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Krisi-_
Archduke


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Registration Date: 2006.06.27
Posts: 2,019
Location: Norway

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Will be posting some links to lore here:

The Psijics of the Order of Artaeum's term for Mysticism is the Old Way. The phrase becomes bogged in a semantic quagmire, because the Old Way also refers to the religion and customs of the Psijics which may, or may not, be part of the magic of Mysticism. From Mysticism

Altmer gods
http://til.gamingsource.net/__gods/altmer.shtml

The Origin of The Mages Guild(got a bit about the Psijic)
http://til.gamingsource.net/dfbooks/b038_mages.shtml

The Pocket Guide to The Empire Aldmeri Dominion (first pocket guide)
http://til.gamingsource.net/pge/aldmeridominion.shtml

Fragment: On Artaeum(The isle of Artaeum is where the headquarters of Psijic Order are)
http://til.gamingsource.net/dfbooks/b002_artaeum.shtml

The Old Ways
http://til.gamingsource.net/dfbooks/b009_oldways.shtml

Guide to the Psijic Order
http://til.gamingsource.net/gttpo/

Psijic Conspiracy: (forum scolars guild)
http://til.gamingsource.net/fsg/xui-alarticle2.shtml

Small update

- "There is but one record of the man called Topal the Pilot, the earliest known Aldmer explorer of Tamriel. Only four short verse fragments of the epic "Father of the Niben" have survived to present day, but they offer an interesting if controversial look at the Middle Merethic Era when Topal the Pilot may have sailed the seas around Tamriel.

Though "Father of the Niben" is the only written record of Topal the Pilot's voyages, it is not the only proof of his existence. Among the treasures of the great Crystal Tower of Summerset Isle are his crude but fascinating maps, his legacy to all Tamriel. " From Father of the Niben

- Ocato comes from Firsthold(dont think its of any use though)

- "Summerset Isle is even worse in some ways. Some Altmer born into the most respected noble and scholarly families are actually allowed to study the dead in the open. Their research, however, seems to be centered on finding ways to extend their lives even further rather than the more practical uses of our Art. A Necromancer of any other race caught in Summerset Isle can expect the worst possible punishments." From On the Preparation of the Corpse

- "The Summerset Isle is a green and pleasant land of fertile farmlands, woodland parks, and ancient towers and manors. Most settlements are small and isolated, and dominated by ruling seats of the local wizard or warlord. The Isle has few good natural ports, and the natives are unwelcoming to foreigners, so the ancient, chivalric high culture of the Aldmer is little affected by modern Imperial mercantilism." From Provinces of Tamriel

- "Ah yes, from the exotic Canah bird--A favorite of mine for they are bred on Summerset Isle. Bred for their beauty I might add." Gerrick's Dialogue(redguard)

Pic of feather
http://til.gamingsource.net/bestiary/large_Canah-ORG1.jpg

- 3 Sun's Dawn, 2920
The Isle of Artaeum, Summurset

Sotha Sil watched the initiates float one by one up to the oassom tree, taking a fruit or a flower from its high branches before dropping back to the ground with varying degrees of grace. He took a moment while nodding his head in approval to admire the day. The whitewashed statue of Syrabane, which the great mage was said to have posed for in ancient days, stood at the precipice of the cliff overlooking the bay. Pale purple proscato flowers waves to and fro in the gentle breeze. Beyond, ocean, and the misty border between Artaeum and the main island of Summurset.

"By and large, acceptable," he proclaimed as the last student dropped her fruit in his hand. With a wave of his hand, the fruit and flowers were back in the tree. With another wave, the students had formed into position in a semicircle around the sorcerer. He pulled a small fibrous ball, about a foot in diameter from his white robes.

"What is this?"

The students understood this test. It asked them to cast a spell of identification on the mysterious object. Each initiate closed his or her eyes and imagined the ball in the realm of the universal Truth. Its energy had a unique resonance as all physical and spiritual matter does, a negative aspect, a duplicate version, relative paths, true meaning, a song in the cosmos, a texture in the fabric of space, a facet of being that has always existed and always will exist.

"A ball," said a young Nord named Welleg, which brought giggles from some of the younger initiates, but a frown from most, including Sotha Sil.

"If you must be stupid, at least be amusing," growled the sorcerer, and then looked at a young, dark-haired Altmer lass who looked confused. "Lilatha, do you know?"

"It's grom," said Lilatha, uncertainly. "What the dreugh meff after they've k-k-kr-krevinasim."

"Karvinasim, but very good, nonetheless," said Sotha Sil. "Now, tell me, what does that mean?"

"I don't know," admitted Lilatha. The rest of the students also shook their heads.

"There are layers to understanding all things," said Sotha Sil. "The common man looks at an object and fits it into a place in his way of thinking. Those skilled in the Old Ways, in the way of the Psijic, in Mysticism, can see an object and identify it by its proper role. But one more layer is needed to be peeled back to achieve understanding. You must identify the object by its role and its truth and interpret that meaning. In this case, this ball is indeed grom, which is a substance created by the dreugh, an underwater race in the north and western parts of the continent. For one year of their life, they undergo karvinasim when they walk upon the land. Following that, they return to the water and meff, or devour the skin and organs they needed for land-dwelling. Then they vomit it up into little balls like this. Grom. Dreugh vomit."

The students looked at the ball a little queasily. Sotha Sil always loved this lesson.

- 5 Rain's Hand, 2920
The Isle of Artaeum, Summurset

Sotha Sil's voice cried out, echoing from the cave, "Move the rock!"

Immediately, the initiates obeyed, rolling aside the great boulder that blocked the entrance to the Dreaming Cavern. Sotha Sil emerged, his face smeared with ash, weary. He felt he had been away for months, years, but only a few days had transpired. Lilatha took his arm to help him walk, but he refused her help with a kind smile and a shake of his head.

"Were you ... successful?" she asked.

"The Daedra princes I spoke with have agreed to our terms," he said flatly. "Disasters such as befell Gilverdale should be averted. Only through certain intermediaries such as witches or sorcerers will they answer the call of man and mer."

"And what did you promise them in return?" asked the Nord boy Welleg.

"The deals we make with Daedra," said Sotha Sil, continuing on to Iachesis's palace to meet with the Master of the Psijic Order. "Should not be discussed with the innocent."

- 11 Rain's Hand, 2920
The Isle of Artaeum, Summurset

The initiates stood quietly in a row along the arbor loggia, watching the long, deep, marble-lined trench ahead of them flash with fire. The air above it vibrated with the waves of heat. Though each student kept his or her face sturdy and emotionless, as a true Psijic should, their terror was nearly as palpable as the heat. Sotha Sil closed his eyes and uttered the charm of fire resistance. Slowly, he walked across the basin of leaping flames, climbing to the other side, unscathed. Not even his white robe had been burned.

"The charm is intensified by the energy you bring to it, by your own skills, just as all spells are," he said. "Your imagination and your willpower are the keys. There is no need for a spell to give you a resistance to air, or a resistance to flowers, and after you cast the charm, you must forget there is even a need for a spell to give you resistance to fire. Do not confuse what I am saying: resistance is not about ignoring the fire's reality. You will feel the substance of flame, the texture of it, its hunger, and even the heat of it, but you will know that it will not hurt or injure you."

The students nodded and one by one, they cast the spell and made the walk through the fire. Some even went so far as to bend over and scoop up a handful of fire and feed it air, so it expanded like a bubble and melted through their fingers. Sotha Sil smiled. They were fighting their fear admirably.

The Chief Proctor Thargallith came running from the arbor arches, "Sotha Sil! Almalexia has arrived on Artaeum. Iachesis told me to fetch you."

Sotha Sil turned to Thargallith for only a moment, but he knew instantly from the screams what had transpired. The Nord lad Wellig had not cast the spell properly and was burning. The smell of scorched hair and flesh panicked the other students who were struggling to get out of the basin, pulling him with them, but the incline was too steep away from the entry points. With a wave of his hand, Sotha Sil extinguished the flame.

Wellig and several other students were burned, but not badly. The sorcerer cast a healing spell on them, before turning back to Thargallith.

"I'll be with you in a moment, and give Almalexia the time to shake the road dust from her train," Sotha Sil turned back to the students, his voice flat. "Fear does not break spells, but doubt and incompetence are the great enemies of any spellcaster. Master Welleg, you will pack your bags. I'll arrange for a boat to bring you to the mainland tomorrow morning."

The sorcerer found Almalexia and Iachesis in the study, drinking hot tea, and laughing. She was more beautiful than he had remembered, though he had never before seen her so disheveled, wrapped in a blanket, dangling her damp long black tresses before the fire to dry. At Sotha Sil's approach, she leapt to her feet and embraced him.

"Did you swim all the way from Morrowind?" he smiled.

"It's pouring rain from Skywatch down to the coast," she explained, returning his smile.

"Only a half a league away, and it never rains here," said Iachesis proudly. "Of course, I sometimes miss the excitement of Summurset, and sometimes even the mainland itself. Still, I'm always very impressed by anyone out there who gets anything accomplished. It is a world of distractions. Speaking of distractions, what's all this I hear about a war?"

"You mean the one that's been bloodying the continent for the last eighty years, Master?" asked Sotha Sil, amused.

"I suppose that's the one I mean," said Iachesis with a shrug of his shoulders. "How is that war going?"

"We will lose it, unless I can convince Sotha Sil to leave Artaeum," said Almalexia, losing her smile. She had meant to wait and talk to her friend in private, but the old Altmer gave her courage to press on. "I have had visions; I know it to be true."

Sotha Sil was silent for a moment, and then looked at Iachesis, "I must return to Morrowind."

"Knowing you, if you must do something, you will," sighed the old Master. "The Psijics' way is not to be distracted. Wars are fought, Empires rise and fall. You must go, and so must we."

"What do you mean, Iachesis? You're leaving the island?"

"No, the island will be leaving the sea," said Iachesis, his voice taking on a dreamy quality. "In a few years, the mists will move over Artaeum and we will be gone. We are counselors by nature, and there are too many counselors in Tamriel as it is. No, we will go, and return when the land needs us again, perhaps in another age."

The old Altmer struggles to his feet, and drained the last sip of his drink before leaving Sotha Sil and Almalexia alone: "Don't miss the last boat."

The Year Continues in Second Seed.

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This post has been edited 8 time(s), it was last edited by Krisi-_: 2006.07.13 16:36.

2006.07.12 16:01 Krisi-_ is offline Send an Email to Krisi-_ Search for Posts by Krisi-_ Add Krisi-_ to your Buddy List Send a Private Message to Krisi-_ View the MSN Profile for Krisi-_
ghostruler
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Thank you very much.

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2006.07.12 16:56 ghostruler is offline Send an Email to ghostruler Search for Posts by ghostruler Add ghostruler to your Buddy List Send a Private Message to ghostruler
Krisi-_
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I am still looking after some more though and np

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2006.07.12 16:58 Krisi-_ is offline Send an Email to Krisi-_ Search for Posts by Krisi-_ Add Krisi-_ to your Buddy List Send a Private Message to Krisi-_ View the MSN Profile for Krisi-_
ghostruler
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I'll take a look latter right now i've got a little selfplaning to do along with the planing of the first city

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Kraken, its whats for diner.
Those are good words, I like to wave at them as they pass by.
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Rodan
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This should give you a little bit of help:

Store and Tavern Names for Summerset Isle

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Ask about our Adventurer's Life Policy (sorry, it does not cover companions that you push off cliffs, throw into Oblivion gates, or eaten by that nearby hungry troll Eek 1 )
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ghostruler
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Thanks Rodan, this will be quite usefull once we get started working on city building.

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Kraken, its whats for diner.
Those are good words, I like to wave at them as they pass by.
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KuKulzA
King


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Registration Date: 2005.09.07
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the first pocket guide is mostly bullSh!t, don't listen to it too much... it is highly biased and skewed, many lies... it's propaganda...
2006.07.12 17:32 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List Send a Private Message to KuKulzA AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
ghostruler
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And the second?

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Kraken, its whats for diner.
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2006.07.12 17:38 ghostruler is offline Send an Email to ghostruler Search for Posts by ghostruler Add ghostruler to your Buddy List Send a Private Message to ghostruler
KuKulzA
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quote:
Originally posted by ghostruler
And the second?
the one they released recently is pro-Imperial, but not lying or anything... is WAY MORE factual and true... a bit of bias like "our great Empire" and all that, but they are pretty good about it now
2006.07.12 17:42 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List Send a Private Message to KuKulzA AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
ghostruler
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Cool so then we should use the second one.

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Kraken, its whats for diner.
Those are good words, I like to wave at them as they pass by.
2006.07.12 17:49 ghostruler is offline Send an Email to ghostruler Search for Posts by ghostruler Add ghostruler to your Buddy List Send a Private Message to ghostruler
TheImperialDragon
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Registration Date: 2006.06.21
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quote:
Originally posted by Rodan
This should give you a little bit of help:

Store and Tavern Names for Summerset Isle


Careful, those are Arena names... Things have changed lore-wise since then...

quote:
Originally posted by KuKulzA
the first pocket guide is mostly bullSh!t, don't listen to it too much... it is highly biased and skewed, many lies... it's propaganda...


Glad to find someone else who realises that... Have a look at Elsweyr and help me convince everyone that Elsweyr Confederacy isn't the best name for the project...

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Krisi-_
Archduke


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hehe the "Elsweyr Confederacy" again.. the name sound good though

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2006.07.12 18:30 Krisi-_ is offline Send an Email to Krisi-_ Search for Posts by Krisi-_ Add Krisi-_ to your Buddy List Send a Private Message to Krisi-_ View the MSN Profile for Krisi-_
ghostruler
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I like it also.

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Kraken, its whats for diner.
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Lady Nerevar
Marquise


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Registration Date: 2006.01.04
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the first pocket guide can (and should) be used as long as the obvius biats is removed. the picket guide is also a large part, if not all the lore found on some regions and cities of summerset.

if anyone needs a copy of the PGEv3, PM me.

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2006.07.12 21:22 Lady Nerevar is offline Homepage of Lady Nerevar Search for Posts by Lady Nerevar Add Lady Nerevar to your Buddy List Send a Private Message to Lady Nerevar AIM Screen Name of Lady Nerevar: lady nerevar tr View the MSN Profile for Lady Nerevar
raggidman
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wotsa PgeV.3? Whatever.

I like the idea of looking to use Lady N's option to uase, but update, however I would suggest that it might be looking to see if any of it can be used as the basis for some faction's take on the Lore...? So as to exploit Lore changes rather than delete them.

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But, if one man does nothing can he be said to be good? raggidman
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Lady Nerevar
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it can (and was) be used as the biast of uneducated imperials.. but sparsly since it was writen in the bbegginging of the first.

PGE v.3 is the PGE that came with OBlivion. (the 3rd version published. first is up on TIL, second was neer released to gamers)

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2006.07.12 23:31 Lady Nerevar is offline Homepage of Lady Nerevar Search for Posts by Lady Nerevar Add Lady Nerevar to your Buddy List Send a Private Message to Lady Nerevar AIM Screen Name of Lady Nerevar: lady nerevar tr View the MSN Profile for Lady Nerevar
Krisi-_
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did you get my pm??

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The meaning of life is 'Bucket'.
2006.07.12 23:36 Krisi-_ is offline Send an Email to Krisi-_ Search for Posts by Krisi-_ Add Krisi-_ to your Buddy List Send a Private Message to Krisi-_ View the MSN Profile for Krisi-_
Lady Nerevar
Marquise


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I just replied. the email should be thre shortly (perhaps even now)

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Mongati HoonDing tiavo; li-mansao einei diang.

2006.07.12 23:44 Lady Nerevar is offline Homepage of Lady Nerevar Search for Posts by Lady Nerevar Add Lady Nerevar to your Buddy List Send a Private Message to Lady Nerevar AIM Screen Name of Lady Nerevar: lady nerevar tr View the MSN Profile for Lady Nerevar
TheImperialDragon
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http://til.gamingsource.net/obscure_text/chaos.shtml

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Krisi-_
Archduke


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The Isle of Artaeum did not require force of arms to shield it from invaders -- when the Psijic Order does not wish someone to land on the Isle, it and all its inhabitants simply become insubstantial.

On the Isle of Artaeum, the students had to learn the skills laboriously and over many years, but Galerion decided that was another example of the Psijics' elitism



Mannimarco, King Of Worms
http://til.gamingsource.net/obbooks/mannimarco.shtml

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