Blind Spell |
Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 814
Location: Netherlands
|
|
quote: |
Originally posted by Siesta Guru
quote: |
Originally posted by Mormacil
In MW blinding made it nerly impossible to hit your enemy and darkened your screen. |
In oblivion they always hit, you can lower their damage but it wouldn't look like there blinded
I rememebr there was some way of darkening the screen with shaders but no clue hoe wit works. |
You're right, but we might be able to work around that, we could try to
lower there weaponrange to 0... And well the player won't be blinded so
no shader problem. And yeah about shaders, if I remember correctly we
can't add those, we can only trow out nighteye and modivy that shader
__________________ "Why would I be bound by rules if I can see so far beyond them?"
"I think, therefore I am" - Descartes
"I don't think, therefore I spam"
"Do not seek to follow the footsteps of the wise, seek what they sought"
"On top of the world"
|
|
05.01.2007 00:08 |
|
|
Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
|
|
Setting the weapon range to 0 would require changing weapon data via a
scrip which I don't think is possible. And even if it is you would have
to enter the reference of every weapon in the CS for it to work (and
that won't work with weapons enchanted by the player or added by mods).
Actually shader can be added, but I don't think that goes for effects like night eye.
|
|
05.01.2007 00:47 |
|
|
Qazaaq
Apprentice
Registration Date: 28.06.2006
Posts: 3
Location: The Netherlands
|
|
Blinding is not easy, what are you looking for exactly? Something that
looks like Morrowinds blind spell, hitting the player but doing no
damage? Smashing around trying to hit something or grabbing the eyes
and crying about being blind (falling on the knees, something dramatic
that will make you feel guilty)? Before you talk about what's possible,
first talk about what you're looking for.
@Psychotic: if you use OBSE you can change the range with a script, it
doesn't matter what weapon it is, even weapons from mods and player
created weapons. |
|
05.01.2007 00:56 |
|
|
Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
|
|
quote: |
Originally posted by Qazaaq
Blinding is not easy, what are you looking for exactly? Something that
looks like Morrowinds blind spell, hitting the player but doing no
damage? Smashing around trying to hit something or grabbing the eyes
and crying about being blind (falling on the knees, something dramatic
that will make you feel guilty)? Before you talk about what's possible,
first talk about what you're looking for.
|
What would be best is for an NPC to grab his eyes and let out a scream
(or whatever) when the spell hits him and after that (if the spell
effect is long enough) wander around blindly, perhaps swinging a weapon
at thin air.
quote: |
Originally posted by Qazaaq
@Psychotic: if you use OBSE you can change the range with a script, it
doesn't matter what weapon it is, even weapons from mods and player
created weapons. |
There was a discussion about OBSE and if we'll make the mod dependant
on it, we decided that if enough obstacles occur that can not be passed
by "traditional" scripting... I guess the blind spell is added to the
list.
|
|
05.01.2007 01:09 |
|
|
Siesta Guru
Elder of Skyrim
Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar
|
|
quote: |
What would be best is for an NPC to grab his eyes and let out a scream
(or whatever) when the spell hits him and after that (if the spell
effect is long enough) wander around blindly, perhaps swinging a weapon
at thin air.
|
The animation of the eye-grabbing is the problem I'm afraid
its possible to let the guy run around hitting thin air, I've already
done that. But it looks veyr silly since blind guys wouldn't run around
like that (the sound is doable, I think there was some dialogue line
"where are you? " which would be great here.
Also the blind guy will get attacked by guards if he starts going blind
(havent found a way around it yet), which is ok with confusion :
"Theres a psychopath on the loose!" but not really with blind guys.
I might made a vid of the spell soon so you can see if you like it.
The silver shield is great btw
__________________ ou av andanyammis
|
|
05.01.2007 10:55 |
|
|
-Sulan-
Chieftain of Skyrim
Registration Date: 06.03.2006
Posts: 443
Location: Sweden
|
|
Sounds cool Siesta!!
Would be nice to see a video or to try it
If the target of the spell could be made to look in random directions
and not at the player, I believe that could look just as good as
grabbing the eyes.
I have know idea how that?d be done though, npc?s look at the nearest
npc or creature? Maybe when an npc is hit with the spell some invisible
things that the npc will look at can be spawned very close and follow
him while the spell lasts.... I dunno
Also it would be sweet I thinks if the target would?nt allways just go
flailing about if hit with the spell, but would sometimes also block
and try to back away and be defensive...
|
|
05.01.2007 17:54 |
|
|
Siesta Guru
Elder of Skyrim
Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar
|
|
|
05.01.2007 18:03 |
|
|
-Sulan-
Chieftain of Skyrim
Registration Date: 06.03.2006
Posts: 443
Location: Sweden
|
|
Hmm... I see, I think.
Sounds complicated...
On a side note, I saw something similar on TES source: It was under the
"gameplay effects and changes" files. And it was a spell named
"distraction" (which he said you?d get from the gray fox) and he said
it made npc?s stare intently on the floor and run around in circles...
Might be interesting I dunno...
|
|
05.01.2007 20:50 |
|
|
Siesta Guru
Elder of Skyrim
Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar
|
|
linky? couldn't find it using search
__________________ ou av andanyammis
|
|
05.01.2007 20:55 |
|
|
Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
|
|
quote: |
Originally posted by -Sulan-
Hmm... I see, I think.
Sounds complicated...
On a side note, I saw something similar on TES source: It was under the
"gameplay effects and changes" files. And it was a spell named
"distraction" (which he said you?d get from the gray fox) and he said
it made npc?s stare intently on the floor and run around in circles...
Might be interesting I dunno... |
Yeah, I remember seeing that one too. You cast a spell and once it hits
something it summons some kind of an object at the point of impact that
compels NPCs and creatures to stare at it.
Sorry can't remember the name of the mod.
Edit: Ah, I found it! Hypnotic Lure spell
|
|
05.01.2007 21:03 |
|
|
Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
|
|
It would be best if they could behave similarly like they do when they
have seen the player, but the player manages to hide again (by sneaking
or by a spell). In those situations NPCs say stuff like "Where are
you?" and run/walk around looking for you. The difference with the
blind spell would be that the NPC will look around, but won't find
anything even if the player is right in front of it... occasionally
running into walls isn't bad either... as well as swinging a weapon
blindly in mid air.
|
|
05.01.2007 21:14 |
|
|
Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
|
|
quote: |
Originally posted by Siesta Guru
...but what about walking through a town with this shield? they shouldt
draw their swords chopping in think air just because they cant see
anymore.
|
Err... yeah that's a pickle.
Can you detect if the block button is pressed via a script (I think you
can with OBSE)? If there is a way to do that the blind effect will only
be triggered if your shield is raised... and you'll have to restrain
from raising your shield while in town.
|
|
05.01.2007 21:40 |
|
|
Siesta Guru
Elder of Skyrim
Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar
|
|
Why dont we just scrap this idea? Its way too complicated and will
probably look bad, the sun shield can stay ofcourse but will have some
more common bonusses.
__________________ ou av andanyammis
|
|
05.01.2007 22:40 |
|
|
Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
|
|
You don't have to script it of course, but if someone else wants to give it a go I won't stop him.
|
|
05.01.2007 22:59 |
|
|
Siesta Guru
Elder of Skyrim
Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar
|
|
allright, thats fine with me. But I think its way too complicated and will require obse, so scripters be warned!
__________________ ou av andanyammis
|
|
06.01.2007 10:15 |
|
|
Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
|
|
It's not a priority anyway.
|
|
06.01.2007 15:06 |
|
|
|