Imperial Forts - a new tileset? |
raggidman
Prince
Registration Date: 06.01.2006
Posts: 3,317
Location: where my heart is
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Imperial Forts - a new tileset? |
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Imperial Forts - a new tileset?
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On the Silgrad Tower Tavern Forum we have been discussing (with some heat) how to handly the question of Imperial Forts.
My hope is that the 'look' of the Morrowind frontier 'moth' forts will
be recreated as a frequent choice in the Provinces, other have all
kindsa stuff to say and KulKazA (the illustrious leader of the
Vvardenfell project) is considering modelling a new improved set. See
this link!
What I am hoping is that all Project Leaders (see, I give you capital
letters there!) will take an interest in this so that we can keep the
feel of a continent-wide military occupation through this means.
As stated I feel that the grim aspect of Fort Moonmoth etc in TES3 will
if repeated create a powerful contrast with the unique indigenous forts
that I expect the locals to have built.
There is one aspect that I have not considered yet. What if the
Modelling is standard, but there are different Textures in different
areas to represent the nature of local stone?
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17.06.2006 01:17 |
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DarkAsmodeous
King of the Kittens
Registration Date: 25.05.2006
Posts: 4,317
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Just how wide spred is the imperial occupation? If it is prolific
enough to be a standard on the landscape, then perhaps you and the
vardinfell team can get together and use the same imperial fort set?
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17.06.2006 02:39 |
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raggidman
Prince
Registration Date: 06.01.2006
Posts: 3,317
Location: where my heart is
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KuKulzA is the team leader for Vvardenfell, and he is working on the
plans for the Legio Argonis in Silgrad Tower country, so you can rest
assured that whatever he plans for Legio Argonis will link somehow.
There has been a new proposal in the linked thread now, suggest you take a look...
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18.06.2006 13:29 |
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Dmitry 103
Apprentice
Registration Date: 06.07.2006
Posts: 5
Location: valenwood
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06.07.2006 19:40 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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RE: Imperial Forts - a new tileset |
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quote: |
Originally posted by Dmitry 103
how about doing something like a mixture of trees and forts much like
tel vos from Morrowind. also have the forts appear rarer and rarer as
you get further away from the border. |
Hmm, I think that would be specific to Valenwood. Just like Tel Vos to
Vvardinfell. Are we going to make different forts for each province? Or
are we just going to use different variations of the same type? Not a
bad Idea. I liked the diversity of those type of forts, sad that OB
never had anything similar, but I suppose it shouldn't on the count
that it is mostly Imperial.
I need to get the issue of the heighmap cleared up before I can rest and think about lovely things like big trees and forts.
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06.07.2006 19:49 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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The heightmap is something that will let us make the landmass in only a
day once its finished. But its flawed, and it has errors, also I am
confused because I don't know who is making it, us, or Elsweyr.
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06.07.2006 21:13 |
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Dmitry 103
Apprentice
Registration Date: 06.07.2006
Posts: 5
Location: valenwood
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why would elswyr make it?
__________________ IT IS NOT NICE TO EAT BABIES!!!
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06.07.2006 21:14 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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quote: |
Originally posted by Dmitry 103
why would elswyr make it? |
Well thats what I think aswell, but I saw thread someone posted saying it.
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06.07.2006 21:17 |
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DarkAsmodeous
King of the Kittens
Registration Date: 25.05.2006
Posts: 4,317
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Well, I am making elsweyrs, and we are not going to share a heightmap
with oyu, we were thinking that sharing a order egion would be nice
though. I am willing to do my best to help with the heightmap here, but
I can't handle making both.
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06.07.2006 23:06 |
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raggidman
Prince
Registration Date: 06.01.2006
Posts: 3,317
Location: where my heart is
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There was discussion between the previous admins of the two projects of
sharing a height map because they had high hopes for the level of
interaction between the mods, esp re the 'war.'
FLESH in the current discussion KuKulzA has suggested that there might
be a basic set of meshes and skins with a variety of textures: as if
the same architectural plan was being followed, but they were using
local stone to actually build with.
The idea of phasing is interesting. An alternative to this might be Border Forts and say a major trading center?
Using trees? Well that would fit in with the idea we have discussed
that there should be both Imperial Forts and Forts of 'Native'
Architectural styles = Specials in each mod.
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07.07.2006 00:24 |
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DarkAsmodeous
King of the Kittens
Registration Date: 25.05.2006
Posts: 4,317
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I say a shared border "warzone" would be very useful, as well as practical.
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07.07.2006 00:28 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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quote: |
Originally posted by DarkAsmodeous
I say a shared border "warzone" would be very useful, as well as practical. |
Indeed ok DA, I'll contact you about info for the Heightmap.
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07.07.2006 14:59 |
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The Grey Wizard
Viscount
Registration Date: 07.06.2006
Posts: 380
Location: Wandering Middle-earth
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16.09.2006 18:44 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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Hehe, heightmap was made a long time ago. This thread should be archived, but I don't have an archive yet
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16.09.2006 19:58 |
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Aetherius
Viscount
Registration Date: 02.08.2006
Posts: 144
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Isn't that Ebonheart?
__________________ Akavir mod texturer and race modder
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17.09.2006 06:06 |
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The Grey Wizard
Viscount
Registration Date: 07.06.2006
Posts: 380
Location: Wandering Middle-earth
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That it is, it was a concept to show what an Imperial fort may look
like in Valenwood, and the kind of stone working material that would be
commonly used in Valenwood.
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17.09.2006 18:05 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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I hate the green Ebonheart... honestly. I'm more for big stones, maybe even the size of Ravenrock wall? Covered with moss.
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18.09.2006 16:43 |
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