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FLESH
Archduke


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Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland

VWA2 "Player Home" Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Claim ID:

VWA2 "Player Home"

Exterior Model:

BravilSilverHomeOnTheWaterExt

Description:

This is a purchaseable home
, have a look at this tutorial.

Note: This claim is not granted until I (FLESH) ok it. Have fun Good job! .

This post has been edited 2 time(s), it was last edited by FLESH: 04.08.2006 17:10.

03.08.2006 12:36 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
albutch
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Registration Date: 21.02.2007
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Location: Scotland

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Could I claim this please?
21.02.2007 19:59 albutch is offline Send an Email to albutch Search for Posts by albutch Add albutch to your Buddy List
FLESH
Archduke


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Sure, granted Check
21.02.2007 20:51 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
albutch
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Thanks ill start work on it right away.
21.02.2007 21:10 albutch is offline Send an Email to albutch Search for Posts by albutch Add albutch to your Buddy List
FLESH
Archduke


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Great, if you need any help feel free to ask (although player made homes are not my forte there's always someone around that can help).
21.02.2007 23:00 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
albutch
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Well I've done the house its self and a second floor but the quest is an exterior thing isn't it? anyway I've also made the containers non respawnable,ill post the esp tomorrow.

This post has been edited 1 time(s), it was last edited by albutch: 22.02.2007 01:12.

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bob196045
Monarch of Morrowind


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Registration Date: 14.05.2006
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Howdy

I have a question regarding homes in OB are these homes interactive ?

As in can the player manipulate the furniture, light the stove turn on and off the lighting etc et

Thanks


Enjoy
Bob

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Mormacil
Herma-Mora the Woodland Man


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Besides having some objects physicalised (food, plates, cubs) players in OB can't really manipulate the interior. Though players can buy houses for his onw. For these he can buy furniture "upgrades" which updates current furniture(beds etc) and usually adds more displaycases.
22.02.2007 01:53 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
bob196045
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quote:
Originally posted by Mormacil
Besides having some objects physicalised (food, plates, cubs) players in OB can't really manipulate the interior. Though players can buy houses for his onw. For these he can buy furniture "upgrades" which updates current furniture(beds etc) and usually adds more displaycases.


Well thats a bummer

Maybe its something that can be done

I been working on some interiors for MW and my objective is to make them as interactive as possible

Currently we have been able to turn the lights on and off by use of switch, placing a pot on the stove will activate the stove and in a few minutes steam comes up from the pot (it looks really cool)
but thats it so far

I would have thought that OB would have a little more of that in it
I dunno
But I'm sure it can be done

Enjoy
Bob

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22.02.2007 05:31 bob196045 is offline Send an Email to bob196045 Search for Posts by bob196045 Add bob196045 to your Buddy List YIM Account Name of bob196045: bobtraci19932005
FLESH
Archduke


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It probably can, all we need is a realism mod similar to the ones out for MW (where you can mine etc.).

As for the house, great to hear it's finished =)
22.02.2007 09:19 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Richard
Chieftain of Skyrim


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Entirely wrong thread, but mining would be pretty easy to implement. Pickaxe + claymore power attack.

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albutch
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Well here's the esp

still not sure about the quest so its just the house.

Attachment:
unknown Vwa2playerhome.esp (7.27 KB, 6 downloads)

This post has been edited 1 time(s), it was last edited by albutch: 22.02.2007 14:20.

22.02.2007 14:19 albutch is offline Send an Email to albutch Search for Posts by albutch Add albutch to your Buddy List
sandor
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I'll reply tomorrow.

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Silgrad city, a huge city under construction, it may be visited in the next public release i.e. Silgrad Tower v3.00.

Perfer et obdura; dolor hic tibi proderit olim.
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23.02.2007 18:03 sandor is offline Send an Email to sandor Search for Posts by sandor Add sandor to your Buddy List
sandor
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Abbrev.

F= Floating / B= Bleeding / S= Look at Screenshot / PG = Pathgrid / th = tetrahedron, point / sh = the silhouette / R = Resize / Re = Reposition / A = Adjust


General info.

Please add a version number to the name of your esp files. TIA

Furniture is floating (a little) because of the silhouette (the CS assumes (after pressing "F") that the bench (for example) is already on the floor, it's an error). Press "F" twice or thrice. All the furniture with silhouettes have the same problem.

Use an activatorflamenode04 etc. it gives a nice sound of a burning fire.

If you create a new interior try to position the first piece of the tileset at X,Y,Z = 0, 0, 0. Use snap to grid (32-64) and snap to angle to create a basement etc. from a tileset.

Is there enough clutter?
In the lower right part of CS screen you'll see the faces (face count).
For your interior (ground floor) it's 75732. It should be around the 200k and max 300k for an interior of this size. This is important to keep the fps acceptable.

How do I keep my mod clean?
Avoiding contaminations.


- Packages should start with VwXXYY... etc.
XX = your modding ID, yy = description.

- For the location: Don't use "in cell". It can produce unexpected behavior.

- Make sure that the packages are chronological (use the left arrow key).

- Add a wander package type: Time and duration any. Specify a radius (near editor location) of 1024 etc.

This is always the last package in the list.

You could use a standard package for example aaaDefaultExploreEditorLoc1024.


Use a candlepuddle (static) for under your candles (when on a wooden and burnable surface).

Edit your dialogue through the quest window and not through the dialogue window (creates unclean dialogue).



The Groundfloor.

The onion is bleeding through the bowl.



The First floor.

CupboardClothesMiddle, F
Bed, F
Use candlepuddles (static) for candles on a wooden surface.



Pathgrid.

Add a pathgrid for both the floors.



General Remarks.


As this is your first reviewed interior, I listed everything I saw.
In order to make you aware of the problems in the reviewed interior.
Almost no floating (and no bleeding). :)

Use furniture with silhouettes, so the NPC's can use the chairs to sit down, sleep in the beds etc.
You can find these under WorldObjects>>Furniture.

Add much more clutter (at least a face count of 200k per floor).

You added light bulbs but there are no light sources add a few fake candles etc.

You used the BravilMagesGuildInt2ndFloor02 (too small) in stead of BravilSilverHomeontheWaterInt2ndFloor. The second floor doesn't correspond with the exterior (windows). It should be a three story house.

@
Mormacil, FLESH?
Should he/she replace the second floor?

Should he/she implement the quest (it can be done)?
Place the vendor in a test cell and connect the door to the VWA2 for the time being.

__________________
Silgrad city, a huge city under construction, it may be visited in the next public release i.e. Silgrad Tower v3.00.

Perfer et obdura; dolor hic tibi proderit olim.
Be patient and tough; some day this pain will be useful to you.
Ovid BC 43-18 AD, Roman Poet

24.02.2007 14:55 sandor is offline Send an Email to sandor Search for Posts by sandor Add sandor to your Buddy List
Mormacil
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I think indeed some tweaking isn't a luxery, but hey skill comes with time Wink
24.02.2007 15:15 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
FLESH
Archduke


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Registration Date: 23.06.2006
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@ Sandors Question: I think for realisms sake the floor should be replaced. As for the quest, thats up to albutch, we would be here to help with scripts, dialouge etc. but if he doesn't feel up to it then I'm not going to force him to do it =)
24.02.2007 15:17 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
albutch
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Thanks for the review and tips =)

I'm more than happy to have ago at the quest
24.02.2007 15:44 albutch is offline Send an Email to albutch Search for Posts by albutch Add albutch to your Buddy List
sandor
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quote:
Originally posted by albutch
Thanks for the review and tips =)

I'm more than happy to have ago at the quest

If you need some help, let me know.

Here is a tutorial made by Smokindan and adapted by me.
This could be useful.

Have fun. :)

__________________
Silgrad city, a huge city under construction, it may be visited in the next public release i.e. Silgrad Tower v3.00.

Perfer et obdura; dolor hic tibi proderit olim.
Be patient and tough; some day this pain will be useful to you.
Ovid BC 43-18 AD, Roman Poet

24.02.2007 15:52 sandor is offline Send an Email to sandor Search for Posts by sandor Add sandor to your Buddy List
albutch
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That tutorial is a great help thanks a lot.

should I do a second building for the vendor?
25.02.2007 15:41 albutch is offline Send an Email to albutch Search for Posts by albutch Add albutch to your Buddy List
FLESH
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Just a place holder I think. Unless you want to do another interior (this time it would be a shop though).
25.02.2007 16:53 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
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