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VWA8 "Home" |
DarkAsmodeous
King of the Kittens
Registration Date: 25.05.2006
Posts: 4,317
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19.08.2006 01:34 |
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Farfalo
Guardian
Registration Date: 17.08.2006
Posts: 64
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Alright. I'll take it as a home then.
I'll edit me post.
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19.08.2006 04:49 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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Granted
Have fun
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19.08.2006 10:30 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,823
Location: Ireland
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Extremely sorry
Didn't see your post. I have not heard for Farfalo is a while, so I'm assuming it's all clear
Sandor, can you check out the ESP?
Thanks,
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07.11.2006 17:53 |
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Durdain
Baron
Registration Date: 15.08.2006
Posts: 400
Location: Wigan, England
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No worries
The Bow and arrow is finished also
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07.11.2006 18:51 |
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sandor
High Councilor
Registration Date: 21.03.2006
Posts: 4,898
Location: Belgium/The Netherlands
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Abbrev.
F= Floating / B= Bleeding / S= Look at Screenshot / PG = Pathgrid / th
= tetrahedron, point / sh = because of the silhouette / R = Resize / Re
= Reposition / A = Adjust
General info.
Furniture is floating (a little) because of the silhouette (the CS assumes (after pressing "F")
the bench (for example) is already on the floor, it's an error). Press once (sometimes twice) "F".
All the furniture with silhouettes have the same problem.
The Groundfloor.
MiddleBarrelKeg01, Bleed it a bit more into the rug. One leg is outside of the rug (check for floating).
FlowerBouquet01, F (a little), Re
MCChair02L, near the MiddleTable03 is floating (because of the interaction of the sh and the rug).
LowerClassFork01,F, Re
Re the plates as shown in the S.
The Top floor.
MiddleTapestry11, B, R, Re (one)
MiddleTapestry09, B, R, Re (two)
The two wine bottles move these to the side of the rack (as shown in the S).
Blackberry, B, Re
AI.
Specify the location for the eat and sleep package (near editor).
Dialogue.
There is no greeting for >= 60 and < 70. Check the disp.
General Remarks.
The floating and bleeding is almost not visible.
I made these remarks so that you are aware of these minor problems.
You may change it. I'll leave it up to you.
A nice interior!
__________________ Silgrad city, a huge city under construction, it may be visited in the next public release i.e. Silgrad Tower v3.00.
Perfer et obdura; dolor hic tibi proderit olim.
Be patient and tough; some day this pain will be useful to you.
Ovid BC 43-18 AD, Roman Poet
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08.11.2006 16:58 |
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Durdain
Baron
Registration Date: 15.08.2006
Posts: 400
Location: Wigan, England
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I'l get right on it
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08.11.2006 17:55 |
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Durdain
Baron
Registration Date: 15.08.2006
Posts: 400
Location: Wigan, England
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Thanks for the review, again hopefully all fixed
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08.11.2006 20:23 |
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sandor
High Councilor
Registration Date: 21.03.2006
Posts: 4,898
Location: Belgium/The Netherlands
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I'll reply later today.
__________________ Silgrad city, a huge city under construction, it may be visited in the next public release i.e. Silgrad Tower v3.00.
Perfer et obdura; dolor hic tibi proderit olim.
Be patient and tough; some day this pain will be useful to you.
Ovid BC 43-18 AD, Roman Poet
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09.11.2006 00:22 |
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sandor
High Councilor
Registration Date: 21.03.2006
Posts: 4,898
Location: Belgium/The Netherlands
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All was fixed except the MiddleBarrelKeg01. It's fiixed.
This interior is ready for merging.
Durdain.
__________________ Silgrad city, a huge city under construction, it may be visited in the next public release i.e. Silgrad Tower v3.00.
Perfer et obdura; dolor hic tibi proderit olim.
Be patient and tough; some day this pain will be useful to you.
Ovid BC 43-18 AD, Roman Poet
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09.11.2006 18:19 |
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Durdain
Baron
Registration Date: 15.08.2006
Posts: 400
Location: Wigan, England
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Wooo
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09.11.2006 18:41 |
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