Skyrim Priority Jobs v2 |
Alasdair
Jarl of Skyrim
Registration Date: 29.08.2006
Posts: 1,169
Location: Somerset, England
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Since the old jobs checklist is hugely out of date, and since all the
jobs on it are A) done, or B) irrelevant, that doesn't leave much for
anyone to do on the checklist. So it has been decided that there will
be a new priority jobs checklist, and unlike the old checklist it will
consist solely of small bite-size jobs* that could be done in an
afternoon or maybe a week. In other words nothing so huge you are going
to have to sell your soul to complete it (e.g an entire architecture
set).
* I don't like using the word job, but according to the internet the
word job really only has one synonym (that is relevant in this
context); work. Unfortunately both have negative connotations of
well... doing work, I guess. It's a shame there aren't any succinct
words for a job that is both fun, engaging and altogether unlike most
work I have ever done. Suggestions for such a word that I can use to
advertise these wonderful jobs would be welcome. I suppose I could call
them subcontracts, but that's Legalese, not English. Anyway... maybe
the above paragraph made you realize that these are supposed to be
small, fun jobs, not boring work. Moving swiftly on...
The jobs are broken down into modeling and texturing jobs, as well as
CS jobs and some concept artistry as well, so there should be something.
Concept art
Flowers and cut-up flowers. It
would perhaps surprise you that despite the multi million world floral
industry and the rise of genetic engineering, that nobody wants to
design flowers. However you look at the situation though one thing is
clear: Skyrim needs some custom plants both for decorating the
landscape and decorating pestles and mortars. We do have a alchemical
ingredient thread containing details of all sorts of ingredients, but
there aren't really that many plants listed. While I mention flowers it
should be clear that non-angiosperm plants and mushrooms are welcome as
well.
Modeling
Plants; see the similar job in
the concept art section. We don't just want pictures, we also want
models that can be used in game. Each plant should also have a
corresponding alchemical ingredient.
Rune Stones: Think big
monolithic pointy stones covered in fancy runes like the ones in
Bloodmoon. We use Elder Futhark for nordic writing in Skyrim, but all
runic fonts look the same anyway. Glow maps are a nice bonus.
CS Stuff
Caves: We need dungeons to
populate our landscape. Dungeons should be complete with pathgrids
except for two things. No enemies, and don't link them to the exterior
world. Obviously if you theme your dungeon around a specific type of
baddie, say so, so we can put the right enemies in there when the time
comes. We just don't have leveled lists for Skyrim (yet).
Leveled lists: If anyone wants
to make new leveled lists for Skyrim, feel free. Remember Skyrim is
aimed at mid level players, so leveled lists should be between level 10
for easy stuff and level 40 for nastier enemies. Skyrim will mostly be
statically leveled, so enemies shouldn't scale with the player for more
than a few levels. Obviously if you want to create enemies for Skyrim,
create a thread to discuss your ideas etcetera.
Pagran Villiage Interiors: More on this coming soon.
Other
Think of some cool misc quest ideas for the area around Pagran Villiage and Vernim wood.
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Hopefully this list will remain relatively up do date. Anything that gets claimed will be marked with a.
This post has been edited 1 time(s), it was last edited by Alasdair: 02.08.2008 18:43.
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07.06.2008 02:41 |
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Siegfried
Archduke
Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...
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RE: Skyrim Priority Jobs v2 |
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I created 3 Nord Barrows the other day to help things along.
One is full of undead, another is an Udrefrykte layer, and the last has been turned into a base by a group of bandits.
In the bandit tomb I set up some content for a quest, there is a small
cage where two Nord girls are being held. Tracking them down and
rescuing could make a short, easily scripted quest for players. |
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07.06.2008 06:05 |
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cow1787
First Knight
Registration Date: 20.05.2006
Posts: 133
Location: Raleigh, NC
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Hey all, yeah I'm a jerk that only posts once a year and doesn't work on much.
I've been looking for something to model/texture in my free time
without starting a huge project of my own but have found myself just
messing around for a little and then scrapping it.
So here I am again
, hoping to help you out. Last time I was thrown a lot of stuff, and
don't think I'll be able to help out with anything huge. Let's start
small and see where that goes.
I've been coming here looking at the new posts (secretly as much as a
regular) so I know how much everyone's continued to work on this, and I
think it's looking and will continue to be great.
So down to the good stuff...
You've got posted plants and rune stones for modeling. But I've never
played Bloodmoon so I have no idea what they look like. If someone
could get screens, that'd be cool. Or if you guys have something else
'small-ish' that needs to be modeled/textured, post it up.
And oh yeah, afraid I won't be able to do the whole export process and
getting into the game. It's been over a year since I've even played
Oblivion and I'm sure the process has changed dramatically. And that
always bored more anyway. So if someone wouldn't mind taking my file,
setting it up, and exporting it to the game, then I'd be happy to lend
my hand once again.
(this seemed like the best place to post, but I can move it if you want to keep this topic cleaned)
-cow
__________________ .Make Art Not War.
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25.06.2008 01:02 |
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Siegfried
Archduke
Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...
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Welcome back
This thread has some flowers
that we could use modeled. I uploaded a pack of screens to filefront of
Bloodmoon rocks for Quokimbo (our new modeler) a little while ago. He's
busy with weapons right now though, so if you want to do rocks instead
of flora your can download some screens here .
For your stuff could you start a new thread in the Visual Development
Boards called "cow's models" or something to that effect. That way your
work is all organized together in one place. |
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25.06.2008 02:06 |
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Siegfried
Archduke
Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...
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25.06.2008 18:30 |
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cow1787
First Knight
Registration Date: 20.05.2006
Posts: 133
Location: Raleigh, NC
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For the stone set, did you want all of the stones remade that were in
the or just the runestones (and the dark snow ones since I already did
those)? There seem to have been tombs and what not as well.
__________________ .Make Art Not War.
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17.07.2008 01:22 |
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Siegfried
Archduke
Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...
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We needed runestones and then just some new stones similar to the ones
that had pictures of them posted, what you have complete now should be
enough; there was a screen of an archway rock in there as well if you
could do something similar to that, we should have all the rocks we
need.
The tombs were in there because at the time I took the screens I didn't
think we had any tomb entrances created, as it so happens I was
mistaken and Alasdair had created one. More would always be nice, but
they're lower priority than something like plants or new items now. |
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17.07.2008 02:31 |
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Valsgarde
Journeyman
Registration Date: 05.07.2008
Posts: 18
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Well I guess I could start drawing some flowers and plants :s
Are these for alchemy or/and decorating th elandscape?
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03.08.2008 17:43 |
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