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Silgrad Tower: Oblivion » Beyond Cyrodiil » Skyrim for Oblivion » Skyrim Claims Section » Skyrim Settlement Claims » Pale Brainstorming » Hello You
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The Old Ye Bard
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quote:
Originally posted by Psychotic
quote:
Originally posted by Psychotic
quote:
Originally posted by The Old Ye Bard
But it makes me laugh that in Psychotics plan of Winterhold he had his design of about 100 buildings :lmao: (way too much)

Count them again, it's more like 50-60 (and that's not too much for a capitol city).

Ahem... actually don't do that. :D There are approximately 100 buildings in my concept map, but I wasn't actually planning for Winterhold to have that many, it's just the way it turned out in the concept.

Sorry Richard, no idea exactly, I'd say about 40 if I had to guess.


I already counted that's why I said 100, I wasn't trying to exagerate Yes
14.11.2006 19:06 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Richard
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Is the Pale Pass road north of Bruma that leads to nowhere going to lead to Skyrim?
16.11.2006 02:47 Richard is offline Send an Email to Richard Search for Posts by Richard Add Richard to your Buddy List
Siegfried
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Hmm, good question, we'll probably have some kind of gate along there that will teleport you into Skyrim.
16.11.2006 03:18 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
The Old Ye Bard
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Actually this has been talked about before and Pall Pass is destoryed, and hasn't been touched in a long time. Having a gate there would be Lore Rape.
16.11.2006 03:56 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Richard
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Perhaps not a gate in the conventional sense, simply a way of entering the other worldspace when you reach the border. Like perhaps when the player reaches it, a message comes up with a yes/no to teleport into the Skyrim worldspace and vice versa. Of course this would pose a problem if the player was being followed by another actor Confused

EDIT: Ok I missed something in TOYB's post. That road clearly currently goes to nowhere for a reason!

This post has been edited 1 time(s), it was last edited by Richard: 16.11.2006 07:42.

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The Old Ye Bard
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See ifpeople read my posts more they wouldn't be as confused Wink

There will be another pass like HG close to Falkreath, but that is quite a while away and will probably be used as a secondary teaser later on.
16.11.2006 08:47 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Siegfried
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quote:
Originally posted by The Old Ye Bard
Actually this has been talked about before and Pall Pass is destoryed, and hasn't been touched in a long time. Having a gate there would be Lore Rape.

How about a collision box to teleport you? Even if there isn't a structure there, the actual landform of the pass is still going to be around.
16.11.2006 20:01 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
The Old Ye Bard
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quote:
Originally posted by Siegfried
quote:
Originally posted by The Old Ye Bard
Actually this has been talked about before and Pall Pass is destoryed, and hasn't been touched in a long time. Having a gate there would be Lore Rape.

How about a collision box to teleport you? Even if there isn't a structure there, the actual landform of the pass is still going to be around.


Actually the pass hasn't been used for years and is unpassible because of the landsilde that had occured.

Just let it go.

TOYB
16.11.2006 20:24 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Psychotic
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quote:
Originally posted by The Old Ye Bard
Just let it go.

You know, you really should stop saying that, especially in a brainstorming thread.

The pass is no more as far as I remember from lore, though I don't remember anything about a landslide. Even if there was a landslide there could be an underground cave passing. Having only two points of passage into Skyrim is a bit too little, not to mention that the other passes are way too far away from each other.

This post has been edited 1 time(s), it was last edited by Psychotic: 16.11.2006 23:20.

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The Old Ye Bard
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quote:
Originally posted by Psychotic
quote:
Originally posted by The Old Ye Bard
Just let it go.

You know, you really should stop saying that, especially in a brainstorming thread.

The pass is no more as far as I remember from lore, though I don't remember anything about a landslide. Even if there was a landslide there could be an underground cave passing. Having only two points of passage into Skyrim is a bit too little, not to mention that the other passes are way too far away from each other.


It was a landslide, you really need to play the Bruma Countess quest Wink

In lore it says there is/was only two passes, one near Riften and Pale Pass. In a manner of speaking we do have three but one is unpassible Wink
17.11.2006 02:34 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
WhiteWizard
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quote:
Originally posted by The Old Ye Bard
It was a landslide, you really need to play the Bruma Countess quest Wink

I don't remember that part of it.

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Richard
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It's in one of the quest stage descriptions when you approach the fort itself. Although it says the FORT was destroyed by a landslide doesn't it, not the Pass?
17.11.2006 02:38 Richard is offline Send an Email to Richard Search for Posts by Richard Add Richard to your Buddy List
Psychotic
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quote:
Originally posted by Richard
Although it says the FORT was destroyed by a landslide doesn't it, not the Pass?

That's how I remember it.

What I meant is two FUNCTIONAL passes is too little, especially ones that are so far away from each other.
17.11.2006 02:43 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
The Old Ye Bard
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quote:
Originally posted by Psychotic
quote:
Originally posted by Richard
Although it says the FORT was destroyed by a landslide doesn't it, not the Pass?

That's how I remember it.

What I meant is two FUNCTIONAL passes is too little, especially ones that are so far away from each other.


Well actually it is okay having more than that will make the Cyrodiil side cluttered.
17.11.2006 02:47 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Siegfried
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quote:
Originally posted by The Old Ye Bard
Well actually it is okay having more than that will make the Cyrodiil side cluttered.

right... a doorway leading to a cavern in the Pale Pass that spits out into Skyrim is going to clutter things to much... Pale Pass isn't even a part of the Cyrodiil worldspace.
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The Old Ye Bard
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quote:
Originally posted by Siegfried
quote:
Originally posted by The Old Ye Bard
Well actually it is okay having more than that will make the Cyrodiil side cluttered.

right... a doorway leading to a cavern in the Pale Pass that spits out into Skyrim is going to clutter things to much... Pale Pass isn't even a part of the Cyrodiil worldspace.


I didn't mean putting a cavern there, I meant a making new pass would make it cluttered.
17.11.2006 02:53 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Psychotic
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quote:
Originally posted by The Old Ye Bard
quote:
Originally posted by Siegfried
quote:
Originally posted by The Old Ye Bard
Well actually it is okay having more than that will make the Cyrodiil side cluttered.

right... a doorway leading to a cavern in the Pale Pass that spits out into Skyrim is going to clutter things to much... Pale Pass isn't even a part of the Cyrodiil worldspace.


I didn't mean putting a cavern there, I meant a making new pass would make it cluttered.

Cyrodiil is not THAT small you know.
17.11.2006 02:56 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Psychotic
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Moved to the settlement claims board.
01.12.2006 18:07 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Richard
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Is there any architecture ready for the Pale?
02.12.2006 14:25 Richard is offline Send an Email to Richard Search for Posts by Richard Add Richard to your Buddy List
Psychotic
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quote:
Originally posted by Richard
Is there any architecture ready for the Pale?

I haven't seen scorp (the guy who is working on the architecture for the Pale) around the forum for a long time. He had a big part of the architecture done already, but I'll contact him soon to see if he's still working on it (provided he is still alive :D ).
02.12.2006 18:47 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
The Old Ye Bard
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I'll contact his brother as I am in direct contact with him.
02.12.2006 21:47 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Psychotic
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quote:
Originally posted by The Old Ye Bard
I'll contact his brother as I am in direct contact with him.

Ok.

Who is his brother btw?
02.12.2006 22:38 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
The Old Ye Bard
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wz the guy famous in the OB modding community for his HUD programs.
02.12.2006 22:46 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Psychotic
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quote:
Originally posted by The Old Ye Bard
wz the guy famous in the OB modding community for his HUD programs.

I seem to remember that now that you've mentioned it. Yes
02.12.2006 23:08 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Richard
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Are Pale settlement claims or Winterhold settlement claims going to go up first?

This post has been edited 1 time(s), it was last edited by Richard: 05.12.2006 15:03.

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Psychotic
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quote:
Originally posted by Richard
Are Pale settlement claims or Winterhold settlement claims going to go up first?

Pale settlements first as the architecture for The Pale is much closer to completion.
05.12.2006 18:45 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
The Old Ye Bard
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quote:
Originally posted by Psychotic
quote:
Originally posted by Richard
Are Pale settlement claims or Winterhold settlement claims going to go up first?

Pale settlements first as the architecture for The Pale is much closer to completion.


Yes that's true, but not unless we can get scorp.
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Skot the Sanguine
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Just out of curiosity about that road to nowhere...near Dragonclaw rock the road bears to the east and winds behind Gnoll Mountain. Perhaps a road to Skyrim should branch off east of Dragonclaw rock? I don't know where the two enterences are located (obviously one at Haerter Gap) and one at the westernmost edge of the valley near Applewatch Farm (?). Or is it near the mountain pass leading to Hermaeus Mora's shrine?

Maybe make a Moria type passage for the adventurous thief or criminal....as outlaws shouldnt get to Skyrim through custom checkpoints like the Gap :) ...A nice large Ayleid/Falmer ruin filled with Goblins...that would be nice Yes

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This post has been edited 1 time(s), it was last edited by Skot the Sanguine: 05.12.2006 20:28.

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Psychotic
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quote:
Originally posted by Skot the Sanguine
Just out of curiosity about that road to nowhere...near Dragonclaw rock the road bears to the east and winds behind Gnoll Mountain. Perhaps a road to Skyrim should branch off east of Dragonclaw rock? I don't know where the two enterences are located (obviously one at Haerter Gap) and one at the westernmost edge of the valley near Applewatch Farm (?). Or is it near the mountain pass leading to Hermaeus Mora's shrine?


I'm not sure what your asking. The second entrance in near Falkreath if that answers anything.

quote:
Originally posted by Skot the Sanguine
Maybe make a Moria type passage for the adventurous thief or criminal....as outlaws shouldnt get to Skyrim through custom checkpoints like the Gap :) ...A nice large Ayleid/Falmer ruin filled with Goblins...that would be nice Yes


I have had something like that in mind for some time, and I agree. The entrance won't be shown on any maps (except maybe on some random piece of paper in some random cave) as it is not an official border pass. An underground entrance like this should be located very near to the Pale Pass. The pass itself is no longer functional because of a landslide, but an underground entrance, like a cave, can easily be present. The reason for the location I suggested is because the Pale Pass is in the middle of Skyrim and this underground passage could serve to patch the big impassable space between the two official border passes.
05.12.2006 23:27 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
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