Time/Weather based spawning |
Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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quote: |
Originally posted by Siesta Guru
ACtually it does make some sense.. northern fur could be made of a much
better quality fur, thicker fur, better stitching, enough reasons. |
Still, Cyrodiilic fur should offer some protection from the cold, no mater how minimal.
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18.10.2006 17:17 |
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Qxzyz
Elder of Skyrim
Registration Date: 23.08.2006
Posts: 304
Location: NC, USA
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Pity there's no "GetIsEquipped" function...*sigh*
How does the "GetIsUsedItem" work? I understand that it's supposed to
be for NPCs/PCs using an object in an animation (i.e. checking to see
if an NPC is eating a specific apple), but how does this work with
regard to player items? Do equipped items just not count as "used" for
this function?
__________________ "Mysteries force a man to think, and so injure his health."
-Edgar Allan Poe
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18.10.2006 17:42 |
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Siesta Guru
Elder of Skyrim
Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar
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18.10.2006 17:45 |
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Qxzyz
Elder of Skyrim
Registration Date: 23.08.2006
Posts: 304
Location: NC, USA
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Not currently -- I believe the idea is we'd rather not create any external dependencies if possible...
__________________ "Mysteries force a man to think, and so injure his health."
-Edgar Allan Poe
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18.10.2006 17:49 |
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Siesta Guru
Elder of Skyrim
Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar
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Its not like the sake of skyrim depends on this little thingy
so lets just find another way
__________________ ou av andanyammis
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18.10.2006 17:51 |
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Siesta Guru
Elder of Skyrim
Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar
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Are we going to use this damage while blizzard idea? If we are id like to ask a little question:
The current idea is to let a activator appear each 5 five secs shooting
a very big area effect with little magnitude to the floor. The problem
is that the combination placeatme and then disable doesnt seem to work
as it should, the activator will still be there. Does anyone know how
to use the same activator over and over again? If I try to use moveto
it says it cant find the activator.
__________________ ou av andanyammis
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19.10.2006 20:51 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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Is using an activator the only way to pull this off?
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20.10.2006 12:29 |
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Siesta Guru
Elder of Skyrim
Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar
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No I dont think so... but I dont know any other ways, I'm currently trying a shadow but no luck so far.
__________________ ou av andanyammis
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20.10.2006 12:50 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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Can a negative spell effect be added directly on the player only during
a blizzard, then say a check is preformed to see if the player has
exited the blizzard in order to cancel the effect? I'm just throwing
raw ideas around, so I'm sure you've already thought of this.
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20.10.2006 12:57 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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quote: |
Originally posted by Siesta Guru
BTW: I made a blizzard weather but it looks like normal snow, I turned
the wind effect up but the snow still falls like theres no wind, can
anyone change the snow nif ? |
The whole weather system for Skyrim will need some work, I suggest you don't bother to much with it atm.
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20.10.2006 13:07 |
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Siesta Guru
Elder of Skyrim
Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar
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Worry no more, I've found a way to completly remove the activator, I
didn't test it yet but it looks like it would work, if it does ill just
have to add the scripts to the fur and the blizzard effect is ready
__________________ ou av andanyammis
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20.10.2006 15:09 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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That's spiffy!
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20.10.2006 15:20 |
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Skot the Sanguine
Knight
Registration Date: 11.10.2006
Posts: 93
Location: New York, USA
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Cool, I know that the Garridan's Tears quest had something similar, but
I never liked the way it was done...because my Atronach character
absorbed the spell half the time and it had no real effect on him.
__________________ That which does not kill me only delays the inevitable.
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20.10.2006 15:56 |
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Siesta Guru
Elder of Skyrim
Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar
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20.10.2006 16:00 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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quote: |
Originally posted by Siesta Guru
I've just fixed how the damage looks, the only problem is sound.. you hear this boom when you get hit
does anyone know how to get rid of this? |
That would be a problem.
I don't know of a way to remove it without removing the sound from every frost spell.
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20.10.2006 17:08 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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I don't know if the "silent sound" thing will work, but it's a good place to start.
Anyway, the fewer BOOMS the better.
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20.10.2006 18:40 |
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Siesta Guru
Elder of Skyrim
Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar
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What do you prefer, a lot of booms and correct amount of damage or:
one boom, one FrostDamage added message and an incorrect amount of damage (too high)
__________________ ou av andanyammis
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20.10.2006 18:43 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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Can you reduce the damage by adding a bit of frost resistance with it?
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20.10.2006 18:45 |
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Siesta Guru
Elder of Skyrim
Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar
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Sure but the problem is that that takes away from the nord/fur thingy.
Having 100% doesnt make any difference with having it 85% in blizzards,
and 15% frost resistance wont do, ill need around 50%
__________________ ou av andanyammis
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20.10.2006 18:47 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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So no.
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20.10.2006 18:50 |
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Siesta Guru
Elder of Skyrim
Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar
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Sounds didn't do it =( or atleast some random sound I choose didn't do it, the sound played but it didn't override,
I just found a second issue, if I activate my storm spell more then
once the damage doesnt always come (actually it doesnt come most of the
time) this is espeially true when I'm standing on grass
I think we need to do the ability way even though that has it cons too.
__________________ ou av andanyammis
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20.10.2006 19:01 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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quote: |
Originally posted by Siesta Guru
I think we need to do the ability way even though that has it cons too. |
Well if an ordinary NPC dies within 4 minutes, then we'll just add a
lot of items enchanted with frost resistance and also a variety of
potions with the same purpose. The player has a higher endurance than
an ordinary NPC... especially the lvl 20-30 players that Skyrim is
designed for. Blizzards won't be very common anyway and only creatures
very resistant to frost would likely attack the player in one.
However things are a bit different for the cold regions of Skyrim since they can't be avoided the way blizzards can.
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20.10.2006 19:08 |
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Siesta Guru
Elder of Skyrim
Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar
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Blizzards wotn appear in citys and most skyrimcivilians are nords, and
a lot of them are wearing fur, to the guys that dont wear fur or aint
nords that venture outside we could add some cold resist spell (but
shouldnt npcs be able to die of blizzards)
__________________ ou av andanyammis
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20.10.2006 19:11 |
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Siesta Guru
Elder of Skyrim
Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar
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Aha, well that doesnt change much since climates are based on regions
and not worldspaces, so we just add blizzards to areas that are
supposed to be very cold away from towns
__________________ ou av andanyammis
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20.10.2006 19:23 |
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Arbiter
Archduke
Registration Date: 24.10.2005
Posts: 1,918
Location: Croatia the Nether-Bringer
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To end this 2-man-chat.
I just hope scripts don't mess up and freeze entire town to death. So,
it will be the same effect that open cities did for Ob? Regarding
cities, I mean.
__________________ The Forgotten Ones have returned.
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20.10.2006 19:26 |
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Arbiter
Archduke
Registration Date: 24.10.2005
Posts: 1,918
Location: Croatia the Nether-Bringer
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So... that could mean a serious problems for low specs. comps?
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20.10.2006 19:30 |
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Arbiter
Archduke
Registration Date: 24.10.2005
Posts: 1,918
Location: Croatia the Nether-Bringer
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Actually I'd love to see this "overpowered fur". Finaly low level armors get some use, ej?
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20.10.2006 19:57 |
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Alasdair
Jarl of Skyrim
Registration Date: 29.08.2006
Posts: 1,169
Location: Somerset, England
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you could solve this by making sure that the npcs were attacking the player before damaging them.
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20.10.2006 20:22 |
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Siesta Guru
Elder of Skyrim
Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar
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Its not a spell
weather usually doesnt stop if two guys are fighting... hmm I've just
disocvered that bringing the wind slider all up causes leaves to move
independently of the tree their attached too
it looks very srange when
the leaves are swinging and the trees just stand still.. try it
__________________ ou av andanyammis
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20.10.2006 20:26 |
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