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Psychotic
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Skyrim Military Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

As it seems most aspects of Skyrim and it's inner workings have been discussed the only thing that comes to mind now is the Skyrim military.

From Wikipedia:
quote:
Most Nords have a basic knowledge of armed and unarmed combat, as throughout the long Nordic history of warfare, the ability to defend ones self has become a necessity in most families. Fighting ability is passed on from parent to child, and there is usually a family coat of armor and basic family weapons such as an axe or a shortsword which are passed along as well. A strong and hardy, as well as independent people, the Nords are renowned for their innate martial talents. Although not possessing a professional provincial army or navy, there exist numerous Nordic folk militias, which band together and organize around most major cultural centers and trading hubs: large cities often have their own military forces for defense and offence, and oftentimes groups of fifteen or twenty small villages or towns will volunteer young men to work together for mutual protection. Furthermore, the Skyrim branch of the Imperial Legion is one of the best in the world, taking the Nordic qualities of strength and endurance and infusing them with great discipline and organization. When utilizing Imperially prescribed tactics and formations, Nordic soldiers are some of the most dangerous adversaries in any province.


Important points:
- Skyrim does NOT have a united military force, every Hold has it's own army (though not a professional and paid army like the Imperial Legion).
- Skyrim like all Tamrielic provinces is under the military control of The Empire.
- Conflicts and alliances both occur between the Holds of Skyrim, but The Empire makes sure Skyrim is neither too united nor too torn apart by conflict.
- The Empire holds at least one fort in every Skyrim Hold.
- The Bear legion is an elite part of the Skyrim branch of the Imperial Legion and is comprised almost exclusively out of Nords.
- The basic military grouping of any Nordic militia is a warband. A warband is a group (band) of warriors numbering up to 100.
- Nordic militias rarely hold forts like the Imperial Legion (when they do they are comprised of a simple palisade and rampart). Nordic warbands are usually stationed in the mayor cities of Skyrim.
- The warbands of each Hold differ from one another in their equipment and weapon type expertise.


Warbands of Skyrim:

The Rift:
- Riften Heavy Infantry (equipped with a one handed war hammer, a medium sized shield and plate armor)
- Rift Archers (equipped with a short composite bow, leather armor and a small round wrist shield)

The Pale:
- Highland Spearman (equipped with a spear, a large tear-shaped shield and a combination of chain mail and fur padded armor)
- Pale Axeman (equipped with throwing axes and hardened leather armor)

Eastmarch:
- Night Raiders (the perfect ambush troops armed with a one handed war axe, a wooden buckler, and almost no armor)
- Huntsmen (skilled crossbowmen equipped with crossbows and a combination of fur and leather armor)

Winter Hold:
- Winterhold Swordsmen (swordsman equipped with broadswords, a tower shield and a unique variation of Nordic mail armor)
- Staff Knights (heavily armored knights equipped with staff-swords and plate mail)

White Hold:
- Great Knights (knights equipped with the best Nordic plate armor and two handed claymores)
- Maulmen (savage warriors wielding huge two handed hammers and wearing a combination of fur and plate mail)

Northshore:
- Heavy Axemen (axmen equipped with two handed battle axes and heavy fur and chain armor)
- Mace Militia (maceman equipped with well crafted maces wearing fur and leather armor)

Haafinheim:
- Silver Armsmen (warriors in Nordic silver plate armor with medium sized shields and a longsword)
- Pollaxe Militia (armed with long pollaxes and wearing Nordic chain mail)

The Reach:
- Reach Lancers (one of the few decent cavalry units in Skyrim these horseman are equipped with long lances and a combination of hard leather and chain armor)
- Reachmen Mercenary Cavalry (mercenary horse archers hired from the local Reachmen tribes, armed with composite short bows and wearing a unique leather and fur armor)

Falkreath:
- Falkreath light infantry (fast dual-wielding warriors with a war axe in one hand and a short sword in the other; wearing leather armor)
- Axe Brawlers (fierce shock troops equipped with unique wrist axes and almost no armor)


Please feel free to post comments and suggestions. I might add some expanded descriptions on the warbands later along with concept drawings.

Cheers

This post has been edited 3 time(s), it was last edited by Psychotic: 08.01.2007 01:39.

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Arbiter
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Wohoo, nice list there. Good job!

But how do warbands compare to it's counterpart in the Empire's armies? Strength ratio I mean, taking both disciple and equipment into account.

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Psychotic
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quote:
Originally posted by Arbiter
Wohoo, nice list there. Good job!

But how do warbands compare to it's counterpart in the Empire's armies? Strength ratio I mean, taking both disciple and equipment into account.

Less disciplined and usually less well equipped, but comprised of superior warriors and more diverse. The legion relies mainly on heavy infantry and lacks quick shock troops, while Nords prefer less armor and more slaughter power.
08.01.2007 01:33 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
KuKulzA
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yeah, the Imperial Legion relies on versatile heavy infantry, light infantry auxiliaries, and small groups of mounted knights... consider it a mix between Mideaval and Roman...

as for Nords... Psychotic basically has it down...

although I'd like to add that many coastal towns and ports probably have Longboats, but the strongest and war-worthy are probably owned by the lords of places like Solitude, Dawnstar, Windhelm, and Winter Hold.

also Orcs are just as often enemies as they are mercenaries to the Nords... dunno if that's worth including I dunno
08.01.2007 01:58 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
Psychotic
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quote:
Originally posted by KuKulzA
yeah, the Imperial Legion relies on versatile heavy infantry, light infantry auxiliaries, and small groups of mounted knights... consider it a mix between Mideaval and Roman...

as for Nords... Psychotic basically has it down...

although I'd like to add that many coastal towns and ports probably have Longboats, but the strongest and war-worthy are probably owned by the lords of places like Solitude, Dawnstar, Windhelm, and Winter Hold.

Winterhold and Solitude are the two most well-to-do cities in Skyrim, so yes I would imagine they have decent naval forces. Also ship building is a very profitable businesses for in Northshore.

Though longboats are not the most commonly used military ships, that spot belongs to the Nordic warships. The warships are one of the best military ships in Tamriel, rivaling the Redguard destroyers in speed and firepower.

quote:
Originally posted by KuKulzA
also Orcs are just as often enemies as they are mercenaries to the Nords... dunno if that's worth including I dunno

Yep, all true.

This post has been edited 1 time(s), it was last edited by Psychotic: 08.01.2007 02:09.

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Richard
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Will the villages have representation from the local hold's warband? Or just the Chief's guard?
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Psychotic
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quote:
Originally posted by Richard
Will the villages have representation from the local hold's warband? Or just the Chief's guard?

The villages provide the men that make up the warbands, and the Chieftains themselves can be in command of those men... of course under the supreme command of the local Baron-King.

The Chief's guard protects the village both in time of war and peace, they are both guards and warriors.
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KuKulzA
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basically standing armies tend to be small (usually the lord's guards) but each place can call a militia which can all be banded together into a Hold's army :)
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The Old Ye Bard
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Normally armies of militia are made of simple folk, not full time armies. I doubt that any of the holds would actually posses enough financial support to have a full time army.

Also having specific weapons for a Militia army as listed, is just plain stupid why would they have uniformed weapons? In an army that would be the worst stratigie ever and also, they wouldn't have the resources to makes only one type of Weapon. Also the Weapons used by militia would be like their fore father's sword passed through generations, etc.

We can't make crossbows, they are imposible.
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Well just use normal bows then for that. I think that some of the richer holds could have a similar thing to the 'city watch' as in Cyrodiil. The rest wouldn't have a full on uniform for their men, but certainly have a special shield.
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Psychotic
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quote:
Originally posted by The Old Ye Bard
Normally armies of militia are made of simple folk, not full time armies. I doubt that any of the holds would actually posses enough financial support to have a full time army.

Also having specific weapons for a Militia army as listed, is just plain stupid why would they have uniformed weapons? In an army that would be the worst stratigie ever and also, they wouldn't have the resources to makes only one type of Weapon. Also the Weapons used by militia would be like their fore father's sword passed through generations, etc.

I never said that there are full time armies.

The warbands listed are simply the best type of troops every Hold can offer, they are not the only types of warriors in their Holds. Also the uniformed equipment does not originate from any military codex, they originate from the different traditions of every Hold.

For example, the Nords of Eastmarch are skilled with axes and crossbows because most of the Nords there are either woodsmen or hunters. And because Nords inherit their family trades they wood also inherit the tools of that trade... in Eastmarch axes and crossbows. This doesn't mean that there aren't any swordsmen or spearmen in Eastmarch, it just means that there are fewer of them and that they are less skilled in using those weapons. So if you call the people of Eastmarch to arms most of them will pick up their axes and crossbows as those are the weapons their fathers left them.
White Hold has troops who posses good armor because some of the best Nordic armor smiths originate from that Hold... and so on for every Hold.

quote:
Originally posted by The Old Ye Bard
We can't make crossbows, they are imposible.

They are impossible for the time being... just like custom animations were.

If crossbows do not become a reality by the time this mod is released it will be very easy to replace them with regular bows.
08.01.2007 05:27 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Skot the Sanguine
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I like the ideas, but ya, crossbows...horse archers...spears. It would be nice to see. The one thing I feel should be mentioned is that having such regional specialization doesn't make the most sense in my mind. Financial specialization by region does make sense, but usually victorious armies are emulated by their enemies. Demi-uniforms are also a little odd. Armies might be supplied armor but when people supply themselves it results in highly varied sets. I hope they will be done like bandits in this manner.

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Psychotic
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quote:
Originally posted by Skot the Sanguine
I like the ideas, but ya, crossbows...horse archers...spears. It would be nice to see. The one thing I feel should be mentioned is that having such regional specialization doesn't make the most sense in my mind. Financial specialization by region does make sense, but usually victorious armies are emulated by their enemies. Demi-uniforms are also a little odd. Armies might be supplied armor but when people supply themselves it results in highly varied sets. I hope they will be done like bandits in this manner.

The reason for the specializations are explained in the post above, you will notice that even in the real world militia units were groped by the types of weapons they possessed.

It's similar for the armor, the demi-uniforms are a result of the resources and traditions present in every Hold. The more sophisticated armors (like plate armor) are provided by the local ruler. You will also notice that only the warbands from the richer Holds posses those expensive armors.
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The Old Ye Bard
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quote:
the real world militia units were groped by the types of weapons they possessed.


But the thing is, the entire army of Militia won't just have the two differnt weapons, some would probably just carry pitchforks, etc in the real world Wink
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Psychotic
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quote:
Originally posted by The Old Ye Bard
quote:
the real world militia units were groped by the types of weapons they possessed.


But the thing is, the entire army of Militia won't just have the two differnt weapons, some would probably just carry pitchforks, etc in the real world Wink


An example of how it all works:
- The Baron-King of The Rift sends word to the local Chieftains to gather all able-bodied men of their towns/villages and march to location X.
- The Chieftains gather their men, some have spears, some bows, some hammers.
- The Chieftain groups all spear armed warriors in one warband (or as many as can be formed), all bow armed warriors in a second warband, and all hammer armed warriors in a third warband.
- The hammer armed warbands are most numerous as the hammer is a rock quarrying tool (there are many rock quays in The Rift) and over time it evolved into a nifty weapon.
- The army gathers at location X and all men without armor are provided with some from the armory of the Baron-King. Every warrior is given an armor that is most suited to their weapon. Bowmen for example don't need heavy armors as they don't usually fight in melee combat, so they are provided with leather armoring (if they don't have any). Hammer wielding warriors are always in the center of the battle and because of that reason they are provided with heavy plate armor (which most individuals can't afford on their own).


That is also pretty much how it worked in the real world.

This post has been edited 2 time(s), it was last edited by Psychotic: 09.01.2007 20:54.

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Hmm, I really like it Psych Good job!

However I would suggest giving the Pale slightly more ranger type fighters. Seeing as how the Pale is controlled by White Hold and not allowed to have a standing military, they would likely have adopted a stealthier, more covert fighting force.
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Psychotic
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quote:
Originally posted by Siegfried
Hmm, I really like it Psych Good job!

However I would suggest giving the Pale slightly more ranger type fighters. Seeing as how the Pale is controlled by White Hold and not allowed to have a standing military, they would likely have adopted a stealthier, more covert fighting force.

Thanks! :)

I doubt The Pale would be allowed any militias what so ever, the warbands described are from a time when The Pale was free. If there is a rebellion of some kind in The Pale I would imagine the locals picking up the weapons of their forefathers.

The throwing axes are ranged weapons and good against armor. I dunno
09.01.2007 21:42 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
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Yeah thats fairly good I guess.

The rangers can be incorporated into an underground militia/resistance group I've got planned that will appear in the White Hold Questline.
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Liquid Cheese
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If these guys are merely militia then they are going to one crap-ass army. Why not have skilled Nordic wardbands that hire out their use to barons, and have those as the specialised warbands that you listed. Then the militia could just be you angry nord peasents with little training but a fiery heart and some working weapons like hammers and hatchets. Then you could have the militia forming the main bulk of the army whilst the specialised mercenary warbands fill the ranks as the real driving force.

By the way, some of your warbands seem to be completely opposite in styles to each other. The nightraiders sound like units that rely on almost nothing but their own skill, where weaponry is almost non-existant. Then you have the secondary warband wielding an incredibly expensive and technical weapon that contradicts this style completely - the crossbow.

This post has been edited 1 time(s), it was last edited by Liquid Cheese: 10.01.2007 00:43.

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Psychotic
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quote:
Originally posted by Liquid Cheese
If these guys are merely militia then they are going to one crap-ass army. Why not have skilled Nordic wardbands that hire out their use to barons, and have those as the specialised warbands that you listed. Then the militia could just be you angry nord peasents with little training but a fiery heart and some working weapons like hammers and hatchets. Then you could have the militia forming the main bulk of the army whilst the specialised mercenary warbands fill the ranks as the real driving force.

By the way, some of your warbands seem to be completely opposite in styles to each other. The nightraiders sound like units that rely on almost nothing but their own skill, where weaponry is almost non-existant. Then you have the secondary warband wielding an incredibly expensive and technical weapon that contradicts this style completely - the crossbow.

Not a bad idea. My only problem with it is that mercenaries warbands like that are only loyal to the Baron who has the biggest amount of gold... kinda dangerous if you want them for the core of your army.

Actually some crossbows are really simple, and the Skaal on Solstheim used them for hunting (the Skaal are not terribly advanced either).

The Night Raiders are a total rip of from a Rome: Total War unit. Tongue They use paint from plants for camouflage and rely on the effects of surprise, fear, and shock. They are of course very skilled and brave, but their axes are weapons of good quality.

Night Raider concept:

Psychotic has attached this image (downsized version):

Night Raider - dark.jpg (148 KB)

This post has been edited 1 time(s), it was last edited by Psychotic: 10.01.2007 02:10.

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Richard
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How would you do the bodypaint?
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Psychotic
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quote:
Originally posted by Richard
How would you do the bodypaint?

We're planning on having tattoos at some point and I already know of a mod that adds body tattoos via a mesh that fits closely around the body of the player/NPC. Most of the texture for the mesh is invisible except for the parts where the tattoos/body paint is, I'll just make a new texture to fit our needs and voila, camo paint! :)
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Liquid Cheese
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Yea, I've played a lot of Total War. Night raiders are Germanian aren't they? It seems like those sorts of units would fit in nicely.

In medieval England knights would work for lords in exchange for land and titles, they were fairly loyal and it isn't too disimilar to that.
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quote:
Originally posted by Psychotic
quote:
Originally posted by Richard
How would you do the bodypaint?

We're planning on having tattoos at some point and I already know of a mod that adds body tattoos via a mesh that fits closely around the body of the player/NPC. Most of the texture for the mesh is invisible except for the parts where the tattoos/body paint is, I'll just make a new texture to fit our needs and voila, camo paint! :)

Addikt pulled tattoos off as a shader effect, that might be easier for us to do.
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Psychotic
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quote:
Originally posted by Siegfried
quote:
Originally posted by Psychotic
quote:
Originally posted by Richard
How would you do the bodypaint?

We're planning on having tattoos at some point and I already know of a mod that adds body tattoos via a mesh that fits closely around the body of the player/NPC. Most of the texture for the mesh is invisible except for the parts where the tattoos/body paint is, I'll just make a new texture to fit our needs and voila, camo paint! :)

Addikt pulled tattoos off as a shader effect, that might be easier for us to do.

Do you know how? I'm not very experienced with shaders.

This post has been edited 1 time(s), it was last edited by Psychotic: 11.01.2007 01:37.

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Not sure, best way I can think of would be to ask around on the official forums.
11.01.2007 23:32 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
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Silgrad Tower: Oblivion » Beyond Cyrodiil » Skyrim for Oblivion » The Mead Hall » Skyrim Military

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