Register    Calendar    Members    ST Team    Forum Search    FAQ    Portal    Overview

Silgrad Tower: Oblivion » Beyond Cyrodiil » Valenwood » Valenwood Discussion » Valenwood Tavern » Gotta get to work on things!  
Last Post | First Unread Post Print Page | Recommend to a Friend | Add Thread to Favorites
Post Reply
Go to the bottom of this page Gotta get to work on things!
Author
Post « Previous Thread | Next Thread »
Atlas_550
Protector


Registration Date: 31.03.2006
Posts: 16

Gotta get to work on things! Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Okay.. So upon searching the Oblvion forums I have found this..

http://www.elderscrolls.com/forums/index...648&hl=Nifscope

This is something called Nifscope... From what I understand you can change models and stuff. Apprantly a mod that used this (And they have videos of it in use) is this:

http://www.elderscrolls.com/forums/index...howtopic=350300

From what I understand this mod has added a new weapon (The lightsaber) into the game with it's own model. You'll find that he says later in the thread that he has found a way to make a working lightsaber.

Now from what I understand. We might be able to use this tool to edit or create new trees that are bigger and even created buildings for Valenwood.

Try it out and see what you think.
10.04.2006 01:10 Atlas_550 is offline Send an Email to Atlas_550 Search for Posts by Atlas_550 Add Atlas_550 to your Buddy List
Atlas_550
Protector


Registration Date: 31.03.2006
Posts: 16

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Start up on those buildings because this nif importer exporter will allow you to put em in...

[OBLIVION/3DS] Partial working NIF exporter

It's used in this mod made by the Silgrad Tower people:

http://www.elderscrolls.com/forums/index...howtopic=359550

As you can see they seem to have some models of their own... When ya get the chance Modellers... Make us some stuff! :)
10.04.2006 03:09 Atlas_550 is offline Send an Email to Atlas_550 Search for Posts by Atlas_550 Add Atlas_550 to your Buddy List
Maggon
Guardian


Registration Date: 31.03.2006
Posts: 54
Location: Denmark/Copenhagen

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Well we could put Static obejcts into the world even though they dont have a colission mesh, that doesnt mean we cant put them in there, just see how thy actully look and then later replace them with the collision mesh one, as I would believe everyything needed there is only to replace the files in the Data\Mesh\Static\Buildings folder or ?
10.04.2006 12:36 Maggon is offline Send an Email to Maggon Search for Posts by Maggon Add Maggon to your Buddy List View the MSN Profile for Maggon
Siegfried
Archduke


images/avatars/avatar-3174.png

Registration Date: 07.03.2006
Posts: 2,684
Location: With Your Mom...

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Thats should be how it works.
10.04.2006 20:52 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Atlas_550
Protector


Registration Date: 31.03.2006
Posts: 16

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

quote:
Originally posted by Maggon
Well we could put Static obejcts into the world even though they dont have a colission mesh, that doesnt mean we cant put them in there, just see how thy actully look and then later replace them with the collision mesh one, as I would believe everyything needed there is only to replace the files in the Data\Mesh\Static\Buildings folder or ?


But I swear I saw the Silgrad tower person talking about getting collision boxes on his bridge in his mod with the Riech Parkeep...

quote:
QUOTE(ThePenquin @ Apr 10 2006, 03:57 PM)

I realize that, but isn't there a collision box you can add in the CS that's just boxed shaped?



Yes. It's called "CollisionBox01" and located under the Statics tab. I use it a lot.


Nvm.. I figured out how he is doing it.. He's using some called "CollisionBox01" to make things like that...

This post has been edited 1 time(s), it was last edited by Atlas_550: 11.04.2006 02:00.

11.04.2006 01:53 Atlas_550 is offline Send an Email to Atlas_550 Search for Posts by Atlas_550 Add Atlas_550 to your Buddy List
Maggon
Guardian


Registration Date: 31.03.2006
Posts: 54
Location: Denmark/Copenhagen

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

could you try and contact him to find out how ?
11.04.2006 03:48 Maggon is offline Send an Email to Maggon Search for Posts by Maggon Add Maggon to your Buddy List View the MSN Profile for Maggon
Atlas_550
Protector


Registration Date: 31.03.2006
Posts: 16

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

quote:
Originally posted by Maggon
could you try and contact him to find out how ?


I'm gonna do alittle bit of testing with my already made dungeon and see if how the collision Box works.. Because I have infact found it in the static menu within the CS...

I'll get back to you sometime tommorow with the results...
11.04.2006 03:51 Atlas_550 is offline Send an Email to Atlas_550 Search for Posts by Atlas_550 Add Atlas_550 to your Buddy List
Maggon
Guardian


Registration Date: 31.03.2006
Posts: 54
Location: Denmark/Copenhagen

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

GREAT... If this is possible we could very soon have tree houses working !
11.04.2006 03:55 Maggon is offline Send an Email to Maggon Search for Posts by Maggon Add Maggon to your Buddy List View the MSN Profile for Maggon
Atlas_550
Protector


Registration Date: 31.03.2006
Posts: 16

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I just got to thinking.. We won't be able to really see if this is true unless we use it on a model that is not Beths.. So.... I am requesting that a modeller make me a model of... A house or a large tree.. Then I will place the model where I need to place it (And if it is in a BSA file I am gonna scream because I can't get the unpacker to work for the life of me..) and I will get to work on those collision box tests....
11.04.2006 04:05 Atlas_550 is offline Send an Email to Atlas_550 Search for Posts by Atlas_550 Add Atlas_550 to your Buddy List
Siegfried
Archduke


images/avatars/avatar-3174.png

Registration Date: 07.03.2006
Posts: 2,684
Location: With Your Mom...

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Just take a look at Razorwing's Reich Parkeep Alpha, that has new models and collision boxes in it. You can get it from the home page of Silgrad.
11.04.2006 04:08 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Atlas_550
Protector


Registration Date: 31.03.2006
Posts: 16

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

quote:
Originally posted by Siegfried
Just take a look at Razorwing's Reich Parkeep Alpha, that has new models and collision boxes in it. You can get it from the home page of Silgrad.


Uhh.. I pointed that out in the first post :)
11.04.2006 04:12 Atlas_550 is offline Send an Email to Atlas_550 Search for Posts by Atlas_550 Add Atlas_550 to your Buddy List
Maggon
Guardian


Registration Date: 31.03.2006
Posts: 54
Location: Denmark/Copenhagen

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I quick made a box in 3D max to see how it would wok, and its actully quite easy to make such one, just for testing and see if it works. if you can take a screenshot of where you have found that option and post it here, would be just great, and ill have a look on it :)
11.04.2006 12:59 Maggon is offline Send an Email to Maggon Search for Posts by Maggon Add Maggon to your Buddy List View the MSN Profile for Maggon
Atlas_550
Protector


Registration Date: 31.03.2006
Posts: 16

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

quote:
Originally posted by Maggon
I quick made a box in 3D max to see how it would wok, and its actully quite easy to make such one, just for testing and see if it works. if you can take a screenshot of where you have found that option and post it here, would be just great, and ill have a look on it :)


How do ou take a screenshot in CS?

Just click on "Static Objects" under the world list things and bring up the big list of things. Then click on the list and hit "c"... Go to the Co's and find CollisionBox01... It's of decent size and we would need a lot of them to make a structure work...
12.04.2006 01:25 Atlas_550 is offline Send an Email to Atlas_550 Search for Posts by Atlas_550 Add Atlas_550 to your Buddy List
Atlas_550
Protector


Registration Date: 31.03.2006
Posts: 16

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Did you test that collison box yet?
13.04.2006 02:15 Atlas_550 is offline Send an Email to Atlas_550 Search for Posts by Atlas_550 Add Atlas_550 to your Buddy List
Maggon
Guardian


Registration Date: 31.03.2006
Posts: 54
Location: Denmark/Copenhagen

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

No.. I didednt had the time.. my com screwed up last night and I just got it fixed so :/
13.04.2006 02:37 Maggon is offline Send an Email to Maggon Search for Posts by Maggon Add Maggon to your Buddy List View the MSN Profile for Maggon
raggidman
Prince


Registration Date: 06.01.2006
Posts: 3,317
Location: where my heart is

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

As Siegfried says, contact Razorwing, I am sure he will be glad to offer assisance/instruction/directions.
02.05.2006 13:00 raggidman is offline Search for Posts by raggidman Add raggidman to your Buddy List
Tree Structure | Board Structure
Post Reply
Silgrad Tower: Oblivion » Beyond Cyrodiil » Valenwood » Valenwood Discussion » Valenwood Tavern » Gotta get to work on things!