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Head of this claim type. |
DarkAsmodeous
King of the Kittens
Registration Date: 25.05.2006
Posts: 4,317
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Shouldn't you make a cave retext to be mossy?
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13.07.2006 19:57 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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quote: |
Originally posted by DarkAsmodeous
Shouldn't you make a cave retext to be mossy? |
Not all caves are like that surely? I don't know how to retext. I think
three caves are ok right? Moss wouldn't stay if people repeatedly
walked on., it would wear away.
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13.07.2006 20:01 |
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DarkAsmodeous
King of the Kittens
Registration Date: 25.05.2006
Posts: 4,317
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Yeah, its just an easy way to add some uniqueness, I see your point though.
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13.07.2006 20:02 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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quote: |
Originally posted by DarkAsmodeous
Yeah, its just an easy way to add some uniqueness, I see your point though. |
Don't worry I plan on having mossy caves, caves with three roots in
them (if we don't have that it would be kind of weird, you know a
province with mostly huge trees and the roots don't even extend into
caves?) But I need someone to do all that stuff for me, I'm useless
with 3dsmax.
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13.07.2006 20:05 |
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TheImperialDragon
Councilor
Registration Date: 21.06.2006
Posts: 6,436
Location: Ontario, Canada
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Just use the havok ones that already exist.
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13.07.2006 20:07 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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quote: |
Originally posted by TheImperialDragon
Just use the havok ones that already exist. |
What do you mean?
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13.07.2006 20:14 |
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TheImperialDragon
Councilor
Registration Date: 21.06.2006
Posts: 6,436
Location: Ontario, Canada
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These ones:
Long live the Root! (that means Bosmer, right?
)
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13.07.2006 20:22 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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13.07.2006 20:25 |
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