Time/Weather based spawning |
Skot the Sanguine
Knight
Registration Date: 11.10.2006
Posts: 93
Location: New York, USA
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Time/Weather based spawning |
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I saw the other day someone mention the idea of a quest similar to the
13th Warrior. One feature in that movie was how the enemy always moved
in the fog. Would it be possible to have such a thing done. I remember
I experimented with it in Morrowind (I was actually trying to make a
mod for myself on those same lines). This would also be useful, with
regards to time, for spawning werewolves and such...without having
"raving lunatics" here and there.
As for a quest along those lines, I remember reading in an Oblivion
book there was a famous vinyard that someone raided with bandits, maybe
that would be a good setting (and removed enough not to infringe on any
law). Just a thought.
__________________ That which does not kill me only delays the inevitable.
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15.10.2006 00:32 |
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This involves world scripting which if the script is big enough and
complex(like the one this would need) can make a reasonable drop in Fps.
We are not focus on improving game quality, big mod groupds like us are
more focused on quantity(that is not to say the stuff we make isn't
good quality, because quite a lot of the stuff we make is better than
Vanilla OB).
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15.10.2006 00:37 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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I like the idea, but if it proves to be too big of a hit on the
framerate we might consider including it in a separate plug-in.
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15.10.2006 00:40 |
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This is just going to turn out like the water damage thing, really its
to much work for something most people won't even notice.
If you like the idea so much, make a mod over at ESF.
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15.10.2006 00:43 |
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Alasdair
Jarl of Skyrim
Registration Date: 29.08.2006
Posts: 1,169
Location: Somerset, England
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Yay! the 13th warrior! I love that film, we do need at least one quest which is a total rip-off
Actually the weather/time based spawning Idea is very possible and
actually pretty easy. It wouldn't cause a drop in fps either as it
would only be needed to run once in the onload block.
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15.10.2006 01:22 |
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This discussin is still errelavant until Skyrim is finished.
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15.10.2006 01:27 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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quote: |
Originally posted by Alasdair
Yay! the 13th warrior! I love that film, we do need at least one quest which is a total rip-off
Actually the weather/time based spawning Idea is very possible and
actually pretty easy. It wouldn't cause a drop in fps either as it
would only be needed to run once in the onload block.
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So no big bad globals required? Great!
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15.10.2006 01:33 |
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Alasdair
Jarl of Skyrim
Registration Date: 29.08.2006
Posts: 1,169
Location: Somerset, England
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Nope, no globals needed!
Simply place an activator in a cell, and when it is loaded it can check to see if it's snowing (no fog commands
) if it is, it can then summon a group of beserkers into the cell at positions marked using Xmarkers, simple!
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15.10.2006 01:49 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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quote: |
Originally posted by Alasdair
Nope, no globals needed!
Simply place an activator in a cell, and when it is loaded it can check to see if it's snowing (no fog commands
) if it is, it can then summon a group of beserkers into the cell at positions marked using Xmarkers, simple! |
...and the Nords rejoiced!
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15.10.2006 01:51 |
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Skot the Sanguine
Knight
Registration Date: 11.10.2006
Posts: 93
Location: New York, USA
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Were there Fog commands in Morrowind? I could have sworn I remember
seeing Fog as a weather category, I could be mistaken though.
You also support what I thought, that it could be used as a global
check. Presumably that could also be tied to a Quest completion, namely
if not complete, they spawn, if completed, no spawn.
However, as YOB said, it is something to consider later in development...but its good to keep it in the back of one's head.
__________________ That which does not kill me only delays the inevitable.
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15.10.2006 02:57 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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Banshees are creatures that are supposed to appear only in fog. If we
can't make them appear only when there is fog, I'm sure we can make fog
appear whenever they appear.
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15.10.2006 03:07 |
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Siesta Guru
Elder of Skyrim
Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar
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17.10.2006 15:33 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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I've seen fog in-game.
Those commands could commands in handy.
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17.10.2006 16:39 |
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Siesta Guru
Elder of Skyrim
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I guess my videocard doesnt render fog
screw my videocard
__________________ ou av andanyammis
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17.10.2006 17:15 |
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Qxzyz
Elder of Skyrim
Registration Date: 23.08.2006
Posts: 304
Location: NC, USA
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Do you mean the fog generated using the "Water" drop-down menu on the
"Common Data" tab from the Cell editor window? (Effectively turns water
to misty fog in a given area.) This might restrict the usage of
fog-dependant creatures to caves or other low-lying areas where the
fog/water hieght level can be reasonably tweaked...
__________________ "Mysteries force a man to think, and so injure his health."
-Edgar Allan Poe
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17.10.2006 17:16 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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I was referring to fog in the exterior, like a weather type.
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17.10.2006 17:26 |
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Skot the Sanguine
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Registration Date: 11.10.2006
Posts: 93
Location: New York, USA
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This could have a whole range of possibilities. Imagine making Snow
Wolves and Bears only spawn during snowstorms or blizzards....making
them even more rare and an extraordinary sight (before you kill them
)
__________________ That which does not kill me only delays the inevitable.
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17.10.2006 19:46 |
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Siesta Guru
Elder of Skyrim
Registration Date: 15.10.2006
Posts: 516
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theres also a getwindspeed command =D and a forceweather
A spell that summons a snowstorm?
__________________ ou av andanyammis
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17.10.2006 20:00 |
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Liquid Cheese
Elder of Skyrim
Registration Date: 24.07.2006
Posts: 624
Location: England
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quote: |
Originally posted by Siesta Guru
theres also a getwindspeed command =D and a forceweather
A spell that summons a snowstorm?
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That would be pretty awesome although there will be no real consequence to it.
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17.10.2006 20:05 |
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Siesta Guru
Elder of Skyrim
Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar
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It could be just eyecandy or make it usefull:
example: the voice strike I'm making at the moment does extra damage when cast during snow.
example2: make a snowstorm spell that will damage any non nord for a little bit
as long as the storm is on.
__________________ ou av andanyammis
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17.10.2006 20:17 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
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quote: |
Originally posted by Siesta Guru
example2: make a snowstorm spell that will damage any non nord for a little bit
as long as the storm is on. |
If we (and by that I mean you
) make such a spell it would have to damage everyone, Nords have a high frost resistance anyway.
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17.10.2006 20:23 |
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Siesta Guru
Elder of Skyrim
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Posts: 516
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are you quoting the mage in skingrad there? =P
forgot about the frost resistance
__________________ ou av andanyammis
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17.10.2006 20:26 |
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Skot the Sanguine
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Registration Date: 11.10.2006
Posts: 93
Location: New York, USA
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I miss Morrowind's immunity though
__________________ That which does not kill me only delays the inevitable.
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17.10.2006 23:32 |
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Siesta Guru
Elder of Skyrim
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We can make it immunity
takes about 10 secs to change the number 50 to 100 on the nords ability.
But I prefer 50% seems more realistic (and balancing) to me
__________________ ou av andanyammis
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18.10.2006 12:39 |
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Siesta Guru
Elder of Skyrim
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After some research I found that the deal frost damage in colder parts
isn't that hard, we just create a new climate that will be placed in
the parts of skyrim that are supposed to be the coldest, this climate
consist of 2 weather types.. snow and blizzard, blizzard is a weather
type we gotta create pretty similar to snow (with higher wind speed and
maybe a little bit darker). This climate shouldnt be run in towns of
course
imagine all the people dieing because its too cold.
Then we just need a quest script that has this as the base:
Begin Gamemode
if getweather blizzard == 1
---all the effects----
else
return
endif
end
Since there aint no command to check whats equipped, the fur idea seems impossible
Creating a simple spell that wil change the weather into blizzard for some time will trigger the damage.
Spell: Scripteffect 30 secs on self
Begin scripteffectstart
forceweather blizzard 1
end
Begin scripteffectfinish
releaseweatheroverride
end
__________________ ou av andanyammis
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18.10.2006 14:36 |
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Qxzyz
Elder of Skyrim
Registration Date: 23.08.2006
Posts: 304
Location: NC, USA
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For the fur idea:
Would it be worth having an OnEquip/OnUnEquip variable attached to each
piece of fur armor itself that the game could call when running the
weather script?
Like:
scn FurArmorObjectScript
short WornGreaves ;each piece of armor...you get the idea
Begin OnEquip
If ( WornGreaves == 0 )
Set WornGreaves to 1
Activate
EndIf
End
etc...Unequipping the armor toggles the variable back to 0...
Then, your weather script:
Begin Gamemode
if getweather blizzard == 1
---all the effects, modified by percentages based on status of WornEquipment variables----
else
return
endif
end
Alternatively, wearing any piece of Skyrim fur armor could cause a
token to be placed in a hidden container (and removing the armor could
remove that token from said container); perhaps then the weather script
could merely check the # of tokens in the hidden container to determine
% resistances/mollifcation of storm damage...
Just my two septims...
__________________ "Mysteries force a man to think, and so injure his health."
-Edgar Allan Poe
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18.10.2006 15:03 |
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Siesta Guru
Elder of Skyrim
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Posts: 516
Location: Sleeping in a bar
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Sounds like it could work
But this is just for the player right? Its better then nothing but every actor would be awesomeness
__________________ ou av andanyammis
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18.10.2006 15:16 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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For the fur stuff we could simply add frost resistance as an
enchantment... to all of them. It is simple and sure to work if the
blizzards inflict frost damage.
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18.10.2006 15:28 |
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Siesta Guru
Elder of Skyrim
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Posts: 516
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Nice example of trying to do it the hard way
Great idea psycho
You talking about a ability added through scripts when you equip? Or a enchantment on the fur.
I vote for the script since youll still be able to enchant the fur and
wont be able to make spells with frostresistance yet (i think).
__________________ ou av andanyammis
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18.10.2006 15:34 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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quote: |
Originally posted by Siesta Guru
Nice example of trying to do it the hard way
Great idea psycho
You talking about a ability added through scripts when you equip? Or a enchantment on the fur.
I vote for the script since youll still be able to enchant the fur and
wont be able to make spells with frostresistance yet (i think). |
Whatever works better, and a script does sounds good.
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18.10.2006 15:37 |
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Siesta Guru
Elder of Skyrim
Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar
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The basic script would be:
Add script below to Fur Helmet
scriptname WhoCaresWhatthisnameis
ref me
Begin Onequip
set me to getself
me.addspell FurHelmetResistance
End
Begin Onunequip
set me to getself
me.remove FurHelmetResistance
End
A little note: OOO has a worn furn set, we cant give a resistance to those can we?
__________________ ou av andanyammis
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18.10.2006 16:16 |
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Qxzyz
Elder of Skyrim
Registration Date: 23.08.2006
Posts: 304
Location: NC, USA
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A couple of questions...
*Wouldn't the "AddSpell" thingy just add a castable spell to the player's spell book?
*Did we want to have the frost resistance be an "on while wearing equipment" thing or "only when the weather's bad" thing?
*I think there'll be new fur armors coming for this phenomenon, so we
wouldn't need to mess with OOO stuff specifically; is this actually
true?
__________________ "Mysteries force a man to think, and so injure his health."
-Edgar Allan Poe
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18.10.2006 16:30 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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quote: |
Originally posted by Qxzyz
*Did we want to have the frost resistance be an "on while wearing equipment" thing or "only when the weather's bad" thing?
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I wouldn't mind if the effect was active even when the weather is good.
quote: |
Originally posted by Qxzyz
*I think there'll be new fur armors coming for this phenomenon, so we
wouldn't need to mess with OOO stuff specifically; is this actually
true? |
I'm not sure I understand the question.
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18.10.2006 16:34 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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quote: |
Originally posted by Qxzyz
I think we're gonna have separate Skyrim fur armor with which we can
play, and these would probably be most appropriate for enchanting of
this nature -- even though OOO _does_ have additional Worn Fur armor
sets which we could modify (and Artic Fur armor sets, for that
matter...worn by "Skyrim Bandits," no less). However, it's probably
best for someone other than me to appropriately answer your this
question...(Psychotic, I'm looking in your direction...
) |
Changing the stock OB fur armor by attaching the script is not the best
of ideas, but it would be strange when your Cyrodiilic fur armor
doesn't protect you from the cold.
As for the OOO fur armor variations, they will be used and modified accordingly.
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18.10.2006 16:51 |
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Siesta Guru
Elder of Skyrim
Registration Date: 15.10.2006
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Its not like many mods change fur anyways =/ it would probably cause
more compability issues if we made sure noone woulld ever get the
cyrodillyc armor by editing the leveled items lists.
__________________ ou av andanyammis
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18.10.2006 16:57 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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quote: |
Originally posted by Siesta Guru
Its not like many mods change fur anyways =/ it would probably cause
more compability issues if we made sure noone woulld ever get the
cyrodillyc armor by editing the leveled items lists. |
True, there are more leveling mods then there are balancing mods. As I
said, it's not the best of ideas, but it's the only way to go.
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18.10.2006 17:00 |
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