Register    Calendar    Members    ST Team    Forum Search    FAQ    Portal    Overview

Silgrad.com The Gallery Books & Stories Download the Silgrad Tower mod Chat Broad silgrad.com search Forum Portal Frequently Asked Questions Maps of our Lands
Silgrad Tower: Oblivion » Beyond Cyrodiil » Skyrim for Oblivion » The Mead Hall » Blind Spell » Hello You
Last Post | First Unread Post Print Page | Recommend to a Friend | Add Thread to Favorites
This is an archived forum. Post Reply
Go to the bottom of this page Blind Spell
Author
Post « Previous Thread | Next Thread »
Psychotic
Jarl of Skyrim


images/avatars/avatar-1933.jpg

Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

quote:
Originally posted by Siesta Guru
quote:
Originally posted by Mormacil
In MW blinding made it nerly impossible to hit your enemy and darkened your screen.


In oblivion they always hit, you can lower their damage but it wouldn't look like there blinded Frown I rememebr there was some way of darkening the screen with shaders but no clue hoe wit works.

But even if you can darken the screen that would only work for the player and not for NPCs. You can't really replicate being blinded by a bright light since there's no "cover-your-eyes-with-your-hands" animation, but perhaps your confusion spell could simulate the other aspects of not being able to see... like walking around (NOT running) without knowing where you are going (it would only work on NPCs though).

This post has been edited 1 time(s), it was last edited by Psychotic: 05.01.2007 13:43.

04.01.2007 23:10 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Mormacil
Herma-Mora the Woodland Man


images/avatars/avatar-2862.jpg

Registration Date: 15.08.2006
Posts: 814
Location: Netherlands

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

quote:
Originally posted by Siesta Guru
quote:
Originally posted by Mormacil
In MW blinding made it nerly impossible to hit your enemy and darkened your screen.


In oblivion they always hit, you can lower their damage but it wouldn't look like there blinded Frown I rememebr there was some way of darkening the screen with shaders but no clue hoe wit works.

You're right, but we might be able to work around that, we could try to lower there weaponrange to 0... And well the player won't be blinded so no shader problem. And yeah about shaders, if I remember correctly we can't add those, we can only trow out nighteye and modivy that shaderFrown

__________________
"Why would I be bound by rules if I can see so far beyond them?"

"I think, therefore I am" - Descartes
"I don't think, therefore I spam"

"Do not seek to follow the footsteps of the wise, seek what they sought"

"On top of the world"
05.01.2007 00:08 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
Psychotic
Jarl of Skyrim


images/avatars/avatar-1933.jpg

Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Setting the weapon range to 0 would require changing weapon data via a scrip which I don't think is possible. And even if it is you would have to enter the reference of every weapon in the CS for it to work (and that won't work with weapons enchanted by the player or added by mods).

Actually shader can be added, but I don't think that goes for effects like night eye. I dunno
05.01.2007 00:47 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Qazaaq
Apprentice


Registration Date: 28.06.2006
Posts: 3
Location: The Netherlands

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Blinding is not easy, what are you looking for exactly? Something that looks like Morrowinds blind spell, hitting the player but doing no damage? Smashing around trying to hit something or grabbing the eyes and crying about being blind (falling on the knees, something dramatic that will make you feel guilty)? Before you talk about what's possible, first talk about what you're looking for.

@Psychotic: if you use OBSE you can change the range with a script, it doesn't matter what weapon it is, even weapons from mods and player created weapons.
05.01.2007 00:56 Qazaaq is offline Send an Email to Qazaaq Search for Posts by Qazaaq Add Qazaaq to your Buddy List View the MSN Profile for Qazaaq
Psychotic
Jarl of Skyrim


images/avatars/avatar-1933.jpg

Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

quote:
Originally posted by Qazaaq
Blinding is not easy, what are you looking for exactly? Something that looks like Morrowinds blind spell, hitting the player but doing no damage? Smashing around trying to hit something or grabbing the eyes and crying about being blind (falling on the knees, something dramatic that will make you feel guilty)? Before you talk about what's possible, first talk about what you're looking for.

What would be best is for an NPC to grab his eyes and let out a scream (or whatever) when the spell hits him and after that (if the spell effect is long enough) wander around blindly, perhaps swinging a weapon at thin air.

quote:
Originally posted by Qazaaq
@Psychotic: if you use OBSE you can change the range with a script, it doesn't matter what weapon it is, even weapons from mods and player created weapons.

There was a discussion about OBSE and if we'll make the mod dependant on it, we decided that if enough obstacles occur that can not be passed by "traditional" scripting... I guess the blind spell is added to the list.
05.01.2007 01:09 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Siesta Guru
Elder of Skyrim


images/avatars/avatar-1725.jpg

Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

quote:

What would be best is for an NPC to grab his eyes and let out a scream (or whatever) when the spell hits him and after that (if the spell effect is long enough) wander around blindly, perhaps swinging a weapon at thin air.


The animation of the eye-grabbing is the problem I'm afraid Frown its possible to let the guy run around hitting thin air, I've already done that. But it looks veyr silly since blind guys wouldn't run around like that (the sound is doable, I think there was some dialogue line "where are you? " which would be great here.

Also the blind guy will get attacked by guards if he starts going blind (havent found a way around it yet), which is ok with confusion : "Theres a psychopath on the loose!" but not really with blind guys.

I might made a vid of the spell soon so you can see if you like it.

The silver shield is great btw

__________________
ou av andanyammis Pleased
05.01.2007 10:55 Siesta Guru is offline Send an Email to Siesta Guru Search for Posts by Siesta Guru Add Siesta Guru to your Buddy List
-Sulan-
Chieftain of Skyrim


images/avatars/avatar-1929.jpg

Registration Date: 06.03.2006
Posts: 443
Location: Sweden

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Sounds cool Siesta!!
Would be nice to see a video or to try it Yes

If the target of the spell could be made to look in random directions and not at the player, I believe that could look just as good as grabbing the eyes.
I have know idea how that?d be done though, npc?s look at the nearest npc or creature? Maybe when an npc is hit with the spell some invisible things that the npc will look at can be spawned very close and follow him while the spell lasts.... I dunno
Also it would be sweet I thinks if the target would?nt allways just go flailing about if hit with the spell, but would sometimes also block and try to back away and be defensive...
05.01.2007 17:54 -Sulan- is offline Send an Email to -Sulan- Search for Posts by -Sulan- Add -Sulan- to your Buddy List
Siesta Guru
Elder of Skyrim


images/avatars/avatar-1725.jpg

Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Currently I create invisible creatures (for the player) which start combat with the actor so the actor runs behind them, but I could use look instead of startcombat which would let them look in another direction (although theyll still attack the player)

Edit: I already made a vid, but it wasnt funny Frown my best time with the spell was when I casted it on somehow who would then proceed to kill the closest tree Tongue while watching this some guard came running in with the words: "Theres a psychopath on the loose" killing the tree hugger in a few strikes.

__________________
ou av andanyammis Pleased

This post has been edited 1 time(s), it was last edited by Siesta Guru: 05.01.2007 18:05.

05.01.2007 18:03 Siesta Guru is offline Send an Email to Siesta Guru Search for Posts by Siesta Guru Add Siesta Guru to your Buddy List
-Sulan-
Chieftain of Skyrim


images/avatars/avatar-1929.jpg

Registration Date: 06.03.2006
Posts: 443
Location: Sweden

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Hmm... I see, I think. :) Sounds complicated...
On a side note, I saw something similar on TES source: It was under the "gameplay effects and changes" files. And it was a spell named "distraction" (which he said you?d get from the gray fox) and he said it made npc?s stare intently on the floor and run around in circles... Might be interesting I dunno...
05.01.2007 20:50 -Sulan- is offline Send an Email to -Sulan- Search for Posts by -Sulan- Add -Sulan- to your Buddy List
Siesta Guru
Elder of Skyrim


images/avatars/avatar-1725.jpg

Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

linky? couldn't find it using search

__________________
ou av andanyammis Pleased
05.01.2007 20:55 Siesta Guru is offline Send an Email to Siesta Guru Search for Posts by Siesta Guru Add Siesta Guru to your Buddy List
Psychotic
Jarl of Skyrim


images/avatars/avatar-1933.jpg

Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

quote:
Originally posted by -Sulan-
Hmm... I see, I think. :) Sounds complicated...
On a side note, I saw something similar on TES source: It was under the "gameplay effects and changes" files. And it was a spell named "distraction" (which he said you?d get from the gray fox) and he said it made npc?s stare intently on the floor and run around in circles... Might be interesting I dunno...

Yeah, I remember seeing that one too. You cast a spell and once it hits something it summons some kind of an object at the point of impact that compels NPCs and creatures to stare at it.

Sorry can't remember the name of the mod.

Edit: Ah, I found it! Hypnotic Lure spell :)
05.01.2007 21:03 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Siesta Guru
Elder of Skyrim


images/avatars/avatar-1725.jpg

Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

this one?

http://www.tessource.net/files/file.php?id=5223

Edit: Beaten to it, anyways they will walk towards an object something blind people wouldn't do, maybe just let them look away from you and use stopcombat??

__________________
ou av andanyammis Pleased

This post has been edited 1 time(s), it was last edited by Siesta Guru: 05.01.2007 21:06.

05.01.2007 21:05 Siesta Guru is offline Send an Email to Siesta Guru Search for Posts by Siesta Guru Add Siesta Guru to your Buddy List
Psychotic
Jarl of Skyrim


images/avatars/avatar-1933.jpg

Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

It would be best if they could behave similarly like they do when they have seen the player, but the player manages to hide again (by sneaking or by a spell). In those situations NPCs say stuff like "Where are you?" and run/walk around looking for you. The difference with the blind spell would be that the NPC will look around, but won't find anything even if the player is right in front of it... occasionally running into walls isn't bad either... as well as swinging a weapon blindly in mid air.
05.01.2007 21:14 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Siesta Guru
Elder of Skyrim


images/avatars/avatar-1725.jpg

Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Which is pretty close to me spell (although the actors will keep making 180 degree turns) for evil guys, but what about walking through a town with this shield? they shouldt draw their swords chopping in think air just because they cant see anymore.

Edit: I didn't read your post, it isn't close at all Tongue

__________________
ou av andanyammis Pleased

This post has been edited 1 time(s), it was last edited by Siesta Guru: 05.01.2007 21:27.

05.01.2007 21:26 Siesta Guru is offline Send an Email to Siesta Guru Search for Posts by Siesta Guru Add Siesta Guru to your Buddy List
Psychotic
Jarl of Skyrim


images/avatars/avatar-1933.jpg

Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

quote:
Originally posted by Siesta Guru
...but what about walking through a town with this shield? they shouldt draw their swords chopping in think air just because they cant see anymore.

Err... yeah that's a pickle. Dunce Can you detect if the block button is pressed via a script (I think you can with OBSE)? If there is a way to do that the blind effect will only be triggered if your shield is raised... and you'll have to restrain from raising your shield while in town. Tongue
05.01.2007 21:40 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Siesta Guru
Elder of Skyrim


images/avatars/avatar-1725.jpg

Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Why dont we just scrap this idea? Its way too complicated and will probably look bad, the sun shield can stay ofcourse but will have some more common bonusses.

__________________
ou av andanyammis Pleased
05.01.2007 22:40 Siesta Guru is offline Send an Email to Siesta Guru Search for Posts by Siesta Guru Add Siesta Guru to your Buddy List
Psychotic
Jarl of Skyrim


images/avatars/avatar-1933.jpg

Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

You don't have to script it of course, but if someone else wants to give it a go I won't stop him. :)
05.01.2007 22:59 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Siesta Guru
Elder of Skyrim


images/avatars/avatar-1725.jpg

Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

allright, thats fine with me. But I think its way too complicated and will require obse, so scripters be warned!

__________________
ou av andanyammis Pleased
06.01.2007 10:15 Siesta Guru is offline Send an Email to Siesta Guru Search for Posts by Siesta Guru Add Siesta Guru to your Buddy List
Psychotic
Jarl of Skyrim


images/avatars/avatar-1933.jpg

Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

It's not a priority anyway.
06.01.2007 15:06 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Tree Structure | Board Structure
This is an archived forum. Post Reply
Silgrad Tower: Oblivion » Beyond Cyrodiil » Skyrim for Oblivion » The Mead Hall » Blind Spell

This is an archived forum section of Silgrad Tower Forum.