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Silgrad Tower: Oblivion » Sundry » General ES Modding » Summerset Isles » Ayleid Retext Progress Thread » Hello You [Logout]
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TheImperialDragon
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Ayleid Retext Progress Thread Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator        Go to the top of this page

I did textures so I can tell the difference... Started on the exterior pieces...

TheImperialDragon has attached this image (reduced version):
ex2.jpg



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2006.07.19 07:17 TheImperialDragon is offline Send an Email to TheImperialDragon Homepage of TheImperialDragon Search for Posts by TheImperialDragon Add TheImperialDragon to your Buddy List Send a Private Message to TheImperialDragon
French Ninja
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RE: Ayleid Retext Progress Thread Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator        Go to the top of this page

I like it. Not too noticeable...

Since the Ayleids fled to Summerset Isle after the fall of White Gold Tower, will some ruins be a lot less destroyed? Maybe some inhabited?
2006.07.19 08:43 French Ninja is offline Send an Email to French Ninja Search for Posts by French Ninja Add French Ninja to your Buddy List Send a Private Message to French Ninja
Krisi-_
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RE: Ayleid Retext Progress Thread Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator        Go to the top of this page

didn't the Ayleids flee to Valenwood? (those who didn't get slautherd)

Like it btw

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This post has been edited 1 time(s), it was last edited by Krisi-_: 2006.07.19 14:55.

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KuKulzA
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they went four places after they got defeated....
1. Dirennei Hegemony, boosted the numbers of the Dirennei
2. Summerset Isles, and rejoined their old kin
3. Valenwood, I think something to do with the Camoran dynasty
4. Stayed in Cyrodiil, went back to their Ayleid tribal ways
2006.07.19 16:20 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List Send a Private Message to KuKulzA AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
Krisi-_
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eeh the Ayleid where always tribal ( ?)

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2006.07.19 16:29 Krisi-_ is offline Send an Email to Krisi-_ Search for Posts by Krisi-_ Add Krisi-_ to your Buddy List Send a Private Message to Krisi-_ View the MSN Profile for Krisi-_
KuKulzA
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and by the way the rexture looks good... but coral I guess is sloady

quote:
Originally posted by Krisi-_
eeh the Ayleid where always tribal ( ?)
yeah they were tribal and skilled in alteration, however some decided to settle and make city-states which overtime got distanced from Summerset and became it's own Elven nation, however some most Ayleids today still live tribally and using alteration to hide themselves from cyrodiilic man
I think that's that
2006.07.19 17:21 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List Send a Private Message to KuKulzA AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
TheImperialDragon
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I'd like to see what it looks like salmon colour... I can't imagine the exteriors blue like that, but we'll wait for GR to get back first.

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2006.07.19 19:37 TheImperialDragon is offline Send an Email to TheImperialDragon Homepage of TheImperialDragon Search for Posts by TheImperialDragon Add TheImperialDragon to your Buddy List Send a Private Message to TheImperialDragon
TheImperialDragon
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Alright, I think this is a good opportunity to help others learn how to do this... I'll need volunteers... I'll walk you through the basics of tweaking the textures via NIFskope. Good job!

You can also use this to make your own retexes and stuff, so what do you say?

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2006.07.20 18:56 TheImperialDragon is offline Send an Email to TheImperialDragon Homepage of TheImperialDragon Search for Posts by TheImperialDragon Add TheImperialDragon to your Buddy List Send a Private Message to TheImperialDragon
DarkAsmodeous
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Using... nifscope? Why? can't you just edit the texture and link a duplicate .nif to it??

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TheImperialDragon
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Nope, the paths are different, and I have to change the directory the NIF looks in to find the texture... We don't want to edit the existing textures to prevent mod conflicts (using the same NIF but different textures).

EDIT: Plus, there are multiple textures to each NIF.

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This post has been edited 1 time(s), it was last edited by TheImperialDragon: 2006.07.20 19:20.

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DarkAsmodeous
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Oh, I see what you mean, I use TR so I was confused.

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TheImperialDragon
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I don't like using TRs too much for two reasons:

1. There's basically no way of telling the progress and telling what changes need to be made and

2. Because I'm too simple-minded to figure any of them out.

Very good reasons if you ask me. Yes

Though if you're willing to link me to one, do so! very much appreciated if you could. Try some other programs that *might* be good for my very specific preferences.

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2006.07.20 19:24 TheImperialDragon is offline Send an Email to TheImperialDragon Homepage of TheImperialDragon Search for Posts by TheImperialDragon Add TheImperialDragon to your Buddy List Send a Private Message to TheImperialDragon
DarkAsmodeous
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with it, you point it to a .nif, then you point it at the texture. Done.

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TheImperialDragon
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One texture, or multiple textures? It's a matter of copy and paste and sounds much faster than doing each texture of each NIF via a program.

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2006.07.20 19:30 TheImperialDragon is offline Send an Email to TheImperialDragon Homepage of TheImperialDragon Search for Posts by TheImperialDragon Add TheImperialDragon to your Buddy List Send a Private Message to TheImperialDragon
DarkAsmodeous
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How goes it?

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TheImperialDragon
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Slow. I decided that your idea of using a TR for this was a good one, so I decided to give gundalf's OMTR (Oblivion Mass Texture Replacer) a try. Thing is, it works, but only on some models and not others... Which is very weird. Gundalf is (quoted from Razorwing) 'Missing in Action' so I can't contact him about it. I checked and double checked and it really *SHOULD* work, but as I am not a genius with these TR programs, I wouldn't be surprised if I messed up somehow. Hmm...

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2006.07.21 05:48 TheImperialDragon is offline Send an Email to TheImperialDragon Homepage of TheImperialDragon Search for Posts by TheImperialDragon Add TheImperialDragon to your Buddy List Send a Private Message to TheImperialDragon
TheImperialDragon
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Now I can't even seem to get this to work properly... Hmm...

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2006.07.22 21:17 TheImperialDragon is offline Send an Email to TheImperialDragon Homepage of TheImperialDragon Search for Posts by TheImperialDragon Add TheImperialDragon to your Buddy List Send a Private Message to TheImperialDragon
DarkAsmodeous
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Perhaps do it the old fashioned way? Damn tedium.

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IAMTHEEMPEROR
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Take your time. It took me days to finish my ayleid retexture.

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This post has been edited 1 time(s), it was last edited by IAMTHEEMPEROR: 2006.07.25 22:17.

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X23
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Well, do the ones you can do with the mass texture program. Show us, than finish the rest.
2006.07.25 22:27 X23 is offline Send an Email to X23 Search for Posts by X23 Add X23 to your Buddy List Send a Private Message to X23
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Yea I would know, retexing takes a godawful long time.

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TheImperialDragon
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quote:
Originally posted by X23
Well, do the ones you can do with the mass texture program. Show us, than finish the rest.


I understand your eagerness, but I can't, not with the retex program because it went all screwy. I really wish I could snap my fingers or click the mouse button and be done with it, but more than 300 models doesn't take as short of time as you think after your main program for this sort of thing kinda bugs up. Anyway, if you want to lend a hand...

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ghostruler
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since I'm bord with the rest of the stuff I could be doing I'll start this.

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Silgrad Tower: Oblivion » Sundry » General ES Modding » Summerset Isles » Ayleid Retext Progress Thread

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