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KnightOfShor
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The Hunting Grounds: General Brainstorming Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       IP Information Go to the top of this page

Whether this officially becomes my claim or not, I thought I 'd go ahead and put these ideas out there.

First off, I have been unable to find any really solid information on Hircine's realm anywhere- the Imperial Librabry and Elder Scrolls Wiki have almost no information on it- which is good in a way, as it leaves fairly high flexibility in designing the plane.

Basics
-I envision the Grounds as a gloomy, wooded realm with both dark forests and wide, open fields of tall grass. At first glance, it may just look like some particularly spooky, wild version of Cyrodiil

-Here's the crux of the idea- the theme that will define the realm in almost every way. Everything- and I mean EVERYTHING- in Hircine's Plane reflects some aspect of the relationship between predator and prey, or the hunt itself. Wolves and bears stalk deer through a grove... or maybe, sometimes just to make things interesting, those deer have sharp fangs and it's the other way around. Even the trees themselves have sharp branches that extend like talons, as if ready to grab and eat you as you pass- if you're very unlucky, you might come across one of the ones that actually does. The tables could turn at any second. A mountain lion enjoying a freshly slain meal of rat may find itself attacked by another rat- this on three times its size. And that's just the tip of the iceberg.

-Other aspects seem to be placed to enhance the thrill of the hunt- walls of foliage that form elaborate mazes for a thrilling game of cat-and-mouse, covered pits that land you in a pitch dark grotto with only one exit- and something stalking you in the darkness. Almost every area you come across would put you, somehow, into a predator or prey role- perhaps both at the same time.


Cities
Hircine loves the wilderness, so I don't see many major cities being present in his realm, but I did have an idea for a capital called Warden's Lodge- a large, wooden longhouse that the Prince calls home with a number of smaller, outlying structures. Justice would be dished out Telvanni-style: if you kill someone, that just proves you are the better hunter and they probably deserved it.


Daedra
Feral Hunters would be the main dremoroid inhabitants. They would each be able to assume a predator shape, which would vary from individual to individual. Their upper class, Wild Wardens, would be the equivalent of a "town guard"- standing by in case Hircine ever has need to defend his realm.


All tentative of course. Feedback is always appreciated.

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This post has been edited 3 time(s), it was last edited by KnightOfShor: 2007.07.11 12:53.

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Psychotic
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This all sound just like I imagine it should look. =)

I would just add that, as stated in Bloodmoon, the werewolves are Hircine's hounds and as such they would probably serve an important role in his realm.

Oh and also I think making the realm in a single landmass (like the Shivering Isles) is the best way to go. The entire realm does not have to be created, the landmass could simply represent a decent sized ("decent sized" is of course a subjective measure Tongue ) part of the hunting grounds.

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This post has been edited 1 time(s), it was last edited by Psychotic: 2007.07.11 14:49.

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Siegfried
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Man, I love your ideas, if this comes out right it could be really awesome. I suggest though that you look into getting yourself a texturing program so you can create unique land and rock textures, ect for the realm-- because frankly I don't think Cyrodiil's terrain textures will do the realm justice. I *might* be able to get hold of a way to create new trees for you too.

Like Psychotic said, I would prefer to have a larger more detailed landmass in the veign of Shivering Isles (though certainly not of the same massive size). However since this is first and foremost a Thras project, and they only need a single more dungeon like realm, I suggest you start just making that single realm for Thras, completing the new resources ect, then moving on to creating a larger realm that can be used by Skyrim and any other project.
2007.07.11 19:19 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List Send a Private Message to Siegfried
KnightOfShor
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First off, I FULLY intend to have new textures for the Grounds. That is an absolute must. As far as trees, I'm fairly sure it wouldn't be too hard to model new meshes... it's jut getting some of them to attack the player that will be tricky.

While my original plan (which focused more on he quest than the realm itself) fit better with modular sections, I'd be willing to adapt the idea to a coherent landmass if that's the general consensus.

As to werewolves, I always saw them as more like Hircine's agents in Mundus- but I suppose it makes sense, as there were plenty of motals in the Shivering Isles. So yes, werewolves should play a large role, but at the same time I'd keep the Hunters ain place as they would serve a very different purpose, and we have yet to see any Daedric realm that doesn't have some form of dremora living in it.

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This post has been edited 1 time(s), it was last edited by KnightOfShor: 2007.07.12 08:51.

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Psychotic
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Yeah, I suppose you're right about the werewolves mainly being Hircines agents on Mundus.

About the wardens... I think their normal form should have a very animalistic look to it (pointy teeth, feral eyes, long and claw-like finger nails, etc.), though still more human in contrast to their predatorial form.

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This post has been edited 1 time(s), it was last edited by Psychotic: 2007.07.12 17:09.

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KnightOfShor
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quote:
Originally posted by Psychotic
Yeah, I suppose you're right about the werewolves mainly being Hircines agents on Mundus.

About the wardens... I think their normal form should have a very animalistic look to it (pointy teeth, feral eyes, long and claw-like finger nails, etc.), though still more human in contrast to their predatorial form.


Exactly. I'm not sure if any of you have ever played the Werewolf the Forsaken/Apocalypse pen and paper RPGs, but I was thinking that they would look like the Near-Human (Dalu- or whatever it was called in Apocalypse) form of the werewolves- pointy teeth, hairy face, pointy claws... I'll see if I can find a reference picture.

The Wardens (as opposed to the regular citizens) would have a sort of helmet resembling a viking helmet, but with antler horns like those that Hircine wears, and a variation of the Fur armor that's already in the game- retextured and with some new touches like a chain of teeth around the neck.

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2007.07.13 01:41 KnightOfShor is offline Send an Email to KnightOfShor Search for Posts by KnightOfShor Add KnightOfShor to your Buddy List Send a Private Message to KnightOfShor
Psychotic
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quote:
Originally posted by KnightOfShor
quote:
Originally posted by Psychotic
Yeah, I suppose you're right about the werewolves mainly being Hircines agents on Mundus.

About the wardens... I think their normal form should have a very animalistic look to it (pointy teeth, feral eyes, long and claw-like finger nails, etc.), though still more human in contrast to their predatorial form.


Exactly. I'm not sure if any of you have ever played the Werewolf the Forsaken/Apocalypse pen and paper RPGs, but I was thinking that they would look like the Near-Human (Dalu- or whatever it was called in Apocalypse) form of the werewolves- pointy teeth, hairy face, pointy claws... I'll see if I can find a reference picture.

I've only played Vampire - The Masquerade, but I think I know what you're talking about. Yes

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The Old Ye Bard
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Xivialias(sp?) could be retexed with a fur-like texture which would give you a really good 'hunter' type beast.

Anyway, this shouldn't be that big a realm, limit the amount of towns to about 2, have more wilderness, for hunting and such.

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KnightOfShor
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quote:
Originally posted by The Old Ye Bard
Xivialias(sp?) could be retexed with a fur-like texture which would give you a really good 'hunter' type beast.

Anyway, this shouldn't be that big a realm, limit the amount of towns to about 2, have more wilderness, for hunting and such.


I never really intended it to be that large- and there was really just going to be the one town, unless I see a reason to add a second one. The more wilderness, the better.

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Siegfried
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Well if you're going to use Xivlai's as your hunter creatures, Slof is making a Xivlai race mod :D
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OblivionMon
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I consider werewolves, and any snow beasts Hircine's guardians, not just agents. Dremora in my opinion just would'nt fit in such a place, unless perhaps you gave some interesting story...

A group of dremora were given to Hircine by Dagon, but the dremora hate the cold place they are now and hide in the corners with a fire cursing at the ill fate that has fallen on them, they are of course used to very hot weather.
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KnightOfShor
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quote:
Originally posted by OblivionMon
I consider werewolves, and any snow beasts Hircine's guardians, not just agents. Dremora in my opinion just would'nt fit in such a place, unless perhaps you gave some interesting story...

A group of dremora were given to Hircine by Dagon, but the dremora hate the cold place they are now and hide in the corners with a fire cursing at the ill fate that has fallen on them, they are of course used to very hot weather.


The hunters aren't technically Dremora- they're just Hircine's humanoid Daedra servants like Sheogorath's Saints and Seducers.

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nietzsche
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werecreatures Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       IP Information Go to the top of this page

If I remember correctly I have mentioned this topic already in the Skyrim forum. But since werecreatures, all werecreatures are loyal subjects of hircine wouldn' t it be logical to 1. have variety of werecreatures in hircine's realm? And maybe 2. player could join on one of the werecreature clans somehow? Also 3. this would IMO solve the dremora problem as there would be different climate areas in hircine's realm, for example one for werecrocs (warm) and one where werebears, werewolves and wereboars (cold). So the dremora, if implemented in this realm somehow, could dwell in the warm climate area.

Anyways, IMO the werecreatures should be at least some kind of must in hircine's realm. Nothing else this time, just leaving this humble suggestion to your consideration :)
2007.07.14 18:27 nietzsche is offline Search for Posts by nietzsche Add nietzsche to your Buddy List Send a Private Message to nietzsche
KnightOfShor
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Yes, I think I already stated that werecreatures WILL play a large role in in Hircine's realm. I really don't have any plan to use anything besides werewolves and the occasional werebear at this point, but if someone else wants to make a mod with other werecreatures that's just fine with me.

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quote:
Originally posted by OblivionMon
I consider werewolves, and any snow beasts Hircine's guardians, not just agents. Dremora in my opinion just would'nt fit in such a place, unless perhaps you gave some interesting story...

A group of dremora were given to Hircine by Dagon, but the dremora hate the cold place they are now and hide in the corners with a fire cursing at the ill fate that has fallen on them, they are of course used to very hot weather.


Umm I thought that farwil said that the oblivion worlds depsite the lava were rather cold or they did have a cold wind.
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Psychotic
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I think the dremora idea is a bit misunderstood (IMO). As I see it, from what KnightOfShor said, there are no actual dremora, only intelligent humanoids who resemble the dremora in their intelligence and humanoid form. I see these daedra as a race that, by default, has a wereform of some kind (werewolf, werebear, etc.). So basically these daedra ARE werecreatures, but in stead of having the humanoid form of a race from Mundus, they have their own humanoid form, a form that signifies a unique race (just like the dremora are a unique race that exists outside of Mundus).

About the werecreatures present in the realm:
I agree that Hircine's realm would probably host all werecreatures, but since what KnightOfShor is planning to make is NOT the entire realm of Hircine, he can decide to create only those parts of the realm that are the habitat of werewolves, werebears or whoever.

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Wolvman
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So if the whole land of hircine isn't going to be made how is it going to be divided? Is it going to be on an island and then be surrounded by an ocean so that you can't get to the other parts where the other werecreatures live. If that is the plan then will their be weresharks in the ocean seperating them.

P.S. incase you didn't already know (which you guys proabably do) Here's the list of werecreatures I know are in TES 1. Werelions, 2. Werecrocs, 3.Werewolves, 4.Weresharks, 5.Werebears, 6.Werevultures, and 7.Wereboars. Their may be more that you guys know about but I can't really remeber any more.
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KnightOfShor
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quote:
Originally posted by Wolvman
P.S. incase you didn't already know (which you guys proabably do) Here's the list of werecreatures I know are in TES 1. Werelions, 2. Werecrocs, 3.Werewolves, 4.Weresharks, 5.Werebears, 6.Werevultures, and 7.Wereboars. Their may be more that you guys know about but I can't really remeber any more.


Can you show me proof of this? I'm a big lore guy, so I only consider it to be a part of the world if it's been Bethesda specified- if you can show me a book or something that isn't from a mod, I'll consider adding those other ones.

Werebears and Wereboars I'm willing to take liberties with since they fit Hircine's theme so well (I'm normally a strict wereWOLF purist.) I do think my portion of Hircine's realm will be an island, leaving open the possibility of more areas. I'll have to think over my options on how to keep the player from leaving this island- but yes, there will most likely be something big and nasty with lots of teeth to motivate the player to stay put. Perhaps Hircine himself has an aquatic aspect...

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This post has been edited 2 time(s), it was last edited by KnightOfShor: 2007.07.16 00:46.

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Wolvman
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I don't think this is where I first heard about all of the werecreatures especaillay since half of them aren't here but you may want to look at it. I just found this in google search trying to remeber where I found out about the others. http://tamriel-rebuilt.org/?p=conceptart&section=15267

Edit: here is another forum with a guy saying the same thing. I don't know if he knows what he's talking about but the chances of us saying the same werecreatures exist in Tamriel Lore are very slim. Just scroll down a bit to see what I'm talking about.
http://chorrol.com/forums/index.php?s=9f...0&showtopic=551

This post has been edited 1 time(s), it was last edited by Wolvman: 2007.07.16 01:12.

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KnightOfShor
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Since its a mod site, I'm hesitant to take their word for it, but let me know if you see any official lore regarding other werecreatures.

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Silgrad Tower: Oblivion » Beyond Cyrodiil » Thras » The Planes of Oblivion » Hircine's Realm » The Hunting Grounds: General Brainstorming