
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The Old Ye Bard
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Okay let's Start some planning (except for the MQ, which is my responsibilty).

So these are the limitations:

*Raven Rock was abandoned, then burnt to the ground. A new Town will be established, but this time it will be a fishing town and a more permenant Nord outpost. The name of the new Town will be "Winterchild" however the actual place of the town will still be called "Raven Rock" as it wasn't just the first town's name, it was actually the name of the location.

*Fort Frostmoth is in a ruined state, still just how it was at the end of the Bloodmoon MQ. It since the invasion has been abandoned by the imperials, however it has new occupants (Necromancers) and is part of the new Main Quest.

*Thisk remains the same.

*The Skall Village remains the same except for slightly more housing, and it also plays host to a small group of Guards from the Winterhold Nords, making sure that the Skall people do not revolt.

*There is a Nord Encampment of Winterhold Nords, the location of the encampment is Thormor's Watch.

Things we need to brainstorm:

*How does the player get to Solstheim from Cyrodiil? (As Solstheim will be playible without using Skyrim).

I think that it would be cool if one of the people from Raven Rock who ended up on the Imp city waterfront (who are already ingame) took you there via Boat.

*How do we explain not having any Horkers?

I think that a good way would be that to say that the Winterhold Horkers hunted them to extinction as the skins were so valuble and prised by the wealthy back in Cyrodiil. Also the water stone quest will be about getting back the Skin of the Black Horker from the Winterhold Nord camp. When you do return it to the stone prehaps that brings the Horkers back (In a later release we could make the horkers slowly starting to reappear after the quest is done).

*How many misc quests should we have?

*What armour do we need?

*What would you like me to include in the Main Quest? (small things, not big plot line changes).

*What should the player kill to become the Chieftan of Thirsk? (Currently there is no Chieftaan, as the Nerevarine is the current one and the person meant to be filling in is dead).

Also anything else is appreciated, just remember the limitations.

TOYB
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Psychotic
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quote:
Originally posted by The Old Ye Bard
*Raven Rock was abandoned, then burnt to the ground. A new Town will be established, but this time it will be a fishing town and a more permenant Nord outpost. The name of the new Town will be "Winterchild" however the actual place of the town will still be called "Raven Rock" as it wasn't just the first town's name, it was actually the name of the location.

For starters the name "Winterchild" is terrible, it sounds like a name for a hippie commune. :D I know why you chose it, but the fact that it was established by Windhelm Nords does not have to be evident from the name of the town itself.

I like the rest of the ideas you posted. Yes

I need to get some sleep before I can think straight and contribute ideas though.

Btw, what did you have in mind for the MQ?
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The Old Ye Bard
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quote:
Originally posted by Psychotic
quote:
Originally posted by The Old Ye Bard
*Raven Rock was abandoned, then burnt to the ground. A new Town will be established, but this time it will be a fishing town and a more permenant Nord outpost. The name of the new Town will be "Winterchild" however the actual place of the town will still be called "Raven Rock" as it wasn't just the first town's name, it was actually the name of the location.

For starters the name "Winterchild" is terrible, it sounds like a name for a hippie commune. :D I know why you chose it, but the fact that it was established by Windhelm Nords does not have to be evident from the name of the town itself.

I like the rest of the ideas you posted. Yes

I need to get some sleep before I can think straight and contribute ideas though.

Btw, what did you have in mind for the MQ?


There will be three MQ's actually.

MQ 1.
This one will centre around the Skall, the player will once again relive the cleansing of each stone (Slightly differnt quests this time), and it will also deal with the Nord invaders, Necromancers and the Blood Moon's second rising (The Bloodmoon's rise this time isn't due to Hircine, but the Necromancers trying to gain power, also at the end of the oringinal BM MQ Hircine does mention the Bloodmoon rising again soon).

MQ 2.
This one will deal with the creation of the section town upon the ruins of Raven Rock, it will be made by the Nords, however there will be the biggest twist in the world and you will be incredibly surprised by it (If you really want to ruin the surprise you can PM me and I will tell you). The surprise also deals with the actual reason why the Nords invaded...

MQ 3.
This one is a combined effort of ST, Vv and Skyrim. It will be written up once the other two are done and made ingame. There are few details of it now, however there was talk of Redoran and Fort Frostmoth, but you'll have to wait.

Also I'd like to mention that the new Town will now still just be called "Raven Rock" because the name is the actual place, not the town and so the Nords probably would just stick to it anyway.
12.12.2006 05:23 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
The Old Ye Bard
Princess


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Here is a pic of the new tent I have made. It is supposed to be made of Horker skin/fur.

It is going/is being used in the Nord encampment. Enjoy.

The Old Ye Bard has attached this image (downsized version):

SolstheimHorkerTent01.jpg (94.18 KB)
12.12.2006 08:03 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Alasdair
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some misc quests/minor questline involving smugglers would be cool too. Without any imperial rule the smugglers can do pretty much what they want.

A boat trip from Leyawiin/The Imperial City would be ideal (Not a longship though, it would look out of place in Cyrodiil) a re-textured normal boat would be ideal.

And the name Winterchild really sucks, If it's going to be build at raven rock why not just call it Raven Rock?

Edit: PM me the surprise please!

This post has been edited 2 time(s), it was last edited by Alasdair: 12.12.2006 13:55.

12.12.2006 13:46 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List View the MSN Profile for Alasdair
Psychotic
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The tent looks good, but isn't Horker fur white? Confused Also if the Horkers were hunted to extinction because of their luxurious fur wouldn't it be a little stupid to waste such an expensive fur on a tent?
12.12.2006 14:24 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
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