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Krisi-_
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Falinesti Layout Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Layout lvl 1
lvl 1 branches

Not really good but its hard to plan the layout of a tree.. questions and comments whould be lovely :D

and its not the root.. its the place the elevators come to.. and yeah thats quite long upp..

This post has been edited 6 time(s), it was last edited by Krisi-_: 12.08.2006 20:43.

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FLESH
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URL not found Eek 1
12.08.2006 18:01 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Krisi-_
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try this one
12.08.2006 18:03 Krisi-_ is offline Send an Email to Krisi-_ Search for Posts by Krisi-_ Add Krisi-_ to your Buddy List View the MSN Profile for Krisi-_
FLESH
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Kind of hard to understand, but I get the jist. The elavator, hmm. In the tree may cause problems, I think small ones that have a little cage where the man pedals and it goes up of down.

Usually only 2 people can squeeze in. We could have a couple of those around the place. The platform idea is good, but not have two just infront of each other, have one on that side of the tree one on the other side. And as it goes higher up in the tree repeat it, but no so that each platform is aligned. So thats it's here and there.

The branch briges make sense also. But everything is Falinsti is supposed to be precarious, and like you could fall through at any moment, perhaps have nets below each platform?

This post has been edited 1 time(s), it was last edited by FLESH: 12.08.2006 18:14.

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Krisi-_
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hard to understand againConfused

The two is on one brach as it go higher there is another and more branches come onther there is a place for another one... where branches splitt its easies to have a platform.. and I did add two since it isn't hard to have on when the brach to either..

I take the Dance in a Fire saying plattform more or less as a elavator of some kind.. just imagine having people pull people in a basket down/up for 1gp?!?
12.08.2006 18:22 Krisi-_ is offline Send an Email to Krisi-_ Search for Posts by Krisi-_ Add Krisi-_ to your Buddy List View the MSN Profile for Krisi-_
FLESH
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I got the imagine that the people were strong, and they needed the money. We could have local homeless doing that work. Or the people live in the port (Valenwood has so, so, so very many ports. It bogles me.)
12.08.2006 18:26 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Krisi-_
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hell yeah I see it now some couple of Bosmer each time a nord or orc is going up or down :lmao: (and I agree that there are many ports is strange.. they havnt good ships Cool )

This post has been edited 1 time(s), it was last edited by Krisi-_: 12.08.2006 18:44.

12.08.2006 18:31 Krisi-_ is offline Send an Email to Krisi-_ Search for Posts by Krisi-_ Add Krisi-_ to your Buddy List View the MSN Profile for Krisi-_
FLESH
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quote:
Originally posted by Krisi-_
hell yeah I see it now some couple of Bosmer each time a nord or orc is going up or down :lmao: (and I agree that there are many ports is strange.. they havnt good ships Cool )


Last time I checked they didn't have a navy either lol. The nords could do it (shouts at Skyrim "Ya, you heard me!").
12.08.2006 19:01 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Krisi-_
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their navy where destroyed in the Five-Years war... (or not in that war but in that time by Summerset..) and few Humans at all live in or is it on?) Falinesti.. I see Nord sea-sick for the first time Cool while draging a cage with people in it up Falinesti while its walking(not that it is now though)
12.08.2006 19:21 Krisi-_ is offline Send an Email to Krisi-_ Search for Posts by Krisi-_ Add Krisi-_ to your Buddy List View the MSN Profile for Krisi-_
FLESH
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It was supposed to move very slowly, once the MQ is finished, it may be possible for it to walk around Elden Grove. It would be cool, or it could just teleport but that would break immersion.

Eh either way this city has to be made right.
12.08.2006 19:43 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Krisi-_
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indeed.. hard... to.. make... ! :D

I was thinking Fighters Guild and Mages Guild chould have their bases sort of inside the trees branch overlooking the whole thing.. Sort of magic bended house with a stair down inside.. but it would be a killer if it wasnt outside ,since you chouldnt se the beautyfull view of the forest of Valenwood.. and if outside it would be strange when raining :D
12.08.2006 19:52 Krisi-_ is offline Send an Email to Krisi-_ Search for Posts by Krisi-_ Add Krisi-_ to your Buddy List View the MSN Profile for Krisi-_
FLESH
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Indeed, I am glad for LOD, I think the branches would shield it from rain almost complete.
12.08.2006 19:59 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Krisi-_
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yeah but the rain still comes... :D is it possible to ensure it not to when in Falinesti? also I figure the Guilds would be on lvl 1 or 2

This post has been edited 1 time(s), it was last edited by Krisi-_: 12.08.2006 20:11.

12.08.2006 20:11 Krisi-_ is offline Send an Email to Krisi-_ Search for Posts by Krisi-_ Add Krisi-_ to your Buddy List View the MSN Profile for Krisi-_
FLESH
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Falinesti will be in it's own worldspace (We have to make it, unless you want your computer to explode Cool ) So yeah we can pick the type of weather we want in there.
12.08.2006 20:21 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Krisi-_
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quote:
Originally posted by FLESH
Falinesti will be in it's own worldspace (We have to make it, unless you want your computer to explode Cool ) So yeah we can pick the type of weather we want in there.


My computer can probably not run it in its current state anyway...

close of lvl one branches.. lvl 1 branches
12.08.2006 20:42 Krisi-_ is offline Send an Email to Krisi-_ Search for Posts by Krisi-_ Add Krisi-_ to your Buddy List View the MSN Profile for Krisi-_
FLESH
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I think more houses would fit on the (big) platforms Cool
12.08.2006 20:50 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Krisi-_
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they are quite the samme size so witch is the big one Confused
12.08.2006 20:52 Krisi-_ is offline Send an Email to Krisi-_ Search for Posts by Krisi-_ Add Krisi-_ to your Buddy List View the MSN Profile for Krisi-_
FLESH
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Well all the platforms are supposed to be big Eek 1
12.08.2006 20:55 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
TheImperialDragon
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I think that all the houses should have a view of the landscape, so have a landing above each house perhaps? Oh, and I think there should be some smaller platforms deep in the tree (the area with the leaves I mean).
12.08.2006 21:53 TheImperialDragon is offline Send an Email to TheImperialDragon Search for Posts by TheImperialDragon Add TheImperialDragon to your Buddy List
raggidman
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del

This post has been edited 1 time(s), it was last edited by raggidman: 19.04.2008 16:57.

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cutback
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Very nice analysis, it would seem that you take the elevators up to the crooks between branches which are like the outer suburbs and then you walk down the branch to the main "plaza" which is a huge platform attached to the tree.

I have a vision of this which I've drawn, could someone please explain to me where to host the image and how to link to it?

Thanks
Alex

On a side note, how the hell are we going to make a tree city it's own world space, as we have to be able to see the ground from the tree branches? If we make it a sort of "giant park" world space with a huge tree dominating the centre, almost like a snippet of the forest how do we control entry to the world space?

How about seings as how the city has rooted the elves have thrown up barricades between the trees that are around falinesti? Or maybe sung some of the smaller trees into barricades, rangers stand guard etc?
06.09.2006 13:26 cutback is offline Send an Email to cutback Search for Posts by cutback Add cutback to your Buddy List
FLESH
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Try ImageShack or Photobucket. As for the separate worldspace, here is my take on it: Have the tree (only) on the main landmass. Then once you go into one of the levels you enter the Falinesti WorldSpace, from here we use LOD of the main landmass, which should work just fine seeing as this tree is quite high.
10.09.2006 18:29 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
raggidman
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quote:
Originally posted by cutback
Very nice analysis, it would seem that you take the elevators up to the crooks between branches which are like the outer suburbs and then you walk down the branch to the main "plaza" which is a huge platform attached to the tree.

...snip...


THIS quote is from Dance in the Fire:
quote:
An intricate network of platforms anchored to thick vines slipped up and down the slick trunk of the city with perfect grace,
= the lifts are on the trunk.



quote:
On a side note, how the hell are we going to make a tree city it's own world space, as we have to be able to see the ground from the tree branches? If we make it a sort of "giant park" world space with a huge tree dominating the centre, almost like a snippet of the forest how do we control entry to the world space?
Assuming that you cannot just jump several hundred feet out of the tree, what is the problem? The worldspace is entered and left via the lifts. What will take some care is the views from the city that have to be sensitive to your location in the tree etc even though you do not personally 'affect' things outside the city...

quote:
How about seings as how the city has rooted the elves have thrown up barricades between the trees that are around falinesti? Or maybe sung some of the smaller trees into barricades, rangers stand guard etc
Glad you mentioned the 'smaller' trees, many of which are probably huge by any other standard. In ay other area of Tamriel barriers might make sense, but not so sure here - we still do not know why Falinesti has rooted? AAaaaaaaargh , I feel another thread coming on...
10.09.2006 21:51 raggidman is offline Search for Posts by raggidman Add raggidman to your Buddy List
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Silgrad Tower: Oblivion » Beyond Cyrodiil » Valenwood » Valenwood Discussion » Valenwood Falinesti Discussion » Falinesti Layout