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Alasdair
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House Alasdair's Tileset (WIP) Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Here's my attempt at making a nordic house. It still needs a bit of work, but this should give you an idea of how it looks. Any advice/comments?

This post has been edited 1 time(s), it was last edited by Alasdair: 21.07.2007 23:28.

19.06.2007 19:06 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List View the MSN Profile for Alasdair
DarkAsmodeous
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Is that in sketch-up? Do you have the plugins to use those files?

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19.06.2007 21:29 DarkAsmodeous is offline Send an Email to DarkAsmodeous Search for Posts by DarkAsmodeous Add DarkAsmodeous to your Buddy List
Alasdair
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Screenshots are in Wings3D, and I can get it into blender easily and export to .nif from there (if I knew how too use blender that is). So it should be possible to get it in game, especially since I know people have got models in-game from modeling tools such as modo and lightwave, neither of which have their own nif exporters.
19.06.2007 21:38 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List View the MSN Profile for Alasdair
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Looks fantastic then! I reccomend beveling it though.

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I like it, looks like it would go well with the Traditional Nordic Architecture set.
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With the proper textures this will look great! Good job!

It's not exactly the same style as the traditional Nordic architecture, but I can see this being used in a place like Solitude (we don't really have an architecture set for Solitude).
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I can definetly see the influences from Stave Churchs there Yes Great work Good job!
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That looks great.
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Alasdair
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Not an update per se, but I have figured out how to UV and texture my models, and get them into oblivion. (as well as getting them to scale correctly so snap to grid can be used) All I need to do now is figure out how to get double sided faces to become single sided in blender, and then I will be able to make some proper architecture!
19.07.2007 13:46 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List View the MSN Profile for Alasdair
Alasdair
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Proper update now. Instead of making whole houses, I decided it would be easier to make a tileset. I made the first 3 pieces today, brought them ingame and textured them (the textures are only placeholders). I've started work on some of the Roof Pieces, and I think it looks pretty good so far.

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Smokindan
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Nice work, Alasdair! We definitely need more architecture. Where do you think we'll use this stuff? Sunguard?

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Richard
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Personally I think Lego type architecture is much better than fully prefabricated models. Every building can be made to look unique with modular sets! Bravo
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Alasdair
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Almost finished the roof pieces! only got a couple more to go.

More screenshots:



quote:
Originally posted by Smokindan
Where do you think we'll use this stuff? Sunguard?

I have no idea, Sunguard would be a possibility. The architecture is pretty generic though, and could probably be used all over Skyrim.

quote:
Personally I think Lego type architecture is much better than fully prefabricated models. Every building can be made to look unique with modular sets! Bravo

That was my line of thinking... instead of making a load of complete houses, I can make a tileset and then you can make the houses for me. :D

This post has been edited 1 time(s), it was last edited by Alasdair: 21.07.2007 17:08.

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Ooo... looks spiffy! :D

Will you make some window pieces too?
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Alasdair
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Window pieces are now done, as well as all the roof pieces.

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Richard
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Daytime pictures son, daytime pictures =/

Lol other than that, awesome! I think it'd be good if we could do some retextures for say, stone buildings and so on so eventually we'll have several variants of the set for different Holds.
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Alasdair
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I've finished all the exterior pieces, just gotta give them collision and then make the interiors.

Some screenshots:

26.07.2007 00:05 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List View the MSN Profile for Alasdair
Richard
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MAN that is awesome. For each city all we'll need to do is retexture them to match it's style and whammo!
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Freakin' awesome, Al! I see what you mean about needing different wood textures though :)

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Alasdair
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I posted these screenshots in our BSF thread, hopefully they will get some interest.
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If you're looking for more wood textures I suggest looking the bruma section (where our existing wood textures came from.) Plenty of good ones to experiment with.

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Alasdair
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Update: I managed to get working collision on one of the meshes after much experimentation.
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Alasdair
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Some work on the interior tiles, the textures and vertex shading isn't quite finished yet.

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I like Good job!

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I like pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals.
Men occasionally stumble over the truth, but most of them pick themselves up and hurry off as if nothing ever happened.

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quote:
Originally posted by Alasdair
Some work on the interior tiles, the textures and vertex shading isn't quite finished yet.


Nice work Good job!

There is a cross shape of wood beams in the ceiling. The ceiling beam that goes 'into' the screenshot - the one that ends on top of the central pillar - looks like it has its mapping turned sideways, so the striations go from left to right rather than from the player's perspective towards the wall. Apart from that it looks close to perfect.
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Really nice stuff Yes

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Alasdair
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Yes, the UV mapping for that part is a bit off. I'll make sure to fix it.

I also discovered a nifty polygon reduction script in blender, it just removes the beveled edges, which is exactly what I need for the collision meshes - it should save me quite a bit of time, so I'll hopefully be able to finish this tileset soon enough.
15.11.2007 17:11 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List View the MSN Profile for Alasdair
Alasdair
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Some screenshots of the exterior tileset. It's actually finished now minus some form of building entry device. I should have everything else finished soon.

This post has been edited 1 time(s), it was last edited by Alasdair: 24.11.2007 18:51.

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looks really nice :) perhaps it could benifit from some parallax mapping though, especialy on the stone part.

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Mate those are wicked!
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Agree they look great have u released these yet?
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This set won't/doesn't include a chimney by any chance does it? I could really do with a chimney lol. I've had to improvise for Dragonwood's little kiln building (as the houses themselves don't have fireplaces) but it doesn't look too good. Just a chimney like the Bruma houses would be really handy (or a couple of flavours)
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Alasdair
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I still haven't finished texturing all the interiors, this is just one of those jobs I keep putting off while I finish other things. However once I finish the next master file, this is very high on my priority list (right after converting Prom's homes), and I'll release it as an update to the master as soon as I complete it.

@Richard: Doesn't the Amol set have a chimney? That might work.
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Richard
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I looked in Amol briefly but all I could see was partially-missing meshes so I assumed it was just a bunch of placeholders =/
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Alasdair
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ZOMG I finally finished this set. I might release it as a modder's resource as well as using it in Skyrim because I'm nice like that. Tongue

Edit: Available here, go give it really high ratings. :)

This post has been edited 2 time(s), it was last edited by Alasdair: 17.05.2008 17:34.

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Woot, that's great news Alasdair. Will there be a patch for the master file comming out to include it, or do we merge it into our esps on our own?
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Alasdair
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There will be a patch for the master file. I'll probably release it tomorrow.
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Cool, can you check out the filepaths for Prom's homes too? When I went to work on Sunguard a while back, a few of the meshes had missing textures. If I recall one of the homes was missing from the master file as well.
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I was surfing around on google today for Nordic style stuff and found this picture of a Norse Interior, the focus is on the chairs, but I noticed the beds in the background. You can't see them terribly well, but something like that would go really nicely with the interiors of this set and help to add to the uniqueness I think.

EDIT:
Thanks for the heads up cow, working link:
http://www.marklemmons.com/files/skyrim/illus168.jpg

This post has been edited 1 time(s), it was last edited by Siegfried: 17.07.2008 01:15.

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Image didn't load up for me (I think they blocked outside linking).

So try right clicking > Copy Link Location > paste in address bar

Or...

go here...had to hunt around for it, kept redirecting me...
http://www.marklemmons.com/files/skyrim/illus168.jpg

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