Gotta get to work on things! |
Atlas_550
Protector
Registration Date: 31.03.2006
Posts: 16
|
|
Gotta get to work on things! |
|
Okay.. So upon searching the Oblvion forums I have found this..
http://www.elderscrolls.com/forums/index...648&hl=Nifscope
This is something called Nifscope... From what I understand you can
change models and stuff. Apprantly a mod that used this (And they have
videos of it in use) is this:
http://www.elderscrolls.com/forums/index...howtopic=350300
From what I understand this mod has added a new weapon (The lightsaber)
into the game with it's own model. You'll find that he says later in
the thread that he has found a way to make a working lightsaber.
Now from what I understand. We might be able to use this tool to edit
or create new trees that are bigger and even created buildings for
Valenwood.
Try it out and see what you think.
|
|
10.04.2006 01:10 |
|
|
Atlas_550
Protector
Registration Date: 31.03.2006
Posts: 16
|
|
|
10.04.2006 03:09 |
|
|
Maggon
Guardian
Registration Date: 31.03.2006
Posts: 54
Location: Denmark/Copenhagen
|
|
Well we could put Static obejcts into the world even though they dont
have a colission mesh, that doesnt mean we cant put them in there, just
see how thy actully look and then later replace them with the collision
mesh one, as I would believe everyything needed there is only to
replace the files in the Data\Mesh\Static\Buildings folder or ? |
|
10.04.2006 12:36 |
|
|
Siegfried
Archduke
Registration Date: 07.03.2006
Posts: 2,684
Location: With Your Mom...
|
|
Thats should be how it works.
|
|
10.04.2006 20:52 |
|
|
Maggon
Guardian
Registration Date: 31.03.2006
Posts: 54
Location: Denmark/Copenhagen
|
|
could you try and contact him to find out how ?
|
|
11.04.2006 03:48 |
|
|
Atlas_550
Protector
Registration Date: 31.03.2006
Posts: 16
|
|
quote: |
Originally posted by Maggon
could you try and contact him to find out how ? |
I'm gonna do alittle bit of testing with my already made dungeon and
see if how the collision Box works.. Because I have infact found it in
the static menu within the CS...
I'll get back to you sometime tommorow with the results...
|
|
11.04.2006 03:51 |
|
|
Maggon
Guardian
Registration Date: 31.03.2006
Posts: 54
Location: Denmark/Copenhagen
|
|
GREAT... If this is possible we could very soon have tree houses working !
|
|
11.04.2006 03:55 |
|
|
Atlas_550
Protector
Registration Date: 31.03.2006
Posts: 16
|
|
I just got to thinking.. We won't be able to really see if this is true
unless we use it on a model that is not Beths.. So.... I am requesting
that a modeller make me a model of... A house or a large tree.. Then I
will place the model where I need to place it (And if it is in a BSA
file I am gonna scream because I can't get the unpacker to work for the
life of me..) and I will get to work on those collision box tests.... |
|
11.04.2006 04:05 |
|
|
Siegfried
Archduke
Registration Date: 07.03.2006
Posts: 2,684
Location: With Your Mom...
|
|
Just take a look at Razorwing's Reich Parkeep Alpha, that has new
models and collision boxes in it. You can get it from the home page of
Silgrad. |
|
11.04.2006 04:08 |
|
|
Atlas_550
Protector
Registration Date: 31.03.2006
Posts: 16
|
|
quote: |
Originally posted by Siegfried
Just take a look at Razorwing's Reich Parkeep Alpha, that has new
models and collision boxes in it. You can get it from the home page of
Silgrad. |
Uhh.. I pointed that out in the first post
|
|
11.04.2006 04:12 |
|
|
Maggon
Guardian
Registration Date: 31.03.2006
Posts: 54
Location: Denmark/Copenhagen
|
|
I quick made a box in 3D max to see how it would wok, and its actully
quite easy to make such one, just for testing and see if it works. if
you can take a screenshot of where you have found that option and post
it here, would be just great, and ill have a look on it
|
|
11.04.2006 12:59 |
|
|
Atlas_550
Protector
Registration Date: 31.03.2006
Posts: 16
|
|
quote: |
Originally posted by Maggon
I quick made a box in 3D max to see how it would wok, and its actully
quite easy to make such one, just for testing and see if it works. if
you can take a screenshot of where you have found that option and post
it here, would be just great, and ill have a look on it
|
How do ou take a screenshot in CS?
Just click on "Static Objects" under the world list things and bring up
the big list of things. Then click on the list and hit "c"... Go to the
Co's and find CollisionBox01... It's of decent size and we would need a
lot of them to make a structure work... |
|
12.04.2006 01:25 |
|
|
Atlas_550
Protector
Registration Date: 31.03.2006
Posts: 16
|
|
Did you test that collison box yet?
|
|
13.04.2006 02:15 |
|
|
Maggon
Guardian
Registration Date: 31.03.2006
Posts: 54
Location: Denmark/Copenhagen
|
|
No.. I didednt had the time.. my com screwed up last night and I just got it fixed so :/
|
|
13.04.2006 02:37 |
|
|
raggidman
Prince
Registration Date: 06.01.2006
Posts: 3,317
Location: where my heart is
|
|
As Siegfried says, contact Razorwing, I am sure he will be glad to offer assisance/instruction/directions.
|
|
02.05.2006 13:00 |
|
|
|