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Deeza
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Registration Date: 03.06.2008
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Hi! There doesn't seem to have been anyone around here recently.

Is anybody out there? .........Hello?
13.09.2008 12:53 Deeza
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flesh recently got back from his vacation but is still busy. I believe the others are in a similar situation.

theres not many people around anywhere recently.

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13.09.2008 16:34 Lady
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Deeza
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Yes, I've noticed.

I see you've been on these forums for a couple of years. Is the drop in activity normal for this time of year, with school and everything?

This post has been edited 1 time(s), it was last edited by Deeza: 13.09.2008 23:43.

13.09.2008 23:43 Deeza
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somewhat. I think it is more directly related to age: a new mod attracts lots of attention, lots of suggestion, lots of oohs and aaahs. when a mod ages that goes away, only people who actually do the work remain. and often those are either busy or otherwise unavailable. staffing has always been a problem. no people> no progress. no progress> no new people.

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14.09.2008 01:05 Lady
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Deeza
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Sad. It's a vicious circle. Still, we carry on I suppose...

Once (if? :D ) BC starts making some releases, we might get more of a buzz going again....
14.09.2008 01:22 Deeza
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Maybe when Silgrad Tower gets released and people flock to the forums. I atm are going through a tough break-up and still picking myself together really adn yeah school started, Spore's released, got a new PC that finally can play UT3, Crysis, Bioshock, Mass Effect etc...

I'm not leaving but I burned up a lot of my energy in FLESH his absence and I just can't find a moment to recharge...

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14.09.2008 12:33 Mormacil
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I am sorry to hear that. I hope everything works out for you.
14.09.2008 14:23 Deeza
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I'm still here just been in Greece for 4 and ahalf months, being on the net for 10 mins aday and having my laptop break half way through. Back home now but noly for a week before uni. Once I've got my files off lappy its off to be repaired (under warrenty). Tom
16.09.2008 12:21 windsurfer
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glad to have you back in one piece :)

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"Why would I be bound by rules if I can see so far beyond them?"

"I think, therefore I am" - Descartes
"I don't think, therefore I spam"

"Do not seek to follow the footsteps of the wise, seek what they sought"

"On top of the world"
17.09.2008 18:03 Mormacil
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Hello.

Any news on the Islands, windsurfer? I hope you're computer's on its way to being fixed.
26.09.2008 12:58 Deeza
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OK laptop is back and fixed!! This means I can work on the landcsaping for the quests but cant play test so well!! Hopefully I will have my powerful pc with me soon!!
01.10.2008 13:00 windsurfer
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I would be happy to playtest - once I can get the islands working on my copy of Oblivion. It appears to have indigestion at the moment - I must have installed too many mods! :D
01.10.2008 13:22 Deeza
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We've had a bit of a slump on the Silgrad Tower side too, for the last week or so. I'm trying to rustle some new interest by bumping our wip thread on BSF with information. That's often the best way to get visitors, unfortunately - continually bumping your thread. Though on the up side you can post different news in each bump, so if one 'bump content' doesn't attract a particular modder the next info snippet might. Or you could run forum searches for "Valenwood" and similar on BSF and headhunt people who express an interest in the province and/or its people.

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I'll be gone visiting my folks from December 27th to January 6th.

My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it.

03.10.2008 02:17 Razorwing
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I wildhunted for a while but none of them sticked around IIRC Frown

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"Why would I be bound by rules if I can see so far beyond them?"

"I think, therefore I am" - Descartes
"I don't think, therefore I spam"

"Do not seek to follow the footsteps of the wise, seek what they sought"

"On top of the world"
03.10.2008 13:58 Mormacil
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I think the best thing for this project would be a release of the abacean isles. That should attract at least some new faces.
03.10.2008 16:28 Deeza
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Hello!

Is this mod live?
Or dead? :'(

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06.10.2008 19:13 Senten
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Really slowly moving forward, looks a bit like standing still Tongue

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"Why would I be bound by rules if I can see so far beyond them?"

"I think, therefore I am" - Descartes
"I don't think, therefore I spam"

"Do not seek to follow the footsteps of the wise, seek what they sought"

"On top of the world"
07.10.2008 00:08 Mormacil
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quote:
Originally posted by Mormacil
Really slowly moving forward, looks a bit like standing still Tongue


Unfortunately it does. I checked, and apart from this thread there's been five threads here posted to since September 1st.
Need Help
New models that might be useful, 67 in total
The Abecean Isles.
Vwlc 01
Casey Bosmer voice work
As it happens there are also five moderators on the forum boards. Mormacil of course, then there's Durdain, FLESH, Ja-Kha'jay and windsurfer. FLESH left already back in June, and Durdain left on August 23rd. But Mormacil, Ja-Kha'jay and windsurfer are still here on the forum and last logged in very recently.

Three of the leaders are still here on the forum, so why has Valenwood fallen silent?

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¤ How to add images or files to your post ¤ Silgrad's UBBCode
I'll be gone visiting my folks from December 27th to January 6th.

My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it.

07.10.2008 00:55 Razorwing
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I got 3 causes for not modding
1) failed to get in my next year
2) rough relationship
3) brought myself to the brink of a burnout, again...

JKJ was only helping out, not really leading to my knowledge, Windsurfer is making silent progress but his notebook broke down while he was teaching surfing in Greece. It was Greece now right? Tongue

All I've done is concept art and well keeping it alive while FLESH was away. Not moving it really forward but just keeping it alive. With FLESH now really permanently gone I say we give Windsurfers work a try to attract more modders or look for another direction for VW. A more permanent one...

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"Why would I be bound by rules if I can see so far beyond them?"

"I think, therefore I am" - Descartes
"I don't think, therefore I spam"

"Do not seek to follow the footsteps of the wise, seek what they sought"

"On top of the world"
07.10.2008 02:38 Mormacil
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Last time I was in touch with Windsurfer, he said his work on the Islands is almost finished.

Sadly though, it seems that work on the mainland has halted, despite Mormacil's tireless contributions of concept art. Frown It's a real shame that Giskard's offer to work on this project fell through, since then we'd have had Arenthia and its surrounds as well.
07.10.2008 11:24 Deeza
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I understand :)

I think it's important to keep the forum alive though, so lurkers won't think your mod is abandoned but instead are given incentives to register and participate in the discussion. Maybe a thread on the theme "How do we move forward" could be a good idea? A thread where you throw issues on the table and open them up for discussion. A lurker in love with Valenwood would surely be foaming at the mouth when presented with an opportunity to affect development in that kind of hands-on situation (i.e. if his idea is picked up it's made a part of the official plan).

I think it could be a good idea if I moved this thread off the public board first though, it's kinda bad PR if an effort is made to reinvigorate the forum. =)

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¤ How to add images or files to your post ¤ Silgrad's UBBCode
I'll be gone visiting my folks from December 27th to January 6th.

My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it.

07.10.2008 11:52 Razorwing
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Good idea. A very good idea. I also think that we should archive all the dead development threads, and replace them with a series of summaries of what was decided.

Start with a clean slate, so to speak.
07.10.2008 14:21 Deeza
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Idly browsing last night, I watched this again: http://uk.youtube.com/watch?v=MCEK1u-fMmI&feature=related . It's hard to believe that the Abecean Isles was never released after all of this fine architecture and the ship was created... Confused

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This post has been edited 1 time(s), it was last edited by Ibsen's Ghost: 09.10.2008 10:19.

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quote:
Originally posted by Ibsen's Ghost
Idly browsing last night, I watched this again: http://uk.youtube.com/watch?v=MCEK1u-fMmI&feature=related . It's hard to believe that the Abecean Isles was never released after all of this fine architecture and the ship was created... Confused


I beleive both were Modders Resources.

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Just watch, in 5 years, you'll be wearing poop and it will be in style.

09.10.2008 11:01 The
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Don't despair guys! The Abacaen Isles is still in progress and will be finished soon. All that was left to do were the NPCs and quests, and windsurfer is working on them right now.
09.10.2008 11:23 Deeza
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Hey everyone, I just wanted to drop by and say hello. It seems things here have slowed down, I have stopped modding. It is good to still see some of you guys still around though.

Good luck and keep working. Wink
15.10.2008 18:50 OblivionMon
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quote:
Originally posted by Deeza
Don't despair guys! The Abacaen Isles is still in progress and will be finished soon. All that was left to do were the NPCs and quests, and windsurfer is working on them right now.


Thats awesome!!!Cant wait to see those islands completed!!

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15.10.2008 19:51 Senten
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I'm still around no worrys, the files are all here and a lot had progressed since the video. The issue is the fact I've been home for 4 days since april. I cant do quests on my laptop (the cs crashes when I try and add a topic). Also my oldblivion version of oblivion has stopped working and the disc is at home! Also I dont have very much free time at the moment and the fact I cant play oblivion in its full glory doesn't give me much inspration!! Dont fear though i'm still on it!!
16.10.2008 17:54 windsurfer
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I'm finishing up a bunch of Bosmer voice work tomorrow. That's my bit :)
08.11.2008 10:23 Casey
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quote:
Originally posted by Razorwing
A lurker in love with Valenwood would surely be foaming at the mouth when presented with an opportunity to affect development in that kind of hands-on situation (i.e. if his idea is picked up it's made a part of the official plan).


Yesterday I stumbled upon this place while running a google search for 'Elder Scrolls Skyrim', looking for any info on the rumoured fifth installment of the series. I found one of the first results was a link to this forum's Skyrim section, and from there found a link to this Valenwood section.

I then started foaming at the mouth having been presented with an opportunity to affect development in this kind of hands-on situation :D

Honestly this is an awesome undertaking, and it's just annoying to see that you guys lack the manpower required here. I'm a concept artist myself, and although Valenwood already has a great artist (if he's still around) I will happily churn out the contents of my imagination if it will help this project find its feet again. It's times like this that I wish I knew something about 3d modelling and texturing... you guys could really use someone with those skills it seems.

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19.01.2009 13:13 -Silver-
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Can you do quests in the CS?

If so, then you could help us finish a Valenwood release. Let me explain...

Long ago, the plan was to make the offshore islands of Valenwood first, then use the publicity from that to recruit more people for the rest of the mainland. Unfortunately, we never got that far, and the project has died. However, the Islands were actually finished. They just need some quests, NPCs etc adding. I have already written a story for the islands, it just needs to be implemented...

What do you say?
19.01.2009 17:26 Deeza
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The Construction Set? There's good news and bad news there.

The good news: I consider literature and storytelling to be one of my skill-sets, so I could absolutely design some quests. If you can provide me with some details of the main quest and overarching storyline, or a link to its topic if one exists, then I will happily start to design some side quests.

The bad news: I have practically zero experience with the CS... But I would be more than happy to start learning how it works. I saved a really useful in-depth tutorial about the CS when I first downloaded it about 6 months ago, so I could give it a spin.

If you know of any resources that I may find useful (great examples of quest creation in the CS for example) then that would probably speed things up a bit too. Long story short on the CS front: I lack the experience but have the motivation!

You mentioned that the plan was to release the Islands, and use the feedback and interest generated to recruit for the mainland? Seems you're still on track for that goal then in my opinion. No reason this release won't bring in more members and give the project a kick-start is there?

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19.01.2009 17:47 -Silver-
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This is true. The project's leaders are all inactive at the moment (it's well and truly dead) but I have what I believe is a complete copy of the islands. Unfortunately I have trouble getting it to work on my computer at the moment.

So why don't you try reading up on how to make quests? I will send you the island files and the draft I wrote of the story some time in the next few days, OK?
19.01.2009 18:02 Deeza
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Sounds good to me. I've been reading over your lore section and checking out the concept art you have so far as well. I'll see if I can rustle up some quick sketches and stir some life back into this forum while i'm learning CS. =)

And no need to worry about the leaders. Either they return (i'm sure they at least lurk on these forums out of interest every now and again) or new leaders will naturally take their place. All we need is to generate some interest and spark some enthusiasm! I'm willing to give it a shot Wink

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quote:
Originally posted by Deeza
This is true. The project's leaders are all inactive at the moment (it's well and truly dead) but I have what I believe is a complete copy of the islands. Unfortunately I have trouble getting it to work on my computer at the moment.

So why don't you try reading up on how to make quests? I will send you the island files and the draft I wrote of the story some time in the next few days, OK?


Out of 6 core leaders [in the core post] I have seen one active latley of the forums and thats Lady Nerevar.

Deeza: If you are interested in re-booting VW I could help with planning ect, too busy to do any modding. But I may be able to pass on my knowledge from restarting Vvardenfell :)

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19.01.2009 23:57 InsanitySorrow
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I was never a core person, I was just brought on board to provide administrative counseling.

I say let this die. there is no point in keeping it around if nothing is getting done, the island mod can be released as a stand alone once it is completed.

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20.01.2009 00:01 Lady
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quote:
Originally posted by Lady Nerevar
I was never a core person, I was just brought on board to provide administrative counseling.

I say let this die. there is no point in keeping it around if nothing is getting done, the island mod can be released as a stand alone once it is completed.


oh ok, I took a quick lok at the core post and your name was posted there, so I assumed you were part of the core. Oh well =)

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20.01.2009 00:14 InsanitySorrow
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I agree with Lady Nerevar. At the moment I am too busy to reboot this project myself, but the islands are so close to being finished it would be criminal not to complete them. And as for the rest, even if nothing more is done, at least then we would still have the sense of achievement at producing a high-quality (if small) island mod.

By all means post your concept art though - at the very least we could use it to make a cool fully illustrated book about Valenwood.
20.01.2009 01:22 Deeza
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All right. Here is an archive containing all the files for the islands, as well as a plan for the quests for the islands:
http://files.filefront.com/Valenwood+Isl...;/fileinfo.html

A few things need to be done: (I am too busy to do it myself, so I need volunteers)

1. Check that all the buildings on the islands have interiors, there are enough leveled new enemies, and generally that there are no holes in the landscape or floating trees etc.

2. Add in the quests, with the NPCs and locations required for them.

3. Playtest through the quests, then release!
20.01.2009 02:57 Deeza
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I can offer sometime to play test the mod, just give me a list of specifics you want checked out along with the rest of the land, ie make sure the quests work :)

Also, if no one is going to re-boot the mod as least this small island is getting released, it shows some form of achievement, its not the overall goal of creating VW but its a small quality part of VW, and I think its better than completing nothing.

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Silgrad Tower: Oblivion » Beyond Cyrodiil » Valenwood » Where is everybody?