Register    Calendar    Members    ST Team    Forum Search    FAQ    Portal    Overview

Silgrad.com The Gallery Books & Stories Download the Silgrad Tower mod Chat Broad silgrad.com search Forum Portal Frequently Asked Questions Maps of our Lands
Silgrad Tower: Oblivion » Beyond Cyrodiil » Skyrim for Oblivion » The Mead Hall » Really important thread! » Hello You
Last Post | First Unread Post Print Page | Recommend to a Friend | Add Thread to Favorites
This is an archived forum. Post Reply
Go to the bottom of this page Really important thread!
Author
Post « Previous Thread | Next Thread »
Alasdair
Jarl of Skyrim


images/avatars/avatar-2926.gif

Registration Date: 29.08.2006
Posts: 1,169
Location: Somerset, England

Attention Really important thread! Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Ok, so a few days ago I posted this in the Skyrim core boards.
quote:

Basically the gist of this post is that I'm beginning to think that implementing the whole of Skyrim is such a herculean task, and unless every able modder on BSF steps up to help, we will never be able to finish. That in itself isn't a problem, we've always planned to release hold by hold, so no-matter what, we will release something. The problem as I see it, is that we have our sights set so high, on a task seemingly so impossible, it's just demoralizing that's there's no real end in sight. So this is what I propose:

I think we should limit this project to just 2 holds, the Rift and Eastmarch. I don't think anyone but me really has an idea of just how much we've done of these two holds already. Landscaping wise we've easily done 60-70% of these two holds, and if you give me the go-ahead, I can make that 100% pretty damn quick (I have some wonderful region presets left from solstheim). We've already done half the town exteriors, and numerous interiors, and we have all the architecture we need for these holds already done. Suddenly we're no longer looking up at an impossible mountain of work, but we're a good way there already. Don't think the Rift is small either, our heightmap is somewhat oversized, and just these two holds would still make it one of the largest mods out there.

The second (but still important) reason I have for wanting to limit our mod to two holds is quests, many of our quests and questlines are spread all over Skyrim, and it will likely be years before we are in a position to start seriously implementing them. The war with the Redoran in Morrowind provides a near perfect backdrop for conflict and politics between the Rift and Eastmarch. Just as Silgrad has created a believable and exiting world with only part of Morrowind, I believe we can do something similar with Skyrim.

Obviously with a change of this scale to the project lots needs to be discussed, and re-thought, re-invented, and generally changed for the better. I firmly believe that this is the right way to go with the project. We can produce a mod bigger and better than anything previously made and get it out sooner than any other large mod, if we just focus on realistic goals. I feel that many have been thinking this, but perhaps not saying it. Anyway Skyrim Alpha 03 is scheduled for late december/early january and it will rock your world! :)


Now, if you haven't read that I suggest you go back and do it, because if you haven't the remainder of this thread won't make an awful lot of sense. The map below shows the area of Skyrim this mod is now working towards completing, it contains the Rift and Eastmarch in their entirety, and parts of several other holds.



The green lines show the borders of Holds, the blue shows towns (very approximate though) and the pink shows the locations of imperial forts and roads.

As far as quests go, there will no longer be a Mages guild or a Fighters Guild questline (although both factions will be present in the mod). There will instead be 4 questlines, all of which have been discussed previously on the forums, but lack fully written questlines. The Order of the Oak and Thorn will be a traditional Nordic shaman group, for mages. The knights of the Silver Raven will be a knightly order perfect for fighter characters. The thieves guild will exist as per normal, we will just change the current questline slightly to include only locations in the mod, the idea being that there are several different crime syndicates operating in Skyrim, each one claiming to be a legitimate part of the Theives guild. The mainquest will likely revolve around tensions between the Rift and Eastmarch, and the ongoing conflict with House Redoran in Morrowind. Beyond that however, nothing has been fully decided.

Comments and ideas are welcome! There is much that still needs to be discussed, especially concerning the new questlines.
09.12.2007 19:47 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List View the MSN Profile for Alasdair
theifing_tom
Swordsman


Registration Date: 28.11.2007
Posts: 12
Location: Dallas,Tx

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I think that this is a fine idea, as even looking at the mods in these forums a little it seems hopless. This is a good plan, and I think it would be good to finish and get these 2 sections playable and working, then perhaps look at completing the rest of skyrim, or even just 1 or two sections at a time.

__________________
I NEED A JOB! I CAN DRAW AND WRITE, maybe a little modding
09.12.2007 19:56 theifing_tom is offline Send an Email to theifing_tom Search for Posts by theifing_tom Add theifing_tom to your Buddy List AIM Screen Name of theifing_tom: letsgowithsteven
Siegfried
Archduke


images/avatars/avatar-3174.jpg

Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Excellent decision Alasdair, I actually considered posting something like this before leaving the Core, and kind of assumed this was what the "A Rather Radical Proposal" thread was all about.

I believe though that we ought to keep the Pit Faction in our mod (even if it is somewhat simplified and dumbed down), and include Whiterun in its own seperate worldspace, similar to Mournhould. I think a city with the political importance to Skyrim as Whiterun does should remain in the mod-- at this point one more city is probably not going to consume too much of our time, plus the Thieves Guild could use more urbanized areas as a back-drop for their missions.
09.12.2007 20:34 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Alasdair
Jarl of Skyrim


images/avatars/avatar-2926.gif

Registration Date: 29.08.2006
Posts: 1,169
Location: Somerset, England

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

The pit is definitely still going to be in the mod! we really need one more location for a pit though. There is one in Vernim Wood, and there will be a large arena type pit in Windhelm. But I think 3 would really be the ideal number. I'm not sure about adding another city though, Windhelm should be pretty awesome with it's lighthouse, docks, 1st era palace and other such goodies.

Another thing - I notice that there is a Colorado blue spruce speedtree in Hearters Gap, but it has the irritating habit of Crashing my CS whenever I try to use it. Would anyone know how to get it working?
10.12.2007 21:24 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List View the MSN Profile for Alasdair
Cuthalion
Count


images/avatars/avatar-2904.jpg

Registration Date: 08.05.2006
Posts: 783
Location: Utrecht, The Netherlands

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Personally, I wholly agree! It's better to put a smaller locale full of quests than to spread your quests thin over the region.

__________________
Quote of the Day
There's real poetry in the real world. Science is the poetry of reality. Richard Dawkins, The Enemies of Reason

Factions:
Silgrad Tower Mages Guild
Skyrim Thieves Guild
Vvardenfell Mages Guild
10.12.2007 21:33 Cuthalion is offline Send an Email to Cuthalion Search for Posts by Cuthalion Add Cuthalion to your Buddy List View the MSN Profile for Cuthalion
Lady Nerevar
Marquise


images/avatars/avatar-535.jpg

Registration Date: 04.01.2006
Posts: 1,243
Location: Not in hiding anymore

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I think this is a wize decision. knowing your limits, and admiting to them, is extreamly important. I would rather see a smaller high quality mod come of this then a large but poorly done one.

quote:
. Landscaping wise we've easily done 60-70% of these two holds

procedural generation wise? or hand placing rocks and shit wise? if its the former, are you planing to fully hand-detail the area later on?

__________________
Mongati HoonDing tiavo; li-mansao einei diang.


Cassandra for the memospore era
10.12.2007 22:20 Lady Nerevar is offline Homepage of Lady Nerevar Search for Posts by Lady Nerevar Add Lady Nerevar to your Buddy List AIM Screen Name of Lady Nerevar: lady nerevar tr View the MSN Profile for Lady Nerevar
bob196045
Monarch of Morrowind


images/avatars/avatar-2690.jpg

Registration Date: 14.05.2006
Posts: 3,961
Location: Dallas

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Howdy


from a person looking in >>

You have made a wise choice !

Understanding your abilities, managing your resourses and making the tough choices is what makes things come together well

Make the portion your proposing, make it the best it can be and if when all is done and you can look back at it you will say we made the right choice ! Now lets make more

You can always add on :)


Enjoy
Bob
11.12.2007 03:09 bob196045 is offline Send an Email to bob196045 Search for Posts by bob196045 Add bob196045 to your Buddy List YIM Account Name of bob196045: bobtraci19932005
Skot the Sanguine
Knight


Registration Date: 11.10.2006
Posts: 93
Location: New York, USA

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Even though I have been just a forum Troll here for over a year, I figure I should also state that I think your choice was the wisest course. All these types of mods are herculian and in some ways "pipe-dream" by their nature. Silgrad, and now Skyrim, are different in that they are more pragmatic about when a team of individuals can accomplish (in their free, unpaid, time) before the next in the series comes out!

Really though Alasdair, that shows good decision making and initiative.

__________________
That which does not kill me only delays the inevitable.
11.12.2007 19:42 Skot the Sanguine is offline Send an Email to Skot the Sanguine Search for Posts by Skot the Sanguine Add Skot the Sanguine to your Buddy List
Alasdair
Jarl of Skyrim


images/avatars/avatar-2926.gif

Registration Date: 29.08.2006
Posts: 1,169
Location: Somerset, England

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Thank you all for your encouraging and supportive comments! Expanding the mod is a possibility, but I don't plan on doing it until this part of Skyrim is 100% finished and totally playable.
quote:
Originally posted by Lady Nerevar
procedural generation wise? or hand placing rocks and shit wise? if its the former, are you planing to fully hand-detail the area later on?

A bit of both really. Most of the currently done regions are procedurally generated, with bits here and their added in by hand. For example in the area around Riften, I added a camp next to a lake with a waterfall. There's a fine gap between too generic and totally overdone. Fully hand detailing all the regions is really an impossibility for any mod project, and it's usually pointless anyway, because the Region editor does a pretty good job. In fact for simple forests and whatnot it usually does a better job than a modder placing it all by hand - people get bored placing thousands of tiny rocks and all the other details that made oblivion's forests so life-like. Doing things by hand is best reserved for wonderful set-piece scenery, like the Rift canyon or our towering redwood forests.

Currently the only thing our regions are really lacking is new alchemical ingredients, some regions use stuff from Cyrodiil, but in other regions I purposefully left out ingredients so that unique Skyrim ingredients could be added at a later date.

Edit: I should mention that I probably won't be online tomorrow or on thursday. I have to go up to Manchester and Sheffield for university interviews and since british trains are stupidly slow, I won't be getting back till really late either night.

This post has been edited 2 time(s), it was last edited by Alasdair: 11.12.2007 22:10.

11.12.2007 21:54 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List View the MSN Profile for Alasdair
Siegfried
Archduke


images/avatars/avatar-3174.jpg

Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

On the subject of new content for our regions, I was hiking in the mountains over the summer and snapped some pictures of ground textures, they're a decent rez, I could upload them for you and you could pick out what you're interested in.
11.12.2007 23:44 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Lady Nerevar
Marquise


images/avatars/avatar-535.jpg

Registration Date: 04.01.2006
Posts: 1,243
Location: Not in hiding anymore

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

what ever floats your boat. however, lots of people (including me) find proceduraly generated landscapes extreamly borring. I sugest you take atleast some hand detailing to the wilderness areas so that people will want to explore them.

__________________
Mongati HoonDing tiavo; li-mansao einei diang.


Cassandra for the memospore era
12.12.2007 01:02 Lady Nerevar is offline Homepage of Lady Nerevar Search for Posts by Lady Nerevar Add Lady Nerevar to your Buddy List AIM Screen Name of Lady Nerevar: lady nerevar tr View the MSN Profile for Lady Nerevar
Richard
Chieftain of Skyrim


images/avatars/avatar-1798.jpg

Registration Date: 23.08.2006
Posts: 747
Location: Invercargill, New Zealand

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

quote:
Originally posted by Skot the Sanguine
Even though I have been just a forum Troll here for over a year, I figure I should also state that I think your choice was the wisest course. All these types of mods are herculian and in some ways "pipe-dream" by their nature. Silgrad, and now Skyrim, are different in that they are more pragmatic about when a team of individuals can accomplish (in their free, unpaid, time) before the next in the series comes out!

Really though Alasdair, that shows good decision making and initiative.


I think you mean a forum LURKER lol. A troll is someone who comes to make trouble by posting random crap that makes me want to beat them.
12.12.2007 07:21 Richard is offline Send an Email to Richard Search for Posts by Richard Add Richard to your Buddy List
Siegfried
Archduke


images/avatars/avatar-3174.jpg

Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I can only ever think of having one troll around here, though that was a particularly severe case, Core got mixed up in it even... glad it was straightened out though Wink
12.12.2007 07:53 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Skot the Sanguine
Knight


Registration Date: 11.10.2006
Posts: 93
Location: New York, USA

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Hehe, guess I am still learning the lingo.

__________________
That which does not kill me only delays the inevitable.
12.12.2007 17:11 Skot the Sanguine is offline Send an Email to Skot the Sanguine Search for Posts by Skot the Sanguine Add Skot the Sanguine to your Buddy List
Tree Structure | Board Structure
This is an archived forum. Post Reply
Silgrad Tower: Oblivion » Beyond Cyrodiil » Skyrim for Oblivion » The Mead Hall » Really important thread!

This is an archived forum section of Silgrad Tower Forum.