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Atlas_550
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One thing I have noticed other projects talking about is factions. Now from what I can gather from the Pocket Guide is that there are tribes in Valenwood. Unless of course that was in older times. But if there are currently tribes then how are we gonna incorperate this and how will we tell them about?

Discuss! Tongue
10.04.2006 01:36 Atlas_550 is offline Send an Email to Atlas_550 Search for Posts by Atlas_550 Add Atlas_550 to your Buddy List
Ebonyknight
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There are the big tribes each tribe represents each big city and smaller tribes throught out the Huge Forest.

For guilds we could have

Fighters Guild
Mages Guild
Some criminal organization no thieves guild
Tribes
Purists they can be like druids raising treants to fight for them and kill all who try to defile the lands. they live in caves wear fur for clothes.
Khajjit Timberjacks? lol
Maybe a Ranger Guild
Dark BrotherHood
The Religion faction
Mainquest

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Siegfried
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I think that there should be tribes that function like the great house did in MW. Also I want a guild centered around finding lost rings Cool
seriously though we should have some quest like "The Origin of Fargoth" or at least just a lost ring mission.
10.04.2006 02:42 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Maggon
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I would't say taht afighters guild fits that good into Valenwood, I would suggest something more like; The Rangers guild. Would't that be more properly to find in valenwood han a fighters guild ?

And about Fargoth, oh my Tongue I actully think I killed him in Morrowind :s, but.. Hmm.. we could make Fargoth have moved back to Valenwood though ?
10.04.2006 12:33 Maggon is offline Send an Email to Maggon Search for Posts by Maggon Add Maggon to your Buddy List View the MSN Profile for Maggon
Vrenir
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We're using Fargoth in Vvardenfell. It would be interesting though if you developed a good backstory in dialogue for his ring.
10.04.2006 12:43 Vrenir is offline Send an Email to Vrenir Search for Posts by Vrenir Add Vrenir to your Buddy List
Siegfried
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Would be sweet if we could get a script that checks if you have Valenwood and Morrowind on your computer, then if you do some quest starts where you have to get Fargoth's ring because its the key to some hidden treasure. Maybe make one of Fargoth's relatives, it could be a vampire named "Thegoth" Wink but I do think we should have some kind of reference to Fargoth, don't actually have him in it, but a kind of wink wink nod nod.
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Ebonyknight
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Fighters guild are in everysingle Province read in their charter its how they gain power and money

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KuKulzA
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Neargoth, cousin of Fargoth... and archnemesis Brew .... just kidding


I think a sort of Ranger Guild would be cool as stated before....
maybe its more like a foresters guild, tame animals, defend borders, hunt dangerous beasts

a sort of anti-khajit faction might work

what about political factions? Bosmer Tribes, Altmer, Imperial city, Bosmer city...
maybe union sof tribes, maybe the Altmer dominion, maybe certain political factions for each major Bosmer city like Silvenar and Falinesti
11.04.2006 00:46 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
Siegfried
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If we're gonna do a Ranger's guild, we need to make there missions really unique, not just like shoot this angry bear with a bow. To be honest I don't have to many ideas.
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What if Bosomer are socialist. It fits with the whole symbiosis thing and would be different from the rest of Tamriel where everything seems very authoritarian and rigid in hierarchy.
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KuKulzA
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USBV
United Socialist Bosmeri of Valenwood Eek 1


I know what you mean though... but I think they are tribes with chiefs
but their society is certainly freer than most societies.... Altmer and Dunmer are VERY restraining compared to Bosmer

This post has been edited 2 time(s), it was last edited by KuKulzA: 11.04.2006 00:59.

11.04.2006 00:58 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
Vrenir
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OK. It's just that there is feudalism in Cyrodiil, feudalism in Skyrim, House Rule in Morrowind, Tribalism in the Ashlands and Black Marsh, probably some kind of council in High Rock... There needs to be something different somewhere just for variety so that the player doesn't keep getting drafted into governments that are nearly identical.

So even if Valenwood is tribal, there needs to be something about that tribalism that makes it feel distinctive.
11.04.2006 01:07 Vrenir is offline Send an Email to Vrenir Search for Posts by Vrenir Add Vrenir to your Buddy List
KuKulzA
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definitely... I mean running after one another in the woods must have an effect on the society...
from the social ranks to the way love is had, to the way arguements are settled...
11.04.2006 01:29 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
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Freer than most societies aye? Sounds like Streakers Guild time Cool . Maybe division of power? Tribal system holds one third, religious officials hold another, and elected officials hold the last? Would be unique and original, and the player could choose who to side with like Great Houses.
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Maggon
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quote:
Originally posted by Siegfried
If we're gonna do a Ranger's guild, we need to make there missions really unique, not just like shoot this angry bear with a bow. To be honest I don't have to many ideas.


You mean a lot more complex ? - Would't that be REALLY hard to make. I mean, if they have to be extremely complex, though also making them more complex would't be kinda impossible, I mean, the options on how complex a mission can be is kinda limited of what the games has to offer, like there is now ccrafting system , though that could be created, and well you cant really tame animals unless you are a Bosmer, and thats only temporary anyaway, usally you have to kill something or retrieve something in Oblivion right ? - So, wont it become kinda really hrd to make:/?
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Atlas_550
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quote:
Originally posted by Maggon
quote:
Originally posted by Siegfried
If we're gonna do a Ranger's guild, we need to make there missions really unique, not just like shoot this angry bear with a bow. To be honest I don't have to many ideas.


You mean a lot more complex ? - Would't that be REALLY hard to make. I mean, if they have to be extremely complex, though also making them more complex would't be kinda impossible, I mean, the options on how complex a mission can be is kinda limited of what the games has to offer, like there is now ccrafting system , though that could be created, and well you cant really tame animals unless you are a Bosmer, and thats only temporary anyaway, usally you have to kill something or retrieve something in Oblivion right ? - So, wont it become kinda really hrd to make:/?


I guess there could be extrememly long quests that involve stalking people and gather certain resources for the guild... Also rangers in other books I have read were good fighters so I'm guessing you could go in with a small strike team to take out a rather large bosmer raiding party near the border.... Two or three against 15 type odds.... And I also assume we would have to make special armor for rangers since they are not the normal type of fighter (Kinda like Blackwood company has a special armor)....

It would be hard but we jsut gotta put people to work on building the guild and making the quests....
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Siegfried
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I never said anything about making the quests really complex, I said make them unique. We should try things for this guild that are original, given only 50% have to be unique, make the other half more traditional. On the topic of animals though taming has tremendous potential, we could come up with some kind of scripted spell effect, that when cast applies an animal companion script to the target. Then advancement in the guild you would have to have your pet meet certain standards to go onward.
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Maggon
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well.. Is it even possible to make a pet script ?
13.04.2006 02:36 Maggon is offline Send an Email to Maggon Search for Posts by Maggon Add Maggon to your Buddy List View the MSN Profile for Maggon
Siegfried
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There were pet scripts in Morrowind, and there were companion scripts in Morrowind. There are companion scripts in Oblivion, pet scripts should just be taking a companion script and tweaking references, dialogue, ect to be animal compatible.
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Maggon
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As I recall, the scripting should't be far from Morrowind's CS, so maybe we are able to use the same script ?
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I'm no scripting expert so I can't be sure, but we should be able to use the "heart" of the script, but I'm sure we will have to make adaptations to it. Also I believe that most of the scripts used Tribunal function like companionshare- things that are absent from OB.
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Siegfried
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Here's a ranger mod that I found on the official forums, its still a WIP, but whats happening in might be of interest to you guys.
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raggidman
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Valenwood has a KING. There was a long series of books (either in Morrowind or Daggerfall) about an Imperial Factor who loses his job and then tries to fulfill the contract anyway by stealing the papers required for the contracts from his former employees. The same story tells of serious skirmishing with the Khajiit and a horror unleashed from a shrine on the invaders by the Bosmer.

Dam, wish I could find the books, but I think that is current Lore. Do try to find those books as they are an important contribution to existing Valenwod Lore. You will find it helps you enormously to build up a picture of the detail and qualities of Bosmer society and their environment.

Try the ES links - the Imperial Library (or somesuch) should give you access without having to load up Daggerfall or Morrowind itself if you have finished playing them.
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KuKulzA
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Dance in the Fire?
08.05.2006 03:00 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
Siegfried
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quote:
Originally posted by KuKulzA
Dance in the Fire?

That would be it.
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raggidman
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Scuse me while I install the new hard drive in my brain - the old one seems to have come into contact with a magnet.

Yup, 'Dance in the Fire' it is!

I think it needs to be posted in its own Thread in the Lore forum ...as essential reading.

This post has been edited 1 time(s), it was last edited by raggidman: 08.05.2006 15:08.

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Silgrad Tower: Oblivion » Beyond Cyrodiil » Valenwood » Valenwood Development » Valenwood Lore » Valenwood Factions?