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Pharazon
First Knight


Registration Date: 19.07.2006
Posts: 106

Suggestion to getting around Valenwood Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Give the player and/or npcs the ability to make rope bridges to easily cross tree tops for easier traveling since Valenwood trees are huge right?
11.08.2006 21:53 Pharazon is offline Send an Email to Pharazon Search for Posts by Pharazon Add Pharazon to your Buddy List
DarkAsmodeous
King of the Kittens


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Registration Date: 25.05.2006
Posts: 4,317

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I think that would be unrealistic, a nightmare to script, would look odd, and require us to do a lot of extra collision work, but keep trying to think out of the box.

This post has been edited 1 time(s), it was last edited by DarkAsmodeous: 11.08.2006 21:55.

11.08.2006 21:55 DarkAsmodeous is offline Send an Email to DarkAsmodeous Search for Posts by DarkAsmodeous Add DarkAsmodeous to your Buddy List
Pharazon
First Knight


Registration Date: 19.07.2006
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quote:
Originally posted by DarkAsmodeous
I think that would be unrealistic, a nightmare to script, would look odd, and require us to do a lot of extra collision work, but keep trying to think out of the box.

How about laying a long wooden board between trees Tongue
11.08.2006 22:04 Pharazon is offline Send an Email to Pharazon Search for Posts by Pharazon Add Pharazon to your Buddy List
Mormacil
Herma-Mora the Woodland Man


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Registration Date: 15.08.2006
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Since we'll be disabling Fast Travel, what about boats. You got small ports in any settlement along the river. Travelling will be teleporting like Silt Striders. The further you go the more gold and time it costs.

Another one isn't really for Valenwood, but for other provinces. A carriage. A carriage will follow one big road, making stops at every inn. Again the loger the more costs in time and money. Another thing is that you could get robbed. Random you'll be attacked by bandits. So instead of spawning at your destination, you spawn somewhere random along the road, with the carriage and the other passengers. AFter you killed the bandits you can loot them and activate the carriage to continue the ride.

Mormacil
19.08.2006 12:18 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
Arbiter
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Registration Date: 24.10.2005
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Location: Croatia the Nether-Bringer

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I think FLESH had some birds in mind... Not sure on that though. Confused

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19.08.2006 12:25 Arbiter is offline Send an Email to Arbiter Search for Posts by Arbiter Add Arbiter to your Buddy List View the MSN Profile for Arbiter
FLESH
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Registration Date: 23.06.2006
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Boats are a yes due to the huge amount of ports in Valenwood. The caravan idea is used in a Dance in the Fire but it never goes into the forest, so the caravnas only work outside the forest. I like the the attack idea to be introduced to it aswell ( also with boats maybe? ). I was hoping to have boats and more primitive Imga for the larger cities aswell.
20.08.2006 14:39 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
The Grey Wizard
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Registration Date: 07.06.2006
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Location: Wandering Middle-earth

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Sounds good, Boats for open seas and rivers, attacked by pirates, 30% chance? Carage towards the north, towards Cyrodiil. Same thing with attack percentages. Then giant birds for flying from huge city to huge city. But Mages' Guild Guides would be acceptable for unacceable places below the canaopy, that Giant Birds, Boats, or carrage could get to. They just use magicks to teleport you to a marked location... for a price.
16.10.2006 16:15 The Grey Wizard is offline Homepage of The Grey Wizard Search for Posts by The Grey Wizard Add The Grey Wizard to your Buddy List View the MSN Profile for The Grey Wizard
Arbiter
Archduke


Registration Date: 24.10.2005
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Location: Croatia the Nether-Bringer

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quote:
Originally posted by The Grey Wizard
Sounds good, Boats for open seas and rivers, attacked by pirates, 30% chance? Carage towards the north, towards Cyrodiil. Same thing with attack percentages. Then giant birds for flying from huge city to huge city. But Mages' Guild Guides would be acceptable for unacceable places below the canaopy, that Giant Birds, Boats, or carrage could get to. They just use magicks to teleport you to a marked location... for a price.


Great, but carriage just seems out of place, even at places that border with Cyrodiil it would be impractical. And I doubt they'd actually maintain only a handfull of carriages.

For a price.... wow, that brings memories. :)

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16.10.2006 16:57 Arbiter is offline Send an Email to Arbiter Search for Posts by Arbiter Add Arbiter to your Buddy List View the MSN Profile for Arbiter
FLESH
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Registration Date: 23.06.2006
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We had a poll and that was the conlusion we came too. It's caravan, not carage, too posh to have in Valenwood Tongue
16.10.2006 17:13 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Arbiter
Archduke


Registration Date: 24.10.2005
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Location: Croatia the Nether-Bringer

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quote:
Originally posted by FLESH
We had a poll and that was the conlusion we came too. It's caravan, not carage, too posh to have in Valenwood Tongue


Why don't you say so? I imagined it as some kind of high-class carriage.

My mistake :D

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16.10.2006 17:16 Arbiter is offline Send an Email to Arbiter Search for Posts by Arbiter Add Arbiter to your Buddy List View the MSN Profile for Arbiter
Mormacil
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Since we disable Fasttravel what about landmarkers and compas? Here is my idea:

Leave the landmarkers on the worldmap, but delete them from the compass. We also need to leave the questmarker on the worldmap only Tongue Let the people search, so bring back those caves with artefacts(Ring of Phynaster)!
17.10.2006 18:30 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
FLESH
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Registration Date: 23.06.2006
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quote:
Originally posted by Mormacil
Since we disable Fasttravel what about landmarkers and compas? Here is my idea:

Leave the landmarkers on the worldmap, but delete them from the compass. We also need to leave the questmarker on the worldmap only Tongue Let the people search, so bring back those caves with artefacts(Ring of Phynaster)!


Yes, now the compass will be used properly :D We leave the markers of cities and major landmarks on the map.
17.10.2006 19:59 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Mormacil
Herma-Mora the Woodland Man


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Registration Date: 15.08.2006
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I really think we need to revamp levelling as well(creature and lootwise) So lets add area's with creatures taht are dangerous below lvl 10, let's add static loot(artefacts) and good loot in castles.
17.10.2006 20:26 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
FLESH
Archduke


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Registration Date: 23.06.2006
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quote:
Originally posted by Mormacil
I really think we need to revamp levelling as well(creature and lootwise) So lets add area's with creatures taht are dangerous below lvl 10, let's add static loot(artefacts) and good loot in castles.



All in good time. We know what needs to be done now though.
17.10.2006 21:23 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
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Silgrad Tower: Oblivion » Beyond Cyrodiil » Valenwood » Valenwood Discussion » Valenwood Tavern » Suggestion to getting around Valenwood