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Siegfried
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Leveled Lists for Skyrim Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I will set up some leveled lists for Skyrim (if Alasdair hasn't already done it), but first I need to know what I'm going to create.

Here are some ideas:

Human enemies:
Berserkers- Charge into battle wearing only bear skin helms and fur boots. Wield two handed weapons exclusively. Very powerful.
Fryse Hags- All female group of ice magic spellcasters. Fight with enchanted daggers, staves, ice magic, and mysticism.
Reavers- Viking type enemies found along rivers and coastal locations with their ships/boats. Wear light armor and use a hodge-podge of weapons.
Brigands- Skyrim bandits, wear heavy armor and travel in small groups. Most common enemies in Skyrim.

On the subject of human enemies, would it be worth the effort to break them into regional groups with varying power such as different clans for berserkers, covens for witches, gangs for brigands etc?

For beasts there isn't much to do until waalx releases his creatures as a resource. I can create place holder lists though.

Skyrim is going to be mostly static leveling, and provide a challenge for players level 20+ yes?
05.07.2008 01:03 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Alasdair
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I haven't done any creature or NPC leveled lists yet. So feel free to make as many as you want. :)

All your ideas sound great, maybe we could also do some Skyrim necromancers as well? I imagine there would be at least a few in Skyrim. We should probably level the enemies from about level 15 (real easy) to around level 50 (maybe even 60). Each group of enemies should probably correspond to a range of difficulty levels, such as 15-25 for brigands (by that I mean 15 for the lowest ranked members and 25 for the bosses, not scaling through those levels.) and so on up to the hardest group.

It would probably be worth splitting each group into an easy and a harder variety. The difficulty of the mod will vary by region (it gets harder the further from large cities/towns), so we will likely need to have factions of enemies that overlap each other in turns of difficulty, as we don't want each area to be dominated by one specific type of enemy that matches the ideal difficulty for that region. Having separate clans would be an ideal way to squeeze different difficulty levels from one group of enemies.

That said, I wouldn't go overboard with the number of clans. Two or three would likely be plenty, and they shouldn't vary that widely in terms of difficulty. Having a group of level 15-20 berserkers and then a group of level 40-50 ones would be a little weird. We also want to avoid the MMO cliché where each enemy comes in a zillion granular varieties for each level.

Sadly I wouldn't count on WAC being released before our beta, so we will likely need to implement some creature leveled lists with what we already have. Still, we should probably just start by doing these ones and hope waalx releases it soon...
06.07.2008 03:54 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List View the MSN Profile for Alasdair
Siegfried
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Well about a week and half ago waalx mentioned he was stopping modeling for the time being to prepare to release his critters for testing purposes, so since then I've had my hopes up.

Also, what level range are we going to have for the region in the beta? I like the sound of 25-35 personally.
06.07.2008 05:11 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Alasdair
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25-35 would be ideal and that's good news on the WAC front, maybe we will have them on time...

This post has been edited 1 time(s), it was last edited by Alasdair: 08.07.2008 02:01.

08.07.2008 02:01 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List View the MSN Profile for Alasdair
Siegfried
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Right now I'm setting up the Berserker leveled lists for the teasers.

They are for the Wild-Claw Berserker Clan. I'm setting them up so that they are allowed to level and offset, but within a small margin (7 levels). Is that alright, or should I make them completely static?
09.07.2008 02:36 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Alasdair
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A small margin would probably be best.
09.07.2008 02:38 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List View the MSN Profile for Alasdair
Siegfried
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Alright, that makes things easier for myself and dungeon modders to balance. For the different groups of NPC enemies around Skyrim, I'm planning on making unique items such as a "Wildclaw Clan Ring" that they will carry. For the most part they'll just be renamed vanilla items-- I might do some recolored weapons or shields for a few of the groups (icey daggers would be easy for the fryse hags). My thought behind this is that they can potentially be used for repeatable quests if we ever need them. If not, we just have some baddies with unique items running around.
09.07.2008 02:54 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Alasdair
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Giving all the different clans unique jewelry items is a good idea. It would make it easy to set up a bounty system; each item can be traded for a small gold reward - a bit like the vampire dust in OB.

It would be nice if different clans were visually distinguishable, doing recolored shields and armors would be a good thing. I could maybe do a few tomorrow.

Plus when I was researching dialog for Pagran Village, I found there is an actual group of bandits mentioned in lore that are known to exist in this part of skyrim, called Horme (or Hörme) Bandits. They are mentioned here, and it would be great to have a leveled list for them in our mod.

This post has been edited 1 time(s), it was last edited by Alasdair: 09.07.2008 03:10.

09.07.2008 03:09 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List View the MSN Profile for Alasdair
Siegfried
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I remember reading about those fellas, I'll get to work on adding them.
09.07.2008 03:23 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Alasdair
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I was playing with some leveled lists for undead yesterday. I created the following enemies, splitting them into leveled lists for easy dungeons (15-25), medium dungeons (25-35) and hard dungeons (35-45). Each dungeon has a leveled list that can be used to place 'boss' actors suitable for that difficulty level.

Ghost - Easy
Skeleton - Easy
Skeleton Berserker - Easy/Medium
Hreinn-Hauss - Easy Boss/Medium
Hreinn-Hauss Berserker - Medium Boss/Hard
Hreinn-Hauss Champion - Hard Boss
Lich - Hard Boss

I still need to create archer variants and Ice Wraiths. The lich is annoying because all his summon spells create vanilla OB monsters, if we want him to use summons we will need to script our own - currently he just uses powerful frost spells. I retexed the lich to wear more rugged fur robes, and his necklace now sports runic symbols. I don't know if WAC will have any suitable undead but it should be easy enough to add new enemies. Please let me know what you think. =)
10.07.2008 18:59 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List View the MSN Profile for Alasdair
Siegfried
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It all sounds good. From what I've followed of WAC, waalx isn't even touching any undead. He does some Daedra, but other than that nothing. All wild animals. Do we have Hreinn-Hauss created yet?

So far I've completed the Wild-Claw Berserkers and I'm in the process of setting up the Horme Bandits. Should I create Riekling leveled lists?
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Alasdair
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About the Horme: they believe that Potema's son Uriel Septim III was the last of the Septim bloodline, and that's why they launch raids on Imperial interests. However, it's worth noting that most of Potema's allies left her. Those that remain today must be pretty hardcore followers...
quote:
From The Wolf Queen, Book 8
Potema continued to fight a losing battle, her area of influence dwindling and dwindling until only her kingdom of Solitude remained in her power. She summoned daedra to fight for her, had her necromancers resurrect her fallen enemies as undead warriors, and mounted attack after attack on the forces of her brothers, the Emperor Cephorus Septim I and King Magnus of Lilmoth. Her allies began leaving her as her madness grew, and her only companions were the zombies and skeletons she had amassed over the years. The kingdom of Solitude became a land of death. Stories of the ancient Wolf Queen being waited on by rotting skeletal chambermaids and holding war plans with vampiric generals terrified her subjects.

Potema's evil was so great that it caused the madness of Pelagius, and all he did was simply live in the castle in Solitude. The Horme must be a pretty twisted bunch of people... Wink

BTW Riekling leveled lists would be great! :D
10.07.2008 20:06 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List View the MSN Profile for Alasdair
Siegfried
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Alright, that's an interesting bit of lore. I made them predominantly Nordic with a few odd Imperials and Orcs mixed in. Should I add any more Imperials to the group?

They're level 20-26 range, wear light armor, and generally carry a lot of poisons.
10.07.2008 20:22 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Alasdair
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The racial mix sounds about right, but maybe you could add a few mages/hedge wizards (if you haven't already). Poison is good though, makes them a bit more sinister. :)
10.07.2008 20:30 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List View the MSN Profile for Alasdair
Siegfried
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I'm setting up the level lists for mage staffs right now. They're (mages) going to be focused primarily around debuffing the player with burden, paralysis, and damage attribute staves while their summoned skeletons and zombies beat on the player.

EDIT: Early leveled lists for Horme Bandits and Wildclaw Berserkers. The Wildclaw still need some AI, but the Horme are complete short of any errors I may have overlooked while creating them.

After this I'll do the AI for the Wildclaw, then move onto Redoran Raiders and a Reaver or Fryse Hag Faction.

Attachment:
7zSkyrimLeveledLists.esp

This post has been edited 2 time(s), it was last edited by Siegfried: 10.07.2008 21:31.

10.07.2008 20:33 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Alasdair
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Registration Date: 29.08.2006
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I've just tried out the Horme in game, and there were two issues I spotted.

- It's somewhat counter-intuitive, but simply being in the same faction is not enough to stop members attacking each other. For each enemy faction you need to add themselves to the interfaction relations list; so the 1SKhormeBandits faction needs to have the 1SKhormeBandits faction with a disposition modifier of 100 in its interfaction relations list.

- The wizards were only wearing boots, gauntlets and helmets.

As for the Berserkers except for the aforementioned faction thing, all I noticed was that the seers look a bit strange wearing curaisses without any boots or greaves.

Other than that, they all look great! Good job!

This post has been edited 2 time(s), it was last edited by Alasdair: 11.07.2008 00:28.

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Siegfried
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- Alright, the interfaction relations is easily fixed; I was wondering why I had done that way back when I originally created the Berserkers (and subsequently deleted it), now I know.

- Strange, I recall specifically setting up a robe leveled list for them, I must have forgotten to add it to their inventories.

- I don't know why the seers are wearing cuirasses, must be another leveled list hiccup on my part. I don't ever recall even touching cuirasses for berserkers though.
11.07.2008 01:02 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Alasdair
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I had a look and the leveled item list 1SKWildclawBerserkerLVLarmor2 has a cuirass in it, I'm pretty sure that's what caused the problem. The robe list is just missing from their inventories like you said.
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Siegfried
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Got the bugs fixed. I'm going on to make Fryse Hags. How does "Pagran Fryse Hags" sound for the group in the beta area?
13.07.2008 03:49 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Alasdair
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Well I can't think of anything else, so Pagran Fryse Hags it is. Check
15.07.2008 02:53 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List View the MSN Profile for Alasdair
Siegfried
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Here's an update with fixed bugs and enchanted versions of the Nordic Silver Weapons.

I started playing guild wars again early in the week and it ate my soul for about 4 days, otherwise I would have the Fryse Hags ready as well.

I'll be out of town from Monday until late Saturday, so just a heads up there too.

Attachment:
7zSkyrimLeveledLists.esp
21.07.2008 02:38 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Alasdair
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Great! Do you want to do the Fryse Hags and their friends in another file so I can get these guys merged into the master file? I'd like to start populating some of our dungeons soon, once I finish cleaning up and polishing the landscaping work.

This post has been edited 1 time(s), it was last edited by Alasdair: 22.07.2008 23:50.

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Siegfried
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I'm back finally.

I can go ahead with another file, only downside to that is that you'll have to set up relations with the already added in factions yourself. Also I won't be able to include the newly enchanted weapons in the leveled lists of the Fryse Hags. If you've already merged it into the master I can do a new esp, though on that note why not upload a new patch for the master with the added content.
29.07.2008 01:10 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Alasdair
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I'm going to have to add in faction relationships for the Skyrim undead faction anyway, so I don't mind updating them all. It's whatever you would prefer to do really. :)
29.07.2008 18:27 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List View the MSN Profile for Alasdair
Siegfried
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How soon are you going to update the master again? If its not in the next couple weeks, then I may as well keep working with the same file.
29.07.2008 19:36 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Alasdair
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I'll probably update it within the next couple of weeks, but you can continue in the same file if you want. We can always wait a bit longer to populate the dungeons.
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Siegfried
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Finally got off my butt and wrapped up the Fryse Hags today. Next is either Redoran Raiders or Reavers.
03.08.2008 02:16 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
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