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Go to the bottom of this page Idea: Hostile Barbarian Settlements
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Siegfried
Archduke


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Registration Date: 07.03.2006
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Lamp Idea: Hostile Barbarian Settlements Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I was sitting and thinking while working on the redwoods, I had just put down on a bandit camp, and it made me think back to those rogue ashlander camps from Morrowind, or even the inhabitable ruined strongholds (once you killed off the baddies at least). It then occured to me, why not do something kidn of like that with Skyrim. We could have hostile barbarian settlements scattered around the game world, these wouldn't be very complex, just a Chieftain's long house, a couple of huts (maybe retexes of the ones Psych is making for the crannogs?), all surrounded by a palisade wall. These wouldn't be very common, just a few in the rugged outer-reaches of each hold, but they would add an interesting challenge for the player.
07.04.2007 18:45 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Psychotic
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Yeah, I like the idea! =)

Something like small totally self-sufficient clans that don't want anything to do with anyone... like crazy rednecks that shoot at people who trespass on their property. :D
07.04.2007 19:00 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Alasdair
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It's a good idea, although the Rift itself is a bit too built-up and cosmopolitan for barbarian villages. The area above the Rift between Vernim wood, Pagran village and Dragon wood would be perfect though!
07.04.2007 19:04 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List View the MSN Profile for Alasdair
Ebonyknight
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Maybe have one high in some Mountain in an Old Ruined Castle and it could involve a neat quest of stopping him before he starts pillaging. Also what about Reavers I always liked them maybe they could have their harbour somewhere in online the North Shore.

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07.04.2007 19:27 Ebonyknight is offline Send an Email to Ebonyknight Search for Posts by Ebonyknight Add Ebonyknight to your Buddy List
Siegfried
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Good ideas Ebonyknight, I really like the idea of a secret Reaver port somewhere. Also maybe we should have the barbarian settlements send out scouting and raiding parties that actually have organized movement paths around the game world, not just random wanderers, but guys that actually move out of the settlement and steal/pillage, then come back with their trophies. On top of that, maybe we can occasionally have reaver ships spawn and their crews off of the coasts.
07.04.2007 20:03 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Ebonyknight
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Yea it could be an unchartted reaver town will say taverns, fences, ship wrights, weapons, and of course the Master Reaver.

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Beware I am Shadow I am the darkness in the corner waiting for you to take your mind off things for a moment then I strike without hesitation and leave no trail
07.04.2007 20:46 Ebonyknight is offline Send an Email to Ebonyknight Search for Posts by Ebonyknight Add Ebonyknight to your Buddy List
Psychotic
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There are a couple of islands directly east of Solitude, they would be perfect for a secret Reaver port/settlement. Yes
07.04.2007 20:52 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Siegfried
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This will be a hostile town right?
07.04.2007 21:03 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Ebonyknight
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Yes, say the reavers attack you on sight but the shop keepers when talked to tell you to blow it else where

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Some say I'm here, Others say I'm there, but really... I am every where
Beware I am Shadow I am the darkness in the corner waiting for you to take your mind off things for a moment then I strike without hesitation and leave no trail
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Skot the Sanguine
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Would be cool if you could join a group though. Always irritated me how I could not join a group of bandits in Oblivion. Maybe it was because I wasn't a Redguard, khajiit, Dark Elf or Wood Elf. :)

One thing though was that lore supported the ashlander aggressiveness in that they historically raided House peoples for supplies and whatnot. Perhaps its just me, but I think if Skyrim is pushing into other territories (Morrowind and Solstheim), their troops most likely have crushed any such openly hostile settlements in their own lands.

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08.04.2007 16:47 Skot the Sanguine is offline Send an Email to Skot the Sanguine Search for Posts by Skot the Sanguine Add Skot the Sanguine to your Buddy List
-Sulan-
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Cool idea!!! I likes it!
It?d be very cool as you suggested Siegried that they actually go out on raids occasionally, cuz I suppose thats what they?d be mostly be living from right?

I can see some miscellaneous quest looking something like:

You get to some remote village where sturdy Nords live their hard daily life. Life has been even harder lately
due to some barbarion raids recently, they?ve been stealing cattle, burning and taken their women...

So a few brave young men have volunteered to go to the bottom with it and the chieftain asks if you want to join..
And then you go along with these young brave nords to put an end to these raids, and maybe rescue someone who was captured in one of the raids.
There could also be some twist, like one of the villagers has been helping the raiders by opening the gates and letting them in or something in exchange for money. And when you get back to the village you don?t just get to put the barbarian chieftains head on a pike for all to see. You also get to point fingers on the traitor and see the villagers stone him to death or something :D

Oh well, it?d be cool without the twist as well...
08.04.2007 16:51 -Sulan- is offline Send an Email to -Sulan- Search for Posts by -Sulan- Add -Sulan- to your Buddy List
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