Register    Calendar    Members    ST Team    Forum Search    FAQ    Portal    Overview

Silgrad.com The Gallery Books & Stories Download the Silgrad Tower mod Chat Broad silgrad.com search Forum Portal Frequently Asked Questions Maps of our Lands
Silgrad Tower: Oblivion » Beyond Cyrodiil » Skyrim for Oblivion » The Mead Hall » Modeler Looking to Join. » Hello You
Last Post | First Unread Post Print Page | Recommend to a Friend | Add Thread to Favorites
This is an archived forum. Post Reply
Go to the bottom of this page Modeler Looking to Join.
Author
Post « Previous Thread | Next Thread »
Quokimbo
Guardian


images/avatars/avatar-3177.jpg

Registration Date: 02.06.2008
Posts: 48
Location: Dallas Tx

Modeler Looking to Join. Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Siegfried, on the Bethesda forums recommended I go here. I model, and am trying to build a portfolio to get me hired at a game company. I saw some picture Siegfried had sent me in a PM, and it looked really good!

Here are some of my models.

Image Image Image Image Image

Image Image Image Image Image

Here is something I did this morning. some furniture. About a 10 minute model.

  Backs Bottoms Wireframe
Image Image Image Image

Thanks for looking! Hope you have some room! :)

__________________

I are Quokimbo!

04.06.2008 06:39 Quokimbo is offline Send an Email to Quokimbo Homepage of Quokimbo Search for Posts by Quokimbo Add Quokimbo to your Buddy List
Siegfried
Archduke


images/avatars/avatar-3174.jpg

Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...

RE: Modeler Looking to Join. Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Welcome to Skyrim bro! Jump

First let me say I love the avatar :D

Now on to the modeling, what stood out to me the most looking at your screens were your axes, they are coming along very nicely (and Nords do love their axes). Do you have any interest in modeling a whole set of weapons in that style? For specific modeling jobs, you're welcome to try your hand at any of the concepts lieing around the forums. If you want something specific, our headman Alasdair can probably give you a task-- off the top of my head, we could really use some new alchemy plants or rock models (standing stones ala Bloodmoon would be great). As I recall from reading in your thread on the official forums, your primary interest is in environment objects as opposed to organic things, yes?
04.06.2008 07:11 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Quokimbo
Guardian


images/avatars/avatar-3177.jpg

Registration Date: 02.06.2008
Posts: 48
Location: Dallas Tx

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Correct, it could be environment objects, weapons, furniture or clutter. Just faces and body parts are hell for me! lol. Rocks would be fun! Tongue lol

What is the easiest way to import one of your meshes into the game? I tried for sometime yesterday and got no where! Maybe I am missing something?

Thanks
Zach

__________________
I are Quokimbo!

04.06.2008 16:11 Quokimbo is offline Send an Email to Quokimbo Homepage of Quokimbo Search for Posts by Quokimbo Add Quokimbo to your Buddy List
Siegfried
Archduke


images/avatars/avatar-3174.jpg

Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

To my knowledge, you need to put it into .obj form and then open it with nifskope and convert to nif format. After that you'll need to do various things in nifskope like set up collision and other things that I don't understand. I'm no modeler-- I tried the evaluation version of 3ds Max once, but all the more I ever got done was a really crappy looking javelin (I did get it wieldable and ingame though.
04.06.2008 20:33 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Hegemege
ST Modder


images/avatars/avatar-3243.jpg

Registration Date: 23.04.2008
Posts: 193
Location: Helsinki, Finland \,,/

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I like the 5 and 6, That gun would probably fit into on of the Ratchet & Clank games :D

Very nice models. I like Good job!
04.06.2008 20:47 Hegemege is offline Send an Email to Hegemege Search for Posts by Hegemege Add Hegemege to your Buddy List View the MSN Profile for Hegemege
Alasdair
Jarl of Skyrim


images/avatars/avatar-2926.gif

Registration Date: 29.08.2006
Posts: 1,169
Location: Somerset, England

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Welcome to Skyrim!

The easiest way to get models in game (in my opinion at least), is to export the model from your favorite modeling program into Blender, set up the collision in Blender - if you already have a low poly collision mesh, that's as simple as a few clicks; if you're reaally lazy (like myself) you can use one of blenders built-in scripts to automatically reduce your models poly count. Once you have a collision mesh in Blender, the exporter takes care of setting up a working nif, then all you need to do is apply the textures in nifskope.

What you probably don't what do is export an .obj straight to nifskope and set up the nif manually, because that's just frustrating and error prone, especially once you start doing stuff more complex than just static objects.

Weapons are slightly different - the easiest way to do weapons is to simply export a nif with just your weapon mesh in it, and then copy the mesh data directly into a bethesda weapon, replacing the original mesh, then tweak the collision objects in nifskope to match the shape of your weapon; it's all easier than it sounds - honestly :) .

If you are interested in the Blender approach (which I recommend) see:
http://niftools.sourceforge.net/wiki/Blender

There's also a Maya nif plugin, but it has less features than the Blender one, still you may prefer not to have to switch modeling apps all the time, in which case:
http://niftools.sourceforge.net/wiki/Maya

There is a lot of info on the Construction set wiki, but it seems to be down right now (else I would point out specific pages).
http://cs.elderscrolls.com/

If you don't have it already, nifskope is a must.
http://niftools.sourceforge.net/wiki/NifSkope

As for things to actually make with all these tools? Well of the top of my head, furniture is definitely something we need, as is general clutter such as plates, utensils etc - nothing terribly exiting, but it's all needed for a new province (or part of one, which is what we are doing). More glamorous items we need would be weapons (ornate or basic, both are good), although you say you don't like organic things we do really need plants and ingredients. I was always under the impression that modelers like to work on stuff they are interested in making, at least I do, but I'm not much of a modeler. That said, if you want something really specific, I'm sure I can think of something. =)

quote:
Originally posted by Hegemege
I like the 5 and 6, That gun would probably fit into on of the Ratchet & Clank games :D

The heavy would never let his beloved Sascha star in another game series! :D
05.06.2008 01:03 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List View the MSN Profile for Alasdair
Siegfried
Archduke


images/avatars/avatar-3174.jpg

Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

quote:
Originally posted by Alasdair
What you probably don't what do is export an .obj straight to nifskope and set up the nif manually, because that's just frustrating and error prone, especially once you start doing stuff more complex than just static objects.

Heh, shows just how much I know Tongue

This post has been edited 1 time(s), it was last edited by Siegfried: 05.06.2008 03:23.

05.06.2008 03:23 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Quokimbo
Guardian


images/avatars/avatar-3177.jpg

Registration Date: 02.06.2008
Posts: 48
Location: Dallas Tx

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Thank you very much Alasdair. I might work on that today, trying to import something into the game.

Blender is a free program correct? I may try both ways or importing to just see which I like more. If Blender is easiest I will probably like that one though. HeHe.

I think flora would be an ok thing for me to model? I am not sure though, cause I have never tried flora. I have tried people's faces, and body parts, and they did not turn out so well.

I think I have everything I need besides blender. I will go look for that right now. Also I do not think going back and forth between programs is a bad thing. It comes with the territory of working on computers! LoL,

And Sascha is not going anywhere. ALL OF YOU ARE DEAD!

LoL

__________________
I are Quokimbo!

This post has been edited 1 time(s), it was last edited by Quokimbo: 05.06.2008 15:22.

05.06.2008 15:21 Quokimbo is offline Send an Email to Quokimbo Homepage of Quokimbo Search for Posts by Quokimbo Add Quokimbo to your Buddy List
Alasdair
Jarl of Skyrim


images/avatars/avatar-2926.gif

Registration Date: 29.08.2006
Posts: 1,169
Location: Somerset, England

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Yep Blender is a free modeling program, it has a stupidly confusing interface, but provided you just follow the tutorials and don't try to actually model anything in it, you should be fine. All I know is the basics such as moving models, deleting points/faces etc and creating faces from preexisting points. Combined with the buttons you need to press to setup the nif export and collision, that's all I've ever needed to know about it.

If have trouble getting it working you can always send any files to me, and I can put them in game.
06.06.2008 01:26 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List View the MSN Profile for Alasdair
Quokimbo
Guardian


images/avatars/avatar-3177.jpg

Registration Date: 02.06.2008
Posts: 48
Location: Dallas Tx

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

quote:
Originally posted by Alasdair
Yep Blender is a free modeling program, it has a stupidly confusing interface, but provided you just follow the tutorials and don't try to actually model anything in it, you should be fine. All I know is the basics such as moving models, deleting points/faces etc and creating faces from preexisting points. Combined with the buttons you need to press to setup the nif export and collision, that's all I've ever needed to know about it.

If have trouble getting it working you can always send any files to me, and I can put them in game.


I am going to try to get this down today or tomorrow. But if you would like to help me out and excite the hell out of me I am uploading this shelf and bookshelf I made. If you could throw it in game I would love you forever! Tongue

http://files.filefront.com/Hammerfell+Co...;/fileinfo.html

If anyone puts it in game I would love to see some screens! :) There is one texture map image, and the Maya file for Maya 2008

__________________
I are Quokimbo!

This post has been edited 1 time(s), it was last edited by Quokimbo: 09.06.2008 21:25.

09.06.2008 21:21 Quokimbo is offline Send an Email to Quokimbo Homepage of Quokimbo Search for Posts by Quokimbo Add Quokimbo to your Buddy List
Alasdair
Jarl of Skyrim


images/avatars/avatar-2926.gif

Registration Date: 29.08.2006
Posts: 1,169
Location: Somerset, England

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Very Nordic bamboo furniture you have there! :D You will need to export the model out of maya's own format and into a format shared by multiple modelling apps (.3ds or .obj) before I can open it in Blender.

This post has been edited 1 time(s), it was last edited by Alasdair: 09.06.2008 22:11.

09.06.2008 22:11 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List View the MSN Profile for Alasdair
Lady Nerevar
Marquise


images/avatars/avatar-535.jpg

Registration Date: 04.01.2006
Posts: 1,243
Location: Not in hiding anymore

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

autodesk, I bite my thumb at thee for not making your formats backwards compatible. dowloading 8.5 now, hopefully ill manage to get it exported (or at the very least reviewed).

[edit]yep, got it working. since TR is down for maintenance ill post the review here for the time being.

the model itself is prettymuch perfect, I cant see anything wrong with it.the way you did the back support is kinda weird, there is one face on the back but several on the front. not really an error though.

the UV map is where you need to fix some things up. you cant have a good texture without a good UV map.

ideally, you should have this object mapped to two textures (one for the woven reeds and one for the bamboo), that way all furniture in the line can use only those two textures (instead of having to have a new texture for each piece). this is not required though.

besides that, here are some tips. the sticks are mapped to a very narrow area (likely automatic mapping) which is stretching out your texture and making it look unatural. spread them out to be wider to give them some more detail and overlap them for more efficient use of space (or you dont have to, depends on how you want it to look). some of the elements (bamboo sticks and panels) were separated in the UV map from other parts of them, this could cause some problems texturing.

in short, great modeling. your UVs are also pretty good, but need a bit of polishing.

__________________
Mongati HoonDing tiavo; li-mansao einei diang.


Cassandra for the memospore era

This post has been edited 2 time(s), it was last edited by Lady Nerevar: 09.06.2008 23:06.

09.06.2008 22:40 Lady Nerevar is offline Homepage of Lady Nerevar Search for Posts by Lady Nerevar Add Lady Nerevar to your Buddy List AIM Screen Name of Lady Nerevar: lady nerevar tr View the MSN Profile for Lady Nerevar
blackbird
Inactive ST modder


Registration Date: 27.03.2007
Posts: 709
Location: Brugge (Flanders, Belgium)

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

lolz! a review destined for another forum has been dicussed here.
09.06.2008 23:40 blackbird is offline Send an Email to blackbird Search for Posts by blackbird Add blackbird to your Buddy List
Lady Nerevar
Marquise


images/avatars/avatar-535.jpg

Registration Date: 04.01.2006
Posts: 1,243
Location: Not in hiding anymore

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

forum was down and the model was open :D had I saved it for later I probably would have forgotten or gotten lazy

__________________
Mongati HoonDing tiavo; li-mansao einei diang.


Cassandra for the memospore era
10.06.2008 00:04 Lady Nerevar is offline Homepage of Lady Nerevar Search for Posts by Lady Nerevar Add Lady Nerevar to your Buddy List AIM Screen Name of Lady Nerevar: lady nerevar tr View the MSN Profile for Lady Nerevar
Quokimbo
Guardian


images/avatars/avatar-3177.jpg

Registration Date: 02.06.2008
Posts: 48
Location: Dallas Tx

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

OK I exported a .NIF from Maya and a .DDS from PS, and tried to put them together? I have no idea what I am doing when it comes to this import export stuff! lol. I keep trying but get no where Frown Is there any pict-o-tutorials around? Well here it is if you want to try to download it.

http://files.filefront.com/NIF+and+DDSra...;/fileinfo.html

Laters!

ADDED: Here is an .obj file. I could not get blender to open it...When I tried it gave me an error...

http://files.filefront.com/shelvesobj/;1...;/fileinfo.html

__________________
I are Quokimbo!

This post has been edited 2 time(s), it was last edited by Quokimbo: 10.06.2008 17:00.

10.06.2008 16:43 Quokimbo is offline Send an Email to Quokimbo Homepage of Quokimbo Search for Posts by Quokimbo Add Quokimbo to your Buddy List
Siegfried
Archduke


images/avatars/avatar-3174.jpg

Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I tried importing the .obj into nifskope but got a message telling me I had to triangulate the mesh first. No idea what triangulation is, but maybe try it before importing to blender as well? One thing I might suggest is reverse importing something, like taking a vanilla Oblivion nif, changing to .obj in nifskope, and then opening it in blender, then in maya. I did that once up until the blender step (I don't have maya), and was able to successfully edit it and bring it back in game. For tuts maybe try a general search on the CS wiki.
10.06.2008 18:13 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Lady Nerevar
Marquise


images/avatars/avatar-535.jpg

Registration Date: 04.01.2006
Posts: 1,243
Location: Not in hiding anymore

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

triangulating means turning the polygons into triangles, they are 4 sided normally.

not sure what you mean about the nif and dds comment. if your trying to apply the texture to the mesh, you need to open up the mesh in nifscope and find a property called NiTexturingProperty under the NiTriStrips. click the plus next to it and it will expand into a field that says the texture path. right click it and go to texture>choose, where you can choose your dds texture.

dds files should contain no spaces, underscores, or dashes, as that may cause problems later on.

exporting it as obj removes many of its properties (material properties, collision, animation bones), so it probably wont work perfect in game.

exporting is indeed tricky. keep trying, you're doing great :)

__________________
Mongati HoonDing tiavo; li-mansao einei diang.


Cassandra for the memospore era

This post has been edited 1 time(s), it was last edited by Lady Nerevar: 10.06.2008 19:17.

10.06.2008 19:15 Lady Nerevar is offline Homepage of Lady Nerevar Search for Posts by Lady Nerevar Add Lady Nerevar to your Buddy List AIM Screen Name of Lady Nerevar: lady nerevar tr View the MSN Profile for Lady Nerevar
Quokimbo
Guardian


images/avatars/avatar-3177.jpg

Registration Date: 02.06.2008
Posts: 48
Location: Dallas Tx

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Where do I go around here to find some things to model? I need some concept art! Tongue

__________________
I are Quokimbo!

This post has been edited 1 time(s), it was last edited by Quokimbo: 11.06.2008 17:15.

11.06.2008 17:14 Quokimbo is offline Send an Email to Quokimbo Homepage of Quokimbo Search for Posts by Quokimbo Add Quokimbo to your Buddy List
Siegfried
Archduke


images/avatars/avatar-3174.jpg

Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Yeah our stuff can be pretty scattered around. A lot of it is just for armor. The Art Boards are always a good place to start. If you could start out modeling something like this that would be a great step in the right direction to getting us more plants (I'll try making some concepts in the next few days).
11.06.2008 17:35 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Quokimbo
Guardian


images/avatars/avatar-3177.jpg

Registration Date: 02.06.2008
Posts: 48
Location: Dallas Tx

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I can give it a try, I have never tried to model a plant before.

__________________
I are Quokimbo!

11.06.2008 19:57 Quokimbo is offline Send an Email to Quokimbo Homepage of Quokimbo Search for Posts by Quokimbo Add Quokimbo to your Buddy List
Siegfried
Archduke


images/avatars/avatar-3174.jpg

Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Well, theres got to be a first time for everything!

Are you familiar with the Xpac Bloodmoon for the TES III? If you run into trouble with flora we could use rocks modeled similar to the ones from Bloodmoon. If you need I can upload pictures.
11.06.2008 20:06 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Quokimbo
Guardian


images/avatars/avatar-3177.jpg

Registration Date: 02.06.2008
Posts: 48
Location: Dallas Tx

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

is TES 3 Morrowind? I never played 3, only oblivion. So some pictures would be nice, please.

__________________
I are Quokimbo!

11.06.2008 21:28 Quokimbo is offline Send an Email to Quokimbo Homepage of Quokimbo Search for Posts by Quokimbo Add Quokimbo to your Buddy List
Siegfried
Archduke


images/avatars/avatar-3174.jpg

Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Yes, ES3 was Morrowind, great game.

Here is a pack of screenshots showing the various rocks (and some tomb entrances if you're interested). You don't have to recreate any of them exactly, its just rocks in that vein, standing stones in particular, that we need modeled. Also we need an arch modeled (screenshot included).

Also if you feel like modeling weapons, you could take a stab at sets in these styles:
Nord Silver
Huntsman
Ice
Nordic and Riekling

This post has been edited 1 time(s), it was last edited by Siegfried: 11.06.2008 22:59.

11.06.2008 22:35 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Senten
Elder Troll


images/avatars/avatar-3280.jpg

Registration Date: 22.09.2007
Posts: 989
Location: Black Marsh

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Those weapons are stunning! Eek 2

__________________
-Leader of TESIV:East of Alinor -
-Co-Leader of The Black Marshes -

This post has been edited 1 time(s), it was last edited by Senten: 12.06.2008 12:48.

12.06.2008 12:43 Senten is offline Send an Email to Senten Homepage of Senten Search for Posts by Senten Add Senten to your Buddy List YIM Account Name of Senten: Senten16 View the MSN Profile for Senten
Quokimbo
Guardian


images/avatars/avatar-3177.jpg

Registration Date: 02.06.2008
Posts: 48
Location: Dallas Tx

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

quote:
Originally posted by Senten
Those weapons are stunning! Eek 2


I see you texture? Maybe we can get together sometime? texturing is not my strong point, even though I try really hard!

and Siegfried You would like for me to model those weapons? I think, I could have a go at it. I might even get stated today.

__________________
I are Quokimbo!

12.06.2008 15:48 Quokimbo is offline Send an Email to Quokimbo Homepage of Quokimbo Search for Posts by Quokimbo Add Quokimbo to your Buddy List
Siegfried
Archduke


images/avatars/avatar-3174.jpg

Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Weapons, rocks, plants, it's all good; just whatever you would prefer to model first. At this point for our Beta new weapons are probably one of the things we need most, huntsman weapons in particular because they're pretty generic quality and can be used everywhere.
12.06.2008 18:52 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Tree Structure | Board Structure
This is an archived forum. Post Reply
Silgrad Tower: Oblivion » Beyond Cyrodiil » Skyrim for Oblivion » The Mead Hall » Modeler Looking to Join.

This is an archived forum section of Silgrad Tower Forum.