links to lore |
Krisi-_
Archduke
Registration Date: 2006.06.27
Posts: 2,019
Location: Norway
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Will be posting some links to lore here:
The Psijics of the Order of Artaeum's term for Mysticism is the Old
Way. The phrase becomes bogged in a semantic quagmire, because the Old
Way also refers to the religion and customs of the Psijics which may,
or may not, be part of the magic of Mysticism. From Mysticism
Altmer gods
http://til.gamingsource.net/__gods/altmer.shtml
The Origin of The Mages Guild(got a bit about the Psijic)
http://til.gamingsource.net/dfbooks/b038_mages.shtml
The Pocket Guide to The Empire Aldmeri Dominion (first pocket guide)
http://til.gamingsource.net/pge/aldmeridominion.shtml
Fragment: On Artaeum(The isle of Artaeum is where the headquarters of Psijic Order are)
http://til.gamingsource.net/dfbooks/b002_artaeum.shtml
The Old Ways
http://til.gamingsource.net/dfbooks/b009_oldways.shtml
Guide to the Psijic Order
http://til.gamingsource.net/gttpo/
Psijic Conspiracy: (forum scolars guild)
http://til.gamingsource.net/fsg/xui-alarticle2.shtml
Small update
- "There is but one record of the man called Topal the Pilot, the
earliest known Aldmer explorer of Tamriel. Only four short verse
fragments of the epic "Father of the Niben" have survived to present
day, but they offer an interesting if controversial look at the Middle
Merethic Era when Topal the Pilot may have sailed the seas around
Tamriel.
Though "Father of the Niben" is the only written record of Topal the
Pilot's voyages, it is not the only proof of his existence. Among the
treasures of the great Crystal Tower of Summerset Isle are his crude
but fascinating maps, his legacy to all Tamriel. " From Father of the
Niben
- Ocato comes from Firsthold(dont think its of any use though)
- "Summerset Isle is even worse in some ways. Some Altmer born into the
most respected noble and scholarly families are actually allowed to
study the dead in the open. Their research, however, seems to be
centered on finding ways to extend their lives even further rather than
the more practical uses of our Art. A Necromancer of any other race
caught in Summerset Isle can expect the worst possible punishments."
From On the Preparation of the Corpse
- "The Summerset Isle is a green and pleasant land of fertile
farmlands, woodland parks, and ancient towers and manors. Most
settlements are small and isolated, and dominated by ruling seats of
the local wizard or warlord. The Isle has few good natural ports, and
the natives are unwelcoming to foreigners, so the ancient, chivalric
high culture of the Aldmer is little affected by modern Imperial
mercantilism." From Provinces of Tamriel
- "Ah yes, from the exotic Canah bird--A favorite of mine for they are
bred on Summerset Isle. Bred for their beauty I might add." Gerrick's
Dialogue(redguard)
Pic of feather
http://til.gamingsource.net/bestiary/large_Canah-ORG1.jpg
- 3 Sun's Dawn, 2920
The Isle of Artaeum, Summurset
Sotha Sil watched the initiates float one by one up to the oassom tree,
taking a fruit or a flower from its high branches before dropping back
to the ground with varying degrees of grace. He took a moment while
nodding his head in approval to admire the day. The whitewashed statue
of Syrabane, which the great mage was said to have posed for in ancient
days, stood at the precipice of the cliff overlooking the bay. Pale
purple proscato flowers waves to and fro in the gentle breeze. Beyond,
ocean, and the misty border between Artaeum and the main island of
Summurset.
"By and large, acceptable," he proclaimed as the last student dropped
her fruit in his hand. With a wave of his hand, the fruit and flowers
were back in the tree. With another wave, the students had formed into
position in a semicircle around the sorcerer. He pulled a small fibrous
ball, about a foot in diameter from his white robes.
"What is this?"
The students understood this test. It asked them to cast a spell of
identification on the mysterious object. Each initiate closed his or
her eyes and imagined the ball in the realm of the universal Truth. Its
energy had a unique resonance as all physical and spiritual matter
does, a negative aspect, a duplicate version, relative paths, true
meaning, a song in the cosmos, a texture in the fabric of space, a
facet of being that has always existed and always will exist.
"A ball," said a young Nord named Welleg, which brought giggles from
some of the younger initiates, but a frown from most, including Sotha
Sil.
"If you must be stupid, at least be amusing," growled the sorcerer, and
then looked at a young, dark-haired Altmer lass who looked confused.
"Lilatha, do you know?"
"It's grom," said Lilatha, uncertainly. "What the dreugh meff after they've k-k-kr-krevinasim."
"Karvinasim, but very good, nonetheless," said Sotha Sil. "Now, tell me, what does that mean?"
"I don't know," admitted Lilatha. The rest of the students also shook their heads.
"There are layers to understanding all things," said Sotha Sil. "The
common man looks at an object and fits it into a place in his way of
thinking. Those skilled in the Old Ways, in the way of the Psijic, in
Mysticism, can see an object and identify it by its proper role. But
one more layer is needed to be peeled back to achieve understanding.
You must identify the object by its role and its truth and interpret
that meaning. In this case, this ball is indeed grom, which is a
substance created by the dreugh, an underwater race in the north and
western parts of the continent. For one year of their life, they
undergo karvinasim when they walk upon the land. Following that, they
return to the water and meff, or devour the skin and organs they needed
for land-dwelling. Then they vomit it up into little balls like this.
Grom. Dreugh vomit."
The students looked at the ball a little queasily. Sotha Sil always loved this lesson.
- 5 Rain's Hand, 2920
The Isle of Artaeum, Summurset
Sotha Sil's voice cried out, echoing from the cave, "Move the rock!"
Immediately, the initiates obeyed, rolling aside the great boulder that
blocked the entrance to the Dreaming Cavern. Sotha Sil emerged, his
face smeared with ash, weary. He felt he had been away for months,
years, but only a few days had transpired. Lilatha took his arm to help
him walk, but he refused her help with a kind smile and a shake of his
head.
"Were you ... successful?" she asked.
"The Daedra princes I spoke with have agreed to our terms," he said
flatly. "Disasters such as befell Gilverdale should be averted. Only
through certain intermediaries such as witches or sorcerers will they
answer the call of man and mer."
"And what did you promise them in return?" asked the Nord boy Welleg.
"The deals we make with Daedra," said Sotha Sil, continuing on to
Iachesis's palace to meet with the Master of the Psijic Order. "Should
not be discussed with the innocent."
- 11 Rain's Hand, 2920
The Isle of Artaeum, Summurset
The initiates stood quietly in a row along the arbor loggia, watching
the long, deep, marble-lined trench ahead of them flash with fire. The
air above it vibrated with the waves of heat. Though each student kept
his or her face sturdy and emotionless, as a true Psijic should, their
terror was nearly as palpable as the heat. Sotha Sil closed his eyes
and uttered the charm of fire resistance. Slowly, he walked across the
basin of leaping flames, climbing to the other side, unscathed. Not
even his white robe had been burned.
"The charm is intensified by the energy you bring to it, by your own
skills, just as all spells are," he said. "Your imagination and your
willpower are the keys. There is no need for a spell to give you a
resistance to air, or a resistance to flowers, and after you cast the
charm, you must forget there is even a need for a spell to give you
resistance to fire. Do not confuse what I am saying: resistance is not
about ignoring the fire's reality. You will feel the substance of
flame, the texture of it, its hunger, and even the heat of it, but you
will know that it will not hurt or injure you."
The students nodded and one by one, they cast the spell and made the
walk through the fire. Some even went so far as to bend over and scoop
up a handful of fire and feed it air, so it expanded like a bubble and
melted through their fingers. Sotha Sil smiled. They were fighting
their fear admirably.
The Chief Proctor Thargallith came running from the arbor arches,
"Sotha Sil! Almalexia has arrived on Artaeum. Iachesis told me to fetch
you."
Sotha Sil turned to Thargallith for only a moment, but he knew
instantly from the screams what had transpired. The Nord lad Wellig had
not cast the spell properly and was burning. The smell of scorched hair
and flesh panicked the other students who were struggling to get out of
the basin, pulling him with them, but the incline was too steep away
from the entry points. With a wave of his hand, Sotha Sil extinguished
the flame.
Wellig and several other students were burned, but not badly. The
sorcerer cast a healing spell on them, before turning back to
Thargallith.
"I'll be with you in a moment, and give Almalexia the time to shake the
road dust from her train," Sotha Sil turned back to the students, his
voice flat. "Fear does not break spells, but doubt and incompetence are
the great enemies of any spellcaster. Master Welleg, you will pack your
bags. I'll arrange for a boat to bring you to the mainland tomorrow
morning."
The sorcerer found Almalexia and Iachesis in the study, drinking hot
tea, and laughing. She was more beautiful than he had remembered,
though he had never before seen her so disheveled, wrapped in a
blanket, dangling her damp long black tresses before the fire to dry.
At Sotha Sil's approach, she leapt to her feet and embraced him.
"Did you swim all the way from Morrowind?" he smiled.
"It's pouring rain from Skywatch down to the coast," she explained, returning his smile.
"Only a half a league away, and it never rains here," said Iachesis
proudly. "Of course, I sometimes miss the excitement of Summurset, and
sometimes even the mainland itself. Still, I'm always very impressed by
anyone out there who gets anything accomplished. It is a world of
distractions. Speaking of distractions, what's all this I hear about a
war?"
"You mean the one that's been bloodying the continent for the last eighty years, Master?" asked Sotha Sil, amused.
"I suppose that's the one I mean," said Iachesis with a shrug of his shoulders. "How is that war going?"
"We will lose it, unless I can convince Sotha Sil to leave Artaeum,"
said Almalexia, losing her smile. She had meant to wait and talk to her
friend in private, but the old Altmer gave her courage to press on. "I
have had visions; I know it to be true."
Sotha Sil was silent for a moment, and then looked at Iachesis, "I must return to Morrowind."
"Knowing you, if you must do something, you will," sighed the old
Master. "The Psijics' way is not to be distracted. Wars are fought,
Empires rise and fall. You must go, and so must we."
"What do you mean, Iachesis? You're leaving the island?"
"No, the island will be leaving the sea," said Iachesis, his voice
taking on a dreamy quality. "In a few years, the mists will move over
Artaeum and we will be gone. We are counselors by nature, and there are
too many counselors in Tamriel as it is. No, we will go, and return
when the land needs us again, perhaps in another age."
The old Altmer struggles to his feet, and drained the last sip of his
drink before leaving Sotha Sil and Almalexia alone: "Don't miss the
last boat."
The Year Continues in Second Seed.
__________________ The meaning of life is 'Bucket'.
This post has been edited 8 time(s), it was last edited by Krisi-_: 2006.07.13 16:36.
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2006.07.12 16:01 |
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ghostruler
Viscount
Registration Date: 2006.07.05
Posts: 526
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Thank you very much.
__________________ Kraken, its whats for diner.
Those are good words, I like to wave at them as they pass by.
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2006.07.12 16:56 |
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Krisi-_
Archduke
Registration Date: 2006.06.27
Posts: 2,019
Location: Norway
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I am still looking after some more though and np
__________________ The meaning of life is 'Bucket'.
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2006.07.12 16:58 |
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ghostruler
Viscount
Registration Date: 2006.07.05
Posts: 526
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I'll take a look latter right now i've got a little selfplaning to do along with the planing of the first city
__________________ Kraken, its whats for diner.
Those are good words, I like to wave at them as they pass by.
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2006.07.12 17:04 |
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Rodan
Spellbinder of Blacklight
Registration Date: 2003.03.02
Posts: 1,100
Location: City of Blacklight
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This should give you a little bit of help:
Store and Tavern Names for Summerset Isle
__________________ Morrowind Insurance Company. Now with Horse & Guar Insurance!
Ask about our Adventurer's Life Policy (sorry, it does not cover
companions that you push off cliffs, throw into Oblivion gates, or
eaten by that nearby hungry troll
)
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2006.07.12 17:28 |
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ghostruler
Viscount
Registration Date: 2006.07.05
Posts: 526
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Thanks Rodan, this will be quite usefull once we get started working on city building.
__________________ Kraken, its whats for diner.
Those are good words, I like to wave at them as they pass by.
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2006.07.12 17:30 |
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KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,891
Location: USA / Taiwan
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the first pocket guide is mostly bullSh!t, don't listen to it too
much... it is highly biased and skewed, many lies... it's propaganda...
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2006.07.12 17:32 |
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ghostruler
Viscount
Registration Date: 2006.07.05
Posts: 526
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And the second?
__________________ Kraken, its whats for diner.
Those are good words, I like to wave at them as they pass by.
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2006.07.12 17:38 |
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KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,891
Location: USA / Taiwan
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quote: |
Originally posted by ghostruler
And the second? |
the one they released recently is pro-Imperial, but not
lying or anything... is WAY MORE factual and true... a bit of bias like
"our great Empire" and all that, but they are pretty good about it now |
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2006.07.12 17:42 |
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ghostruler
Viscount
Registration Date: 2006.07.05
Posts: 526
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Cool so then we should use the second one.
__________________ Kraken, its whats for diner.
Those are good words, I like to wave at them as they pass by.
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2006.07.12 17:49 |
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TheImperialDragon
Councilor
Registration Date: 2006.06.21
Posts: 6,305
Location: Ontario, Canada
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Careful, those are Arena names... Things have changed lore-wise since then...
quote: |
Originally posted by KuKulzA
the first pocket guide is mostly bullSh!t, don't listen to it too
much... it is highly biased and skewed, many lies... it's propaganda... |
Glad to find someone else who realises that... Have a look at Elsweyr and help me convince everyone that Elsweyr Confederacy isn't the best name for the project...
__________________ "Where were you when the Dragon Broke?"
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2006.07.12 18:27 |
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Krisi-_
Archduke
Registration Date: 2006.06.27
Posts: 2,019
Location: Norway
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hehe the "Elsweyr Confederacy" again.. the name sound good though
__________________ The meaning of life is 'Bucket'.
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2006.07.12 18:30 |
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ghostruler
Viscount
Registration Date: 2006.07.05
Posts: 526
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I like it also.
__________________ Kraken, its whats for diner.
Those are good words, I like to wave at them as they pass by.
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2006.07.12 18:51 |
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raggidman
Prince
Registration Date: 2006.01.06
Posts: 3,629
Location: where my heart is
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wotsa PgeV.3? Whatever.
I like the idea of looking to use Lady N's option to uase, but update,
however I would suggest that it might be looking to see if any of it
can be used as the basis for some faction's take on the Lore...? So as
to exploit Lore changes rather than delete them.
__________________ Because loyalty is not to be
spoken of and honour is to be endured. Whilst courage is to be
survived. These virtues belong to silence.
Steven Erikson.
But, if one man does nothing can he be said to be good? raggidman
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2006.07.12 23:07 |
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Krisi-_
Archduke
Registration Date: 2006.06.27
Posts: 2,019
Location: Norway
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did you get my pm??
__________________ The meaning of life is 'Bucket'.
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2006.07.12 23:36 |
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TheImperialDragon
Councilor
Registration Date: 2006.06.21
Posts: 6,305
Location: Ontario, Canada
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2006.07.13 15:45 |
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Krisi-_
Archduke
Registration Date: 2006.06.27
Posts: 2,019
Location: Norway
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The Isle of Artaeum did not require force of arms to shield it from
invaders -- when the Psijic Order does not wish someone to land on the
Isle, it and all its inhabitants simply become insubstantial.
On the Isle of Artaeum, the students had to learn the skills
laboriously and over many years, but Galerion decided that was another
example of the Psijics' elitism
Mannimarco, King Of Worms
http://til.gamingsource.net/obbooks/mannimarco.shtml
__________________ The meaning of life is 'Bucket'.
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2006.07.16 16:41 |
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