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Silgrad Tower: Oblivion » Beyond Cyrodiil » Skyrim for Oblivion » Skyrim Quests » Western Skyrim Mainquest? » Hello You
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Siegfried
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Let me clarify, I meant the player positioning barricades. That is a piece of cake, all you need to do is make it a static that the player can pick up and drop where they want, then make sure a collsion box is scripted to be attached to the front that when NPCs make contact with it, it deals damage to simulate impaling.
14.11.2006 04:08 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
The Old Ye Bard
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quote:
Originally posted by Siegfried
Let me clarify, I meant the player positioning barricades. That is a piece of cake, all you need to do is make it a static that the player can pick up and drop where they want, then make sure a collsion box is scripted to be attached to the front that when NPCs make contact with it, it deals damage to simulate impaling.


it's too much scripting, and really it takes away too much from the classic TES gamplay.
14.11.2006 06:26 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Psychotic
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quote:
Originally posted by The Old Ye Bard
quote:
Originally posted by Siegfried
Let me clarify, I meant the player positioning barricades. That is a piece of cake, all you need to do is make it a static that the player can pick up and drop where they want, then make sure a collsion box is scripted to be attached to the front that when NPCs make contact with it, it deals damage to simulate impaling.


it's too much scripting, and really it takes away too much from the classic TES gamplay.

I have no idea how easy/hard this would be to script, but the idea is cool.

The whole point of this quest is to make a different kind of gameplay available to the player.
14.11.2006 13:58 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
-Sulan-
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Sounds like it might be cool, especially for defending against charges and stuff.. But the way combat is "stretched out" in OB, I mean fights lasting a long time. I?m not sure that you?d be able to fit it with the combat gameplay and make it feel right...

But it?s worth a try offcourse, and if it?s cool - it?s cool!! :)
14.11.2006 14:18 -Sulan- is offline Send an Email to -Sulan- Search for Posts by -Sulan- Add -Sulan- to your Buddy List
Siegfried
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Attaching a collision box to another object and scripting it to deal damage is not that hard Bard...
14.11.2006 21:21 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Psychotic
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quote:
Originally posted by Siegfried
Attaching a collision box to another object and scripting it to deal damage is not that hard Bard...

Making it havoc enabled is the hard part, especially if it needs to be a separate object in the CS. Keeping it stuck to the barricade mesh and making both of them havoc enabled at the same time might be a problem... though I have a vague idea about how it might be done.
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Siegfried
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It doesn't have to be havoc enabled, well, beyond the appropriate sounds for hitting it and stuff. The entire point of a barricade is that it does not move.
14.11.2006 23:15 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Psychotic
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quote:
Originally posted by Siegfried
It doesn't have to be havoc enabled, well, beyond the appropriate sounds for hitting it and stuff. The entire point of a barricade is that it does not move.

But it's supposed to move in order to be placed on the ground... unless you are required to activate the havocked barricade once it's on the ground to turn it into a static barricade (that will deal damage).

This post has been edited 1 time(s), it was last edited by Psychotic: 14.11.2006 23:19.

14.11.2006 23:19 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Siegfried
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I was thinking you picked it up and placed it in your inventory. People would probably get pissed off dragging it around everywhere.
15.11.2006 00:08 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Psychotic
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quote:
Originally posted by Siegfried
I was thinking you picked it up and placed it in your inventory. People would probably get pissed off dragging it around everywhere.

That's what I meant too, but every object that can be picked up must also be havocked. The deal is to drag the havocked version out of your inventory and rotate it in any way you want, then activate it a second time whilst in sneak mode to set it in place (replace it with a static barricade object).
15.11.2006 00:17 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
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