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Silgrad Tower: Oblivion » Beyond Cyrodiil » Skyrim for Oblivion » Skyrim Claims Section » Skyrim Settlement Claims » Eastmarch Claim: Vernim Wood » Hello You
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Go to the bottom of this page Eastmarch Claim: Vernim Wood
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The Old Ye Bard
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Arrow Eastmarch Claim: Vernim Wood Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Arcitecture Set: Snowless Bruma and Farmhouse.
Description: Settlement of 5-8 house. It may include a guard tower, however you may not put any castle walls around/in it. You can ask for new models or textures to be made, for shop signs or unique buildings but do not ask for a completly new arcitecture set.

1. To claim this location, please post a reply saying so. It's not granted until The Old Ye Bard ok's it, which he/I usually do.

2. To mod a claim, start a new .esp dependant on oblivion.esm and the most recent version of the Skyrim Resource File. Make sure that you make it in a new world space. Mod the location at your discretion and free time, within reason. Do not make this dependent on the Height Map, that is done after you have made the initial design in it's own world space and has been aproved.

This post has been edited 1 time(s), it was last edited by The Old Ye Bard: 17.10.2006 20:15.

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Alasdair
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Vernim wood shouldn't be snowy, it's in a valley in the southern part of skyrim.

attachment-5522
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The Old Ye Bard
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Changed Yes
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Siegfried
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Umm, can we put this one on hold? I'm just concerned that we're using the stock Oblivion Architecture to death here. I mean, we have 3 major cities already using retextures, and have two minor towns. I proposed architecture styles for different regions here Architecture of Skyrim Can we get a unified decision and a clearly laid out plan for the different architectural styles for each of the holds? I mean, it seems like this is kind of random, plus Ku had some great savage looking Nord Architecture that would fit perfectly in the very rural Eastmarch. They have palisades, thatch roofs, all that good stuff.
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The Old Ye Bard
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Well actually I'm incharge of Windhelm so I decided upon the arcitecture type for it, and so the rest of Eastmarch should reflect upon this. Also keep in mind that the Bruma set IS Nordic Wink But I did do some new retex of some Chorrol buildings as an add-on for the set(they go perfect with the rest of the Bruma one).

Also we discussed a while ago that Longhouses etc would be used along the northen coast for villages and small townships.
18.10.2006 03:48 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Richard
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Hello. I would like to make use of myself instead of lurking. I have a fair bit of free time on my hands at the moment, and would like to claim this village/town. I promise to make sure all buildings, rocks and trees have darker terrain colouring round them, all pathgrids are free of rocks, all interiors have appropriate lighting (I always use static 'fake' light objects with appropriate lights placed above them where necessary), all NPCs eat, sleep wander, visit, hoe potatoes etc, all owned things are appropriately..owned and so on.

I have attached a sample in the form of my Bravil slightly expanded mod; look at Gretto Pundarc's House, and Spentier Manor near the castle (the other house, and all the gatehouses, are unfinished/not started). Please ignore the fact that one of the NPCs (Kothius Spentier's bodyguard, Dinger) is named chingchong in the NPC list; my brother wanted to make one so I let him =/

So, what sayeth ye?

Attachment:
7zRICHARD bravil.esp

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Siesta Guru
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Welcome to skyrim richard :D

Lets have a look at bravil then.. downloading in a sec

It looks great =) nice interiors you got there

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This post has been edited 1 time(s), it was last edited by Siesta Guru: 03.11.2006 15:11.

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Greybeard
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Welcome, Richard! And since you seem to know your way around the CS pretty well, I'd say go for it. You'll actually have to wait for TOYB to give the final go-ahead, though. btw, are you also able to write the quests and such?
03.11.2006 17:52 Greybeard is offline Send an Email to Greybeard Homepage of Greybeard Search for Posts by Greybeard Add Greybeard to your Buddy List Add Greybeard to your Contact List
Psychotic
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WELCOME TO SKYRIM! Jump

P.S. The mead is in the fridge. Wasted
03.11.2006 18:55 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
The Old Ye Bard
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Sorry but this has already privatly been claimed by another modder. Really Sorry.

However, soon I will be putting "Small" Villages and Farms up for claiming, both for The Rift and Eastmarch, feel free to claim as man of those aas you want Wink
03.11.2006 19:19 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Psychotic
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Privately claimed?! Eek 1 Sorry but we can have no such thing, a claim can be claimed only if it is officially requested by posting in the correct thread. If someone claimed this by PM, he will have to post his request here.
03.11.2006 19:24 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
The Old Ye Bard
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It's Smoky, this was ment to be a way for him to learn how to do exteriors Wink He was going to do it once his exams were finished, and really I think it would be nice to still give him this.
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Alasdair
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Privately claimed?! Honestly don't you think thats rather unfair to Richard? There are plenty more towns in skyrim smokindan could do after his exams.

If this was meant to be for smokindan it should have never have been posted for claiming here anyway...
03.11.2006 20:25 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List View the MSN Profile for Alasdair
The Old Ye Bard
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It wasn't meant for Smoky.


Right Well I guess Richard can claim this.
03.11.2006 20:27 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Richard
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Ok if you guys are sure then I'll get to work. Below are a few points you could guide me on if you want anything specific, otherwise I'm thinking as follows :

I believe you guys are aiming for (with the smaller settlements like this one) to be more like MW villages, correct? Small enough to still be villages, but large enough to be useful and have some character (unlike Oblivion's "3 house, 5 sheep, 1 vegie patch" villages). I was thinking 5 houses, plus an inn and a trader. Think a Nord version of Pelagaid, but without a fort or Imperial presence.
As for populace; being a more rural settlement, I'd assume the bulk of the population would be natives ie Nords.

Thoughts?

EDIT: and could someone post a link to the esm I'm meant to use, I'm a bit confused as to which is the current one. I am downloading the one listed in the first post of this thread 3155, the 85mb one. If it's the wrong one, please tell me so I can be angry at my foolish mistake. Cheers

This post has been edited 2 time(s), it was last edited by Richard: 04.11.2006 13:56.

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Siegfried
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Hey Richard, and Welcome to Skyrim for Oblivion! Jump

On another note, I could give Smokey Riverwood in the Pale?
04.11.2006 14:40 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Alasdair
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Download both the files in the thread, the second one is an update to the first.

We should be getting a nice shiny new master file soon though.
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Uuh shiny :D

Wahts new in the masterfile? Floors you can stand on?

Or is that jsut me that I cant test the esm since all floors are gone

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04.11.2006 18:02 Siesta Guru is offline Send an Email to Siesta Guru Search for Posts by Siesta Guru Add Siesta Guru to your Buddy List
Alasdair
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Floors are overated anyway...

That problem has been fixed Wink
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quote:
Originally posted by Richard
I believe you guys are aiming for (with the smaller settlements like this one) to be more like MW villages, correct? Small enough to still be villages, but large enough to be useful and have some character (unlike Oblivion's "3 house, 5 sheep, 1 vegie patch" villages). I was thinking 5 houses, plus an inn and a trader. Think a Nord version of Pelagaid, but without a fort or Imperial presence.
As for populace; being a more rural settlement, I'd assume the bulk of the population would be natives ie Nords.


Yeah, you've got it. If you get beyond 10 buildings total, Nords get lost. Wink An d yes, you'll need those veggie patches/ pig sties/ horse corrals, etc., as eye candy. We may be able to come up with a few other things (logging, hunting/trapping statics) as well.
04.11.2006 20:09 Greybeard is offline Send an Email to Greybeard Homepage of Greybeard Search for Posts by Greybeard Add Greybeard to your Buddy List Add Greybeard to your Contact List
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That's about right, you'll also need the Chieftain's home, and why not have a big Communal Mead Hall like in Thirsk?
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Richard
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I was hoping to have started this weekend, but that link seems to have a max upload speed of 7-8kbps...and the file was corrupt so I'm downloading again. It doesn't live on any faster servers does it, because it's going to take 3 hours for that one, plus another 2 hours for the additional resource file Confused
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The files you need for this claim haven't been released yet I don't think (correct me if I'm wrong Psych).
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Richard
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Lol this is getting worse and worse isn't it. I just finsihed dling the 85meg one.

EDIT: What about the 50something meg file? That one says it has the snowless Bruma set that I'll need. Is that the one you mean?

EDIT again: The second file has several snowless Bruma buildings, but it's enough.


So anyway, here is the preliminary design and layout attached. I was intending to extend the small boundary wall to include a layer that surrounds the whole settlement and not just the chiefs longhouse. Ignore the trees, they're just there for effect at the moment.

One question I have is am I meant to do the terrain after it has been given the thumbs up and put on the heightmap? That part of the process confuses me. Thanks

This post has been edited 4 time(s), it was last edited by Richard: 01.03.2007 01:06.

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It looks good so far. I guess you can use the current snowless Bruma buildings, though they weren't really meant for Vernim wood, it'll still be easy enough to replace them when the time comes. I'm not sure if there are going to be retexes of the farm houses in the resource master file, if there are no retexes I wouldn't use them, but wait and take that up with TOYB. About terrain, you can customize it as little or as much as you like on the Heightmap, so long as it looks good. It's really up to you.
05.11.2006 15:05 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Alasdair
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Very nice! Good job!

Currently we don't have a heightmap (well we do but it kind of sucks) but we're getting a new one made real soon (hopefully).
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Psychotic
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quote:
Originally posted by Alasdair
(well we do but it kind of sucks)

So you're saying Siegfried's heightmap sucks eh? :D

There haven't been any new snowless Bruma buildings made as far as I know, so it should all be in the current release of the master (or the update for it).
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Sorry about not replying earlier I had gone to Hamner Springs for a short holiday (I expect only Richard will know where that is).

Venim wood is allowed to use one of every building in it's architecture set, if the town starts to get to big, you can either:

*Bunch up the houses really close together to make the appearence that Venim Wood is small.

*Make buildings on the far outscirts of town, farer away from the centre of town.

*Simply remove some buildings.

The buildings that you will need will be included in the new resource master, until then use place holders.

The Cheiften's home/Mead hall should be the second upperclass house, using the Bruma UC tavern Ints.
05.11.2006 19:33 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Richard
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TOYB, I'll start on any interiors that are currently applicable going by what you have in that pic http://www.silgrad.com/wbb2/attachment.p...achmentid=5606. What I'll do is do the make the interiors with the vanilla architectures, then just swap them (if you have retex'd interiors that is).

and you're from Christchurch, I presume?

This post has been edited 3 time(s), it was last edited by Richard: 06.11.2006 08:03.

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The Old Ye Bard
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Yeah from ChCh Wink

You can make the Default Bruma UC and MC Ints as they use the same as Venim wood, but the rest you will need to wait for (Psychotic will be releasing the resource soon).
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Richard
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Roger that. Btw, I'll leave all exterior 'details' like rocks, trees, crates and so on until the whole heightmap thing is done.
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Make sure that when detaling to use tree stumps a lot, and to have sort of an out side lumber mill sort of thing, where they would prep logs for carving, and carve them.
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Richard
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About that tavern you mention in the resource file thread; I have already made the tavern using the Bruma blacksmith interior (and it looks really good, the furnace is a nice big oven). However, it implied you wanted a LC tavern. Will that matter? Also, if there's anything else specific you need, you'll have to mention it now, because it'll be a pain to totally redo buildings and stuff. Cheers
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quote:
Originally posted by Richard
About that tavern you mention in the resource file thread; I have already made the tavern using the Bruma blacksmith interior (and it looks really good, the furnace is a nice big oven). However, it implied you wanted a LC tavern. Will that matter? Also, if there's anything else specific you need, you'll have to mention it now, because it'll be a pain to totally redo buildings and stuff. Cheers


Yeah it is a LC tavern, also I don't think using the black smiths interior would make a good tavern because it doesn't have rooms for the PC/Npcs to sleep in.

One of the buildings is going to need to be the home of a painter for the quest, The Woodland Man.

One of the houses needs to be the home of a shaman, the person the village people would go to when they have any problems. He also is involved in the quest.

Most of the villagers will be wood cutters and carvers, they would be quite rural and would have things like wood carving knifes in their houses.
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quote:
Originally posted by The Old Ye Bard
Yeah it is a LC tavern, also I don't think using the black smiths interior would make a good tavern because it doesn't have rooms for the PC/Npcs to sleep in.

Why not add in a basement? You did a retextured basement set, this would be a great oppurtunity to use it.
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quote:
Originally posted by Siegfried
quote:
Originally posted by The Old Ye Bard
Yeah it is a LC tavern, also I don't think using the black smiths interior would make a good tavern because it doesn't have rooms for the PC/Npcs to sleep in.

Why not add in a basement? You did a retextured basement set, this would be a great oppurtunity to use it.


Because the top part is still to small. And anyway, I spefically made up that sign before hand for a LC tavern.
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Richard
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It has two rooms for guests upstairs. See for yourself Wink

See RICinnInterior (or something like that, forget what I called it).

Attachment:
7zRICHARD vernim wood.esp

11.11.2006 08:36 Richard is offline Send an Email to Richard Search for Posts by Richard Add Richard to your Buddy List
The Old Ye Bard
Princess


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quote:
Originally posted by Richard
It has two rooms for guests upstairs. See for yourself Wink

See RICinnInterior (or something like that, forget what I called it).


I'm sorry that kiwi ingenuity has to go to waste. What you have done with the upsatirs is inventive, but it isn't up to standard, also Vernim Wood isn't that big a town so shouldn't have two taverns and finally the wood is strikingly differnt, and doesn't look to good.

Please scrap what you are doing now. Sorry.

TOYB

Edit: I also forgot to say youforgot to use the naming code we have for IDs. It needs to have your claim intials in it.

This post has been edited 1 time(s), it was last edited by The Old Ye Bard: 11.11.2006 09:25.

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Smokindan
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I think the inn is great. It makes inventive use of another interior model and adds something different. What's wrong with the upstairs, TOYB? Two rooms is enough...

There are two taverns? I saw two buildings which looked like them but just because they use the same ext. model doesn't mean they're both taverns.

The forest can be built up if need be (or is there something else wrong with it?)

And please stop saying scrap it. This is Richard's town and, while we can comment on it, it is ultimately up to him with what to do with it (within reason i.e. no Jedi there :) ) And no ingenuity is a waste. If Richard has to change the town he can but he shouldn't scrap it.

I especially like the manor/ chieftan's house Richard and the stairs leading up to it. Keep up the good work Good job!

EDIT: Oh yeah, check out the thread in the main boards of Skyrim for naming conventions (called Modders Abbreviations.)

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This post has been edited 1 time(s), it was last edited by Smokindan: 11.11.2006 10:46.

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Richard
Chieftain of Skyrim


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Personally I thought it looked pretty good although I agree the dividing wall is a bit different. Are you sure you viewed it with the lights off? I used the Bruma blacksmith interior because otherwise all the inns in Tamriel would look the same. Just thought I'd try and add a bit of variety Frown

Well anyway here's what I'll do. I'm leaving it be as it is, because I don't have the new interiors anyway. You guys could have an informal little vote or something on it, I dunno. But if you reeeeally insist on having it changed, then I'll only need to reposition stuff inside, not too big an issue. Also, I will use RI initials. SKxxRI etc

btw Dan I think TOYB mean scrap the plans for the tavern, not the whole town lol (well, I hope so anyway :eek:)

This post has been edited 3 time(s), it was last edited by Richard: 11.11.2006 11:52.

11.11.2006 11:36 Richard is offline Send an Email to Richard Search for Posts by Richard Add Richard to your Buddy List
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Silgrad Tower: Oblivion » Beyond Cyrodiil » Skyrim for Oblivion » Skyrim Claims Section » Skyrim Settlement Claims » Eastmarch Claim: Vernim Wood

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