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Silgrad Tower: Oblivion » Beyond Cyrodiil » Skyrim for Oblivion » The Mead Hall » Sharing assets with TES3 Skyrim » Hello You
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Go to the bottom of this page Sharing assets with TES3 Skyrim
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The Old Ye Bard
Princess


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Registration Date: 25.05.2006
Posts: 3,396

Sharing assets with TES3 Skyrim Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I know Psychotics okay with this - as he was the one who suggested it in the first place :D - so could we please discuss, what assets the TES3 Skyrim can use? (many thanks from the TES3 Skyrm team in advance).

Here are our boards BTW: http://z7.invisionfree.com/Skyrim/index.php?act=idx

We'd mostly be interested in the sharing of literature, as we have most of our assets from Solstheim, but Architecture, and things like Shields (the textures atleast) and other things specific to holds, aswell as any new (not retextures as such, but we could benefit from the textures themselves, and assign them models) models made.

Anyway, we thanky much for this SFO (mostly Psy for suggesting :D ).

And, anything that gets made for TES3 by us, we would most definetly share back with you guys :D

Cheers,
TOYB
19.06.2007 08:58 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Psychotic
Jarl of Skyrim


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Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm

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As I said I'm ok with any of the assets being used (except for quests) because TES 3 is a different game and it won't degrade the originality of our mod. Of course whatever resources you decide to use make sure to give credit to the authors.
19.06.2007 14:42 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Alasdair
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Registration Date: 29.08.2006
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Location: Somerset, England

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Since this TES3 Skyrim mod will likely never be finished, I see no harm in letting you use the resources - as long as the original creators of all the assets agree.
19.06.2007 16:05 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List View the MSN Profile for Alasdair
Siegfried
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Registration Date: 07.03.2006
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quote:
Originally posted by Alasdair
Since this TES3 Skyrim mod will likely never be finished, I see no harm in letting you use the resources - as long as the original creators of all the assets agree.

:lmao: :lmao: :lmao:

Alright sorry-- anyhow , I think it really comes down to whether the creator of the mesh/texture is willing to give you permission or not, if so then its fine.
19.06.2007 17:33 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Vality7
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Registration Date: 13.08.2006
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Location: Nouvelle-Zelande

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quote:
Originally posted by Alasdair
Since this TES3 Skyrim mod will likely never be finished...

What are you basing this assumption upon? Scared

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This post has been edited 1 time(s), it was last edited by Vality7: 20.06.2007 02:37.

20.06.2007 02:37 Vality7 is offline Send an Email to Vality7 Homepage of Vality7 Search for Posts by Vality7 Add Vality7 to your Buddy List View the MSN Profile for Vality7
The Old Ye Bard
Princess


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Registration Date: 25.05.2006
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Alasdair stop trying to flame, the TES3 Skyrim team hasn't said anything to you negativly.
20.06.2007 02:46 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Richard
Chieftain of Skyrim


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Registration Date: 23.08.2006
Posts: 747
Location: Invercargill, New Zealand

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TOYB are you not working on this Skyrim mod anymore?
21.06.2007 04:44 Richard is offline Send an Email to Richard Search for Posts by Richard Add Richard to your Buddy List
The Old Ye Bard
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Registration Date: 25.05.2006
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quote:
Originally posted by Richard
TOYB are you not working on this Skyrim mod anymore?


I'm working on Greenwood, then I think that'll be the last thing that I do for TES4 Skyrim (modding wise atleast), apart from the odd interior I dunno

Edit: and if you meant TES3 Skyrim, then yes, I am still working on it (currently making maps).

This post has been edited 1 time(s), it was last edited by The Old Ye Bard: 21.06.2007 05:49.

21.06.2007 05:48 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Vality7
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Hey, could you guys please tell me what new architecture you have that we could use?

I read that you have new stuff for Sunbask Forge and Amol, what does that look like? Any other new stuff?


The only thing I have to offer in return atm is Scorp's models, which i've already sent over, and if you have no way to get them converted i'll do it. I've made a new heightmap (WIP pic) for my mod, but I'm guessing its a little late for you guys to use maybe.

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27.06.2007 10:24 Vality7 is offline Send an Email to Vality7 Homepage of Vality7 Search for Posts by Vality7 Add Vality7 to your Buddy List View the MSN Profile for Vality7
Siegfried
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Well you guys can use Amol architecture if you would like-- its lower polly too so it will fit nicely in Morrowind, stylisitically it is Akaviri inspired, as they occupied Amol for a long time. The set however, it not too large.

You can use Cow's Palisades, but they're missing a gate, there was however a Palisade mod for Morrowind with a gate.

Sunbask is just retextured Oblivion farmhouses and Bruma LC, so that's a no go. We do have a custom wall and dirt forge models however-- you'll have to get permission from Psychotic to use that. I'm not sure you'll actually want to include sunbask in your mod though, as the town doesn't exist in lore, just something we made up up based off of lore, the other thing is that it counts on the Pale being a marshy valley (Sunbask is inhabited by Argonians), but unfortunately on your heightmap its all mountains, so I'm unsure if argonians would do too well there.
27.06.2007 17:49 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Richard
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Registration Date: 23.08.2006
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Would there be any chance of us being able to use TES3 Skyrim's house architecture you use in your Vernim Wood? It's a bit late for our Vernim Wood as I finished it last year, but perhaps Dragonwood could benefit from it as it has barely been started on.
12.08.2007 13:55 Richard is offline Send an Email to Richard Search for Posts by Richard Add Richard to your Buddy List
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