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Siegfried
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Architecture of Valenwood Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

What are your plans for the different architecture types of Valenwood? I've always wondered what Valenwood would like because of the Green Pact (I think), which basically says WE's aren't supposed to cut down trees. Something Telvanni-esque would probably work, along borders you could have more traditional structures due to outside influence. Maybe something similar looking to Rivendell from LOTR along the coast near the Summerset Islands, since at one point the High Elves had some colonies in Valenwood right?
04.04.2006 02:00 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Maggon
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quote:
Originally posted by Siegfried
What are your plans for the different architecture types of Valenwood? I've always wondered what Valenwood would like because of the Green Pact (I think), which basically says WE's aren't supposed to cut down trees. Something Telvanni-esque would probably work, along borders you could have more traditional structures due to outside influence. Maybe something similar looking to Rivendell from LOTR along the coast near the Summerset Islands, since at one point the High Elves had some colonies in Valenwood right?



Well it ofcourse has to llook as natural as possible which fits into the enviroment of the forest, wod, whatever :p... ehm so housing that would absolutely be treehousing we are going to use. we havent actully discussed this part so much yet besides that we are in need of tree houses which also results in that we need REALLY big tree's. and when I say big, I'm talkin about really gigantic trees. But I have no idea about if The High Elves had Colonies in valenwood. Though I might have to make a little research on that thing
04.04.2006 03:35 Maggon is offline Send an Email to Maggon Search for Posts by Maggon Add Maggon to your Buddy List View the MSN Profile for Maggon
Aflias
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I hope when you guys design these houses/shops/government buildings that you don't put them in the generalization of them in the trees like the... whatchacallit little teddy bears from Star Wars.
When I think of natural buildings in trees, I think of them on the ground working with the trees. Having buildings up in the trees seems like more of a hassle for the people to me and it wouldn't be very efficient. I could see towers up in the trees for sight and maybe some homes for protection (upper class), but I would generally think that most of the houses would work with/around/through trees as it would be easier/cheaper.
I also think the player would be tired of having to run up ramps multiple times just to get to various stores and whatnot.
06.04.2006 08:45 Aflias is offline Send an Email to Aflias Search for Posts by Aflias Add Aflias to your Buddy List AIM Screen Name of Aflias: Aflias YIM Account Name of Aflias: Aflias View the MSN Profile for Aflias
Mortazo
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Posibly something made out of dead or petrfied trees. So, Telvanni Arcitecture would be a good base.

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Ebonyknight
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Everquest woodelf cities up in the trees is the best. And they use living wood for houses and prob blue fire for heat. I could see them using some sort of magic to bend wood into shapes and stuff

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Vrenir
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Could there be some sort of evolutionary link between the Telvanni and Bosomer, besides that they're both elf subspecies? Maybe the Telvanni are a rogue cultural hold-over that seperated when the Chimer split off? So neither side is the "originator" of the organic dwellings, but both sprang from a common tradition and style?
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Keksman
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uhhm as far as I know Telvanni is a great dumner House, not an elven species.
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Ebonyknight
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The Bosmer archers took up positions in the remaining trees whose branches were now twenty or more feet apart, allowing some light into the forest floor. The Bosmer bent the remaining trees with their magics into small fortifications from which to fire their bows.
From Mixed unit tactics so I guess they bend wood to make houses

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raggidman
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Read Dance in the Fire to learn about Bosmer Architecture, and Tree Cities, also plants, animals and alchemy, social organisation, etc... READ IT pulease, you guys are driving me crazy... dso I hav eto search for it and post it myself???
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Mormacil
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I think that the deepest tribes use magic to bend the trees for houses, but the more "civilised" bosmer will also use houses build of wood. I think wood is the best material. On one hand they never cut trees, so how do they get the wood? On the other hand stones just don't fit for bosmer.

I think the other towns will have magically bend trees with houses build around them.the magic isn't use to create entire house, but only to make it easier to build the houses. Branches to support flours, that kind of stuff. I think roofs should be green, with leave/scale shaped tiles.
15.08.2006 14:24 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
FLESH
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Wood is imported, they cant cut it but bosmer dont mind if others do. Also they would import marble from Elsweyr, but I agree with the bending branches.

Oh and I suppose they would have flora houses aswell, big trees have big flora Yes
15.08.2006 14:43 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Krisi-_
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quote:
Originally posted by FLESH
Wood is imported, they cant cut it but bosmer dont mind if others do. Also they would import marble from Elsweyr, but I agree with the bending branches.

Oh and I suppose they would have flora houses aswell, big trees have big flora Yes


the red isn't to true.. or it might be.. but its a lore conflict..

quote:
The Khajiit began the fight in an unusual way by sending tree-cutting teams of Cathay-raht and the fearsome Senche-raht or "Battlecats" into the outskirts of Valenwood's forests. When word reached the Bosmer that trees were being felled (allegedly a crime in the strange Bosmeri religion), a unit of archers were dispatched from larger conflicts in the south. The Bosmer were thus goaded into splitting their forces into smaller groups.

17.08.2006 17:16 Krisi-_ is offline Send an Email to Krisi-_ Search for Posts by Krisi-_ Add Krisi-_ to your Buddy List View the MSN Profile for Krisi-_
FLESH
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I think we should go with the new lore.
17.08.2006 17:19 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Krisi-_
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quote:
Originally posted by FLESH
I think we should go with the new lore.


my Quote that is..
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FLESH
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quote:
Originally posted by Krisi-_
quote:
Originally posted by FLESH
I think we should go with the new lore.


my Quote that is..


Ahh but see Valenwood trees were being felled, that IS a crime. But when trees from other provinces are imported it's ok.
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Krisi-_
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indeed, but old PGE says you can cut is not bosmer.. in Valenwood too..
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FLESH
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So we go with the new lore, like I said earlier.

This post has been edited 1 time(s), it was last edited by FLESH: 17.08.2006 17:26.

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The Grey Wizard
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This is what I plan on using for Greenhearth, it's made out of marble and "stuff", don't ask me what "stuff" is, becuse I'll tell you it's marble and "stuff".




I know it's LotR all the way, but thats all I have right now. When we do mirkwood hopfully we'll have more of a unique type of architecture. I think it'll look good as Bosmer housing though. PM me over at TES F if you want to talk to me about it, and whats to come, I get an email when PMed at TES, and it notifies me instantly, so odds are, I'll reply imideatly. Looking foward to comments. :D
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DarkAsmodeous
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It looks good, but the texturing could use some work.
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The Grey Wizard
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Yeah... talk to MJ about that, he's already having a nervous breakdown about it. He's upset with the quality, and it's eating him up, I'm not going to push him over the edge.
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The Grey Wizard
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I think I'll have MJ make these if you will. If not I can make them out of my special blocks.

http://www.silgrad.com/gallery/albums/us...ngiTempleCF.jpg
http://www.silgrad.com/gallery/albums/us...lgradTowerF.jpg

I'll draw some concept art of my own too and edit this post with that. We're pretty much all cuaght up on meshes and MJ is going to have a lot of free time. I don't know if he'll be willing if we can't use it in out project, and I don't know where we'd use these, but I will try and convince him. I'm thinking Rhun would be a good place for these in Middle-earth.
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FLESH
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Hmm, this looks like Silgrad Tower concept. And I am not sure they will fit in with Valenwood.

Phew, I have 20 more minutes left.

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The Grey Wizard
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Draw me any concept art you want to see in the mod and I'll do everything in my power to get you the model with any kind of physics you want(no promises). I don't know if I can get you stuff that you can move around with the "z" button or not, but I'll do my best. Also, I'll draw some concept art myself for you, though I doubt it will be 100% lore accurate I shall do my best. I'll try to have some posts as soon as possible displaying what I envision parts of Valenwood to look like, then I'll try to get it all modeled, but bare in mind that I have my own Total Conversion and team to manage. Wish me luck, I hope to have some good stuff for you guys soon.
05.09.2006 04:28 The Grey Wizard is offline Homepage of The Grey Wizard Search for Posts by The Grey Wizard Add The Grey Wizard to your Buddy List View the MSN Profile for The Grey Wizard
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Silgrad Tower: Oblivion » Beyond Cyrodiil » Valenwood » Valenwood Development » Valenwood Lore » Architecture of Valenwood