Register    Calendar    Members    ST Team    Forum Search    FAQ    Portal    Overview

Silgrad.com The Gallery Books & Stories Download the Silgrad Tower mod Chat Broad silgrad.com search Forum Portal Frequently Asked Questions Maps of our Lands
Silgrad Tower: Oblivion » Beyond Cyrodiil » Skyrim for Oblivion » The Mead Hall » Time/Weather based spawning » Hello You
Last Post | First Unread Post Print Page | Recommend to a Friend | Add Thread to Favorites
Pages (3): « previous 1 [2] 3 next » This is an archived forum. Post Reply
Go to the bottom of this page Time/Weather based spawning
Author
Post « Previous Thread | Next Thread »
Qxzyz
Elder of Skyrim


images/avatars/avatar-1659.jpg

Registration Date: 23.08.2006
Posts: 304
Location: NC, USA

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

quote:
<snip>it would be strange when your Cyrodiilic fur armor doesn't protect you from the cold<snip>


Ah -- I that that was the reason extra-special fur was being created...while "Fur" armor might not be adequate to prevent frostbite, "Nordic Fur" (or whatever it would be called) would do the job...this would side-step having to play with vanilla/OOO fur at all...



Edit: Hehe -- Apparently Siesta Guru and I are on the same page about this... :D

__________________
"Mysteries force a man to think, and so injure his health."
-Edgar Allan Poe

This post has been edited 1 time(s), it was last edited by Qxzyz: 18.10.2006 17:06.

18.10.2006 17:05 Qxzyz is offline Send an Email to Qxzyz Search for Posts by Qxzyz Add Qxzyz to your Buddy List
Psychotic
Jarl of Skyrim


images/avatars/avatar-1933.jpg

Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

quote:
Originally posted by Siesta Guru
If there seems to be a compability issue we could always make a new fur set that you can only get in skyrim that will do this, its not perfect but we can say that cyrodillic fur isn't made to protect against cold =/

That is exactly the problem I have with making a new set of fur armor just for the script. At this point I'm not sure what the better solution is (though I have a feeling we will end up making a new set).

Edit: Oh who gives a damn, we'll just make a new set. :D

This post has been edited 1 time(s), it was last edited by Psychotic: 18.10.2006 17:08.

18.10.2006 17:07 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Siesta Guru
Elder of Skyrim


images/avatars/avatar-1725.jpg

Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

exactly the problem? with what? I'm confused

Edit: we should stop typing at the same time :D

__________________
ou av andanyammis Pleased

This post has been edited 1 time(s), it was last edited by Siesta Guru: 18.10.2006 17:09.

18.10.2006 17:09 Siesta Guru is offline Send an Email to Siesta Guru Search for Posts by Siesta Guru Add Siesta Guru to your Buddy List
Psychotic
Jarl of Skyrim


images/avatars/avatar-1933.jpg

Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

quote:
Originally posted by Siesta Guru
exactly the problem? with what? I'm confused

With having a new set of fur armor made in order to avoid messing with the stock OB fur armor when attaching the script (because of mods that modify fur armor). I doesn't make all that much sense that Cyrodiilic fur would not be good enough to protect from the cold.

Edit:
quote:
Edit: we should stop typing at the same time

Agreed. :D

This post has been edited 1 time(s), it was last edited by Psychotic: 18.10.2006 17:13.

18.10.2006 17:12 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Siesta Guru
Elder of Skyrim


images/avatars/avatar-1725.jpg

Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

ACtually it does make some sense.. northern fur could be made of a much better quality fur, thicker fur, better stitching, enough reasons.

__________________
ou av andanyammis Pleased

This post has been edited 1 time(s), it was last edited by Siesta Guru: 18.10.2006 17:15.

18.10.2006 17:14 Siesta Guru is offline Send an Email to Siesta Guru Search for Posts by Siesta Guru Add Siesta Guru to your Buddy List
Psychotic
Jarl of Skyrim


images/avatars/avatar-1933.jpg

Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

quote:
Originally posted by Siesta Guru
ACtually it does make some sense.. northern fur could be made of a much better quality fur, thicker fur, better stitching, enough reasons.

Still, Cyrodiilic fur should offer some protection from the cold, no mater how minimal.
18.10.2006 17:17 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Qxzyz
Elder of Skyrim


images/avatars/avatar-1659.jpg

Registration Date: 23.08.2006
Posts: 304
Location: NC, USA

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Pity there's no "GetIsEquipped" function...*sigh*


How does the "GetIsUsedItem" work? I understand that it's supposed to be for NPCs/PCs using an object in an animation (i.e. checking to see if an NPC is eating a specific apple), but how does this work with regard to player items? Do equipped items just not count as "used" for this function?

__________________
"Mysteries force a man to think, and so injure his health."
-Edgar Allan Poe
18.10.2006 17:42 Qxzyz is offline Send an Email to Qxzyz Search for Posts by Qxzyz Add Qxzyz to your Buddy List
Siesta Guru
Elder of Skyrim


images/avatars/avatar-1725.jpg

Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

There is a getequipped function, but its in OBSE Mad

we dont use obse do we?

http://cs.elderscrolls.com/constwiki/ind...tEquippedObject

__________________
ou av andanyammis Pleased
18.10.2006 17:45 Siesta Guru is offline Send an Email to Siesta Guru Search for Posts by Siesta Guru Add Siesta Guru to your Buddy List
Qxzyz
Elder of Skyrim


images/avatars/avatar-1659.jpg

Registration Date: 23.08.2006
Posts: 304
Location: NC, USA

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Not currently -- I believe the idea is we'd rather not create any external dependencies if possible... I dunno

__________________
"Mysteries force a man to think, and so injure his health."
-Edgar Allan Poe
18.10.2006 17:49 Qxzyz is offline Send an Email to Qxzyz Search for Posts by Qxzyz Add Qxzyz to your Buddy List
Siesta Guru
Elder of Skyrim


images/avatars/avatar-1725.jpg

Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Its not like the sake of skyrim depends on this little thingy :lmao:

so lets just find another way

__________________
ou av andanyammis Pleased
18.10.2006 17:51 Siesta Guru is offline Send an Email to Siesta Guru Search for Posts by Siesta Guru Add Siesta Guru to your Buddy List
Siesta Guru
Elder of Skyrim


images/avatars/avatar-1725.jpg

Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Are we going to use this damage while blizzard idea? If we are id like to ask a little question:

The current idea is to let a activator appear each 5 five secs shooting a very big area effect with little magnitude to the floor. The problem is that the combination placeatme and then disable doesnt seem to work as it should, the activator will still be there. Does anyone know how to use the same activator over and over again? If I try to use moveto it says it cant find the activator.

__________________
ou av andanyammis Pleased
19.10.2006 20:51 Siesta Guru is offline Send an Email to Siesta Guru Search for Posts by Siesta Guru Add Siesta Guru to your Buddy List
Psychotic
Jarl of Skyrim


images/avatars/avatar-1933.jpg

Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Is using an activator the only way to pull this off?
20.10.2006 12:29 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Siesta Guru
Elder of Skyrim


images/avatars/avatar-1725.jpg

Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

No I dont think so... but I dont know any other ways, I'm currently trying a shadow but no luck so far.

__________________
ou av andanyammis Pleased
20.10.2006 12:50 Siesta Guru is offline Send an Email to Siesta Guru Search for Posts by Siesta Guru Add Siesta Guru to your Buddy List
Psychotic
Jarl of Skyrim


images/avatars/avatar-1933.jpg

Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Can a negative spell effect be added directly on the player only during a blizzard, then say a check is preformed to see if the player has exited the blizzard in order to cancel the effect? I'm just throwing raw ideas around, so I'm sure you've already thought of this. I dunno
20.10.2006 12:57 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Siesta Guru
Elder of Skyrim


images/avatars/avatar-1725.jpg

Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Well I guess it can but itll prolly deal to much damage, id like to make it less then 1 damage per second, I did 1 damage every 2 secs already and when I fired a summonblizzard spell in chorrol all those npc died ( well after waiting 4 minutes), of course the blizzard climate wont be run in settlements, and npcs outside them could wear fur.

BTW: I made a blizzard weather but it looks like normal snow, I turned the wind effect up but the snow still falls like theres no wind, can anyone change the snow nif ?

__________________
ou av andanyammis Pleased

This post has been edited 1 time(s), it was last edited by Siesta Guru: 20.10.2006 13:04.

20.10.2006 13:01 Siesta Guru is offline Send an Email to Siesta Guru Search for Posts by Siesta Guru Add Siesta Guru to your Buddy List
Psychotic
Jarl of Skyrim


images/avatars/avatar-1933.jpg

Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

quote:
Originally posted by Siesta Guru
BTW: I made a blizzard weather but it looks like normal snow, I turned the wind effect up but the snow still falls like theres no wind, can anyone change the snow nif ?

The whole weather system for Skyrim will need some work, I suggest you don't bother to much with it atm.
20.10.2006 13:07 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Siesta Guru
Elder of Skyrim


images/avatars/avatar-1725.jpg

Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Worry no more, I've found a way to completly remove the activator, I didn't test it yet but it looks like it would work, if it does ill just have to add the scripts to the fur and the blizzard effect is ready Yes

__________________
ou av andanyammis Pleased
20.10.2006 15:09 Siesta Guru is offline Send an Email to Siesta Guru Search for Posts by Siesta Guru Add Siesta Guru to your Buddy List
Psychotic
Jarl of Skyrim


images/avatars/avatar-1933.jpg

Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

That's spiffy! :D
20.10.2006 15:20 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Skot the Sanguine
Knight


Registration Date: 11.10.2006
Posts: 93
Location: New York, USA

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Cool, I know that the Garridan's Tears quest had something similar, but I never liked the way it was done...because my Atronach character absorbed the spell half the time and it had no real effect on him.

__________________
That which does not kill me only delays the inevitable.
20.10.2006 15:56 Skot the Sanguine is offline Send an Email to Skot the Sanguine Search for Posts by Skot the Sanguine Add Skot the Sanguine to your Buddy List
Siesta Guru
Elder of Skyrim


images/avatars/avatar-1725.jpg

Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

WEll its been done in the same way :D I didn't look at garridans tears but its supposed to do that, we need to let frost resistance stop the damage (so nords will have resistance against it, and the fur thingy works).

I've got the damage working atm the only thing I'm wondering about if its true that the activator is removed, no clue how to test that Confused

I've just fixed how the damage looks, the only problem is sound.. you hear this boom when you get hit Mad does anyone know how to get rid of this?

__________________
ou av andanyammis Pleased

This post has been edited 1 time(s), it was last edited by Siesta Guru: 20.10.2006 16:04.

20.10.2006 16:00 Siesta Guru is offline Send an Email to Siesta Guru Search for Posts by Siesta Guru Add Siesta Guru to your Buddy List
Psychotic
Jarl of Skyrim


images/avatars/avatar-1933.jpg

Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

quote:
Originally posted by Siesta Guru
I've just fixed how the damage looks, the only problem is sound.. you hear this boom when you get hit Mad does anyone know how to get rid of this?

That would be a problem. Frown I don't know of a way to remove it without removing the sound from every frost spell.
20.10.2006 17:08 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Siesta Guru
Elder of Skyrim


images/avatars/avatar-1725.jpg

Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I've tried adding abilitys aswell but that also caused a BOOM, hmm maybe if we use a playsound command with a sound thats completly silent we can override the frostdmaage sound. I havent added sounds before to any of my scripts so I have no clue if that will work.

BTW, we can just create a ability that does 1 damage/sec on the player so you hear only one boom.

O and if I remember correctly the palepass frost damage also made frost sounds, and it was kindda disturbing.

__________________
ou av andanyammis Pleased

This post has been edited 1 time(s), it was last edited by Siesta Guru: 20.10.2006 18:33.

20.10.2006 18:31 Siesta Guru is offline Send an Email to Siesta Guru Search for Posts by Siesta Guru Add Siesta Guru to your Buddy List
Psychotic
Jarl of Skyrim


images/avatars/avatar-1933.jpg

Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I dunno
I don't know if the "silent sound" thing will work, but it's a good place to start.

Anyway, the fewer BOOMS the better. Yes
20.10.2006 18:40 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Siesta Guru
Elder of Skyrim


images/avatars/avatar-1725.jpg

Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

What do you prefer, a lot of booms and correct amount of damage or:

one boom, one FrostDamage added message and an incorrect amount of damage (too high)

__________________
ou av andanyammis Pleased
20.10.2006 18:43 Siesta Guru is offline Send an Email to Siesta Guru Search for Posts by Siesta Guru Add Siesta Guru to your Buddy List
Psychotic
Jarl of Skyrim


images/avatars/avatar-1933.jpg

Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Can you reduce the damage by adding a bit of frost resistance with it?
20.10.2006 18:45 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Siesta Guru
Elder of Skyrim


images/avatars/avatar-1725.jpg

Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Sure but the problem is that that takes away from the nord/fur thingy. Having 100% doesnt make any difference with having it 85% in blizzards, and 15% frost resistance wont do, ill need around 50%

__________________
ou av andanyammis Pleased
20.10.2006 18:47 Siesta Guru is offline Send an Email to Siesta Guru Search for Posts by Siesta Guru Add Siesta Guru to your Buddy List
Psychotic
Jarl of Skyrim


images/avatars/avatar-1933.jpg

Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

So no. :D
20.10.2006 18:50 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Siesta Guru
Elder of Skyrim


images/avatars/avatar-1725.jpg

Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Sounds didn't do it =( or atleast some random sound I choose didn't do it, the sound played but it didn't override,

I just found a second issue, if I activate my storm spell more then once the damage doesnt always come (actually it doesnt come most of the time) this is espeially true when I'm standing on grass Confused

I think we need to do the ability way even though that has it cons too.

__________________
ou av andanyammis Pleased
20.10.2006 19:01 Siesta Guru is offline Send an Email to Siesta Guru Search for Posts by Siesta Guru Add Siesta Guru to your Buddy List
Psychotic
Jarl of Skyrim


images/avatars/avatar-1933.jpg

Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

quote:
Originally posted by Siesta Guru
I think we need to do the ability way even though that has it cons too.

Well if an ordinary NPC dies within 4 minutes, then we'll just add a lot of items enchanted with frost resistance and also a variety of potions with the same purpose. The player has a higher endurance than an ordinary NPC... especially the lvl 20-30 players that Skyrim is designed for. Blizzards won't be very common anyway and only creatures very resistant to frost would likely attack the player in one.

However things are a bit different for the cold regions of Skyrim since they can't be avoided the way blizzards can.
20.10.2006 19:08 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Siesta Guru
Elder of Skyrim


images/avatars/avatar-1725.jpg

Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Blizzards wotn appear in citys and most skyrimcivilians are nords, and a lot of them are wearing fur, to the guys that dont wear fur or aint nords that venture outside we could add some cold resist spell (but shouldnt npcs be able to die of blizzards)

__________________
ou av andanyammis Pleased
20.10.2006 19:11 Siesta Guru is offline Send an Email to Siesta Guru Search for Posts by Siesta Guru Add Siesta Guru to your Buddy List
Psychotic
Jarl of Skyrim


images/avatars/avatar-1933.jpg

Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

quote:
Originally posted by Siesta Guru
(but shouldnt npcs be able to die of blizzards)

Yes, though no to quickly. That especially goes for the NPCs that will accompany the player on the MQ... and there are quite a few of them.

Edit: I just though I should mention that the cities won't be in a separate worldspace like the cities in Cyrodiil.

This post has been edited 1 time(s), it was last edited by Psychotic: 20.10.2006 19:18.

20.10.2006 19:16 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Siesta Guru
Elder of Skyrim


images/avatars/avatar-1725.jpg

Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Aha, well that doesnt change much since climates are based on regions and not worldspaces, so we just add blizzards to areas that are supposed to be very cold away from towns

__________________
ou av andanyammis Pleased
20.10.2006 19:23 Siesta Guru is offline Send an Email to Siesta Guru Search for Posts by Siesta Guru Add Siesta Guru to your Buddy List
Arbiter
Archduke


Registration Date: 24.10.2005
Posts: 1,918
Location: Croatia the Nether-Bringer

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

To end this 2-man-chat. :D

I just hope scripts don't mess up and freeze entire town to death. So, it will be the same effect that open cities did for Ob? Regarding cities, I mean.

__________________
The Forgotten Ones have returned.
20.10.2006 19:26 Arbiter is offline Send an Email to Arbiter Search for Posts by Arbiter Add Arbiter to your Buddy List View the MSN Profile for Arbiter
Psychotic
Jarl of Skyrim


images/avatars/avatar-1933.jpg

Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

quote:
Originally posted by Siesta Guru
Aha, well that doesnt change much since climates are based on regions and not worldspaces, so we just add blizzards to areas that are supposed to be very cold away from towns

Yes I know, though the climate editor in the TES3 CS was not very precise... this one might be different, I haven't worked with it yet.

Edit:
@Arbiter: Yes, just like "open cities". Yes

This post has been edited 1 time(s), it was last edited by Psychotic: 20.10.2006 19:27.

20.10.2006 19:26 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Arbiter
Archduke


Registration Date: 24.10.2005
Posts: 1,918
Location: Croatia the Nether-Bringer

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

So... that could mean a serious problems for low specs. comps?

__________________
The Forgotten Ones have returned.
20.10.2006 19:30 Arbiter is offline Send an Email to Arbiter Search for Posts by Arbiter Add Arbiter to your Buddy List View the MSN Profile for Arbiter
Siesta Guru
Elder of Skyrim


images/avatars/avatar-1725.jpg

Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

This blizzard idea has too many weaknesses that cant be handeld (not by me that is) I think wed better scrap it, weather spawning doesnt bring many problems though so we can keep that.

Edit: I got a low spec computer, below the ground spec that is, but little villages don't give me any perfomance weaknesses compared to big walled cities.. I'm only rendering one or two cells at the moment so why would that change between buildings?

To list a few problems:

- dieing npcs

- adding abilitys or shooting a spell doesnt seem to work in 50% of the cases

- Boom sounds we dont want

- Ugly falling snow

- ai problem, real people would seek cover with a blizzard these guys dont (theres probably a way to this, but itll take some time)

- Message spam when using abilitys as damager

- Strange iceanimations hanging in the air when using spells as damagers

- Overpowered fur

- Cyrodillic fur creating compability issues

__________________
ou av andanyammis Pleased

This post has been edited 3 time(s), it was last edited by Siesta Guru: 20.10.2006 19:39.

20.10.2006 19:31 Siesta Guru is offline Send an Email to Siesta Guru Search for Posts by Siesta Guru Add Siesta Guru to your Buddy List
Arbiter
Archduke


Registration Date: 24.10.2005
Posts: 1,918
Location: Croatia the Nether-Bringer

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Actually I'd love to see this "overpowered fur". Finaly low level armors get some use, ej?

__________________
The Forgotten Ones have returned.
20.10.2006 19:57 Arbiter is offline Send an Email to Arbiter Search for Posts by Arbiter Add Arbiter to your Buddy List View the MSN Profile for Arbiter
Siesta Guru
Elder of Skyrim


images/avatars/avatar-1725.jpg

Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Hmm now that I think of it.. maybe my very first version was the best of all, it just shot a big area frost damage spell at me, I tried to remove that because it was ugly, maybe it wont have a few of the other even more ugly things that came later on.

:D this mu==ight actually be working, first test proved that it did work 100% of the time, only disatvantages are that you get a flash when your hit and a boom sound, but it doesnt seem to able to remove the boom

__________________
ou av andanyammis Pleased

This post has been edited 1 time(s), it was last edited by Siesta Guru: 20.10.2006 20:13.

20.10.2006 20:03 Siesta Guru is offline Send an Email to Siesta Guru Search for Posts by Siesta Guru Add Siesta Guru to your Buddy List
Alasdair
Jarl of Skyrim


images/avatars/avatar-2926.gif

Registration Date: 29.08.2006
Posts: 1,169
Location: Somerset, England

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

quote:
- dieing npcs


you could solve this by making sure that the npcs were attacking the player before damaging them.
20.10.2006 20:22 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List View the MSN Profile for Alasdair
Siesta Guru
Elder of Skyrim


images/avatars/avatar-1725.jpg

Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Its not a spell :D weather usually doesnt stop if two guys are fighting... hmm I've just disocvered that bringing the wind slider all up causes leaves to move independently of the tree their attached too :lmao: it looks very srange when
the leaves are swinging and the trees just stand still.. try it :lmao:

__________________
ou av andanyammis Pleased
20.10.2006 20:26 Siesta Guru is offline Send an Email to Siesta Guru Search for Posts by Siesta Guru Add Siesta Guru to your Buddy List
Pages (3): « previous 1 [2] 3 next » Tree Structure | Board Structure
This is an archived forum. Post Reply
Silgrad Tower: Oblivion » Beyond Cyrodiil » Skyrim for Oblivion » The Mead Hall » Time/Weather based spawning

This is an archived forum section of Silgrad Tower Forum.