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VWA2 "Player Home" |
albutch
Warder
Registration Date: 21.02.2007
Posts: 41
Location: Scotland
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Could I claim this please?
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21.02.2007 19:59 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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Sure, granted
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21.02.2007 20:51 |
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albutch
Warder
Registration Date: 21.02.2007
Posts: 41
Location: Scotland
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Thanks ill start work on it right away.
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21.02.2007 21:10 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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Great, if you need any help feel free to ask (although player made
homes are not my forte there's always someone around that can help).
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21.02.2007 23:00 |
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bob196045
Monarch of Morrowind
Registration Date: 14.05.2006
Posts: 4,073
Location: Dallas
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Howdy
I have a question regarding homes in OB are these homes interactive ?
As in can the player manipulate the furniture, light the stove turn on and off the lighting etc et
Thanks
Enjoy
Bob
__________________ My wife is sending me to ESA to over come my gaming habit
http://z10.invisionfree.com/Island_of_Ral/index.php?act=idx
Enjoy the Great taste of Diet Bob, with Zero Calories
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22.02.2007 01:18 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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Besides having some objects physicalised (food, plates, cubs) players
in OB can't really manipulate the interior. Though players can buy
houses for his onw. For these he can buy furniture "upgrades" which
updates current furniture(beds etc) and usually adds more displaycases.
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22.02.2007 01:53 |
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bob196045
Monarch of Morrowind
Registration Date: 14.05.2006
Posts: 4,073
Location: Dallas
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quote: |
Originally posted by Mormacil
Besides having some objects physicalised (food, plates, cubs) players
in OB can't really manipulate the interior. Though players can buy
houses for his onw. For these he can buy furniture "upgrades" which
updates current furniture(beds etc) and usually adds more displaycases. |
Well thats a bummer
Maybe its something that can be done
I been working on some interiors for MW and my objective is to make them as interactive as possible
Currently we have been able to turn the lights on and off by use of
switch, placing a pot on the stove will activate the stove and in a few
minutes steam comes up from the pot (it looks really cool)
but thats it so far
I would have thought that OB would have a little more of that in it
But I'm sure it can be done
Enjoy
Bob
__________________ My wife is sending me to ESA to over come my gaming habit
http://z10.invisionfree.com/Island_of_Ral/index.php?act=idx
Enjoy the Great taste of Diet Bob, with Zero Calories
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22.02.2007 05:31 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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It probably can, all we need is a realism mod similar to the ones out for MW (where you can mine etc.).
As for the house, great to hear it's finished
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22.02.2007 09:19 |
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Richard
Chieftain of Skyrim
Registration Date: 23.08.2006
Posts: 781
Location: Invercargill, New Zealand
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Entirely wrong thread, but mining would be pretty easy to implement. Pickaxe + claymore power attack.
__________________ 'Archzz' on Oblivion:
"Lots of you ppl are lucky ur comp runs it.... mine says sumthing about registering online and my ip address....i took it back"
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22.02.2007 12:22 |
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sandor
High Councilor
Registration Date: 21.03.2006
Posts: 4,898
Location: Belgium/The Netherlands
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I'll reply tomorrow.
__________________ Silgrad city, a huge city under construction, it may be visited in the next public release i.e. Silgrad Tower v3.00.
Perfer et obdura; dolor hic tibi proderit olim.
Be patient and tough; some day this pain will be useful to you.
Ovid BC 43-18 AD, Roman Poet
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23.02.2007 18:03 |
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sandor
High Councilor
Registration Date: 21.03.2006
Posts: 4,898
Location: Belgium/The Netherlands
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Abbrev.
F= Floating / B= Bleeding / S= Look at Screenshot / PG = Pathgrid / th
= tetrahedron, point / sh = the silhouette / R = Resize / Re =
Reposition / A = Adjust
General info.
Please add a version number to the name of your esp files. TIA
Furniture is floating (a little) because of the silhouette (the CS
assumes (after pressing "F") that the bench (for example) is already on
the floor, it's an error). Press "F" twice or thrice. All the furniture
with silhouettes have the same problem.
Use an activatorflamenode04 etc. it gives a nice sound of a burning fire.
If you create a new interior try to position the first piece of the
tileset at X,Y,Z = 0, 0, 0. Use snap to grid (32-64) and snap to angle
to create a basement etc. from a tileset.
Is there enough clutter?
In the lower right part of CS screen you'll see the faces (face count).
For your interior (ground floor) it's 75732. It should be around the
200k and max 300k for an interior of this size. This is important to
keep the fps acceptable.
How do I keep my mod clean?
Avoiding contaminations.
- Packages should start with VwXXYY... etc.
XX = your modding ID, yy = description.
- For the location: Don't use "in cell". It can produce unexpected behavior.
- Make sure that the packages are chronological (use the left arrow key).
- Add a wander package type: Time and duration any. Specify a radius (near editor location) of 1024 etc.
This is always the last package in the list.
You could use a standard package for example aaaDefaultExploreEditorLoc1024.
Use a candlepuddle (static) for under your candles (when on a wooden and burnable surface).
Edit your dialogue through the quest window and not through the dialogue window (creates unclean dialogue).
The Groundfloor.
The onion is bleeding through the bowl.
The First floor.
CupboardClothesMiddle, F
Bed, F
Use candlepuddles (static) for candles on a wooden surface.
Pathgrid.
Add a pathgrid for both the floors.
General Remarks.
As this is your first reviewed interior, I listed everything I saw.
In order to make you aware of the problems in the reviewed interior.
Almost no floating (and no bleeding).
Use furniture with silhouettes, so the NPC's can use the chairs to sit down, sleep in the beds etc.
You can find these under WorldObjects>>Furniture.
Add much more clutter (at least a face count of 200k per floor).
You added light bulbs but there are no light sources add a few fake candles etc.
You used the BravilMagesGuildInt2ndFloor02 (too small) in stead of
BravilSilverHomeontheWaterInt2ndFloor. The second floor doesn't
correspond with the exterior (windows). It should be a three story
house.
@
Mormacil, FLESH?
Should he/she replace the second floor?
Should he/she implement the quest (it can be done)?
Place the vendor in a test cell and connect the door to the VWA2 for the time being.
__________________ Silgrad city, a huge city under construction, it may be visited in the next public release i.e. Silgrad Tower v3.00.
Perfer et obdura; dolor hic tibi proderit olim.
Be patient and tough; some day this pain will be useful to you.
Ovid BC 43-18 AD, Roman Poet
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24.02.2007 14:55 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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I think indeed some tweaking isn't a luxery, but hey skill comes with time
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24.02.2007 15:15 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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@ Sandors Question: I think for realisms sake the floor should be
replaced. As for the quest, thats up to albutch, we would be here to
help with scripts, dialouge etc. but if he doesn't feel up to it then
I'm not going to force him to do it
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24.02.2007 15:17 |
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albutch
Warder
Registration Date: 21.02.2007
Posts: 41
Location: Scotland
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Thanks for the review and tips
I'm more than happy to have ago at the quest
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24.02.2007 15:44 |
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sandor
High Councilor
Registration Date: 21.03.2006
Posts: 4,898
Location: Belgium/The Netherlands
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quote: |
Originally posted by albutch
Thanks for the review and tips
I'm more than happy to have ago at the quest |
If you need some help, let me know.
Here is a tutorial made by Smokindan and adapted by me.
This could be useful.
Have fun.
__________________ Silgrad city, a huge city under construction, it may be visited in the next public release i.e. Silgrad Tower v3.00.
Perfer et obdura; dolor hic tibi proderit olim.
Be patient and tough; some day this pain will be useful to you.
Ovid BC 43-18 AD, Roman Poet
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24.02.2007 15:52 |
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albutch
Warder
Registration Date: 21.02.2007
Posts: 41
Location: Scotland
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That tutorial is a great help thanks a lot.
should I do a second building for the vendor?
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25.02.2007 15:41 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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Just a place holder I think. Unless you want to do another interior (this time it would be a shop though).
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25.02.2007 16:53 |
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