Skyrim Alpha 02 |
Wolvman
First Knight
Registration Date: 01.09.2006
Posts: 98
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Awsome
! Is their anything playable in this update or will I need to wait for future version?
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04.10.2007 23:01 |
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Alasdair
Jarl of Skyrim
Registration Date: 29.08.2006
Posts: 1,169
Location: Somerset, England
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Depends how you define playable really.
You can wander around parts of Skyrim, but that's about it for the moment.
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04.10.2007 23:43 |
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Alasdair
Jarl of Skyrim
Registration Date: 29.08.2006
Posts: 1,169
Location: Somerset, England
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05.10.2007 11:20 |
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Richard
Chieftain of Skyrim
Registration Date: 23.08.2006
Posts: 747
Location: Invercargill, New Zealand
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Ok. And the last one DIDN'T? That's what I need to know, because I'm not sure if I need that too or if I already have it.
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07.10.2007 05:55 |
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Alasdair
Jarl of Skyrim
Registration Date: 29.08.2006
Posts: 1,169
Location: Somerset, England
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No, the last one didn't, It was the one in the [Relz]New Master File thread. I'm pretty sure you should have it.
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07.10.2007 15:04 |
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Alasdair
Jarl of Skyrim
Registration Date: 29.08.2006
Posts: 1,169
Location: Somerset, England
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The file in this thread - [Relz]New Master File was really Alpha 01, even if I didn't call it that. Looks like I forgot the stuff you mentioned though.
I'll release another update containing it soon.
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09.10.2007 10:13 |
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Richard
Chieftain of Skyrim
Registration Date: 23.08.2006
Posts: 747
Location: Invercargill, New Zealand
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I think we should put the tapestries and rugs in a special category in
Static/clutter like we've done with Static/architecture/1SK for our
architecture. Like:
Static/clutter/1SK/lowerclass
Static/clutter/1SK/upperclass
My rugs and tapestries would be lowerclass, Green anti-n00b's
tapestries and WhiteWizard's Senaria stuff would be upperclass I guess.
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10.10.2007 01:23 |
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Richard
Chieftain of Skyrim
Registration Date: 23.08.2006
Posts: 747
Location: Invercargill, New Zealand
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10.10.2007 07:56 |
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Alasdair
Jarl of Skyrim
Registration Date: 29.08.2006
Posts: 1,169
Location: Somerset, England
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I usually just put them were the modder who made them did, I don't
fancy changing the texture paths of everything submitted. |
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10.10.2007 17:14 |
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Richard
Chieftain of Skyrim
Registration Date: 23.08.2006
Posts: 747
Location: Invercargill, New Zealand
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You don't have to change the texture paths in the nifs, they can stay
the same. It's the nifs themsleves I'm talking about, as their location
determines where something will be in the master file...I think.
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11.10.2007 01:55 |
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Alasdair
Jarl of Skyrim
Registration Date: 29.08.2006
Posts: 1,169
Location: Somerset, England
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Very true, I'll make sure I put the nif's in the correct folders from now on.
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11.10.2007 10:15 |
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Senten
Elder Troll
Registration Date: 22.09.2007
Posts: 991
Location: Black Marsh
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Hi Alasdair! I download the alpha 02 but I dont see nothing.
__________________ -Leader of TESIV:East of Alinor -
-Co-Leader of The Black Marshes -
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13.10.2007 12:30 |
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Alasdair
Jarl of Skyrim
Registration Date: 29.08.2006
Posts: 1,169
Location: Somerset, England
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The only part of Skyrim which is being worked on currently is the south
eastern corner. It's still very much a modders resource atm, although
hopefully the next Alpha will have the exterior of the Rift finished. |
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13.10.2007 12:41 |
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Senten
Elder Troll
Registration Date: 22.09.2007
Posts: 991
Location: Black Marsh
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thx alasdair and when release the next version?
__________________ -Leader of TESIV:East of Alinor -
-Co-Leader of The Black Marshes -
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13.10.2007 13:04 |
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Wolvman
First Knight
Registration Date: 01.09.2006
Posts: 98
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Lol, sorry for the bad typing. Anyways I'll break it down for everyone.
1. I downloaded the two Skyrim Alphas (great job btw)
2. I went to Skyrim using the console (coc "Riften03")
3. The land/ground of Skyrim was gone when I went there so I changed the Esm's load order to be loaded first.
4. It fixed it.
5. My question was, what if the other BC projects have to be loaded first to have solid ground also.
6. If they do then how will I be able to run more than one BC mod at a
time since you are only able to have one mod be at the top of the load
order for oblivion. |
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13.10.2007 22:42 |
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Alasdair
Jarl of Skyrim
Registration Date: 29.08.2006
Posts: 1,169
Location: Somerset, England
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Currently the ESM is load order dependent, but that will be fixed for
the beta release using TES4geckos move woldspace feature, and the
esp/esm pair feature. |
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13.10.2007 22:53 |
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Wolvman
First Knight
Registration Date: 01.09.2006
Posts: 98
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Sweet, good thing I don't have to worry about that then. Thanks for letting me know.
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14.10.2007 02:22 |
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Richard
Chieftain of Skyrim
Registration Date: 23.08.2006
Posts: 747
Location: Invercargill, New Zealand
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quote: |
Originally posted by Wolvman
This is really awsome. I downloaded the alphas and used "coc" to get to
skyrim and it looks really great, especailly the village/town with the
spiked walls. One problem though is that the land disappears if you
don't load this first of the other esms. I have silgrad tower installed
and skyrim but if I load silgrad tower first then skyrim loses it's
ground. Silgrad tower doesn't have this problem for me no matter how it
is loaded. So I guess my question is will this work with the other BC
mods coming out since you can only load one esm first? If the other
mods lose their land also unless loaded first then I will only be able
have one mod active period (besides ST since it doesn't have to be
loaded in a certain order). |
Thanks, I made that one
The NPCs keep locking their doors all the time though when they use the
default homeowner package, for no reason. NPCs in Cyrodiil using the
same package don't do this. So someone needs to change it I think
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14.10.2007 06:16 |
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Senten
Elder Troll
Registration Date: 22.09.2007
Posts: 991
Location: Black Marsh
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Alasdair plz tell me when release the next version?thx
__________________ -Leader of TESIV:East of Alinor -
-Co-Leader of The Black Marshes -
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16.10.2007 15:25 |
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Alasdair
Jarl of Skyrim
Registration Date: 29.08.2006
Posts: 1,169
Location: Somerset, England
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Once we have the Exteriors for the Rift done (I'm working on that at
the moment) and collision for my tileset. Then I'll consider releasing
a new master file, it really depends on how much is done - and whether
that warrants an update. |
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17.10.2007 17:18 |
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Smokindan
Chieftain of Skyrim
Registration Date: 13.06.2006
Posts: 813
Location: Western Australia, Australia
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How's progress, Al? Need anything done?
__________________ I like pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals.
Men occasionally stumble over the truth, but most of them pick themselves up and hurry off as if nothing ever happened.
->Sir Winston Churchill
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21.11.2007 10:29 |
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Alasdair
Jarl of Skyrim
Registration Date: 29.08.2006
Posts: 1,169
Location: Somerset, England
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The rest of Seigfried's Redwoods is the only exterior in the Rift that
still needs to be completed. I don't know whether you would be
interested, I'm pretty busy with modeling stuff ATM. |
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21.11.2007 17:07 |
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Smokindan
Chieftain of Skyrim
Registration Date: 13.06.2006
Posts: 813
Location: Western Australia, Australia
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What exactly needs to be done? Just the rest of the region? Didn't Sieg do it by hand, as well?
__________________ I like pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals.
Men occasionally stumble over the truth, but most of them pick themselves up and hurry off as if nothing ever happened.
->Sir Winston Churchill
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21.11.2007 21:19 |
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Smokindan
Chieftain of Skyrim
Registration Date: 13.06.2006
Posts: 813
Location: Western Australia, Australia
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Hmmm....I like exterior work but by hand would kinda get on my nerves.
Still I'm not a huge fan of dungeons (more houses for me...) so I'll
give it a go. Maybe just send me the file when you're done and I'll get
to it and send it back?
__________________ I like pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals.
Men occasionally stumble over the truth, but most of them pick themselves up and hurry off as if nothing ever happened.
->Sir Winston Churchill
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22.11.2007 09:55 |
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Alasdair
Jarl of Skyrim
Registration Date: 29.08.2006
Posts: 1,169
Location: Somerset, England
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All Sieg's work is in the current master, you just have to load it up
and get to work with a new plugin. Of course if you want to do a house,
you could always mod in the Theives guild head quarters in Riften. It's
claim 12 in this
thread, though you would probably need to ask Cuthalion about it as
he's developing the questline. Houses 6 and 10 are also unclaimed in
that particular thread. |
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22.11.2007 22:16 |
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Smokindan
Chieftain of Skyrim
Registration Date: 13.06.2006
Posts: 813
Location: Western Australia, Australia
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Heh I haven't actually downloaded the update. Could you give me the link as the one in the OP's not working...
__________________ I like pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals.
Men occasionally stumble over the truth, but most of them pick themselves up and hurry off as if nothing ever happened.
->Sir Winston Churchill
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23.11.2007 04:49 |
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Alasdair
Jarl of Skyrim
Registration Date: 29.08.2006
Posts: 1,169
Location: Somerset, England
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I reuploaded it and fixed the link in the OP. It should be working now.
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23.11.2007 15:01 |
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Smokindan
Chieftain of Skyrim
Registration Date: 13.06.2006
Posts: 813
Location: Western Australia, Australia
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Thanks. My 'net been stuffing up the past few days. I'll try and
download it tonight and hopefully give an update by the end of the
week.
__________________ I like pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals.
Men occasionally stumble over the truth, but most of them pick themselves up and hurry off as if nothing ever happened.
->Sir Winston Churchill
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26.11.2007 08:50 |
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Alasdair
Jarl of Skyrim
Registration Date: 29.08.2006
Posts: 1,169
Location: Somerset, England
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Yes, I'll do that. Although I will probably put them in subfolders of
/clutter/1SK to keep them nice and organized. If anyone wants anything
else moved, please say so. |
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19.12.2007 13:31 |
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Siegfried
Archduke
Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...
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Since I really haven't done anything for the project in a year or
something ridiculous, I figured it was time I got off my ass and made
myself useful.
Enclosed
are 6 Norwegian Spruce Tree variants. The textures and billboards are
lousy placeholders however (I can't texture to save my life), so you'll
need to find someone who can texture to make you some worthwile ones.
Once that's done just overwrite the old textures with the new ones. |
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28.12.2007 23:01 |
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Alasdair
Jarl of Skyrim
Registration Date: 29.08.2006
Posts: 1,169
Location: Somerset, England
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OMG new trees! yay!
I'll see what I can do about the billboards, although my texturing
skills aren't brilliant. I think Razorwing wrote a tutorial on it
somewhere. |
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29.12.2007 03:48 |
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