Solstheim Main Quest One |
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“The Blood Moon will rise again…” -Hircine to the Nerevarine-
After the events of the Blood Moon, six years after its rise, much has
changed in the lands of Solstheim, Raven Rock has collapsed under
economical pressure and the Nords of Winterhold have invaded. However
the old ways and traditions of the Skaal People have not changed, they
remain strong as does the wolf still howl at the moon and catch it’s
prey.
In Thirsk the Nords from Winterhold are welcomed, as even before the
invasion they traded with them and were on good terms. However this is
not the true with the Skaal, they fear that the Nords of Winterhold are
corrupted and that they have broken the fine balance of Nature, to the
extent that they have hunted the Horker to near-extinction with only
rare sightings of the creatures at best now, this brake in the balance
of nature has caused the Skaal to loose some of their power of the
world around them, powerless to stop the evil in their lands.
PART ONE
The first Main Quest begins with the PC approaching the Skaal shaman
after hearing rumours from the villagers of the Skaal Village that he
was getting exceptionally anxious about the happenings of the Island.
You talk to the Shaman and he says that the essence of Solstheim is
beginning to fade because the balance has been broken. He says that
because you are an outsider and have not been drained of your spirit
like the Skaal people have, you must visit each of the sacred stones on
the Island and cleanse them. Once you have done this you would have
proved your faith to the Skaal and you would of taken the first steeps
to undoing the damage the Nords have done.
Beast Stone
Outsiders visiting from Cyrodiil have caged the good beast, as a pet
for the people of Thirsk. It must be freed so that the Beasts of the
Island may once again run free without fear of torment and capture.
Water Stone
The Nords of Winterhold came and hunted the Horkers, indiscriminately
killing them until they had all come to extinction on the Island of
Solstheim. They even killed the Black Horker; you must go to the Nord
camp near the old Horker colony and steal back the pelt of the Black
Horker.
Earth Stone
You must go kill the Greedy Man’s Hunter who has eaten the song of the
Earth in the Caves of Hidden Music. Then return back to the Earth Stone.
Wind Stone
The Winds of Solstheim have gone, the Nords of Winterhold believe it to
be the wrath of Kyne because they did not bless her before crossing the
seas to Solstheim. The Greedy man has stolen the winds, and has put
each of the winds across the Island. They all must be recovered for the
seas of Solstheim to be sailable again.
Sun Stone
The power of the Sun has once again been drained, you are needed to go
and free it from the Halls of Penumbra where the Greedy Man has gotten
the Grahl to guard the passages.
PART TWO
Once comments have been made and changes have been made to part one I'll post the second part...
This post has been edited 2 time(s), it was last edited by The Old Ye Bard: 17.12.2006 22:16.
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17.12.2006 22:04 |
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It's strange that everyone bugged me about getting this done, then when I show you some of it nobody posts...
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18.12.2006 04:08 |
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quote: |
Originally posted by -Sulan-
I´m not included in everyone, and I did´nt finnish Bloodmoon so I don´t know what to think really... But it sounds cool!
Edit: Oh I do think though, that perhaps you´d have to do something to
get trusted by the Skaal, since you´re an outsider just like the
Winterhold Nords.. Or perhaps they are very desperate? I dunno but
there should be some matters of trust maybe... |
Those first missions are tests of faith and loyality to the Skaal, the
next part will be the test of strength. Also they are very desperate,
being so close ot the land when the land suffers so do they, making
life nearly unbearible in this case.
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18.12.2006 04:19 |
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-Sulan-
Chieftain of Skyrim
Registration Date: 06.03.2006
Posts: 443
Location: Sweden
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quote: |
Originally posted by The Old Ye Bard
Those first missions are tests of faith and loyality to the Skaal, the
next part will be the test of strength. Also they are very desperate,
being so close ot the land when the land suffers so do they, making
life nearly unbearible in this case. |
I see, cool!! I read it all again two times
and I can see the individual missions being very interesting
I was wondering, perhaps a stupid question, about the windstone and
making the seas sailable again: If they were´nt sailable before, how
did the PC get there from cyrodiil? Or is the "unsailable seas" more of
a symbolic thing?
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18.12.2006 04:22 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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quote: |
Originally posted by -Sulan-
I was wondering, perhaps a stupid question, about the windstone and
making the seas sailable again: If they were´nt sailable before, how
did the PC get there from cyrodiil? Or is the "unsailable seas" more of
a symbolic thing? |
...and also what will the PC have to do to fix the situation?
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18.12.2006 04:24 |
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quote: |
Originally posted by Psychotic
quote: |
Originally posted by -Sulan-
I was wondering, perhaps a stupid question, about the windstone and
making the seas sailable again: If they were´nt sailable before, how
did the PC get there from cyrodiil? Or is the "unsailable seas" more of
a symbolic thing? |
...and also what will the PC have to do to fix the situation? |
I've already included that in the questline, he just has to recover each Wind (North, South, etc) then return to the Wind Stone.
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18.12.2006 04:27 |
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quote: |
Originally posted by -Sulan-
Uhm recover is a very generic word. So like put them in a bag??
Edit: Oh and I should add:
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Free them from the Greedy man's bags. This is just a general idea of
each quest, once the questline is finished smaller details like that
will be refined and added to.
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18.12.2006 04:31 |
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-Sulan-
Chieftain of Skyrim
Registration Date: 06.03.2006
Posts: 443
Location: Sweden
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I see!
Who is the greedy man btw, and whats his agenda? Why does he want to unbalance nature?
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18.12.2006 04:36 |
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quote: |
Originally posted by -Sulan-
I see!
Who is the greedy man btw, and whats his agenda? Why does he want to unbalance nature? |
He is the negative diety in the Skaal relegion, the positive being the
All Maker. There is thread in the Lore Section about pantheons, at the
top is the Skaal one.
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18.12.2006 04:39 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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What about the other question Sulan asked, how exactly did the player
get to Solstheim if the seas around it are "unsailable" (because of
there being no wind and all)?
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18.12.2006 13:29 |
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Liquid Cheese
Elder of Skyrim
Registration Date: 24.07.2006
Posts: 624
Location: England
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It seems almost the same as in Bloodmoon. Does the Bloodmoon really
need to rise again, why not have a unique main quest? And having the
greedy man steal back the sun and the wind and all the other things,
after you got it all back in Bloodmoon is just annoying, and makes the
skaal seem lazy like they can't do anything for themselves, besides
having the same quest as in Bloodmoon just seems repetitive. |
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18.12.2006 18:39 |
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quote: |
Originally posted by Liquid Cheese
It seems almost the same as in Bloodmoon. Does the Bloodmoon really
need to rise again, why not have a unique main quest? And having the
greedy man steal back the sun and the wind and all the other things,
after you got it all back in Bloodmoon is just annoying, and makes the
skaal seem lazy like they can't do anything for themselves, besides
having the same quest as in Bloodmoon just seems repetitive. |
They do seem repeditive because it should be, these trips to the stones
to cleanse them is ritualised. The Bloodmoon will rise, but no how you
would expect it to. And the Skaal are lazy because their "power" as
been drained because of how close they are to the land. Also I tired my
hardest to make each quest differnt, but like the oringinal, if you can
think up a quest that is like the oringinal, but unique then we will
use it.
quote: |
What
about the other question Sulan asked, how exactly did the player get to
Solstheim if the seas around it are "unsailable" (because of there
being no wind and all)? |
The player will be able to sail there, but not leave until he has freed the winds.
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18.12.2006 18:51 |
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quote: |
Originally posted by Skot the Sanguine
There is one problem with that theory....oars. Perhaps the seas get ice
choked due to unseasonable weather and only until the sun stone's power
is unleashed can one come home (as it melts the ice). Otherwise, I
don't think anyone will buy being stuck on an island when they can just
row to nearby Vvardenfell!
Also, isn't it supposed to be another age before the Bloodmoon can rise
again...or is Hircine going to play on a technicality since the end of
the Oblivion crisis dawns in a new age?
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Who said Hircine was going to make the Bloodmoon rise
Also the winds push back all boats and ships, even rowboats.
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18.12.2006 21:21 |
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Skot the Sanguine
Knight
Registration Date: 11.10.2006
Posts: 93
Location: New York, USA
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quote: |
Originally posted by The Old Ye Bard
Also the winds push back all boats and ships, even rowboats. |
Ahhh, I misunderstood...I thought it was a lack of winds causing all
ships to becalmed...now I get it, winds pushing everyone back to shore.
Makes sense
__________________ That which does not kill me only delays the inevitable.
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18.12.2006 23:16 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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quote: |
Originally posted by The Old Ye Bard
Also the winds push back all boats and ships, even rowboats. |
So if the wind is pushing people back from Solstheim's shores that
would mean the wind is coming from the center of the island itself
(improbable, but there's magic on Nirn so who knows). If the winds are
blowing from the center of Solstheim and towards the shores of the
island that would mean that the wind would be blowing in the right
direction if you are trying to sail away from Solstheim... the wind
would only stop you from sailing towards Solstheim, not away from it as
well.
quote: |
Originally posted by The Old Ye Bard
Who said Hircine was going to make the Bloodmoon rise
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So why is it rising? Wasn't the Bloodmoon a sing of Hircine's coming?
From TIL:
quote: |
:Bloodmoon
Prophecy: "It is time we spoke of this. The legend tells of a time that
occurs once in each era, when a demon god will walk the land in the
company of his Hounds, creatures of terrible might. He is The Hunter,
and his coming is preceded by three signs. I had prayed that I had
misread the signs, misunderstood the prophecy, but I am sure it is not
so." |
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19.12.2006 00:49 |
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quote: |
Originally posted by Psychotic
quote: |
Originally posted by The Old Ye Bard
Also the winds push back all boats and ships, even rowboats. |
So if the wind is pushing people back from Solstheim's shores that
would mean the wind is coming from the center of the island itself
(improbable, but there's magic on Nirn so who knows). If the winds are
blowing from the center of Solstheim and towards the shores of the
island that would mean that the wind would be blowing in the right
direction if you are trying to sail away from Solstheim... the wind
would only stop you from sailing towards Solstheim, not away from it as
well.
quote: |
Originally posted by The Old Ye Bard
Who said Hircine was going to make the Bloodmoon rise
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So why is it rising? Wasn't the Bloodmoon a sing of Hircine's coming?
From TIL:
quote: |
:Bloodmoon
Prophecy: "It is time we spoke of this. The legend tells of a time that
occurs once in each era, when a demon god will walk the land in the
company of his Hounds, creatures of terrible might. He is The Hunter,
and his coming is preceded by three signs. I had prayed that I had
misread the signs, misunderstood the prophecy, but I am sure it is not
so." |
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The Bloodmoon is the final sign of Hircine, but what do you think would
hapen if someone was to say, force the Bloodmoon to rise
It's my little surprise in the main MQ
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19.12.2006 03:55 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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What about the winds?
quote: |
So
if the wind is pushing people back from Solstheim's shores that would
mean the wind is coming from the center of the island itself
(improbable, but there's magic on Nirn so who knows). If the winds are
blowing from the center of Solstheim and towards the shores of the
island that would mean that the wind would be blowing in the right
direction if you are trying to sail away from Solstheim... the wind
would only stop you from sailing towards Solstheim, not away from it as
well. |
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19.12.2006 03:58 |
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quote: |
Originally posted by Psychotic
What about the winds?
quote: |
So
if the wind is pushing people back from Solstheim's shores that would
mean the wind is coming from the center of the island itself
(improbable, but there's magic on Nirn so who knows). If the winds are
blowing from the center of Solstheim and towards the shores of the
island that would mean that the wind would be blowing in the right
direction if you are trying to sail away from Solstheim... the wind
would only stop you from sailing towards Solstheim, not away from it as
well. |
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The winds are being controlled by the Greedy man, he moves them as he
pleases. So for all manner of speaking they could come from any
direction.
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19.12.2006 04:00 |
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candlemaster
Warder
Registration Date: 01.07.2006
Posts: 49
Location: The frozen wastelands of Canada...
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Wasn't there a tree stone?
__________________ "I am the shadow, the keeper of light. If you want the sun's power, you must first show me yours"
-Dullahan, Golden Sun: The Lost Age.
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19.12.2006 04:03 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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quote: |
Originally posted by The Old Ye Bard
quote: |
Originally posted by Psychotic
What about the winds?
quote: |
So
if the wind is pushing people back from Solstheim's shores that would
mean the wind is coming from the center of the island itself
(improbable, but there's magic on Nirn so who knows). If the winds are
blowing from the center of Solstheim and towards the shores of the
island that would mean that the wind would be blowing in the right
direction if you are trying to sail away from Solstheim... the wind
would only stop you from sailing towards Solstheim, not away from it as
well. |
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The winds are being controlled by the Greedy man, he moves them as he
pleases. So for all manner of speaking they could come from any
direction. |
That Greedy Man is one greedy bastard!
I imagine it would be a real pain to gather up all those winds after releasing them from the bag.
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19.12.2006 04:04 |
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quote: |
Originally posted by Psychotic
quote: |
Originally posted by The Old Ye Bard
quote: |
Originally posted by Psychotic
What about the winds?
quote: |
So
if the wind is pushing people back from Solstheim's shores that would
mean the wind is coming from the center of the island itself
(improbable, but there's magic on Nirn so who knows). If the winds are
blowing from the center of Solstheim and towards the shores of the
island that would mean that the wind would be blowing in the right
direction if you are trying to sail away from Solstheim... the wind
would only stop you from sailing towards Solstheim, not away from it as
well. |
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The winds are being controlled by the Greedy man, he moves them as he
pleases. So for all manner of speaking they could come from any
direction. |
That Greedy Man is one greedy bastard!
I imagine it would be a real pain to gather up all those winds after releasing them from the bag.
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That he is!
quote: |
Wasn't there a tree stone? |
I knew I had forgotten one! Prehaps it is defending the trees planted in the BM MQ from Rieklings wanting to chop them down.
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19.12.2006 04:14 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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quote: |
Originally posted by The Old Ye Bard
I knew I had forgotten one! Prehaps it is defending the trees planted in the BM MQ from Rieklings wanting to chop them down. |
Why would Rieklings want to chop them down, they live in caves?
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19.12.2006 04:19 |
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quote: |
Originally posted by Psychotic
quote: |
Originally posted by The Old Ye Bard
I knew I had forgotten one! Prehaps it is defending the trees planted in the BM MQ from Rieklings wanting to chop them down. |
Why would Rieklings want to chop them down, they live in caves?
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No on Soltheim they live in castle karstaag, and have like two caves
they occupy and that is only for breeding tusked bristle backs.
They could have many reasons for choping down the tree, and they have
previously done the Greedy mans dirty work before (hunting down the
"Good Beast").
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19.12.2006 04:23 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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quote: |
Originally posted by The Old Ye Bard
quote: |
Originally posted by Psychotic
quote: |
Originally posted by The Old Ye Bard
I knew I had forgotten one! Prehaps it is defending the trees planted in the BM MQ from Rieklings wanting to chop them down. |
Why would Rieklings want to chop them down, they live in caves?
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No on Soltheim they live in castle karstaag, and have like two caves
they occupy and that is only for breeding tusked bristle backs.
They could have many reasons for choping down the tree, and they have
previously done the Greedy mans dirty work before (hunting down the
"Good Beast"). |
My point was that they don't live in houses made from wood.
Also since Karstaag (the giant) is now dead (killed by the Nerevarine) would the Rieklings still stay there?
Anyway I think we should come up with a more specific reason for the Rieklings' wood chopping spree.
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19.12.2006 04:38 |
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quote: |
Originally posted by Psychotic
quote: |
Originally posted by The Old Ye Bard
quote: |
Originally posted by Psychotic
quote: |
Originally posted by The Old Ye Bard
I knew I had forgotten one! Prehaps it is defending the trees planted in the BM MQ from Rieklings wanting to chop them down. |
Why would Rieklings want to chop them down, they live in caves?
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No on Soltheim they live in castle karstaag, and have like two caves
they occupy and that is only for breeding tusked bristle backs.
They could have many reasons for choping down the tree, and they have
previously done the Greedy mans dirty work before (hunting down the
"Good Beast"). |
My point was that they don't live in houses made from wood.
Also since Karstaag (the giant) is now dead (killed by the Nerevarine) would the Rieklings still stay there?
Anyway I think we should come up with a more specific reason for the Rieklings' wood chopping spree. |
The trees are symbolic of the land, are magical, relate to the last tree stone quest, all which the Greedy man is opposed to.
The Rieklings are just little henchmen.
Castle karstaag has a new house keeper, and he will be revieled when we
get up to posting that part of he MQ (It's actually the next part
), so you'll need to wait until then. But to be sure Rieklings still inhabit Castle Karstaag.
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19.12.2006 04:42 |
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Here is the next part:
Once you have finished them all you report back to the Shaman, who says
he can feel natures balance returning to the Island. But now you must
further prove your worth to the Skaal through the Test of Strength.
He says that you must go and defend Castle Karstaag from the onslaught
of Grahls that are trying to get into the castle to eat the Rieklings
inside. The reason why they need you to save the Rieklings is while
they are treacherous and devious they are as much part of the balance
of Solstheim as the Skaal are to the land.
You go to Castle Karstaag and start to fight the Grahl, when you are
finished fighting them a load booming voice is heard (like that of a
giant husky ape) and it says that it is thankful for killing the Grahl,
and protecting it’s servants from their hungry mouths. It says that its
name is Ghrathard and is what that it is what the native people call a
“Frost Giant”, he continues to say that he came from a vast land north
of this one by the large flow of ice. He took over the realm after one
of his kin “Karstaag” was killed by a savage beast (Hinting at the
Nerevarine).
He finishes with saying that while he will not attack you while you are
on good terms with him, it does not mean that his servants won’t.
You now return to the Skaal Village to find that Rieklings have swarmed
the village. Apparently Ghrathard used the Grahl attack as a diversion
to attack the village.
You now clear out the village of Rieklings, the villagers have barred
the doors, so most are still alive, some guards have died and the rest
help you to clear out the village of Rieklings.
When all of the Rieklings are dead the doors become un-barred and you go and talk to the Shaman.
He says that Ghrathard is not of this land, and is breaking the
balance. You must go and kill him before he does anything to permanent
to the nature of Solstheim.
You go back to Castle Karstaag to fight Ghrathard, when you get there
the entrance is blocked by a patrol of Riekling guards. Every now and
then they leave their posts to check around the sides and back of the
castle, so you can either sneak in or fight you way in.
When you get inside you can further elude Rieklings, but you must be
careful because they wander the halls and could easily spot you. You
can however just fight you way through.
1.Fighting your way though. If you decide to do this, you eventually
get to the throne room where you meet Ghrathard, who asks why you are
in here. You say that you are here to kill him because his Rieklings
attacked the Skaal village (this will all need to be done via script
and pop-up windows because we, unlike in Morrowind can’t talk to
creatures via a dialogue window). He responds that it was not his work
and that he does not like the taste of man-flesh. At this point you can
either believe him or not. If you choose to believe him this leads to
the third Questline, side A if not it leads to side B (you have to kill
him before hand).
2.You sneak through the castle and find a way up above the throne room;
it is a small area with some boulders next to you. You can activate the
boulders, which fall and kill Ghrathard, or not. If you do, it kills
him and this leads to Questline B, if not hen you go down into the
throne room and you can believe him or not like in 1.
Third part of the Questline coming up (this has two sides).
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19.12.2006 07:36 |
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Skot the Sanguine
Knight
Registration Date: 11.10.2006
Posts: 93
Location: New York, USA
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quote: |
My point was that they don't live in houses made from wood.
Also since Karstaag (the giant) is now dead (killed by the Nerevarine) would the Rieklings still stay there?
Anyway I think we should come up with a more specific reason for the Rieklings' wood chopping spree. |
Rieklings might get cold too
...need to burn something. Either that or they are just being complete a**holes.
__________________ That which does not kill me only delays the inevitable.
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19.12.2006 19:44 |
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Please comment on what I have put up.
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22.12.2006 04:14 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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The quest itself is good as far as quality goes, but here are my remarks:
- Fighting the Rieklings and another frost giant in Castle Karstaag is
an event that is too similar to the one in BM where you fight Karstaag
himself.
- The Skaal village getting attacked again (in BM it was by werewolves, now by Rieklings) is also a bit repetitive.
- The Skaal barring the doors instead of fighting the Rieklings and the
player having to come to save them, once again, makes them look weak.
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22.12.2006 04:53 |
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quote: |
Originally posted by Psychotic
The quest itself is good as far as quality goes, but here are my remarks:
- Fighting the Rieklings and another frost giant in Castle Karstaag is
an event that is too similar to the one in BM where you fight Karstaag
himself.
- The Skaal village getting attacked again (in BM it was by werewolves, now by Rieklings) is also a bit repetitive.
- The Skaal barring the doors instead of fighting the Rieklings and the
player having to come to save them, once again, makes them look weak. |
They are weak, you already have been told that.
Karstaag isn't the bad guy in BM, and you don't have to fight the Frost
Giant in this questline, in the next part you can actually do a quest
for him (if you side with him).
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22.12.2006 04:58 |
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Ebonyknight
Seigneur
Registration Date: 04.02.2006
Posts: 766
Location: Canada, Ontario
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A mini main quest could be rebuilding and uncorrupting Raven Rock. Say
someone has taken over and the people there now live there in fear and
povetry. He and his thugs have taken over everything and are making
profits off the peoples suffering. They are funds to buy weapons and
mercenaries to take over the whole of solstheim maybe?
__________________ Some say I'm here, Others say I'm there, but really... I am every where
Beware I am Shadow I am the darkness in the corner waiting for you to
take your mind off things for a moment then I strike without hesitation
and leave no trail
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22.12.2006 05:20 |
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quote: |
Originally posted by Psychotic
quote: |
Originally posted by The Old Ye Bard
They are weak, you already have been told that.
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Well... that sux.
It makes you wonder how they survived all this time without anyone to
rescue them. It seems like the slightest disturbance to the balance of
nature renders them incapable to defend themselves or even function
normally.
quote: |
Originally posted by The Old Ye Bard
Karstaag isn't the bad guy in BM, and you don't have to fight the Frost
Giant in this questline, in the next part you can actually do a quest
for him (if you side with him). |
It doesn't mater if Karstaag was the bad guy or not, the whole scene
with the player going trough the castle killing Rieklings and
confronting a giant is repetitive. |
You don't fight Karstaag in the castle.
quote: |
A
mini main quest could be rebuilding and uncorrupting Raven Rock. Say
someone has taken over and the people there now live there in fear and
povetry. He and his thugs have taken over everything and are making
profits off the peoples suffering. They are funds to buy weapons and
mercenaries to take over the whole of solstheim maybe? |
Sorry Ebony, Raven Rock already has another questline designed, it will
be rebuilt, but not in that way. I've written a summary of it
somewhere...
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22.12.2006 05:33 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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quote: |
Originally posted by The Old Ye Bard
You don't fight Karstaag in the castle.
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But you do fight the Rieklings there.
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22.12.2006 05:46 |
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quote: |
Originally posted by Psychotic
quote: |
Originally posted by The Old Ye Bard
You don't fight Karstaag in the castle.
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But you do fight the Rieklings there. |
At one point or another you would have to fight Rieklings in the MQ,
and like I said you don't have to fight Karstaag, also the next part
will completly change or opinion a lot, so don't go on about it being
repeditive
It's not.
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22.12.2006 05:48 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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quote: |
Originally posted by The Old Ye Bard
At one point or another you would have to fight Rieklings in the MQ,
and like I said you don't have to fight Karstaag, also the next part
will completly change or opinion a lot, so don't go on about it being
repeditive
It's not. |
I hope you are right... we'll see when you post the next part.
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22.12.2006 06:00 |
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unholyalliance
First Knight
Registration Date: 21.07.2006
Posts: 178
Location: Kolding, Denmark
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Just wondering, but isn't this already a bit too early to kill the new
frost ginat? I know you are proving your stremght to the skall, but I
just feel that fighting this frost giant this early would be like
fighting mehrunes dagon in the very early stages of the quest
__________________ And Dim The Hearts That Slowly Die
And Drear The Course
That Has Been Run
Setting In A Sullen Sky
Comes With Might The
Wintersun - Jari Maenpaa
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22.12.2006 10:21 |
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