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Silgrad Tower: Oblivion » Beyond Cyrodiil » Skyrim for Oblivion » Skyrim Claims Section » Skyrim Exterior Claims » Rift Exterior Claims » Hello You
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Alasdair
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I have my hands full with coursework at the moment, but I reckon I can still get some work done in what little free time I have.
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Richard
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Lol don't say that, you're making me feel bad!
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Richard
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What textures should I use for the ground in Reich Parkeep?
27.03.2007 08:29 Richard is offline Send an Email to Richard Search for Posts by Richard Add Richard to your Buddy List
Alasdair
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I'll assume you meant Reich Corrigate Wink , I get confused myself sometimes. Use Colovian Highland stuff, as well as whatever cobblestone textures you think look best.
27.03.2007 19:07 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List View the MSN Profile for Alasdair
Richard
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Oh shit lol, Reich CORIGATE. Ok cool CH stuff it is then
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Siegfried
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What exactly is the terrain in area 17 going to be like? I'm just wondering because I'd like to mix a few trees of whatever the climate type is into the fringes of the redwood forest.

BTW this thread should be stickied.
08.04.2007 03:18 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Alasdair
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Not sure, probably pine forests near the borders with your claim.

- Thread Stickied -

Edit:

Damn, I just noticed I screwed up all the coordinates on the map below -16, which means that I created Area-2 two cells north of where it should be. I've amended the map to compensate for this, the area surrounded by light blue is now part of Area-2, while the area marked in red is part of Area1, brown is now Part of Area-9, and the green is part of Area-12. new road positions are in green.

I am such an idiot... Bash

This post has been edited 1 time(s), it was last edited by Alasdair: 08.04.2007 15:38.

08.04.2007 14:42 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List View the MSN Profile for Alasdair
Smokindan
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Anyone know of any good landscaping tutorials? I tried to start the icy wasteland but I've got no idea what I'm doing Frown

I'm not claiming anything btw :) If I'm any good at this landscaping business I probably will.

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The Old Ye Bard
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quote:
Originally posted by Smokindan
Anyone know of any good landscaping tutorials? I tried to start the icy wasteland but I've got no idea what I'm doing Frown

I'm not claiming anything btw :) If I'm any good at this landscaping business I probably will.


http://cs.elderscrolls.com/constwiki/ind...caping_Tutorial

Those three are all the same tutorial, just spilt up into each section (They follow through from each other).
10.04.2007 08:35 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Richard
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What flora (of the harvestable ingredient plant kind) should I have growing in Reich Corigate?
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Siegfried
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Probably a combination of what is seen growing in the Redwoods and the Aspen Forests, but thats Alasdair's call really.

Also I'm wondering if I could make a bit of a request, can there be some scotch pines and young redwoods (maybe some green aspens too?), along with some greener grass textures to help it blend into the Redwoods better? I've got some patches of Aspens and stuff on the edge of the redwoods to help blend things on my end.
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Alasdair
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For Reich corrigate, using a mix of whatever is in Siegfried's redwoods and my Aspen forest is probably a good idea. I can't remember exactly what I used, but it was mostly just stuff you would find in the colovian highlands.

Blending the regions together is perfectly acceptable too, as are green Aspens. I think I filled the Rift with plenty of the pretty gold ones. :D
29.04.2007 01:22 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List View the MSN Profile for Alasdair
Richard
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Ok redwoods + CH. The reason I think it's important is because you don't find nightshade in the Jerrals for instance, or aloe vera in Cheydanhal. It helps give each region a feeling of it's own. I think we should actually specify what types exactly can be used in each region in addition to ground textures and trees.
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Richard
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Who's doing 4 and 1? I need to coordinate with you. Well ok maybe not, I'll just hand Reich Corigate over to that person when I'm done for 'blending in'. I haven't done anything outside of the walls except a few changes to a hillside (within the bounds of the 9 cells of Reich Corigate still though)
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Siegfried
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I've claimed 1, though I haven't done any work on it yet. Nobody to my knowledge has 4, so if you'd like I imagine you could go right ahead and make it yourself if you want.
05.06.2007 07:32 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Richard
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I didn't really enjoy the landscaping side of things with Vernim Wood so I might leave this for someone else at the moment. I'll have a play in the CS with the region editor and stuff for some practice but at the moment I'm not really up to doing it =(
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Smokindan
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May as well take 12 and 13, the two pine forests :)

Btw, who's in charge of blending the regions? There's a pretty thin strip there where it goes from Aspen to Pine to Snow in like two cells :)

EDIT: These any good?



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Men occasionally stumble over the truth, but most of them pick themselves up and hurry off as if nothing ever happened.

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This post has been edited 2 time(s), it was last edited by Smokindan: 06.07.2007 14:39.

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Alasdair
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It's probably me who's in charge of blending the regions together, and I'll figure out how to best do that once I get to that stage. :D

BTW the screenshots are very nice! Good job!
07.07.2007 22:17 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List View the MSN Profile for Alasdair
Smokindan
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Hi there, Alasdair. Before I go too much further with my claim. I'm having a problem with your Aspen forest landscape just disappearing... I'm not sure why.



I tried both with my area and without it enabled in the launcher... Anyone else have the same problem?

__________________
I like pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals.
Men occasionally stumble over the truth, but most of them pick themselves up and hurry off as if nothing ever happened.

->Sir Winston Churchill
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Siegfried
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Wait, do you have the new .esm running at the same time as the old aspen .esp, or are you just running the new .esm on its own? If the latter try talking to Sandor about it, as Silgrad was experiencing disappearing land problems of their own not long ago. I haven't gone in-game with the new .esm yet, but I'll check the forests out soon and see if they disappear for me too.

BTW just have to add that those screens look awesome.

This post has been edited 1 time(s), it was last edited by Siegfried: 08.07.2007 07:31.

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Smokindan
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The new .esm on its own. I tried both with my Pine Forest .esp checked and without it. The same result.

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I like pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals.
Men occasionally stumble over the truth, but most of them pick themselves up and hurry off as if nothing ever happened.

->Sir Winston Churchill
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Alasdair
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Does it do that with just oblivion.esm and SkyrimResourceMaster.esm? or are there any other files running at all?
08.07.2007 15:45 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List View the MSN Profile for Alasdair
Smokindan
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I'll try tonight with just the oblivion .esm and skyrim .esm and see what happens.

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I like pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals.
Men occasionally stumble over the truth, but most of them pick themselves up and hurry off as if nothing ever happened.

->Sir Winston Churchill
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Siegfried
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I checked it out in-game and the aspen forest was there for me.
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Smokindan
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It's all dandy. One of my other mods must be getting rid of the landscape. It works just fine with my area, the Skyrim .esm and Oblivion .esm.

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I like pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals.
Men occasionally stumble over the truth, but most of them pick themselves up and hurry off as if nothing ever happened.

->Sir Winston Churchill
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Siegfried
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Good to hear :D

Do you run AWS? It's just when I used to use it it made the land in Silgrad Tower disappear.

Oh yeah and I'm gonna get started setting up building region parameters for area 1, since I can't work on the Redwoods at the moment (someone please read my post in the Master File thread!).
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Smokindan
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Nah, don't use AWS guess it's something else :)

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I like pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals.
Men occasionally stumble over the truth, but most of them pick themselves up and hurry off as if nothing ever happened.

->Sir Winston Churchill
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Smokindan
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Depending on how I go after doing the buyable house I'll probably do Area 4 also (the land around Reich Corigate.)

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I like pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals.
Men occasionally stumble over the truth, but most of them pick themselves up and hurry off as if nothing ever happened.

->Sir Winston Churchill
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Alasdair
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Once I finish with Area 7 and 8 I'll probably do number 3, but we still need a way of creating The Rift Itself. Maybe I could model a canyon with my new-found modelling talents. :)

Oh and an interesting screenshot of the Rift.

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Richard
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Satellite photo!

Where's Vernim Wood?
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Smokindan
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That looks freakin' awesome, Alasdair :)

EDIT: With regards to the Canyon, I think something more like Entius Gorge from Unique Landscapes would be cool.

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I like pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals.
Men occasionally stumble over the truth, but most of them pick themselves up and hurry off as if nothing ever happened.

->Sir Winston Churchill

This post has been edited 1 time(s), it was last edited by Smokindan: 24.07.2007 11:54.

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Alasdair
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Vernim wood is in the northmost square of the Redwoods region (the darkest green bit)

As for the canyon, and Entius gorge style region would work, and that may well end up how we do it.
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Smokindan
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Is it ok if I have a fort in Area 4?

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I like pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals.
Men occasionally stumble over the truth, but most of them pick themselves up and hurry off as if nothing ever happened.

->Sir Winston Churchill
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Alasdair
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Yes it's ok, if you could do an interior that would be even better (although I'm sure we have a few fort interiors lying around somewhere).

Edit: Rephrased my post, sounded like I was saying no... :D

This post has been edited 1 time(s), it was last edited by Alasdair: 26.07.2007 12:32.

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Richard
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Alasdair, what's that place I see in the new master at 54,-02 or thereabouts? It's a town made of the Nordic Halls set, situated on a river.
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Alasdair
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Pagran Village, I made it to test SACarrows stuff. It's by no means final. If anyone wants to claim the village they can. It's basically just a small rural fishing village and nothing more.

This post has been edited 2 time(s), it was last edited by Alasdair: 09.10.2007 16:47.

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Siegfried
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Is there anything you want me to work on in the Vernim Wood/Pagran Village area to polish it up for the beta we discussed?
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Alasdair
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Yep, but you'll have to wait till tomorrow to find out! :D It's quite late here, so i'll post some info about our plans tomorrow morning (and respond to your PM then).

If you really want to do something, maybe start a cave/grotto? We need a few of those. There are also several interiors for Pagran Village that need done, such as the main hall to the south, the building beside the lake, and the longhouse to the east. There's also a half finished interior in the latest file which needs finished.
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