Models, Exterior for now |
FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
|
|
Let us start of with making the models for Silvenar
Here are things I need done, and descriptions where possible:
Silvenar Mansion, Silvenar was covered with tree sap, so now all the
buildings, everything, is Amber. This is a large mansion, perhaps look
something like this, http://www.morrowind-mod.com/imagesmr/Ve...rCyrodilMed.jpg
Silvenar medium home, Again amber, the base was probably marble before
it got covered, so look for some IC inspiration, this one can be a
retext
Silvenar small home, make this one oval shaped, when applying the
texture, try to include some vines, that goes to all the above.
Other misc: Roads, bridges, anything else found in a city, can be
re-texts, but appropriate ones, You can retext the cheydinhal small
brigde with amber but make it visible that it was once another colour.
Silvenar palace, it metions this is very open, not many doors, use this for inspiration: http://www.morrowind-mod.com/imagesmr/Fidel/Sky%20City.jpg
Sorry for small picture.
Also various pilars like these, make amber and marble ones like original picture: http://www.morrowind-mod.com/imagesmr/Mi...uralPillars.jpg
Well thats all for now.
|
|
23.07.2006 20:33 |
|
|
Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
|
|
First link is an error, for the pillars I would got for others, do
somewthing like the Elfs in LotR, they got pillars decorated like
trees...
|
|
25.08.2006 23:09 |
|
|
CrazyAce
Guardian
Registration Date: 13.04.2006
Posts: 56
|
|
quote: |
Originally posted by Mormacil
First link is an error, for the pillars I would got for others, do
somewthing like the Elfs in LotR, they got pillars decorated like
trees... |
That is what I have plan for the pillars in the Siv palace... It will be like a tree sprouting vines and leaves.
|
|
26.08.2006 18:20 |
|
|
The Grey Wizard
Viscount
Registration Date: 07.06.2006
Posts: 380
Location: Wandering Middle-earth
|
|
I'll get some Lothlorien Pillers in time. I'll post them in time.
|
|
16.09.2006 18:21 |
|
|
raggidman
Prince
Registration Date: 06.01.2006
Posts: 3,317
Location: where my heart is
|
|
important
Please consider carefully what style of Architecture you are attempting
as in many situations it will have to be appropriate to the history of
the area and beliefs of the people living in it.
From a PM to Flesh:
"from raggidman: Subject: how to improve Architecture?
Been thinkin' about how to get the variety of Architecture we need...
especially as I am often uncomfortable trying to get people to change
their designs, and I came up with this -
"Applicable to both Concept Art and Modelling
Architectural Styles
- Imperial - the basic
- Imperial Bosmer - (by Imperials who are trying to include Green elements)
- Ancient Remains and Pre Green Pact;
- Other races in Valenwood to be decided as they come up;
- Altmer (in the Southwest - Altmeri Dominion);
- Bosmer Anti-Green Rebel - Living or not uses logged timber, and the living tree may have been hand crafted, carved, etc;
- Bosmer Relaxed - living Plant with fallen deadwood etc and any other materials except cut or logged timber;
- True Green Bosmer - Living Plant with non-plant materials, animal or stone materials, used in such a way that the living plant is undisturbed."
If you can improve on this please do asap...
The basic concept is to define the essential differences in terms of
both Green Pact and Factions... without getting too complicated.
re-edited to adjust for Mormacil's comments - further suggestions welcome
|
|
22.10.2006 21:07 |
|
|
Windy
Guardian
Registration Date: 02.11.2006
Posts: 59
Location: Never-Never Land
|
|
I had an idea for the palace, but since my experience of modelling
architecture is non-existent, I haven't had the chance to give it a go.
The idea I'd had at the time was to use an architectural style that
largely consisted of solidified amber crystalline formations
impregnated with bits of old imperial architecture
__________________ There really should be a signature of some description here.
|
|
17.12.2006 09:35 |
|
|
Durdain
Baron
Registration Date: 15.08.2006
Posts: 400
Location: Wigan, England
|
|
I have a similar vision of Silvenar Windy but instead of old Imperial
architecture old bosmer marble or natural trees covered in amber sap.
Perhaps there are Imperial remnants about from the empire's expansion
in the second era (I think) but then they wouldn't be covered in sap so
much, if at all.
|
|
17.12.2006 15:23 |
|
|
FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
|
|
There is always the option to try and make it. Your modeling skills
will improve either way if you do it. What we really lack right now is
texturers though, I need go and search around the ESF
|
|
18.12.2006 15:05 |
|
|
Windy
Guardian
Registration Date: 02.11.2006
Posts: 59
Location: Never-Never Land
|
|
Haha, yeah I had a go, but my idea isn't solid enough for me to make a
model with. I've filed it away under future projects in any case
__________________ There really should be a signature of some description here.
|
|
21.12.2006 08:35 |
|
|
|