Skyrim Beta Release Plan |
Alasdair
Jarl of Skyrim
Registration Date: 29.08.2006
Posts: 1,169
Location: Somerset, England
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We're going to release a public Beta of this mod in late august
(hopefully). It will be a small area of skyrim (about 1/4 -> 1/3 of
the area we are modding). The map below shows this area in all it's
glory. As you can see it consists of the area around Vernim Wood and
Pagran village. This area was chosed because there are no big cities,
it's rather nordic and contains lots of new resources that wern't used
in earlier more southern areas of our mod.
Essentially what we are aiming for with this beta release is a complete
landscape in the aformentioned area, all interiors for Vernim Wood and
Pagran Village complete, a few nice dungeons and maybe a few misc
quests. Plus maybe some working arena type pit fights.
We are closer to these goals than you may think - Ideally we would need about 6 tombs, 6 caves and 3 ice caves for the area.
We currently have:
5/5 Tombs (2 have been connected to the exterior world)
1/6 Caves (We do have some caves but they need to be reviewed etc)
4/4 Ice caves (4 caves have been reviewed
and connected, although some still need enemies and they could do with
improved exteriors.)
1/3 Forts have been completed
As for interiors, we have:
9/9 Interiors complete for Vernim Wood.
6/6 Interiors for Pagran Village.
Pagran village has basic dialog.
Vernim wood needs basic dialog.
Vernim wood needs improved AI routines.
On the exterior side of things:
The exterior landscape is about 100% complete, minus small bugs like floating rocks etc...
Pathgrids have been generated.
60% of the landscape has enemies.
We don't have many unique ingrediants.
We have some levelled lists for Skyrim enemies.
Weather has been implemented.
Quests etc:
We have no quests
Pits have not been implemented (see: here)
That may seem like a lot of red up there, but most of the hard stuff
has already been done, such as a good portion of the landscaping and a
nice portion of the interiors... It'll all go green soon...
This post has been edited 10 time(s), it was last edited by Alasdair: 23.12.2008 20:14.
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10.06.2008 15:06 |
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Senten
Elder Troll
Registration Date: 22.09.2007
Posts: 991
Location: Black Marsh
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Sounds awesome!Can't wait to play it.
__________________ -Leader of TESIV:East of Alinor -
-Co-Leader of The Black Marshes -
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10.06.2008 16:40 |
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Siegfried
Archduke
Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...
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I'll get to work on reviewing and completing the dungeons. I've got a
cave that is mostly complete now, so we can add that to the list. After
that I'll go to making a Pit for Pagran Village and polishing up the
one in Vernim wood. Then come interiors for Pagran if we need them,
concepts for flora, and I'd be happy when all that is done to set up
some new leveled lists. |
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10.06.2008 17:58 |
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blackbird
Inactive ST modder
Registration Date: 27.03.2007
Posts: 709
Location: Brugge (Flanders, Belgium)
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I see a nice sheme. The peolple here will know what needs to happen.
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11.06.2008 00:09 |
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Alasdair
Jarl of Skyrim
Registration Date: 29.08.2006
Posts: 1,169
Location: Somerset, England
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Cool
Once you have the dungeons done, just upload them and I'll link them to
the exterior, or you can link them to the exterior yourself if you want
to. |
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11.06.2008 00:15 |
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Siegfried
Archduke
Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...
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What type of terrain is the 20% that has yet to be generated? I just
got permission from Jarrod to use his texture pack, so I think we
should do it using those. Also they are 1024x1024, I assume we want to
reduce them to 512x512? If so I can scale them, get them ingame, and
generate normals. |
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11.06.2008 01:16 |
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Alasdair
Jarl of Skyrim
Registration Date: 29.08.2006
Posts: 1,169
Location: Somerset, England
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All the terrain has been generated, the 20% is basically how much it
needs to be tweaked by hand to a level where it could be considered
releasable. There's also still some work to do on the eastern area of
the Redwoods, but nothing that requires the region editor.
That said we could use some new textures for Eastmarch and in order to
avoid killing graphics cards, 512x512 would definitely be best. |
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11.06.2008 01:21 |
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Siegfried
Archduke
Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...
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I was saying open them in a modeling app, but now that I think about it
that would be a lot of extra converting and exporting. Polys aren't
that much of an issue with weapons just so long as they're under 9k or
so.
If you need any tips about CS use I can give you a useful list of hotkeys for editing stuff in there.
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12.06.2008 21:17 |
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Siegfried
Archduke
Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...
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Could you give me some locations, cell coordinates for where you would
like the dungeons on our world map? I'll go ahead and set up exteriors
and connect them to ints after that is done. |
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24.06.2008 20:36 |
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nick_op
Baron
Registration Date: 02.05.2008
Posts: 440
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quote: |
Originally posted by Quokimbo
My apologies to everyone. I took a three day vacation to go with my
brother to his college orientation. I got back played some video games,
then did some modeling. I did the stone sword axe and hammer.
Sword comes in at a whopping 384 triangles
Hammer has a bit more with 870 triangles
Axe has the most with 1114 triangles
I think the axe could be reduced, but a grand for the axe I do not feel is bad. Time for shots of them.
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I'd add more polygons to the sword, mostly in the crossguard and the
blade and move the extra verts around to make them seem more natural
and rugged. The crossguard at the moment looks a bit too perfect, what
I suggested should sort that.
The 'hammer' is actually a different axe, so I think the edges should come to more of a point, rather than being so round.
quote: |
OK, one thing I thought about was before I(or someone else) tries to
texture it, I will move some of the verticies around to make them look
more jagged. I mean so it does not look so symmetrical, and more like
stone.
Also I think I might shorten the sword handle to make the blade longer. Maybe. Here was what I used for reference. http://s24.photobucket.com/albums/c23/qi...tmanweapons.jpg Let me know what you think. |
Yeah, we're thinking along the same lines, roughen them up a little.
This will also be done with the normal map, but you're well within any
polygon limits, so I'd say put a bit more detail into the model.
Overall, I'd say they're looking good.
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24.06.2008 21:54 |
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nick_op
Baron
Registration Date: 02.05.2008
Posts: 440
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I'd say it's worth trying the rope handle. While something like that
could be done fairly well with a normal map, having the geometry for it
would look much better. Of course, the downside is that it would
probabably take up lots of polys. I'd try to do it in relatively few,
probably with half an 8 sided cylinder, with the smoothing groups set
up correctly it would look good. |
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24.06.2008 22:50 |
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Quokimbo
Guardian
Registration Date: 02.06.2008
Posts: 48
Location: Dallas Tx
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25.06.2008 01:11 |
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nick_op
Baron
Registration Date: 02.05.2008
Posts: 440
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I like it, though I think it could do with being smoothed, rather than having the hard edges.
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25.06.2008 01:52 |
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Alasdair
Jarl of Skyrim
Registration Date: 29.08.2006
Posts: 1,169
Location: Somerset, England
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I updated the progress list in the OP.
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14.07.2008 20:45 |
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Alasdair
Jarl of Skyrim
Registration Date: 29.08.2006
Posts: 1,169
Location: Somerset, England
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Updated the list - I have just generated pathgrids for the whole Beta area and I've added weather to the area.
During the next week I plan to place some critters on the landscape and
hook up some dungeons to the exterior, as well as getting cow's rocks
in-game. |
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03.08.2008 00:49 |
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Alasdair
Jarl of Skyrim
Registration Date: 29.08.2006
Posts: 1,169
Location: Somerset, England
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Been kinda busy this last week, but some progress was made nonetheless.
About 60% of the creatures have been placed and I set up some caves.
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13.08.2008 19:12 |
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Senten
Elder Troll
Registration Date: 22.09.2007
Posts: 991
Location: Black Marsh
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Hello!
The forum is so silent.What happened?
__________________ -Leader of TESIV:East of Alinor -
-Co-Leader of The Black Marshes -
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04.10.2008 12:32 |
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MarcusAurelio
First Knight
Registration Date: 24.02.2008
Posts: 138
Location: Tallinn , Estland
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I believe Alasdair's in university. Personally I am creating concept art for Windhelm.
__________________ The Nord pointed his finger at the building on the hill , and said :"That is the Emerald Hall , the Palace of Ysgramor."
How can you tell if a Bosmer is lying? If his lips are moving.
my concepts - http://ysgramor.deviantart.com
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04.10.2008 16:43 |
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Senten
Elder Troll
Registration Date: 22.09.2007
Posts: 991
Location: Black Marsh
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Allright,can't wait to see your concept,Marcus.
__________________ -Leader of TESIV:East of Alinor -
-Co-Leader of The Black Marshes -
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04.10.2008 16:48 |
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MarcusAurelio
First Knight
Registration Date: 24.02.2008
Posts: 138
Location: Tallinn , Estland
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The thing is I work slower than a snail
__________________ The Nord pointed his finger at the building on the hill , and said :"That is the Emerald Hall , the Palace of Ysgramor."
How can you tell if a Bosmer is lying? If his lips are moving.
my concepts - http://ysgramor.deviantart.com
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04.10.2008 16:55 |
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Senten
Elder Troll
Registration Date: 22.09.2007
Posts: 991
Location: Black Marsh
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quote: |
Originally posted by MarcusAurelio
The thing is I work slower than a snail
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Haha
__________________ -Leader of TESIV:East of Alinor -
-Co-Leader of The Black Marshes -
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04.10.2008 19:19 |
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MarcusAurelio
First Knight
Registration Date: 24.02.2008
Posts: 138
Location: Tallinn , Estland
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Eastern Skyrim , The Rift and Eastmarch , Riften and Windhelm areas respectively
__________________ The Nord pointed his finger at the building on the hill , and said :"That is the Emerald Hall , the Palace of Ysgramor."
How can you tell if a Bosmer is lying? If his lips are moving.
my concepts - http://ysgramor.deviantart.com
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06.10.2008 20:51 |
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Deeza
Editor
Registration Date: 03.06.2008
Posts: 951
Location: Procrastination
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So it's actually just across the border from Silgrad Tower's Great Gate?
How is the player going to get there from Cyrodiil?
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06.10.2008 20:57 |
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MarcusAurelio
First Knight
Registration Date: 24.02.2008
Posts: 138
Location: Tallinn , Estland
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I'm not really quite well informed on these things...
One passage should be the Dunmeth Pass from Windhelm as far as I think I know.
__________________ The Nord pointed his finger at the building on the hill , and said :"That is the Emerald Hall , the Palace of Ysgramor."
How can you tell if a Bosmer is lying? If his lips are moving.
my concepts - http://ysgramor.deviantart.com
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06.10.2008 21:03 |
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Alasdair
Jarl of Skyrim
Registration Date: 29.08.2006
Posts: 1,169
Location: Somerset, England
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Sorry, I've been reaally busy lately. If you want to do some caves
(that would be awesome), it's totally up to you what you want to
include.
I think the only pass we were going to have in our mod was dunmeth pass, but we could put one further south near silgrad.
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07.10.2008 19:02 |
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Deeza
Editor
Registration Date: 03.06.2008
Posts: 951
Location: Procrastination
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Sure. So you want one ice cave, and maybe 2 or 3 regular caves?
Plus, what about barrows? Have you made any new cave or tomb tilesets that I could use?
Out of interest, how much of Skyrim is finished, apart from this area?
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07.10.2008 19:22 |
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Deeza
Editor
Registration Date: 03.06.2008
Posts: 951
Location: Procrastination
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So are those going to be included in this beta or not?
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07.10.2008 19:29 |
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Senten
Elder Troll
Registration Date: 22.09.2007
Posts: 991
Location: Black Marsh
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Long time no see any progress :/ :/
__________________ -Leader of TESIV:East of Alinor -
-Co-Leader of The Black Marshes -
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29.10.2008 23:08 |
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MarcusAurelio
First Knight
Registration Date: 24.02.2008
Posts: 138
Location: Tallinn , Estland
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http://ysgramor.deviantart.com/
Although it bears little importance, this is where I'm uploading concept art time to time .
__________________ The Nord pointed his finger at the building on the hill , and said :"That is the Emerald Hall , the Palace of Ysgramor."
How can you tell if a Bosmer is lying? If his lips are moving.
my concepts - http://ysgramor.deviantart.com
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31.10.2008 19:04 |
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