Running Through The Trees! |
Siegfried
Archduke
Registration Date: 07.03.2006
Posts: 2,684
Location: With Your Mom...
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Running Through The Trees! |
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Please make it possible in your mod to run through the branches of Valenwood trees
, in lore it often talks about wood elves running through the boughs of
trees. Your trees are going to be way bigger than Cyrodiil ones right?
Well just model them so the player can climb up them and run around,
and when they are placed you can go from tree to tree. I know it would
be hard, but think how much it would add to the mod. |
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06.04.2006 21:58 |
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Atlas_550
Protector
Registration Date: 31.03.2006
Posts: 16
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RE: Running Through The Trees! |
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I think I heard a plan of new tree models sometime in the time I have
been able to get on.... But running through them is a new idea... |
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06.04.2006 22:07 |
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KuKulzA
King
Registration Date: 07.09.2005
Posts: 7,264
Location: USA / Taiwan
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perhaps "invisible bridges" that are actually tree branches that seem to form semi bridges? Its hard to explain...
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06.04.2006 23:04 |
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Garrett
First Knight
Registration Date: 16.03.2006
Posts: 107
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With wide branches and a bit of agility+acrobatics it shouldn't be hard
to jump from tree to tree, and they'll probably mostly be close enough
to do this easily anyway.
Hopefully someone remakes the climbing mod for Oblivion so you can
shinny up the trees. Of course that means slight allowances in the
trees' structures so there's somewhere to mantle up onto at the end of
your climb.
However I'm worried about drawing errors. Here's a shot from the Levitate Mod.
Now the trees probably aren't going to be *that* insanely high, but I'm
still worried about at what exact point things start screwing up. Being
able to climb to the very highest branch and see the province stretched
out beneath you would be beautiful, but if it ends up like THAT it
would seriously break the whole feel.
Has anyone tried turning off clipping and seeing how high up you can
get before things go screwy? Ideally the highest branch should be no
higher than the point at which things mess up, which will hopefully
still be quite high.
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06.04.2006 23:57 |
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Siegfried
Archduke
Registration Date: 07.03.2006
Posts: 2,684
Location: With Your Mom...
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No worries, you're never going to be able to get on a tree that high,
and there will be lots of other trees the same size, so if you get to
the top in one you'll just see a sea of trees. |
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07.04.2006 00:47 |
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KuKulzA
King
Registration Date: 07.09.2005
Posts: 7,264
Location: USA / Taiwan
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well in the Vvardenfell mushrom forest it is easy.... just jump on the tops
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07.04.2006 02:01 |
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Siegfried
Archduke
Registration Date: 07.03.2006
Posts: 2,684
Location: With Your Mom...
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I've been meening to enchant a special pare of boots just for that
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07.04.2006 02:04 |
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Maggon
Guardian
Registration Date: 31.03.2006
Posts: 54
Location: Denmark/Copenhagen
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Idont tghink you should worry so much about that drawing error, since
when you get that high up, in a tree the only thing you will be able to
see anyway, will be lots of more tree's really :p
about the organnic tree's I'm not quitesure about that, after what I
experinced with the dark brotherhood, quest where you meet the
nightmother, I'm pretty sure that we can make static obejcts moveable,
or atleast animatible... Dont think they will be organic, cos ifd they
were organic you would be able to kill them which would be a problem
:s.. imagine if you walked over to a really gigantic tree, and the
started chopping in and suddenlny it just collapse... would't that just
look at bit stupid
? anywya, we are going to have new trees yes, and they are going to be
higher than those in Cyrodiil, hopefulle.. Well we are ofcourse also
going to use tree's from cyrodiil but we need new tree defantly
(sorry about my spelling)
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07.04.2006 08:39 |
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Garrett
First Knight
Registration Date: 16.03.2006
Posts: 107
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Yes, I know you "won't see the forest for the trees", but it's the edge
of the forest I'm worried about (and yes, there will have to be SOME
edges).
Just because a tree is organic doesn't mean it's killable. There were
practise dummies for Morrowind that were simply custom NPCs. The only
problem is getting them to not bleed. And hopefully the shadows would
still work like they're meant to.
However even if they do have to still bleed and maybe have the
occasional shadowing issue I think the advantages of having a forest
that can actually SWAY in the wind would outweigh everything else. Pure
awesomeness factor. Especially if you're trying to do the Tarzan during
a heavy rainstorm and the branches move just as you go to jump.
If they are organic that would make moving them a lot easier if
required. It would be amusing to have a sidequest where some mage is
making the trees move to trap travellers or something, kinda like the
trees in The Fellowship of the Ring (the book, not the movie). definitely some "WTF?!" moments there.
And for THAT quest the trees could be killable since they aren't really
normal trees, so you can hack (or burn!) your way out. Complete with
oh-so-delicious falling tree sounds as you destroy each one.
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07.04.2006 12:26 |
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Maggon
Guardian
Registration Date: 31.03.2006
Posts: 54
Location: Denmark/Copenhagen
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actully quite interesting idea you have there, though we have and are
stil discussing about the tree movement thingie, since we would like to
have tree's which walks around ingame, could be really awesome. And
even more awesome if we could make them move only some times, so that
you can have passed the same tree serveral times and when you then pass
the tree the 10'th time, it suddenly start moving. If I saw that in a
game and I wasnt aware of that tree's just suddenly move, I would get
one hell of a big Chock, and be like. WTF for days
lolol
But that would properly require a lot of animation, and I'm not even
sure if it is possible to do such things with the scripting, though I
can't say anything about that since I'm not a programmer :p , but could
be cool if we could get such details into the mod |
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07.04.2006 13:15 |
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Garrett
First Knight
Registration Date: 16.03.2006
Posts: 107
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The cop-out way would be to have the trees be really perceptive (even
seeing through Chameleon/Invisibility) and only move when no-one's in
the area. So that way the crappiness of the animations doesn't matter.
And seeing trees moving on the horizon would be just as confusing as up
close... "damn, 8xAA on an LCD makes the trees look like they're moving
when I spin the camera!"
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07.04.2006 13:47 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
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In lore it says that the Bosmer swing from vines (lol Tarzan). Think there is any way to put that in?
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06.07.2006 11:26 |
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Krisi-_
Archduke
Registration Date: 27.06.2006
Posts: 1,839
Location: Norway
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just livening up the tread to hear if its going to be tried to be done??
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14.08.2006 21:17 |
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DarkAsmodeous
King of the Kittens
Registration Date: 25.05.2006
Posts: 4,317
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Would be very difficult and glitchy looking. I say maybe, as an extra feature, but not a priority.
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14.08.2006 21:18 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
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Not a priority for now, but may be used in some quests where the player is put on a collision box to stake out his target.
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13.09.2006 18:00 |
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raggidman
Prince
Registration Date: 06.01.2006
Posts: 3,318
Location: where my heart is
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Truth is that Oblivion was designed for the Oblivion/Cyrodiil
environment, and not for Valenwood or any of our other mods. It is up
to us to adjust things so that we have and can do the things that are
fundamental to OUR mod.
If we do not already have the skills then we just have to advertise,
and hope. How successful we will be with that will depend on how well
we do the things we each can do ... and therefore what people feel
about us ...
Powerful thinking about funning throught the trees - suggest that this
will happen in areas where the Trees are most densely packed, and their
branches interlink. Maybe we will have to find someone who can rewrite
speedtree?
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21.11.2006 22:23 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands
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What about making a path of branches up in tree, hidden from sight by leaves?
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21.11.2006 22:26 |
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raggidman
Prince
Registration Date: 06.01.2006
Posts: 3,318
Location: where my heart is
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I just changed my sig in honor of this (and other) thread/s.
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21.11.2006 22:39 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands
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21.11.2006 22:45 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands
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Sadly I don't really know anyone with that knowledge, well the closet I
know is a 14 year old... Hmm I might know a community that might, might
be able to help.
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22.11.2006 22:14 |
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