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raggidman
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Imperial Forts - a new tileset?

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On the Silgrad Tower Tavern Forum we have been discussing (with some heat) how to handly the question of Imperial Forts.

My hope is that the 'look' of the Morrowind frontier 'moth' forts will be recreated as a frequent choice in the Provinces, other have all kindsa stuff to say and KulKazA (the illustrious leader of the Vvardenfell project) is considering modelling a new improved set. See this link!

What I am hoping is that all Project Leaders (see, I give you capital letters there!) will take an interest in this so that we can keep the feel of a continent-wide military occupation through this means.

As stated I feel that the grim aspect of Fort Moonmoth etc in TES3 will if repeated create a powerful contrast with the unique indigenous forts that I expect the locals to have built.

There is one aspect that I have not considered yet. What if the Modelling is standard, but there are different Textures in different areas to represent the nature of local stone?
17.06.2006 01:17 raggidman is offline Search for Posts by raggidman Add raggidman to your Buddy List
DarkAsmodeous
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Just how wide spred is the imperial occupation? If it is prolific enough to be a standard on the landscape, then perhaps you and the vardinfell team can get together and use the same imperial fort set?
17.06.2006 02:39 DarkAsmodeous is offline Send an Email to DarkAsmodeous Search for Posts by DarkAsmodeous Add DarkAsmodeous to your Buddy List
raggidman
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KuKulzA is the team leader for Vvardenfell, and he is working on the plans for the Legio Argonis in Silgrad Tower country, so you can rest assured that whatever he plans for Legio Argonis will link somehow.

There has been a new proposal in the linked thread now, suggest you take a look... Good job!
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Dmitry 103
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Imperial Forts - a new tileset Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

how about doing something like a mixture of trees and forts much like tel vos from Morrowind. also have the forts appear rarer and rarer as you get further away from the border.

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This post has been edited 1 time(s), it was last edited by Dmitry 103: 06.07.2006 19:42.

06.07.2006 19:40 Dmitry 103 is offline Send an Email to Dmitry 103 Search for Posts by Dmitry 103 Add Dmitry 103 to your Buddy List
FLESH
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RE: Imperial Forts - a new tileset Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

quote:
Originally posted by Dmitry 103
how about doing something like a mixture of trees and forts much like tel vos from Morrowind. also have the forts appear rarer and rarer as you get further away from the border.


Hmm, I think that would be specific to Valenwood. Just like Tel Vos to Vvardinfell. Are we going to make different forts for each province? Or are we just going to use different variations of the same type? Not a bad Idea. I liked the diversity of those type of forts, sad that OB never had anything similar, but I suppose it shouldn't on the count that it is mostly Imperial.

I need to get the issue of the heighmap cleared up before I can rest and think about lovely things like big trees and forts.
06.07.2006 19:49 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Dmitry 103
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this is a noob question but that is why I want to be an idea man and not work with the cs but what is a heightmap and why is there a problem with it?

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This post has been edited 1 time(s), it was last edited by Dmitry 103: 06.07.2006 21:08.

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FLESH
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The heightmap is something that will let us make the landmass in only a day once its finished. But its flawed, and it has errors, also I am confused because I don't know who is making it, us, or Elsweyr.
06.07.2006 21:13 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Dmitry 103
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why would elswyr make it?

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06.07.2006 21:14 Dmitry 103 is offline Send an Email to Dmitry 103 Search for Posts by Dmitry 103 Add Dmitry 103 to your Buddy List
FLESH
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quote:
Originally posted by Dmitry 103
why would elswyr make it?


Well thats what I think aswell, but I saw thread someone posted saying it.
06.07.2006 21:17 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
DarkAsmodeous
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Well, I am making elsweyrs, and we are not going to share a heightmap with oyu, we were thinking that sharing a order egion would be nice though. I am willing to do my best to help with the heightmap here, but I can't handle making both.
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raggidman
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There was discussion between the previous admins of the two projects of sharing a height map because they had high hopes for the level of interaction between the mods, esp re the 'war.'

FLESH in the current discussion KuKulzA has suggested that there might be a basic set of meshes and skins with a variety of textures: as if the same architectural plan was being followed, but they were using local stone to actually build with.

The idea of phasing is interesting. An alternative to this might be Border Forts and say a major trading center?

Using trees? Well that would fit in with the idea we have discussed that there should be both Imperial Forts and Forts of 'Native' Architectural styles = Specials in each mod.
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DarkAsmodeous
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I say a shared border "warzone" would be very useful, as well as practical.
07.07.2006 00:28 DarkAsmodeous is offline Send an Email to DarkAsmodeous Search for Posts by DarkAsmodeous Add DarkAsmodeous to your Buddy List
FLESH
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quote:
Originally posted by DarkAsmodeous
I say a shared border "warzone" would be very useful, as well as practical.


Indeed ok DA, I'll contact you about info for the Heightmap.
07.07.2006 14:59 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
The Grey Wizard
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If worst comes to worst I will make the height map. It's not a big deal, but I thought that we were going to share a world space with elswyer. That would be best IMO becuse we would have a lot more involvment with each other. It will bring life to both mods, becuse it will be one mod in essence. On topic though, I say we use a base mesh in resemblence to that in MW and use a diffrent texture for each province. It would make sence to use the resources in a region rather then waste time importing matrial from Cyrodiil. I think the sand brick would be appropriot in Elswyer as where the white or green marble would be apropriot in Valenwood. I have some textures here, all sizes, but the bigger ones loose quality.

http://img482.imageshack.us/img482/3250/greenmarblegm4.jpg 128
http://img61.imageshack.us/img61/830/greenmarble256ub4.jpg 256
http://img230.imageshack.us/img230/6889/...arble512wn7.jpg 512
http://img214.imageshack.us/img214/6747/...rble1024aj0.jpg 1024

I'm not the best at photoshop, but I do my best. I'll make some sandstone bricks too.
16.09.2006 18:44 The Grey Wizard is offline Homepage of The Grey Wizard Search for Posts by The Grey Wizard Add The Grey Wizard to your Buddy List View the MSN Profile for The Grey Wizard
FLESH
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Hehe, heightmap was made a long time ago. This thread should be archived, but I don't have an archive yet Frown
16.09.2006 19:58 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
The Grey Wizard
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Ok, well anyway, check out my concepts for Falinesti. It shows what I think a Imperial Fort would look like in Valenwood, as well as the kind of marble common in the architecture in this region of Tamriel.

Falinesti the Moving City
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This post has been edited 1 time(s), it was last edited by The Grey Wizard: 17.09.2006 18:07.

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Aetherius
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Isn't that Ebonheart?

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17.09.2006 06:06 Aetherius is offline Send an Email to Aetherius Homepage of Aetherius Search for Posts by Aetherius Add Aetherius to your Buddy List View the MSN Profile for Aetherius
The Grey Wizard
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That it is, it was a concept to show what an Imperial fort may look like in Valenwood, and the kind of stone working material that would be commonly used in Valenwood.
17.09.2006 18:05 The Grey Wizard is offline Homepage of The Grey Wizard Search for Posts by The Grey Wizard Add The Grey Wizard to your Buddy List View the MSN Profile for The Grey Wizard
Mormacil
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I hate the green Ebonheart... honestly. I'm more for big stones, maybe even the size of Ravenrock wall? Covered with moss.
18.09.2006 16:43 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
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Silgrad Tower: Oblivion » Beyond Cyrodiil » Valenwood » Valenwood Development » Valenwood Visual Dev. » Imperial Forts - a new tileset?