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Go to the bottom of this page Running Through The Trees!
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Siegfried
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Big Grin Running Through The Trees! Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Please make it possible in your mod to run through the branches of Valenwood trees :D , in lore it often talks about wood elves running through the boughs of trees. Your trees are going to be way bigger than Cyrodiil ones right? Well just model them so the player can climb up them and run around, and when they are placed you can go from tree to tree. I know it would be hard, but think how much it would add to the mod.
06.04.2006 21:58 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Atlas_550
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RE: Running Through The Trees! Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I think I heard a plan of new tree models sometime in the time I have been able to get on.... But running through them is a new idea...
06.04.2006 22:07 Atlas_550 is offline Send an Email to Atlas_550 Search for Posts by Atlas_550 Add Atlas_550 to your Buddy List
KuKulzA
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perhaps "invisible bridges" that are actually tree branches that seem to form semi bridges? Its hard to explain...
06.04.2006 23:04 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
Garrett
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With wide branches and a bit of agility+acrobatics it shouldn't be hard to jump from tree to tree, and they'll probably mostly be close enough to do this easily anyway.

Hopefully someone remakes the climbing mod for Oblivion so you can shinny up the trees. Of course that means slight allowances in the trees' structures so there's somewhere to mantle up onto at the end of your climb.

However I'm worried about drawing errors. Here's a shot from the Levitate Mod.



Now the trees probably aren't going to be *that* insanely high, but I'm still worried about at what exact point things start screwing up. Being able to climb to the very highest branch and see the province stretched out beneath you would be beautiful, but if it ends up like THAT it would seriously break the whole feel.

Has anyone tried turning off clipping and seeing how high up you can get before things go screwy? Ideally the highest branch should be no higher than the point at which things mess up, which will hopefully still be quite high.

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06.04.2006 23:57 Garrett is offline Send an Email to Garrett Search for Posts by Garrett Add Garrett to your Buddy List
Siegfried
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No worries, you're never going to be able to get on a tree that high, and there will be lots of other trees the same size, so if you get to the top in one you'll just see a sea of trees.
07.04.2006 00:47 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
KuKulzA
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well in the Vvardenfell mushrom forest it is easy.... just jump on the tops :D
07.04.2006 02:01 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
Siegfried
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I've been meening to enchant a special pare of boots just for that Wink
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Maggon
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Idont tghink you should worry so much about that drawing error, since when you get that high up, in a tree the only thing you will be able to see anyway, will be lots of more tree's really :p

about the organnic tree's I'm not quitesure about that, after what I experinced with the dark brotherhood, quest where you meet the nightmother, I'm pretty sure that we can make static obejcts moveable, or atleast animatible... Dont think they will be organic, cos ifd they were organic you would be able to kill them which would be a problem :s.. imagine if you walked over to a really gigantic tree, and the started chopping in and suddenlny it just collapse... would't that just look at bit stupid Tongue ? anywya, we are going to have new trees yes, and they are going to be higher than those in Cyrodiil, hopefulle.. Well we are ofcourse also going to use tree's from cyrodiil but we need new tree defantly

(sorry about my spelling)
07.04.2006 08:39 Maggon is offline Send an Email to Maggon Search for Posts by Maggon Add Maggon to your Buddy List View the MSN Profile for Maggon
Garrett
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Yes, I know you "won't see the forest for the trees", but it's the edge of the forest I'm worried about (and yes, there will have to be SOME edges).

Just because a tree is organic doesn't mean it's killable. There were practise dummies for Morrowind that were simply custom NPCs. The only problem is getting them to not bleed. And hopefully the shadows would still work like they're meant to.

However even if they do have to still bleed and maybe have the occasional shadowing issue I think the advantages of having a forest that can actually SWAY in the wind would outweigh everything else. Pure awesomeness factor. Especially if you're trying to do the Tarzan during a heavy rainstorm and the branches move just as you go to jump. :D

If they are organic that would make moving them a lot easier if required. It would be amusing to have a sidequest where some mage is making the trees move to trap travellers or something, kinda like the trees in The Fellowship of the Ring (the book, not the movie). definitely some "WTF?!" moments there. :D

And for THAT quest the trees could be killable since they aren't really normal trees, so you can hack (or burn!) your way out. Complete with oh-so-delicious falling tree sounds as you destroy each one. :)

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Maggon
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actully quite interesting idea you have there, though we have and are stil discussing about the tree movement thingie, since we would like to have tree's which walks around ingame, could be really awesome. And even more awesome if we could make them move only some times, so that you can have passed the same tree serveral times and when you then pass the tree the 10'th time, it suddenly start moving. If I saw that in a game and I wasnt aware of that tree's just suddenly move, I would get one hell of a big Chock, and be like. WTF for days Tongue lolol :D

But that would properly require a lot of animation, and I'm not even sure if it is possible to do such things with the scripting, though I can't say anything about that since I'm not a programmer :p , but could be cool if we could get such details into the mod
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Garrett
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The cop-out way would be to have the trees be really perceptive (even seeing through Chameleon/Invisibility) and only move when no-one's in the area. So that way the crappiness of the animations doesn't matter.

And seeing trees moving on the horizon would be just as confusing as up close... "damn, 8xAA on an LCD makes the trees look like they're moving when I spin the camera!" :D

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FLESH
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In lore it says that the Bosmer swing from vines (lol Tarzan). Think there is any way to put that in?
06.07.2006 11:26 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Krisi-_
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just livening up the tread to hear if its going to be tried to be done??
14.08.2006 21:17 Krisi-_ is offline Send an Email to Krisi-_ Search for Posts by Krisi-_ Add Krisi-_ to your Buddy List View the MSN Profile for Krisi-_
DarkAsmodeous
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Would be very difficult and glitchy looking. I say maybe, as an extra feature, but not a priority.
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lothar100
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you need a wall jump, like the water jump but off of a wall, then you could bounce off the trees and stuff...

edit: more explaining: its like a double jump, jump @ tree and hit again when your neer it...

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This post has been edited 1 time(s), it was last edited by lothar100: 13.09.2006 02:29.

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FLESH
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Not a priority for now, but may be used in some quests where the player is put on a collision box to stake out his target.
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raggidman
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Truth is that Oblivion was designed for the Oblivion/Cyrodiil environment, and not for Valenwood or any of our other mods. It is up to us to adjust things so that we have and can do the things that are fundamental to OUR mod.

If we do not already have the skills then we just have to advertise, and hope. How successful we will be with that will depend on how well we do the things we each can do ... and therefore what people feel about us ...

Powerful thinking about funning throught the trees - suggest that this will happen in areas where the Trees are most densely packed, and their branches interlink. Maybe we will have to find someone who can rewrite speedtree?
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Mormacil
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What about making a path of branches up in tree, hidden from sight by leaves?
21.11.2006 22:26 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
raggidman
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Cool I just changed my sig in honor of this (and other) thread/s.
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Mormacil
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Good job!
21.11.2006 22:45 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
raggidman
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quote:
Originally posted by Mormacil
What about making a path of branches up in tree, hidden from sight by leaves?


The drawback in Oblivion is that there is a very low climb threshold - there is no reason that branches should not be created close enough together that you could walk from one to the next.

However we are faced with the fundamental drawback of vanilla games = the negociation between the software engine designers and the game developer. Sadly for us Bethsoft farms its engine creation out.

So (as hinted previously) if we are going to make our mods really work we will have to attract teckmonkies of a fairly high order = maybe people who like 'hacking.' Not talking about break and entry or thieves, just those who delight in exploring the way stuff works and making stuff work better.

And we will have to be sure that no copywrites are impinged ... = not easy ...

This post has been edited 1 time(s), it was last edited by raggidman: 22.11.2006 22:02.

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Mormacil
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Sadly I don't really know anyone with that knowledge, well the closet I know is a 14 year old... Hmm I might know a community that might, might be able to help.
22.11.2006 22:14 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
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Silgrad Tower: Oblivion » Beyond Cyrodiil » Valenwood » Valenwood Discussion » Valenwood Tavern » Running Through The Trees!