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Vality7
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Wink Skyrim Heightmap in 3d Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I made a few 3d pics of your heightmap (using your latest .esm) which i'll show here if you don't mind. This just gives a good overall look at your province. The colours are of course not meant to mean anything, I just made them up based on height, I imagine theres a bit more snow that this.

The heightmap is looking ok, my main concern is that it doesnt really match the outline shape that it looks like in your maps.

Theres a few bits i've noticed that look a little unnatural, I mean, in reality, everything has to flow downwards, unless its formed some sort of high mountain lake, which isn't usually common, it usually breaks before long. There are of course glaciers, but the things I see don't look typical of glacial formation.

Like look in the Skyrim 5 picture for example, on the right side of the image, there are many cases of unrealistic flow. This kind of thing wouldn't matter to most people, but as a heightmapper myself, I tend to notice such problems. So it doesnt really matter, just pointing it out that there should be a little more flow, like you cant expect geocontrol to do all the work for you or some kind of automatic eroding tool.

Looking North Looking South Looking West Looking East
Photobucket Photobucket Photobucket Photobucket
Photobucket Photobucket Photobucket Photobucket

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This post has been edited 2 time(s), it was last edited by Vality7: 24.02.2007 11:35.

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The Old Ye Bard
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It's still in progress, only the Rift area is moddible at the moment, and it is acurte to my eyes.

TOYB
24.02.2007 19:27 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Psychotic
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http://www.silgrad.com/wbb2/attachment.php?attachmentid=5588

The HM is based on the above map.

The general direction of the flow is south, but it's true that there are a few rivers that flow sideways. I guess that could be attributed to the massive mountains, it's difficult for a river to cut trough a huge pile of compacted rocks and dirt. Tongue

I'm not sure about the outline as some of the terrain that's on there will only be used as border LOD for the bordering provinces (in which case it's not finished).

And thank you for taking the time to do this Vality7! =)

This post has been edited 1 time(s), it was last edited by Psychotic: 24.02.2007 19:52.

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Alasdair
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RE: Skyrim Heightmap in 3d Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

quote:
Originally posted by Vality7
The heightmap is looking ok, my main concern is that it doesnt really match the outline shape that it looks like in your maps.


I took some artistic licence with falkreath, but other than that it should be pretty accurate (especially the coastlines). The thing that bothers me most is the relatively small size of the velothi mountains, but I couldn't build up any more mountains because of the 6 by 6 quad limit that the game has. (the heightmap is sort of skewed to the east due to the location of the original quad that the Grey Wizard did) it's not that noticeable in game however.

quote:
Originally posted by Vality7
Like look in the Skyrim 5 picture for example, on the right side of the image, there are many cases of unrealistic flow. This kind of thing wouldn't matter to most people, but as a heightmapper myself, I tend to notice such problems. So it doesnt really matter, just pointing it out that there should be a little more flow, like you cant expect geocontrol to do all the work for you or some kind of automatic eroding tool.


I actually made the rivers before the mountains exactly as they were shown on the map, as they gave me an idea of where everything was. Plus I used the CS heightmap editor (yes I'm a total masochist Wink ) so there were no erosion related shenanigans beyond what the CS editor allows.
24.02.2007 22:28 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List View the MSN Profile for Alasdair
The Old Ye Bard
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RE: Skyrim Heightmap in 3d Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

quote:
Originally posted by Alasdair
quote:
Originally posted by Vality7
The heightmap is looking ok, my main concern is that it doesnt really match the outline shape that it looks like in your maps.


I took some artistic licence with falkreath, but other than that it should be pretty accurate (especially the coastlines). The thing that bothers me most is the relatively small size of the velothi mountains, but I couldn't build up any more mountains because of the 6 by 6 quad limit that the game has. (the heightmap is sort of skewed to the east due to the location of the original quad that the Grey Wizard did) it's not that noticeable in game however.

quote:
Originally posted by Vality7
Like look in the Skyrim 5 picture for example, on the right side of the image, there are many cases of unrealistic flow. This kind of thing wouldn't matter to most people, but as a heightmapper myself, I tend to notice such problems. So it doesnt really matter, just pointing it out that there should be a little more flow, like you cant expect geocontrol to do all the work for you or some kind of automatic eroding tool.


I actually made the rivers before the mountains exactly as they were shown on the map, as they gave me an idea of where everything was. Plus I used the CS heightmap editor (yes I'm a total masochist Wink ) so there were no erosion related shenanigans beyond what the CS editor allows.


To get the extra area for beyond the borders, we decided upon LOD hacking (A very long time ago now).
24.02.2007 22:44 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Vality7
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I'm not talking about the rivers, i'm talking about the flow down the mountains and slopes. I'll show you what I mean.

This picture shows the mountain as it is now:
Photobucket


This picture shows how with the current way it looks, with the flow of mts in pink, and the areas where water is building up. Realistically, the flow and erosion would create many lakes everywhere, but usually these lakes would overflow quite fast and continue to form ridges, or if frozen they'll form glaciers and slowly creep down forming huge valleys.
Photobucket


So the best way to do it is by creating a realistic looking flow down every slope there is, unless you intend there to be a lake at a certain point, but as it is now, there'd be far too many lakes. Heres a quick edit of how that should flow more realistically:
Photobucket


So, most people don't care about this kind of thing, i'm just pointing it out as a heightmapper should know of this. And yeh, for an extra touch of realisim, I would reccomend exporting the RAW, running it through Geocontrol with the proper erosion settings, and reimporting it back in. If you do it right, theres no loss in quality, and you can do it for free if you download the trial version.

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This post has been edited 1 time(s), it was last edited by Vality7: 25.02.2007 06:58.

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Alasdair
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I'll see about fixing up the slopes, I can't say I was really thinking about how water would flow down them when I made them.
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SACarrow
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It might be cool though to have one or two mountain lakes high on The Throat of the World (which is where I think Vality7's example is).

Later,
Steve
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Richard
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Wait wait...is this bad news??? I won't have to put Vernim Wood on another heightmap will I??
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Psychotic
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quote:
Originally posted by Richard
Wait wait...is this bad news??? I won't have to put Vernim Wood on another heightmap will I??

I don't think those cells will be modified.
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Rincewind
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quote:
Originally posted by Vality7
So the best way to do it is by creating a realistic looking flow down every slope there is, unless you intend there to be a lake at a certain point, but as it is now, there'd be far too many lakes. Heres a quick edit of how that should flow more realistically:
[ IMG]http://i73.photobucket.com/albums/i201/Vality7/skyrim/s2.jpg[/IMG ]


So, most people don't care about this kind of thing, i'm just pointing it out as a heightmapper should know of this. And yeh, for an extra touch of realisim, I would reccomend exporting the RAW, running it through Geocontrol with the proper erosion settings, and reimporting it back in. If you do it right, theres no loss in quality, and you can do it for free if you download the trial version.

Please, don't. This dosn't look natural in any way. Rivers don't start that far up. Look on a map and you will see that this is all wrong.
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Vality7
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quote:
Originally posted by RincewindPlease, don't. This dosn't look natural in any way. Rivers don't start that far up. Look on a map and you will see that this is all wrong.


Haha, they aren't rivers dummy. :lmao: I take it you've never been to the top of a hill/mountain. Eek 1

And which map are you refering to? A map of anywhere on Earth? Go look up detailed maps of like the Swiss Alps, or the Southern Alps of NZ, you'll find that streams do start that far up, and is how gullies and ridges are carved, its called water erosion.

Where do you think water/streas/rivers come from? Think about it, when it rains, naturally it hits the heightest point first, being the top of a mountain, it flows downward, slowly carving away at the rock over time, creating the gullies and erosion you see all over the Earth. Wink

And if you mean by my 3rd example of it not being realistic, well yeh, thats cos I spent about 10 secs editing it just to show how flow should work. It wasn't meant to be how it should look in final form, I just done a quick edit for an example. If I had made the entire mountain from scratch, you would be saying it is a lot more realistic than present. Its hard to carve out a mountain more realistic when its not totally realistic to begin with, without changing its entire shape.

So yeh, go do a little research, you might learn something. Good job!


@Alasdair, yeh I know most people don't think about that sorta thing, and most players wouldn't care. So its not really necessary that you edit your map, its up to you. I'm just pointing it out for in future I guess, and if you want a more realistic look. Its a simple concept of how flow and erosion works, and once you know it and have it in mind when making maps, you'll find that in the end, they'll look a lot more realistic when complete. :)

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This post has been edited 1 time(s), it was last edited by Vality7: 26.02.2007 05:25.

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Alasdair
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quote:
Originally posted by Vality7
And if you mean by my 3rd example of it not being realistic, well yeh, thats cos I spent about 10 secs editing it just to show how flow should work. It wasn't meant to be how it should look in final form, I just done a quick edit for an example. If I had made the entire mountain from scratch, you would be saying it is a lot more realistic than present. Its hard to carve out a mountain more realistic when its not totally realistic to begin with, without changing its entire shape.


When I made the mountain, I was more thinking about :

Will the player be able to climb to the top?
and
Will the player be able to walk around it?

I'll see if I can get some of the mountains to be more realistic, as you're probably right, but whether the mountains are navigable by the player is important as well.
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ev1
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Good stuff Vality7.

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Siegfried
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If anything I would be inclined to say that the mountain needs to be made more navigable rather than have more flow added.
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Liquid Cheese
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quote:
Originally posted by Siegfried
If anything I would be inclined to say that the mountain needs to be made more navigable rather than have more flow added.


Meh, it loses a lot of the sense of adventure if you aren't hopping between tiny rocks to try to scale a mountain. Oblivion felt like one massive national park or whatever they are called. Neat little paths showing you the right way to go.

This post has been edited 1 time(s), it was last edited by Liquid Cheese: 27.02.2007 19:32.

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Vality7
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quote:
Originally posted by Liquid Cheese
Meh, that loses a lot of the sense of adventure if you aren't hoping between tiny rocks to try to scale a mountain. Oblivion felt like one massive national park or whatever they are called. Neat little paths showing you the right way to go.

I totally agree with this. It makes more sense to make it like a real terrain, then try build ontop of it from there, the same way we had to. Of course nowdays we are able to change the terrain to suit our needs, but in Skyrim with their techonology, that is not the case.

A more natural, rugged feel i'd prefer. Of course you wouldn't be able to get everywhere, but having a road to the heighest peak is a little unrealistic. Having to gain mountain climbing skills to get there would be better I think.

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Psychotic
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quote:
Originally posted by Vality7
but having a road to the heighest peak is a little unrealistic.

Well actually there IS a road of sorts that goes pretty far up the mountain... 7000 steps to be precise, more like a stairway (all of this is official lore). Tongue

The steps lead to High Hrothgar (which is I would say at 3/4 of the overall height of the Throat of the World) and are there so pilgrims can get to the place more easily.
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Rincewind
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quote:
Originally posted by Vality7
quote:
Originally posted by RincewindPlease, don't. This dosn't look natural in any way. Rivers don't start that far up. Look on a map and you will see that this is all wrong.


Haha, they aren't rivers dummy. :lmao: I take it you've never been to the top of a hill/mountain. Eek 1

And which map are you refering to? A map of anywhere on Earth? Go look up detailed maps of like the Swiss Alps, or the Southern Alps of NZ, you'll find that streams do start that far up, and is how gullies and ridges are carved, its called water erosion.

Where do you think water/streas/rivers come from? Think about it, when it rains, naturally it hits the heightest point first, being the top of a mountain, it flows downward, slowly carving away at the rock over time, creating the gullies and erosion you see all over the Earth. Wink

I understand that. But the higher ypu get the smaller get the streams. And the peace you showed didn't look very small. Bigger streams start further downwards. Aditional you should consider the fact that the top of an high mountain is to could for flowing water and glaciers aren't that straight.
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I assure you that there won't be any rivers or streams that look unrealistic or out of place anywhere on the heightmap. :)
27.02.2007 15:40 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
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