Eastmarch Claim: Vernim Wood |
Alasdair
Jarl of Skyrim
Registration Date: 29.08.2006
Posts: 1,169
Location: Somerset, England
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Vernim wood shouldn't be snowy, it's in a valley in the southern part of skyrim.
attachment-5522
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17.10.2006 17:32 |
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Siegfried
Archduke
Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...
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Umm, can we put this one on hold? I'm just concerned that we're using
the stock Oblivion Architecture to death here. I mean, we have 3 major
cities already using retextures, and have two minor towns. I proposed
architecture styles for different regions here Architecture of Skyrim
Can we get a unified decision and a clearly laid out plan for the
different architectural styles for each of the holds? I mean, it seems
like this is kind of random, plus Ku had some great savage looking Nord
Architecture that would fit perfectly in the very rural Eastmarch. They
have palisades, thatch roofs, all that good stuff. |
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18.10.2006 00:17 |
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Well actually I'm incharge of Windhelm so I decided upon the
arcitecture type for it, and so the rest of Eastmarch should reflect
upon this. Also keep in mind that the Bruma set IS Nordic
But I did do some new retex of some Chorrol buildings as an add-on for the set(they go perfect with the rest of the Bruma one).
Also we discussed a while ago that Longhouses etc would be used along the northen coast for villages and small townships.
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18.10.2006 03:48 |
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Richard
Chieftain of Skyrim
Registration Date: 23.08.2006
Posts: 747
Location: Invercargill, New Zealand
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Hello. I would like to make use of myself instead of lurking. I have a
fair bit of free time on my hands at the moment, and would like to
claim this village/town. I promise to make sure all buildings, rocks
and trees have darker terrain colouring round them, all pathgrids are
free of rocks, all interiors have appropriate lighting (I always use
static 'fake' light objects with appropriate lights placed above them
where necessary), all NPCs eat, sleep wander, visit, hoe potatoes etc,
all owned things are appropriately..owned and so on.
I have attached a sample in the form of my Bravil slightly expanded
mod; look at Gretto Pundarc's House, and Spentier Manor near the castle
(the other house, and all the gatehouses, are unfinished/not started).
Please ignore the fact that one of the NPCs (Kothius Spentier's
bodyguard, Dinger) is named chingchong in the NPC list; my brother
wanted to make one so I let him =/
So, what sayeth ye?
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03.11.2006 14:50 |
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Siesta Guru
Elder of Skyrim
Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar
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03.11.2006 14:54 |
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Greybeard
Chieftain of Skyrim
Registration Date: 21.05.2006
Posts: 721
Location: Shannara
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Welcome, Richard! And since you seem to know your way around the CS
pretty well, I'd say go for it. You'll actually have to wait for TOYB
to give the final go-ahead, though. btw, are you also able to write the
quests and such? |
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03.11.2006 17:52 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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WELCOME TO SKYRIM!
P.S. The mead is in the fridge.
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03.11.2006 18:55 |
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Sorry but this has already privatly been claimed by another modder. Really Sorry.
However, soon I will be putting "Small" Villages and Farms up for
claiming, both for The Rift and Eastmarch, feel free to claim as man of
those aas you want
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03.11.2006 19:19 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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Privately claimed?!
Sorry but we can have no such thing, a claim can be claimed only if it
is officially requested by posting in the correct thread. If someone
claimed this by PM, he will have to post his request here.
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03.11.2006 19:24 |
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It's Smoky, this was ment to be a way for him to learn how to do exteriors
He was going to do it once his exams were finished, and really I think it would be nice to still give him this.
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03.11.2006 19:50 |
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Alasdair
Jarl of Skyrim
Registration Date: 29.08.2006
Posts: 1,169
Location: Somerset, England
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Privately claimed?! Honestly don't you think thats rather unfair to
Richard? There are plenty more towns in skyrim smokindan could do after
his exams.
If this was meant to be for smokindan it should have never have been posted for claiming here anyway...
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03.11.2006 20:25 |
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It wasn't meant for Smoky.
Right Well I guess Richard can claim this.
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03.11.2006 20:27 |
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Richard
Chieftain of Skyrim
Registration Date: 23.08.2006
Posts: 747
Location: Invercargill, New Zealand
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Ok if you guys are sure then I'll get to work. Below are a few points
you could guide me on if you want anything specific, otherwise I'm
thinking as follows :
I believe you guys are aiming for (with the smaller settlements like
this one) to be more like MW villages, correct? Small enough to still
be villages, but large enough to be useful and have some character
(unlike Oblivion's "3 house, 5 sheep, 1 vegie patch" villages). I was
thinking 5 houses, plus an inn and a trader. Think a Nord version of
Pelagaid, but without a fort or Imperial presence.
As for populace; being a more rural settlement, I'd assume the bulk of the population would be natives ie Nords.
Thoughts?
EDIT: and could someone post a link to the esm I'm meant to use, I'm a
bit confused as to which is the current one. I am downloading the one
listed in the first post of this thread 3155, the 85mb one. If it's the wrong one, please tell me so I can be angry at my foolish mistake. Cheers
This post has been edited 2 time(s), it was last edited by Richard: 04.11.2006 13:56.
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04.11.2006 13:37 |
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Siegfried
Archduke
Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...
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Hey Richard, and Welcome to Skyrim for Oblivion!
On another note, I could give Smokey Riverwood in the Pale?
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04.11.2006 14:40 |
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Alasdair
Jarl of Skyrim
Registration Date: 29.08.2006
Posts: 1,169
Location: Somerset, England
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Download both the files in the thread, the second one is an update to the first.
We should be getting a nice shiny new master file soon though.
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04.11.2006 17:50 |
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Siesta Guru
Elder of Skyrim
Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar
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Uuh shiny
Wahts new in the masterfile? Floors you can stand on?
Or is that jsut me that I cant test the esm since all floors are gone
__________________ ou av andanyammis
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04.11.2006 18:02 |
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Alasdair
Jarl of Skyrim
Registration Date: 29.08.2006
Posts: 1,169
Location: Somerset, England
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Floors are overated anyway...
That problem has been fixed
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04.11.2006 18:04 |
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Greybeard
Chieftain of Skyrim
Registration Date: 21.05.2006
Posts: 721
Location: Shannara
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quote: |
Originally posted by Richard
I believe you guys are aiming for (with the smaller settlements like
this one) to be more like MW villages, correct? Small enough to still
be villages, but large enough to be useful and have some character
(unlike Oblivion's "3 house, 5 sheep, 1 vegie patch" villages). I was
thinking 5 houses, plus an inn and a trader. Think a Nord version of
Pelagaid, but without a fort or Imperial presence.
As for populace; being a more rural settlement, I'd assume the bulk of the population would be natives ie Nords.
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Yeah, you've got it. If you get beyond 10 buildings total, Nords get lost.
An d yes, you'll need those veggie patches/ pig sties/ horse corrals,
etc., as eye candy. We may be able to come up with a few other things
(logging, hunting/trapping statics) as well. |
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04.11.2006 20:09 |
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Siegfried
Archduke
Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...
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That's about right, you'll also need the Chieftain's home, and why not have a big Communal Mead Hall like in Thirsk?
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04.11.2006 20:33 |
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Richard
Chieftain of Skyrim
Registration Date: 23.08.2006
Posts: 747
Location: Invercargill, New Zealand
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I was hoping to have started this weekend, but that link seems to have
a max upload speed of 7-8kbps...and the file was corrupt so I'm
downloading again. It doesn't live on any faster servers does it,
because it's going to take 3 hours for that one, plus another 2 hours
for the additional resource file
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05.11.2006 03:49 |
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Siegfried
Archduke
Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...
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The files you need for this claim haven't been released yet I don't think (correct me if I'm wrong Psych).
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05.11.2006 04:51 |
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Siegfried
Archduke
Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...
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It looks good so far. I guess you can use the current snowless Bruma
buildings, though they weren't really meant for Vernim wood, it'll
still be easy enough to replace them when the time comes. I'm not sure
if there are going to be retexes of the farm houses in the resource
master file, if there are no retexes I wouldn't use them, but wait and
take that up with TOYB. About terrain, you can customize it as little
or as much as you like on the Heightmap, so long as it looks good. It's
really up to you. |
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05.11.2006 15:05 |
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Alasdair
Jarl of Skyrim
Registration Date: 29.08.2006
Posts: 1,169
Location: Somerset, England
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Very nice!
Currently we don't have a heightmap (well we do but it kind of sucks) but we're getting a new one made real soon (hopefully).
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05.11.2006 15:34 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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quote: |
Originally posted by Alasdair
(well we do but it kind of sucks) |
So you're saying Siegfried's heightmap sucks eh?
There haven't been any new snowless Bruma buildings made as far as I
know, so it should all be in the current release of the master (or the
update for it).
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05.11.2006 17:39 |
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Sorry about not replying earlier I had gone to Hamner Springs for a
short holiday (I expect only Richard will know where that is).
Venim wood is allowed to use one of every building in it's architecture set, if the town starts to get to big, you can either:
*Bunch up the houses really close together to make the appearence that Venim Wood is small.
*Make buildings on the far outscirts of town, farer away from the centre of town.
*Simply remove some buildings.
The buildings that you will need will be included in the new resource master, until then use place holders.
The Cheiften's home/Mead hall should be the second upperclass house, using the Bruma UC tavern Ints.
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05.11.2006 19:33 |
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Yeah from ChCh
You can make the Default Bruma UC and MC Ints as they use the same as
Venim wood, but the rest you will need to wait for (Psychotic will be
releasing the resource soon).
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06.11.2006 08:17 |
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Richard
Chieftain of Skyrim
Registration Date: 23.08.2006
Posts: 747
Location: Invercargill, New Zealand
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Roger that. Btw, I'll leave all exterior 'details' like rocks, trees,
crates and so on until the whole heightmap thing is done.
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06.11.2006 08:23 |
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Make sure that when detaling to use tree stumps a lot, and to have sort
of an out side lumber mill sort of thing, where they would prep logs
for carving, and carve them.
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06.11.2006 08:25 |
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Richard
Chieftain of Skyrim
Registration Date: 23.08.2006
Posts: 747
Location: Invercargill, New Zealand
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About that tavern you mention in the resource file thread; I have
already made the tavern using the Bruma blacksmith interior (and it
looks really good, the furnace is a nice big oven). However, it implied
you wanted a LC tavern. Will that matter? Also, if there's anything
else specific you need, you'll have to mention it now, because it'll be
a pain to totally redo buildings and stuff. Cheers
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11.11.2006 06:02 |
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quote: |
Originally posted by Richard
About that tavern you mention in the resource file thread; I have
already made the tavern using the Bruma blacksmith interior (and it
looks really good, the furnace is a nice big oven). However, it implied
you wanted a LC tavern. Will that matter? Also, if there's anything
else specific you need, you'll have to mention it now, because it'll be
a pain to totally redo buildings and stuff. Cheers |
Yeah it is a LC tavern, also I don't think using the black smiths
interior would make a good tavern because it doesn't have rooms for the
PC/Npcs to sleep in.
One of the buildings is going to need to be the home of a painter for the quest, The Woodland Man.
One of the houses needs to be the home of a shaman, the person the
village people would go to when they have any problems. He also is
involved in the quest.
Most of the villagers will be wood cutters and carvers, they would be
quite rural and would have things like wood carving knifes in their
houses.
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11.11.2006 06:11 |
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Siegfried
Archduke
Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...
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quote: |
Originally posted by The Old Ye Bard
Yeah it is a LC tavern, also I don't think using the black smiths
interior would make a good tavern because it doesn't have rooms for the
PC/Npcs to sleep in.
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Why not add in a basement? You did a retextured basement set, this would be a great oppurtunity to use it.
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11.11.2006 06:24 |
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quote: |
Originally posted by Siegfried
quote: |
Originally posted by The Old Ye Bard
Yeah it is a LC tavern, also I don't think using the black smiths
interior would make a good tavern because it doesn't have rooms for the
PC/Npcs to sleep in.
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Why not add in a basement? You did a retextured basement set, this would be a great oppurtunity to use it. |
Because the top part is still to small. And anyway, I spefically made up that sign before hand for a LC tavern.
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11.11.2006 06:31 |
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Richard
Chieftain of Skyrim
Registration Date: 23.08.2006
Posts: 747
Location: Invercargill, New Zealand
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It has two rooms for guests upstairs. See for yourself
See RICinnInterior (or something like that, forget what I called it).
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11.11.2006 08:36 |
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