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Silgrad Tower: Oblivion » Beyond Cyrodiil » Skyrim for Oblivion » The Mead Hall » Levelled lists » Hello You
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Richard
Chieftain of Skyrim


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Registration Date: 23.08.2006
Posts: 747
Location: Invercargill, New Zealand

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Something just occurred to me; we don't seem to have any levelled lists (or at least, no one's using them). All the containers I've been making things with are vanilla ones.
I hope there's an easy way to replace them that I don't know of, but at the moment I think it's going to be rather tedious.

We really needed to have made Skyrim versions of every vanilla container in the game before we started, that way we could have placed them all as we built and then just sorted the levelled lists for them after. I'm saying we here because even though I wasn't around when the mod was planned and organised, it also never occurred to me until just now. Now it seems like we'll have to go through every interior individually and use the replace feature for each type of container =(

Unless I'm missing something and there is an easier way to handle it
04.04.2008 04:00 Richard is offline Send an Email to Richard Search for Posts by Richard Add Richard to your Buddy List
Skot the Sanguine
Knight


Registration Date: 11.10.2006
Posts: 93
Location: New York, USA

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Ouch.... My computer hates me

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That which does not kill me only delays the inevitable.
04.04.2008 19:03 Skot the Sanguine is offline Send an Email to Skot the Sanguine Search for Posts by Skot the Sanguine Add Skot the Sanguine to your Buddy List
Alasdair
Jarl of Skyrim


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Registration Date: 29.08.2006
Posts: 1,169
Location: Somerset, England

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I thought about this for a bit, but I don't see a problem with using the vanilla containers for houses, we will likely need new ones for dungeons, so loot matches the difficulty of the dungeon it's within, and contains unique Skyrim goodies. However since we have no new clutter items beyond a drinking horn, redoing every domestic container's leveled list seems like overkill, since they will just contain the same items as the vanilla ones. We could add a few new containers to augment existing ones once we have more unique clutter/ingredients, but redoing all the containers would be unnecessary. Or am I missing something?

This post has been edited 1 time(s), it was last edited by Alasdair: 09.04.2008 02:42.

09.04.2008 02:41 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List View the MSN Profile for Alasdair
Richard
Chieftain of Skyrim


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Registration Date: 23.08.2006
Posts: 747
Location: Invercargill, New Zealand

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Nah that's all good then I suppose; we don't really need any new clutter. You're right, vanilla clutter is Skyrim-y enough.
09.04.2008 04:30 Richard is offline Send an Email to Richard Search for Posts by Richard Add Richard to your Buddy List
windsurfer
First Knight


Registration Date: 03.10.2006
Posts: 115

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Search and replace? Should be no problem Good job!
09.04.2008 13:01 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
Richard
Chieftain of Skyrim


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Registration Date: 23.08.2006
Posts: 747
Location: Invercargill, New Zealand

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How though? Can't you only search and replace within a cell or worldspace? Unless there's a way to do it for, say, all cells starting with 1SK. Not that we should need to though from what Al's said
10.04.2008 06:57 Richard is offline Send an Email to Richard Search for Posts by Richard Add Richard to your Buddy List
windsurfer
First Knight


Registration Date: 03.10.2006
Posts: 115

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True forgot about that at least you wouldn't have to place the new cotainers by hand. But yer it doesn't matter now.
10.04.2008 18:00 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
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Silgrad Tower: Oblivion » Beyond Cyrodiil » Skyrim for Oblivion » The Mead Hall » Levelled lists

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