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Go to the bottom of this page Eastmarch Claim: Dragon Wood
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Liquid Cheese
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I knew that... Scared

OK, so now I've got a large floating circular mass, will this suffice? Some of the cell I'm doing it in is still just water, is this ok?

This post has been edited 1 time(s), it was last edited by Liquid Cheese: 16.11.2006 20:38.

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The Old Ye Bard
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O.K. it seems you have limited knowledge about the lanscape editor so I will help you.

Use shift to move the camera around.

In the landscape editor there is the flaten and the soften function, use the flaten function to get the same level in the entire cell then raise bumps and use the the soften function to smooth out the bumps. When this is done you can place buildngs work on landscape some more, once that is done start to texture the ground (only use jeral and bruma ground textures, it should have it somewhere in the name). After that come vertex shading, but for the moment don't worry as that can be very fiddley and you don't need to worry about it until it is in the main world space.
16.11.2006 20:49 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Liquid Cheese
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I managed to figure most of what you said out, how about the floating mass thing though? Does it matter that the entire cell isn't raised?
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I just explained, use the flaten tool. Right click on the blob the nwhile holding it down move your curser aound the cell, it should level the entirty to that set height.
16.11.2006 21:56 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Psychotic
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Maybe this will be of help. :)
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Liquid Cheese
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I knew how to do it, I was just asking if it mattered. Never mind.

I've been using those tutorials since I started, but thanks for the help anyway.
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So where are you with this? Have you started on layout yet?
17.11.2006 20:35 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Liquid Cheese
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Yup, I did like a first layout of everything, but it all crashed when I was experimenting with ground texturing. I hadn't saved in a while. No worries though, I learnt a lot and I had only placed buildings. I like the dragon, however the texure was a bit of a bad choice, it looks like it is made up of twisted planks of wood.
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The Old Ye Bard
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quote:
Originally posted by Liquid Cheese
Yup, I did like a first layout of everything, but it all crashed when I was experimenting with ground texturing. I hadn't saved in a while. No worries though, I learnt a lot and I had only placed buildings. I like the dragon, however the texure was a bit of a bad choice, it looks like it is made up of twisted planks of wood.


Yeah the dragon was abit shoddy Wink

Make sure to save every 10 mins or so, the CS can be quite buggy and crashes are quite common (The MW CS was even worse, I had to get a new HD because of the amount of times it crashed my computer).

Edit: Make sure to take pics of your progress aswell, and by the way have you spent any more time on the werewolf video(s)?

This post has been edited 1 time(s), it was last edited by The Old Ye Bard: 17.11.2006 20:45.

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Liquid Cheese
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Yea it was fairly unusual for me. Normally I save every 2 minutes or so, then the saves slowly get so regular that I do it whenever I'm thinking or not doing anything in particular. I guess I was just too into it, to remember.

EDIT:

I'll do the pics for sure. I haven't done any more of the video, I have only been on the computer for 20 minutes or so. I'm probs going to spend more time on this than the video though as the video has been annoying me quite a lot, finding footage of stuff has been annoying me especially because of how low the fps is when playing oblivion and how regulalry I get errors, it feels too much like work. I'll try to do some hours tommorrow morning though.

This post has been edited 1 time(s), it was last edited by Liquid Cheese: 17.11.2006 20:49.

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Liquid Cheese
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Small update:
Inn:
http://img105.imageshack.us/img105/7844/innvk7.jpg

Overview:
http://img76.imageshack.us/img76/3387/overviewex5.jpg

What flora can I use to scatter around? Wormwood (that thing next to the well looks like it would fit, but I'm not sure where that is normally found).
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Richard
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Wow that's really neat. Only thing I could suggest is make the veggies several times denser (use Beth's ones as an example, such as veggie patches in Water's Edge)

This post has been edited 1 time(s), it was last edited by Richard: 21.11.2006 14:39.

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Liquid Cheese
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Will do.
21.11.2006 19:24 Liquid Cheese is offline Send an Email to Liquid Cheese Search for Posts by Liquid Cheese Add Liquid Cheese to your Buddy List
The Old Ye Bard
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Where are you at with this?
24.11.2006 22:30 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Liquid Cheese
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I'll do some more screenshots when I get back to dad's house, however it was only like 3 days since I last updated. No need to be so hastey.
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Where are you with this?
01.12.2006 04:15 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Liquid Cheese
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I have almost no free time to do this kinda stuff now I'm in sixth form (kinda like college), and the time I do have I usually to tired to want to do anything constructive but I've got free time tomorrow so I'll do a big chunk then. There isn't any rush is there? Nothing will happen to it once until the heightmap is ready anyway, will it?
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Actually quests can be implemented, interiors can be fully made and play testing can be made.
02.12.2006 21:45 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Psychotic
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Simple quest can be implemented, the more complex stuff are best left for when the town is on the HM.

This post has been edited 1 time(s), it was last edited by Psychotic: 02.12.2006 22:41.

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Liquid Cheese
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Does it matter if my the borders look like this?
http://img125.imageshack.us/img125/2078/stupidthinglb8.jpg

If can only edit so far before I move into another cell.
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quote:
Originally posted by Liquid Cheese
Does it matter if my the borders look like this?
http://img125.imageshack.us/img125/2078/stupidthinglb8.jpg

If can only edit so far before I move into another cell.

No, it doesn't mater since the town will be eventually moved onto the heightmap.
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Liquid Cheese
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Cool thanks for the prompt reply. I didn't get a chance to do anything at the weekend so I've done some landscaping just now. It is very messy atm, but gives the general gist of things.

View into Dragon Wood
Dragon wood
View down the hill from the meadhall (i've made the ground around the buildings neater since posting this)
04.12.2006 21:06 Liquid Cheese is offline Send an Email to Liquid Cheese Search for Posts by Liquid Cheese Add Liquid Cheese to your Buddy List
Psychotic
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quote:
Originally posted by Liquid Cheese
View into Dragon Wood
Dragon wood
View down the hill from the meadhall (i've made the ground around the buildings neater since posting this)

Good job!
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I like it :)
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Richard
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That's looking pretty cool man. Vernim Wood and Dragon Wood should have a woodfight or something...yeah...and Vernim would win.

Just out of interest, I notice Vernim is in a woodland climate and Dragon is in the snow; where is the snowline across the holds? Is all the Rift for instance non-snowy? Or does no one know yet really? (other than which towns are snowy and which are not)

This post has been edited 2 time(s), it was last edited by Richard: 13.12.2006 14:56.

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Looking good, the only thing thats isn't perfect is the tiley floor texture, but thats prolly not your fault.

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The ground texture is irrelevant, it goes on the heightmap. The snow is just to give an impression of what it WILL be like
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Aha, thanks for clearing that up.

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quote:
Originally posted by Richard
Just out of interest, I notice Vernim is in a woodland climate and Dragon is in the snow; where is the snowline across the holds? Is all the Rift for instance non-snowy? Or does no one know yet really? (other than which towns are snowy and which are not)


The rift isn't snowy at all really, except for mountains and other places with a high enough elevation.
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Liquid Cheese
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I thought I was supposed to be using the snowy bruma stuff, and I think TOYB told me it was up in the mountains somewhere along the line, so that would explain the snow.
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quote:
Originally posted by Liquid Cheese
I thought I was supposed to be using the snowy bruma stuff, and I think TOYB told me it was up in the mountains somewhere along the line, so that would explain the snow.


You doing the right thing don't worry Wink
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Liquid Cheese
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I'm still working on this btw. I just had a erm massive break. Anyway I've made a lot of progress this morning but I'd like to know how to create dead creatures, as this place is going to have a lot of hunters.

My plans are to create a sense that Dragonwood is almost entirely self sufficient. It is miles away from anyone else so it makes sense. I'll post some more screenshots soon.
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For dead creatures just place a creature (like a deer) wherever and set its health to 0.
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Can't wait to see the screens. Maybe you should give it a palisade wall when its added into the resource file?
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Liquid Cheese
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quote:
Originally posted by Siegfried
Can't wait to see the screens. Maybe you should give it a palisade wall when its added into the resource file?


Yea I might do, good plan. It might look a bit weird though, as the village has a more farmy feel to it. Btw I might need to steal a stump or two from your redwood claim, when they get made Tongue

Update:
http://img479.imageshack.us/img479/2794/vegpatchkw0.jpg - veg patch
http://img248.imageshack.us/img248/4896/meadhalliv1.jpg - mead hall

I havn't used the totem poles you gave me, TOYB. They were basically just sticks and I didn't really know where to put them. I havn't used the bridge yet if I think I can I might add a little stream, but time will tell.

This post has been edited 1 time(s), it was last edited by Liquid Cheese: 19.02.2007 20:24.

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One thing about the vege patch is the wheat...in the snow...lol

Maybe replace it with hardy nordic vegetables that grow underground. Potatoes, carrots, leeks, raddishes etc

I don't know if it's on the heightmap or not, but if it is then you also might want to put vertex shading around the bases of large objects (trees, houses, crates, barrels etc).
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Liquid Cheese
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quote:
Originally posted by Richard
One thing about the vege patch is the wheat...in the snow...lol

Maybe replace it with hardy nordic vegetables that grow underground. Potatoes, carrots, leeks, raddishes etc

I don't know if it's on the heightmap or not, but if it is then you also might want to put vertex shading around the bases of large objects (trees, houses, crates, barrels etc).


Hehe I figured someone would mention that, I had filled up the rest of the veg patch with said vegtables, and had a massive gap left. But I'll just put in some more carrots or something.
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Richard
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spuds make good gap fillers too.
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Liquid Cheese
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lol, Yea I know. 2/4 rows are spuds. Tongue
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How many potato plants is that in total? Looks to be only 4-5 from that pic. You should put some more in...more 'tatoes...more I say! I think I mentioned awhile ago, but check the Water's Edge settlement for a good vege patch layout example.

Were you doing interiors and NPCs and AI as well or was that all going up for claims??
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