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Silgrad Tower: Oblivion » Beyond Cyrodiil » Skyrim for Oblivion » Skyrim Visual Development » Quokimbo's Models » Hello You
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Siegfried
Archduke


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Registration Date: 07.03.2006
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http://www.viking.se/en/woodwork-g54.html
That is some furniture Alasdair posted up last week.

Pottery at the bottom of this link:

http://www.viking.se/en/pottery-g25.html

We don't have many interior or dungeon concepts, but there are plenty of concepts of buildings, armor, and weapons on our art boards.

This post has been edited 1 time(s), it was last edited by Siegfried: 02.08.2008 02:10.

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Quokimbo
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I did this cup today. I figure it would be pretty small in game but either way here it is. 424 Tri's and a 512x512 texture map. See the fading leather? what about the stain around the brim? What do you think. Going to work on a table to set this on.



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03.08.2008 01:53 Quokimbo is offline Send an Email to Quokimbo Homepage of Quokimbo Search for Posts by Quokimbo Add Quokimbo to your Buddy List
Siegfried
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That looks very good Quokimbo.

BTW is the stuff on the link I posted for you any good? I wish we had more concepts of clutter for you to work with, but everyone just seems to want to draw suits of armor and fearsome beasties and epic fortresses.

This post has been edited 1 time(s), it was last edited by Siegfried: 03.08.2008 02:08.

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Senten
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That's really nice Quikimbo. Yes

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Quokimbo
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I have been working on a piece here a piece there. The floor is not final, and neither is the plate, I need to know what color or material to make it? What you think? All of the pieces only add up to 806 tri's.



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This post has been edited 2 time(s), it was last edited by Quokimbo: 06.08.2008 21:32.

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Siegfried
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I think the rug could use some tassles on the edge and a higher rez texture. With what you said was the total poly count, you could easily spare several more triangles for the table as well.
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Alasdair
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Like Sieg said, you could definitely use a higher res texture for the table and the rug. What dimensions are you using? Most stuff in Oblivion is around 512x512.
08.08.2008 02:31 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List View the MSN Profile for Alasdair
cow1787
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The scale kind of looks off. Is there a way to compare it next to a character model?

You could definitely add more segments to the table, the round part is very blocky. Since the rest is pretty low poly, you can get away with smoothing that part out.

As for textures, it may not just be 'make it higher res', can you post the UVs? (For table and mug)

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Quokimbo
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I am using 512x512, I just guess I am doing something incorrectly...I am trying to learn texturing better BTW lol...

Edit 2008.08.18 17:50:
Hello everyone. I am working on this, but it is not for Oblivion. It is for my portfolio. I was wondering what everyone thought



What do you think? What should I add? I was thinking of adding something like this?



Also what should I do with that other board? take it away? I do not know. Any thoughts and suggestions, post them up! Thanks!

Laters!

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Lady Nerevar
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Registration Date: 04.01.2006
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rightnow it seems very simplistic, I would definitely add the velvet rope. and some molding along the top and bottom of the walls too. maybe a statue to show that you can do organic modeling.

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Quokimbo
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Organic modeling???

That is not my cup o tea. haha

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Lady Nerevar
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I just think the scene needs more polygons. rightnow everything is very simple, your room is a box strait out of Create Polygon Primitive and the frames have only minor tweaking. for a portfolio piece I would do something much more realistic and complex to show off your skills. if you want to get hired you need to show people that you can work on next gen stuff, your current scene is reminding me of the original Unreal Tournament.*

*not sure what the portfolio is for (job, college, general) but you want to show off the best stuff possible in either case.

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Quokimbo
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Update.
That was early in the process. Here's what I got going on now.

Left: There is going to be a big display case in the middle.
Mid: Now replace that flat shaded display case with this one I am working on.
Right: And there are going to be light inside lighting up everything in there.



OK there was go, now back to work!! :)

Edit 2008.08.23 11:00:
Blah on that display case... I did another display case to. It is in my blog if you would like to see it. Also if you anyone would like to put those in game let me know I will send you the files, I would just like screens of them in game...Please...



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bob196045
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I almost had an orgasm looking at these screenies


Super Nice !

Great Work Q

Thanks


Enjoy
Bob
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Ibsen's Ghost
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Gorgeous stuff, Quokimbo! I like the 'Olde' book especially.

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This post has been edited 1 time(s), it was last edited by Ibsen's Ghost: 23.08.2008 11:50.

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Quokimbo
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quote:
Originally posted by Ibsen's Ghost
Gorgeous stuff, Quokimbo! I like the 'Olde' book especially.


It's a joke between me and my instructor. He always tells me how if there were a book that covered EVERYTHING in Maya it would be about 80,000(eighty thousand) pages and I always tell him I am going to write. I made it though, it still counts...Also...I learned how to use next gen maps, like diffuse, and normal...still have not figured out the spec maps yet though....What you think?

I WILL ADD IT IN A FEW...I am working on rendering them out in a new fashion...

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Quokimbo
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For some reason while I was reading and trolling the interwebs trying to learn about these mysterious “Next gen Maps” it kind of just made sense. This is what I just rendered out using mental ray. I do not remember all of the options, but I did get a diffuse map and normal on these models and they do not look like what I have done before. I have used bump maps and they looked atrocious! I feel good for the first time about my modeling, and to look at what I was putting out days ago is strange.



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Senten
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Nice stuffs! =)

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Richard
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Oh excellent, a fellow Mayan. I bet you use a version with nif plugin support though, dontcha? =(

As for your portfolio piece, one thing that strikes me is the lighting, that ambient light needs to be toned wayyyyy down, and made up for with other lights (point, and possibly a directional). It also looks as though you've used some area lights, from the look of the black shelf (see how the top of the top shelf is lit, but the back said shelf is dull) which are generally best avoided for that very reason. Try using *more* lights (point, volume) in more strategic places, as opposed to area lights. You could also try setting your spotlights to quadratic as opposed to linear (though you'll need to increase their intensity several thousand times for them to be visible!), and setting their filters to 15 or so on their depth map shadows. Photorealistic lighting and mental ray is a pain in the arse but DEFINATELY worth it; it's what I'm studying in class right now which is why I remember all this stuff lol.

This post has been edited 3 time(s), it was last edited by Richard: 24.08.2008 13:04.

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Quokimbo
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quote:
Originally posted by Richard
Oh excellent, a fellow Mayan. I bet you use a version with nif plugin support though, dontcha? =(

As for your portfolio piece, one thing that strikes me is the lighting, that ambient light needs to be toned wayyyyy down, and made up for with other lights (point, and possibly a directional). It also looks as though you've used some area lights, from the look of the black shelf (see how the top of the top shelf is lit, but the back said shelf is dull) which are generally best avoided for that very reason. Try using *more* lights (point, volume) in more strategic places, as opposed to area lights. You could also try setting your spotlights to quadratic as opposed to linear (though you'll need to increase their intensity several thousand times for them to be visible!), and setting their filters to 15 or so on their depth map shadows. Photorealistic lighting and mental ray is a pain in the arse but DEFINATELY worth it; it's what I'm studying in class right now which is why I remember all this stuff lol.


I have tried and tried to mess with spotlights, but have gotten nothing, and I tried different types of lights to no avail...I will try your post out though.

I have the Nif Exporter, but have not figured out how to use it...everytime I tried to export something, it would never show up in the nif viewer well? it would white outlines looking all janke!

Thanks for the lighting tips, I may try out some new things.

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