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Silgrad Tower: Oblivion » Beyond Cyrodiil » Valenwood » Valenwood General Archive » Transportation of Valenwood  
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Poll: What type of Transportation would you like to see?
Morrowind style, with Imgas, birds, caravans and ships 19 100.00%
Fast travel. 0 0.00%
Total: 19 Votes 100%
 
Go to the bottom of this page Transportation of Valenwood
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FLESH
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Transportation of Valenwood Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I wanted to do a Morrowind style transportation system. With giant birds and more primitive Imags as the main two types. We could have two more like caravans for all the places that are NOT in the woods (many Catha-Ray (sp?) raiders about there) and ships because there are amny port cities in Valenwood.

What are your thoughts on this guys and gals?

21.07.2006 12:00 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Krisi-_
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RE: Transportation of Valenwood Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

hmm yeah there shouldnt be fast-travel in the woods..(or anywhere else in valenwood) It would be fun to get lost in the woods Cool

This post has been edited 1 time(s), it was last edited by Krisi-_: 21.07.2006 14:40.

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FLESH
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RE: Transportation of Valenwood Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Yeah I presume you mean shouldn't, I was thinking of doing the same as Elsweyr and not makng the player icon show up (well we kinda have to since we are sharing a map.) So the player has to navigate via landmarks or pure luck. I think that would add to immersion and would give the player second thoughts about traveling into that big bad forest.

But if he wants that uber weapon, he better get his ass moving. Oh and one off topic thing, what would you say about our mod using SI (Split Infinity) there like over 100 thousand weapons (and it should be pretty usefull for decorating special dungeons with uber hard to get weapons that the player has to traverse the dangerous forest to get to).

Well those are my ideas anyway.

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DarkAsmodeous
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We need uniwue weapons, I modeled 4 swords yesterday, and deleted them all becasue I remembered I can't UV map.
21.07.2006 19:02 DarkAsmodeous is offline Send an Email to DarkAsmodeous Search for Posts by DarkAsmodeous Add DarkAsmodeous to your Buddy List
FLESH
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Exactly why I say we should use SI. We could always load them up and eidt them to our liking. And since there are over 100 k there is bound to be much inique ness (we don't have to use all of it). And you shouldn't have deleted those models. Just sent them to someone who knows how to UV map.

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DarkAsmodeous
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Using exterior mods kind of weakens the wow factor. I say keep modeler hunting, if we need to we can use SI, but not yet.
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FLESH
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We could still give it our own touch.
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lothar100
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both. I want it to be like Morrowind, but free.(no charge)

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11.08.2006 21:07 lothar100 is offline Send an Email to lothar100 Search for Posts by lothar100 Add lothar100 to your Buddy List
Krisi-_
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quote:
Originally posted by lothar100
both. I want it to be like Morrowind, but free.(no charge)


nah thats bad.. the Bosmer even take money to ecort people who are going to help them.. and money to get up and down Falinesti...
11.08.2006 21:19 Krisi-_ is offline Send an Email to Krisi-_ Search for Posts by Krisi-_ Add Krisi-_ to your Buddy List View the MSN Profile for Krisi-_
lothar100
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neither! I still think a physics transportation would be super cool, thats what I want a big ol' rolly coaster :D

edit: I changed my mind

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This post has been edited 1 time(s), it was last edited by lothar100: 13.09.2006 02:25.

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Mormacil
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hmm everyone seems to like the Morrowind system...
13.09.2006 09:29 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
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quote:
Originally posted by Mormacil
hmm everyone seems to like the Morrowind system...


Well, of course when it's the best one.

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lothar100
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well if you are doing the Morrowind style plz still put markers on everything, I like that about oblivion is I know were every thing is on the map.

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FLESH
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Sure we will put markers, but, I think both DA and me want to make people get lost while wandering through jungle/forest (I say think because it has not been discussed for a while) so we remove the player marker and make them find their bearings via land marks and compass (now it will have a real use).
13.09.2006 18:03 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
lothar100
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that is an awsome idea! congrats to whoever made it up! I like that alot!!! very cool.

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13.09.2006 20:56 lothar100 is offline Send an Email to lothar100 Search for Posts by lothar100 Add lothar100 to your Buddy List
Durdain
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I agree that is a cracking idea!

Any plans on what kind of landmarks and how many? Sanguine takes the form of a wood elf doesnt he? Could be one or two shrines to him deep in the forest :)
13.09.2006 22:17 Durdain is offline Send an Email to Durdain Search for Posts by Durdain Add Durdain to your Buddy List View the MSN Profile for Durdain
FLESH
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Well I orriginally heard the idea from DA, so all applouse to him. Landmarks would be something obvious and hard to miss, like mountains, the graht oak forests, falinesti, silvenar etc. I can't think of anything smaller, because that would require the player to find it first.
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Krisi-_
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also trees for as (inset something strange here).. and some should be small.. most Bosmer whouldnt know all landmarks around and might only know of small ones.. witch they tell you where to go to find and where to go from..
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FLESH
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But they would not really be landmarks if they were not already on your map.
15.09.2006 19:20 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
FLESH
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Yes but it can't be something obscure or small, otherwise how is it to be found?
15.09.2006 19:33 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
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quote:
Originally posted by FLESH
Yes but it can't be something obscure or small, otherwise how is it to be found?


by small I dont mean like a small stone.. a tree or a big stone is small enough for me..
15.09.2006 19:36 Krisi-_ is offline Send an Email to Krisi-_ Search for Posts by Krisi-_ Add Krisi-_ to your Buddy List View the MSN Profile for Krisi-_
FLESH
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But how can a Tree be a landmark in Valenwood (unless it's Falinesti). And it would have to be a funky shaped rock to be a landmark. My point is it's best to have a couple of landmarks on the map, and leave the rest for the player to find.
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Krisi-_
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quote:
Originally posted by FLESH
But how can a Tree be a landmark in Valenwood (unless it's Falinesti). And it would have to be a funky shaped rock to be a landmark. My point is it's best to have a couple of landmarks on the map, and leave the rest for the player to find.


well a even Valenwood dont have trees everywhere.. a tree who dont look like the rest would do.. and a proper descripion on how to get there.. trees should only be places where it isn't fully as many as elsewhere and mostly for hard thinking quests..
15.09.2006 19:43 Krisi-_ is offline Send an Email to Krisi-_ Search for Posts by Krisi-_ Add Krisi-_ to your Buddy List View the MSN Profile for Krisi-_
Mormacil
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Or ruins of some kind. Maybe the ruins of a burned Bosmer town etc. Or from an ancient Altmer settlement.
16.09.2006 13:24 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
FLESH
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Well those would be dungeons, that are found and marked on your map after exploration. Like vanilla OB.
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Durdain
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Should be good with just a few landmarks, quests could give you directions like back in Morrowind whereby you actually stuggle to find your destination!

I remember searching for ages to get to 'Milk' cavern for a quest in Ald Rhun.
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lothar100
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for a landmark tree you could create a dead tree with vines all wraped around it or something, that would definatly stand out.

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Mormacil
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quote:
Originally posted by Durdain
Should be good with just a few landmarks, quests could give you directions like back in Morrowind whereby you actually stuggle to find your destination!

I remember searching for ages to get to 'Milk' cavern for a quest in Ald Rhun.


Maybe a little more precise then in Morrowind. Sometimes it was a bit to vague. Like the bandits in Suran...
16.09.2006 17:38 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
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I cant remember that quest for some reason - was it part of the Theives guild?

I always liked finding my own way with the tough directions, would add a sense of wilderness I reckon. No doubt the Wood Elves know the wood well and direct people via landmarks and glades etc.
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quote:
Originally posted by lothar100
for a landmark tree you could create a dead tree with vines all wraped around it or something, that would definatly stand out.


heh Pleased - you caught my idea = Vines baby, swingin on vines! There might be Vine Lanes! And it would not contradict Dance in the Fire - as he just didn't come accross one. Mind you, even if he had, he could never have used one. And they would be kept secret from outsiders as they might have a military use...

Actualy I do not want to set permanent limits on travel, but I do want the travel to be interesting. And I have a couple of threads about lev and stuff in both Elsweyr and the Common Room. One moment while I find the links.
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quote:
Originally posted by FLESH
Well those would be dungeons, that are found and marked on your map after exploration. Like vanilla OB.


how exsactly do you intend to do so? (excuse my ingnorance..on the CS) by not allowing fast travel in cell/worldspace?
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I like where the polls are going! imersion to all and to all a good imersion!

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Mormacil
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quote:
Originally posted by Durdain
I cant remember that quest for some reason - was it part of the Theives guild?

I always liked finding my own way with the tough directions, would add a sense of wilderness I reckon. No doubt the Wood Elves know the wood well and direct people via landmarks and glades etc.


Hmm it was a misc. quest in Suran, you could hear about Bandits in the Hill. Well if I remember correctly. Anyway the directions sucked.
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FLESH
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quote:
Originally posted by Krisi-_
quote:
Originally posted by FLESH
Well those would be dungeons, that are found and marked on your map after exploration. Like vanilla OB.


how exsactly do you intend to do so? (excuse my ingnorance..on the CS) by not allowing fast travel in cell/worldspace?


Exactly like those mods that remove fast travel. We just disable it in our world space and any others we make. It doesn't affect other mods at all.
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I think everybody can agree on MW style travle. It would also be cool so just rent horses or a guide rather then instantly teleport. The only instant teleportations I would like is magic, like at the Mage's Guild. A Mage's Guild every major city sounds good to me.

This post has been edited 1 time(s), it was last edited by The Grey Wizard: 18.09.2006 02:03.

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Mormacil
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I agree with the MG teleportation.
18.09.2006 16:45 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
FLESH
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That comes in under the Morrowind style travel category. So if everyone can agree, the poll is closed =) If there are further issues please do not hesitate to PM me.
18.09.2006 17:33 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
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Silgrad Tower: Oblivion » Beyond Cyrodiil » Valenwood » Valenwood General Archive » Transportation of Valenwood