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MrDude
Protector
Registration Date: 28.02.2007
Posts: 13
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Hi there, name's Eric. I just found your guy's mod using the Tamriel wikipidia website(http://www.uesp.net/wiki/Tamriel:Tamriel)
and am extreamly exited about this mod. The only problem I can think of
is that I have also been fallowing another Tamriel rebuild team that is
makeing the rest of Morrowind for TES3 and Hammerfell for TES4(http://www.tamriel-rebuilt.org/).
The problem with that is that this mod and the Hammerfell mod probably
won't be compadible!!! So it seem now I have to choose where to go,
hammerfell or skyrim
. This might be a bit much to ask for from the likes of a lowly fan but
is there a posibility of the two mods joining together? Or at least
making this mod not conflict with the hammerfell mod? That would be
totaly and freakishly awsome to be able to go to both hammerfell and
skyrim whenever I want!
__________________ "I'm a wooping crane...woop...woop...woop..."
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28.02.2007 22:01 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 814
Location: Netherlands
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Why wouldn't they be compatable? They're in different worldspaces.
__________________ "Why would I be bound by rules if I can see so far beyond them?"
"I think, therefore I am" - Descartes
"I don't think, therefore I spam"
"Do not seek to follow the footsteps of the wise, seek what they sought"
"On top of the world"
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28.02.2007 23:24 |
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SACarrow
The Voice Guy
Registration Date: 26.04.2006
Posts: 1,793
Location: Tampa, Florida, USA
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An interesting question: Aren't there a couple of cities on the HF/Skyrim border that are divided a la Berlin prior to reunification? If so, that might call for coordination at some point...
Later,
Steve
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28.02.2007 23:47 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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The two mods will be compatible, no question about it.
TR can have the both halves of Dragonstar... we already have too much
on our hands as it is (they can of course use some of our resources if
necessary).
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01.03.2007 00:02 |
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SACarrow
The Voice Guy
Registration Date: 26.04.2006
Posts: 1,793
Location: Tampa, Florida, USA
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I guess I was thinking it would be cool to have something like the
Brandenburg Gate that allows a pass-through from one to the other. It
absolutely makes much more sense for one side to mod the city and for
that side to be TR.
Later,
Steve
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01.03.2007 00:11 |
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MrDude
Protector
Registration Date: 28.02.2007
Posts: 13
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OH so what you guys are saying is that in your mod you can't just walk
over the border in oblivion and be in yourguy's mod? They arn't
seemless? If so then that's a bummer. How will you get to skyrim? Use a
portal? Or screw around with the .esm files so that when you play
oblivion you start in skyrim?
__________________ "I'm a wooping crane...woop...woop...woop..."
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01.03.2007 03:28 |
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Dragonstar is well within the borders of Hammerfell, and is not the closest anyway.
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01.03.2007 03:42 |
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SACarrow
The Voice Guy
Registration Date: 26.04.2006
Posts: 1,793
Location: Tampa, Florida, USA
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Apparently Dragonstar is more like Berlin than I knew.
TOYB & LN are correct (big stunner there): Dragonstar is slightly
within the official HF/SK border, but a small portion of HF was
captured by Nords in the War of the Bend'r-mahk about 36 years prior to
OB, and as far as I can tell from The Imperial Library, that
portion including half of Dragonstar is still Nord-occupied but still
well within recognized HF territory. My bad for thinking it was on an
Empire-recognized border.
MrDude: HF and SK are not being done by affiliated groups, and
would be in different worldspaces even if they were. I imagine that
transitions will at some point be done as they will be for all BC mods.
I'm not sure if any BC mods share worldspaces, except possibly for
Valenwood and Elsweyr.
Later,
Steve
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01.03.2007 07:57 |
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quote: |
Originally posted by SACarrow
Apparently Dragonstar is more like Berlin than I knew.
TOYB & LN are correct (big stunner there): Dragonstar is slightly
within the official HF/SK border, but a small portion of HF was
captured by Nords in the War of the Bend'r-mahk about 36 years prior to
OB, and as far as I can tell from The Imperial Library, that
portion including half of Dragonstar is still Nord-occupied but still
well within recognized HF territory. My bad for thinking it was on an
Empire-recognized border.
MrDude: HF and SK are not being done by affiliated groups, and
would be in different worldspaces even if they were. I imagine that
transitions will at some point be done as they will be for all BC mods.
I'm not sure if any BC mods share worldspaces, except possibly for
Valenwood and Elsweyr.
Later,
Steve |
They (V and E) share the same Heightmap, but not the world space (If that makes sense).
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01.03.2007 09:41 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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quote: |
Originally posted by MrDude
OH so what you guys are saying is that in your mod you can't just walk
over the border in oblivion and be in yourguy's mod? They arn't
seemless? If so then that's a bummer. How will you get to skyrim? Use a
portal? Or screw around with the .esm files so that when you play
oblivion you start in skyrim? |
There is no way to make Skyrim in the same worldspace as Cyrodiil or
any other province for that matter because of a technical limitation...
a heightmap can only be as big as 6x6 quads. The border between Skyrim
and the other provinces will be coordinated however so they match as
closely as possible. The player will be able to get to Skyrim from
Cyrodiil trough border passes such as Haerter's Gap.
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01.03.2007 12:42 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 788
Location: Ireland
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quote: |
Originally posted by SACarrow
MrDude: HF and SK are not being done by affiliated groups, and
would be in different worldspaces even if they were. I imagine that
transitions will at some point be done as they will be for all BC mods.
I'm not sure if any BC mods share worldspaces, except possibly for
Valenwood and Elsweyr.
Later,
Steve |
No that was dropped a while ago, we have separate HM's because
originally the one HM was too large (65 quads, the limit being
somewhere in the thirties, I can fully remember anymore
). As for the World Space thing, I'm pretty sure there will be
boats/travelers/other means of transport to our Provinces, which is
better than a portal popping up from no where
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01.03.2007 19:46 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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quote: |
Originally posted by Lady Nerevar
a good part of eastern Hammerfell and Highrock is captured by the
nords, but still belongs to the respected provinces. Included cities
are Dragonstar, Jhena, and Elinhir, dragonstar bieng the main one where
real ocupation is. the nords also managed to get a few small
settlements on HF/HR land.
a gate from mod to mod would not work for the simple reason that one would have to have both mods active. |
Yeah, we Nords PWN ALL!
But to the point...
I think a gate from mod to mod is possible, it simply won't work if
only one .esm is active. The best way to do something like this is by
setting up a fast travel NPC like in Morrowind that can take you to the
other worldspace either by land or sea (for anything else like a border
town divided in two you would have to have a copy of the town in both
worldspaces which will cause all kinds of problems).
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01.03.2007 21:02 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 814
Location: Netherlands
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off topic: Nobody beats the Dunmer
__________________ "Why would I be bound by rules if I can see so far beyond them?"
"I think, therefore I am" - Descartes
"I don't think, therefore I spam"
"Do not seek to follow the footsteps of the wise, seek what they sought"
"On top of the world"
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02.03.2007 00:25 |
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SACarrow
The Voice Guy
Registration Date: 26.04.2006
Posts: 1,793
Location: Tampa, Florida, USA
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Another off-topic post:
LN: Which book is that quote in? I've read all of them twice and
geek on it enough that I know GRRM was too sick to make the New Haven
pizza crawl
, but that one draws me a blank.
Thanks,
Steve
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02.03.2007 01:01 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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quote: |
Originally posted by Lady Nerevar
no, redguards PWN all. Yokuda was conquering while the Nords were rear
ending sheep (the F word is blocked. sob, my SoIaF quote is ruined). it
took the Raga a matter of months to whipe out any and all oposition and
settle into Hammefell. The only reason Nords were able to take any land
at all was because of social unrest and division at the time. it must
also be noted that most of the Nord ocupation oposition is centered in
Hammerfell, and that we have swords made of thought that create atomic
explosions.
ehem
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Sore looser!
It all boils down to the fact that Nords have a city in Redguard teritory and the Redguards don't have one on Nord territory.
Also Nordic voice magic would shatter those Redguard swords of yours to little tiny pieces... along with any Redguard skulls.
*sigh*
The amount of geekyness in this thread is so huge it's not even funny.
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02.03.2007 01:41 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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quote: |
Originally posted by Richard
quote: |
a gate from mod to mod would not work for the simple reason that one would have to have both mods active. |
Could someone explain that to me...if you were trying to go from one to
the other, you'd need them both active anyway right? Otherwise you
wouldn't be trying to do it |
If both mods are active it will work, if they're not it won't... simple.
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02.03.2007 03:27 |
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SACarrow
The Voice Guy
Registration Date: 26.04.2006
Posts: 1,793
Location: Tampa, Florida, USA
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Can such a gate be in an ESP dependent upon both, the way that
Razorwing said earlier that inter-mod quests would have to be
implemented?
Thanks,
Steve
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02.03.2007 07:12 |
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SACarrow
The Voice Guy
Registration Date: 26.04.2006
Posts: 1,793
Location: Tampa, Florida, USA
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From my understanding (and limited participation), there are indeed
many original new models as well as retextured OB models. Wanna help?
I don't know if this is possible, but it would be cool if on the Skyrim
border cells with Cyrodiil, when you get the "Go back" message, when
Skyrim is installed, the message reads something like "A group of
large, extremely well-armed Nord gentlemen have politely suggested that
if you wish to enter their province, you should go to Haerter's Gap".
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02.03.2007 08:07 |
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MrDude
Protector
Registration Date: 28.02.2007
Posts: 13
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SURE! I would love to help but alas I have no experience in mod making
or editing. Once long ago I map a map for half life that failed
profoundly. I also tried making textures using paint and photoshop back
in the day but it was only an experiment. If I had the training, the
softwere and more knowledge of Tamriel and Skyrim, I believe that I
would help.
quote: |
when you get the "Go back" message |
That's funny because I downloaded a mod that turns that off. It came
with a new castle that I downloaded that, while still in cyrodiil, is
outside the "boarders". I never use it though
. Might aswell just get rid of it.
__________________ "I'm a wooping crane...woop...woop...woop..."
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02.03.2007 08:23 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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Skyrim IS as big as it can possibly be.
At the moment there is only one new flora related model, a new pine tree. I'm sure more will be made as time goes by.
quote: |
Can
such a gate be in an ESP dependent upon both, the way that Razorwing
said earlier that inter-mod quests would have to be implemented? |
Yes, it's possible and probably the best way to do it.
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02.03.2007 12:52 |
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Lady Nerevar
Marquise
Registration Date: 04.01.2006
Posts: 1,243
Location: Not in hiding anymore
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02.03.2007 21:19 |
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Alasdair
Jarl of Skyrim
Registration Date: 29.08.2006
Posts: 1,169
Location: Somerset, England
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The only reason the Nord's haven't totally conquered hammerfell is that
they don't like the heat. Remember the naked Nord in Mournhold?
And the only reason that the Redguards conquered Hammerfell so quickly is because there weren't any Nords there.
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02.03.2007 22:09 |
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Richard
Chieftain of Skyrim
Registration Date: 23.08.2006
Posts: 747
Location: Invercargill, New Zealand
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quote: |
Originally posted by SACarrow
From my understanding (and limited participation), there are indeed
many original new models as well as retextured OB models. Wanna help?
I don't know if this is possible, but it would be cool if on the Skyrim
border cells with Cyrodiil, when you get the "Go back" message, when
Skyrim is installed, the message reads something like "A group of
large, extremely well-armed Nord gentlemen have politely suggested that
if you wish to enter their province, you should go to Haerter's Gap".
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I don't think that'd be a good idea...it'd slay immersion with a battleaxe
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03.03.2007 00:49 |
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SACarrow
The Voice Guy
Registration Date: 26.04.2006
Posts: 1,793
Location: Tampa, Florida, USA
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And the invisible fence that tells you "Go back" doesn't?
Steve
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03.03.2007 01:15 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 814
Location: Netherlands
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I stick with my statement that Dunmer rule more
Unlike the Nords and Redguards the Dunmer are still semi independant
__________________ "Why would I be bound by rules if I can see so far beyond them?"
"I think, therefore I am" - Descartes
"I don't think, therefore I spam"
"Do not seek to follow the footsteps of the wise, seek what they sought"
"On top of the world"
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03.03.2007 01:52 |
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quote: |
Originally posted by Mormacil
I stick with my statement that Dunmer rule more
Unlike the Nords and Redguards the Dunmer are still semi independant
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Yes ofcourse, that's why there is an Imperial Fort next to nearly every main town, and is ruled by a pro-Empire King
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03.03.2007 01:55 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 814
Location: Netherlands
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Yeah you can't keep them under control in an y other way
Seriously, check out the power the houses have, they even have
"armies". And the Dunmer never officially surrenderede, unlike some
othger races...
__________________ "Why would I be bound by rules if I can see so far beyond them?"
"I think, therefore I am" - Descartes
"I don't think, therefore I spam"
"Do not seek to follow the footsteps of the wise, seek what they sought"
"On top of the world"
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03.03.2007 02:03 |
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quote: |
Originally posted by Mormacil
Yeah you can't keep them under control in an y other way
Seriously, check out the power the houses have, they even have
"armies". And the Dunmer never officially surrenderede, unlike some
othger races... |
Yes ofcourse...powers. Dres and Hlaalu are eating out of the Empires
hand, Redoran is completly decimated and the Televani couldn't care
less about anything going on. Then there's house Indoril who are
crumbling into dust, and the temple which everyone is leaving. The
Empire has such a strong grip that they banned slavery all together.
Even the Nerevarine was working for the Empire!
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03.03.2007 02:11 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 814
Location: Netherlands
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I, I, I never worked for any imperial pig
Yes I ddi some favours for an old friend, but I never bowed to the emperors will
__________________ "Why would I be bound by rules if I can see so far beyond them?"
"I think, therefore I am" - Descartes
"I don't think, therefore I spam"
"Do not seek to follow the footsteps of the wise, seek what they sought"
"On top of the world"
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03.03.2007 02:16 |
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quote: |
Originally posted by Mormacil
I, I, I never worked for any imperial pig
Yes I ddi some favours for an old friend, but I never bowed to the emperors will
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You defeat Dagoth Ur, the biggest threat to the Empire, sent by Uriel Septim to do so.
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03.03.2007 02:21 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 814
Location: Netherlands
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Not really, First I went hun ting on Solstheim, then I just killed the
man for haunting my dreams, something I'm very sensetive about. And
after all he was a threat to me and my worlddominating power.
__________________ "Why would I be bound by rules if I can see so far beyond them?"
"I think, therefore I am" - Descartes
"I don't think, therefore I spam"
"Do not seek to follow the footsteps of the wise, seek what they sought"
"On top of the world"
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03.03.2007 02:27 |
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Lady Nerevar
Marquise
Registration Date: 04.01.2006
Posts: 1,243
Location: Not in hiding anymore
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03.03.2007 17:33 |
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