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Richard
Chieftain of Skyrim


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Registration Date: 23.08.2006
Posts: 747
Location: Invercargill, New Zealand

Bizarre door locking issues Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I notice, as with Vernim Wood, my Reich Corigate NPCs are permanantly locking their doors when using the default aaaDefaultHomeOwner package. It has the exact same lock boxes checked as say aaaServicesEditorLoc8x12LockAtEnd, which works fine. I'm out of ideas, someone help me =(

I use this package for NPCs with no problems in my other non Skyrim mods all the time. It's just plain weird.

An example in the attached esp is 1SKxxRIxxReichCorFyradi (or whatever I've called her). Take a look at her packages, and tell me there's no reason those shouldn't work right?

Attachment:
7z1SKxxXfReichCorigate.esp

27.06.2007 15:48 Richard is offline Send an Email to Richard Search for Posts by Richard Add Richard to your Buddy List
Alasdair
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Registration Date: 29.08.2006
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Some of your NPC's seem to be obsessively locking their doors in Riften too, but some others aren't. I dunno I am unfortunately pretty clueless when it comes to AI, so I can't really help you.
28.06.2007 22:46 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List View the MSN Profile for Alasdair
Smokindan
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Registration Date: 13.06.2006
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I'll have a look after work but I'd say its probably best to make your own Home Owner AI Package and use that.

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28.06.2007 23:24 Smokindan is offline Send an Email to Smokindan Search for Posts by Smokindan Add Smokindan to your Buddy List
Siegfried
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Registration Date: 07.03.2006
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quote:
Originally posted by Smokindan
I'll have a look after work but I'd say its probably best to make your own Home Owner AI Package and use that.

I was about to say that-- give making a custom package a try, that may also give you a little more insight into what is causing the problem with the normal AI package.

Also, try contacting Oblivion Mon about it, as he is supposed to be an AI-Geek Wink
29.06.2007 01:21 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Richard
Chieftain of Skyrim


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Registration Date: 23.08.2006
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Location: Invercargill, New Zealand

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The door locking thing in Riften Alasdair, that would be beacuse I didn't GIVE those NPCs any AI as it would be pointless at that stage of development lol. With towns I entirely govern (like Vernim and Reich Cor), I can give them AI because I have all the shops and outdoor spaces etc so I can make them do things. :D

But yeah I need you guys to test this to make sure it's not just a mod I'm running that messes with that AI package.
29.06.2007 17:45 Richard is offline Send an Email to Richard Search for Posts by Richard Add Richard to your Buddy List
Smokindan
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Registration Date: 13.06.2006
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It might be best just to get rid of the DefaultHomeOwner package. As it runs all the time, it seems that NPCs are always locking their doors at the end of it (which is kind of never.) I think, at the moment, the package is overriding all others.

For Haerter's Gap, I never used it myself. I just ensured that if they were wandering or going somewhere that they looked doors or unlocked before they went (so the player can't sneak in without lock-picking.)

EDIT: Great work on the town, Richard :)



Edit 2007.07.02 11:46:
Any luck?

__________________
I like pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals.
Men occasionally stumble over the truth, but most of them pick themselves up and hurry off as if nothing ever happened.

->Sir Winston Churchill

This post has been edited 1 time(s), it was last edited by Smokindan: 30.06.2007 02:26.

30.06.2007 02:25 Smokindan is offline Send an Email to Smokindan Search for Posts by Smokindan Add Smokindan to your Buddy List
Richard
Chieftain of Skyrim


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Registration Date: 23.08.2006
Posts: 747
Location: Invercargill, New Zealand

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I dunno, I'm waiting for someone who isn't me to test it ingame to see if it's just my setup. I mean yeah sure I could just make custom packages, but that would just treat the symptoms not the cause =(

If some more people could test it would be good Yes



Edit 2007.07.06 05:57:
Right what I'll do is leave it as is; if you have this problem also Dan (as you're who the file is going to next) you can...uh...fix it becuase I'm out of ideas lol. Well, short of changing everyone's AI so they don't use the troublesome package but that sucks because it's like the most useful package in the game =(
03.07.2007 15:12 Richard is offline Send an Email to Richard Search for Posts by Richard Add Richard to your Buddy List
Smokindan
Chieftain of Skyrim


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Registration Date: 13.06.2006
Posts: 813
Location: Western Australia, Australia

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Okey dokey, Richard :)

__________________
I like pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals.
Men occasionally stumble over the truth, but most of them pick themselves up and hurry off as if nothing ever happened.

->Sir Winston Churchill
06.07.2007 06:27 Smokindan is offline Send an Email to Smokindan Search for Posts by Smokindan Add Smokindan to your Buddy List
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